| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS |
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| 17 | |
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| 18 | #include "render_2d.h" |
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| 19 | |
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| 20 | #include "graphics_engine.h" |
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| 21 | #include "class_list.h" |
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| 22 | #include "element_2d.h" |
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| 23 | |
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| 24 | #include <math.h> |
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| 25 | |
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| 26 | #include "shell_command.h" |
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| 27 | SHELL_COMMAND(toggleNodeVisibility, Render2D, toggleNodesVisibility); |
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| 28 | |
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| 29 | using namespace std; |
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| 30 | |
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| 31 | /** |
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| 32 | * standard constructor |
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| 33 | */ |
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| 34 | Render2D::Render2D () |
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| 35 | { |
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| 36 | this->setClassID(CL_RENDER_2D, "Render2D"); |
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| 37 | this->setName("Render2D"); |
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| 38 | |
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| 39 | this->showNodes = false; |
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| 40 | } |
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| 41 | |
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| 42 | /** |
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| 43 | * the singleton reference to this class |
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| 44 | */ |
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| 45 | Render2D* Render2D::singletonRef = NULL; |
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| 46 | |
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| 47 | /** |
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| 48 | * standard deconstructor |
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| 49 | */ |
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| 50 | Render2D::~Render2D () |
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| 51 | { |
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| 52 | delete Element2D::getNullElement(); |
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| 53 | |
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| 54 | Render2D::singletonRef = NULL; |
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| 55 | } |
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| 56 | |
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| 57 | /** |
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| 58 | * updates all the 2d-elements |
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| 59 | * @param dt the timestep since last dt |
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| 60 | */ |
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| 61 | void Render2D::update(float dt) |
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| 62 | { |
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| 63 | Element2D::getNullElement()->update2D(dt); |
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| 64 | } |
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| 65 | |
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| 66 | |
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| 67 | /** |
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| 68 | * ticks all the 2d-elements |
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| 69 | * @param dt the timestep since last dt |
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| 70 | */ |
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| 71 | void Render2D::tick(float dt) |
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| 72 | { |
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| 73 | Element2D::getNullElement()->tick2D(dt); |
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| 74 | } |
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| 75 | |
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| 76 | /** |
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| 77 | * renders all the Elements of the Render2D-engine's layer |
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| 78 | * @param layer the Layer to draw (if E2D_LAYER_ALL then all layers will be drawn) |
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| 79 | */ |
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| 80 | void Render2D::draw(short layer) const |
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| 81 | { |
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| 82 | GraphicsEngine::enter2DMode(); |
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| 83 | Element2D::getNullElement()->draw2D(E2D_LAYER_ALL); |
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| 84 | if (this->showNodes) |
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| 85 | Element2D::getNullElement()->debugDraw2D(0); |
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| 86 | GraphicsEngine::leave2DMode(); |
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| 87 | } |
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| 88 | |
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| 89 | |
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