| [4744] | 1 | /* | 
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| [3655] | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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 | 10 |  | 
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 | 11 |    ### File Specific: | 
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| [5399] | 12 |    main-programmer: Benjamin Grauer | 
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| [3655] | 13 |    co-programmer: ... | 
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 | 14 | */ | 
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 | 15 |  | 
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| [5398] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS | 
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| [3655] | 17 |  | 
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| [4839] | 18 | #include "render_2d.h" | 
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| [3655] | 19 |  | 
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| [4840] | 20 | #include "graphics_engine.h" | 
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 | 21 | #include "element_2d.h" | 
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 | 22 |  | 
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| [9869] | 23 | ObjectListDefinition(Render2D); | 
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| [3655] | 24 |  | 
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| [9406] | 25 |  | 
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| [3655] | 26 | /** | 
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| [7840] | 27 |  * @brief standard constructor | 
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| [4838] | 28 |  */ | 
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| [4839] | 29 | Render2D::Render2D () | 
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| [3655] | 30 | { | 
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| [9869] | 31 |   this->registerObject(this, Render2D::_objectList); | 
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 | 32 |   this->setName("Render2D"); | 
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| [5417] | 33 |  | 
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| [9869] | 34 |   this->showNodes = false; | 
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| [3655] | 35 | } | 
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 | 36 |  | 
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 | 37 | /** | 
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| [7840] | 38 |  * @brief the singleton reference to this class | 
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| [4838] | 39 |  */ | 
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| [4839] | 40 | Render2D* Render2D::singletonRef = NULL; | 
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| [3655] | 41 |  | 
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 | 42 | /** | 
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| [7840] | 43 |  * @brief standard deconstructor | 
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| [4838] | 44 |  */ | 
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| [4839] | 45 | Render2D::~Render2D () | 
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| [3655] | 46 | { | 
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| [6299] | 47 |   delete Element2D::getNullElement(); | 
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| [5286] | 48 |  | 
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| [4839] | 49 |   Render2D::singletonRef = NULL; | 
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| [3655] | 50 | } | 
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| [4840] | 51 |  | 
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 | 52 | /** | 
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| [7840] | 53 |  * @brief updates all the 2d-elements | 
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| [5406] | 54 |  * @param dt the timestep since last dt | 
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 | 55 |  */ | 
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 | 56 | void Render2D::update(float dt) | 
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 | 57 | { | 
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| [6299] | 58 |   Element2D::getNullElement()->update2D(dt); | 
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| [5406] | 59 | } | 
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 | 60 |  | 
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 | 61 |  | 
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 | 62 | /** | 
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| [7840] | 63 |  * @brief ticks all the 2d-elements | 
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| [4862] | 64 |  * @param dt the timestep since last dt | 
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 | 65 |  */ | 
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| [4849] | 66 | void Render2D::tick(float dt) | 
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 | 67 | { | 
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| [6299] | 68 |   Element2D::getNullElement()->tick2D(dt); | 
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| [4849] | 69 | } | 
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 | 70 |  | 
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 | 71 | /** | 
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| [7840] | 72 |  * @brief renders all the Elements of the Render2D-engine's layer | 
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| [5397] | 73 |  * @param layer the Layer to draw (if E2D_LAYER_ALL then all layers will be drawn) | 
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| [4849] | 74 |  */ | 
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| [7840] | 75 | void Render2D::draw(E2D_LAYER from, E2D_LAYER to) const | 
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| [4847] | 76 | { | 
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| [4848] | 77 |   GraphicsEngine::enter2DMode(); | 
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| [7840] | 78 |  | 
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 | 79 |   Element2D::getNullElement()->draw2D(from, to); | 
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| [5417] | 80 |   if (this->showNodes) | 
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| [6299] | 81 |     Element2D::getNullElement()->debugDraw2D(0); | 
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| [7840] | 82 |  | 
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| [4848] | 83 |   GraphicsEngine::leave2DMode(); | 
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| [4847] | 84 | } | 
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| [5399] | 85 |  | 
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 | 86 |  | 
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