| 1 | /* | 
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| 2 | orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 | Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 | This program is free software; you can redistribute it and/or modify | 
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| 7 | it under the terms of the GNU General Public License as published by | 
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| 8 | the Free Software Foundation; either version 2, or (at your option) | 
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| 9 | any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 | main-programmer: Benjamin Grauer | 
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| 13 | co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS | 
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| 17 |  | 
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| 18 | #include "render_2d.h" | 
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| 19 |  | 
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| 20 | #include "graphics_engine.h" | 
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| 21 | #include "class_list.h" | 
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| 22 | #include "element_2d.h" | 
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| 23 |  | 
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| 24 | #include <math.h> | 
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| 25 |  | 
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| 26 | #include "shell_command.h" | 
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| 27 | SHELL_COMMAND(toggleNodeVisibility, Render2D, toggleNodesVisibility); | 
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| 28 |  | 
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| 29 | using namespace std; | 
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| 30 |  | 
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| 31 | /** | 
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| 32 | * standard constructor | 
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| 33 | */ | 
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| 34 | Render2D::Render2D () | 
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| 35 | { | 
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| 36 | this->setClassID(CL_RENDER_2D, "Render2D"); | 
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| 37 | this->setName("Render2D"); | 
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| 38 |  | 
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| 39 | this->showNodes = false; | 
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| 40 | } | 
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| 41 |  | 
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| 42 | /** | 
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| 43 | *  the singleton reference to this class | 
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| 44 | */ | 
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| 45 | Render2D* Render2D::singletonRef = NULL; | 
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| 46 |  | 
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| 47 | /** | 
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| 48 | * standard deconstructor | 
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| 49 | */ | 
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| 50 | Render2D::~Render2D () | 
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| 51 | { | 
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| 52 | delete Element2D::getNullElement(); | 
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| 53 |  | 
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| 54 | Render2D::singletonRef = NULL; | 
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| 55 | } | 
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| 56 |  | 
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| 57 | /** | 
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| 58 | * updates all the 2d-elements | 
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| 59 | * @param dt the timestep since last dt | 
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| 60 | */ | 
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| 61 | void Render2D::update(float dt) | 
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| 62 | { | 
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| 63 | Element2D::getNullElement()->update2D(dt); | 
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| 64 | } | 
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| 65 |  | 
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| 66 |  | 
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| 67 | /** | 
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| 68 | * ticks all the 2d-elements | 
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| 69 | * @param dt the timestep since last dt | 
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| 70 | */ | 
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| 71 | void Render2D::tick(float dt) | 
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| 72 | { | 
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| 73 | Element2D::getNullElement()->tick2D(dt); | 
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| 74 | } | 
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| 75 |  | 
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| 76 | /** | 
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| 77 | * renders all the Elements of the Render2D-engine's layer | 
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| 78 | * @param layer the Layer to draw (if E2D_LAYER_ALL then all layers will be drawn) | 
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| 79 | */ | 
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| 80 | void Render2D::draw(short layer) const | 
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| 81 | { | 
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| 82 | GraphicsEngine::enter2DMode(); | 
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| 83 | Element2D::getNullElement()->draw2D(E2D_LAYER_ALL); | 
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| 84 | if (this->showNodes) | 
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| 85 | Element2D::getNullElement()->debugDraw2D(0); | 
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| 86 | GraphicsEngine::leave2DMode(); | 
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| 87 | } | 
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| 88 |  | 
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| 89 |  | 
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