| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
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| 17 | |
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| 18 | #include "element_2d.h" |
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| 19 | #include "render_2d.h" |
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| 20 | |
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| 21 | #include "p_node.h" |
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| 22 | |
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| 23 | #include "graphics_engine.h" |
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| 24 | #include "load_param.h" |
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| 25 | #include "tinyxml.h" |
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| 26 | #include "class_list.h" |
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| 27 | |
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| 28 | #include "color.h" |
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| 29 | |
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| 30 | using namespace std; |
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| 31 | |
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| 32 | /** |
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| 33 | * standard constructor |
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| 34 | */ |
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| 35 | Element2D::Element2D() |
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| 36 | { |
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| 37 | this->init(); |
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| 38 | this->setParent2D(NullElement2D::getInstance()); |
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| 39 | } |
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| 40 | |
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| 41 | /** |
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| 42 | * standard constructor |
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| 43 | * @param parent the parent to set for this Element2D |
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| 44 | * |
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| 45 | * NullElement2D needs this constructor with parameter NULL to initialize |
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| 46 | * itself. Otherwise it would result in an endless Loop. |
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| 47 | */ |
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| 48 | Element2D::Element2D (Element2D* parent, E2D_LAYER layer) |
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| 49 | { |
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| 50 | this->init(); |
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| 51 | this->layer = layer; |
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| 52 | // check Parenting, and if ok parent the stuff |
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| 53 | if (this->parent != NULL) |
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| 54 | this->setParent2D(parent); |
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| 55 | else if (NullElement2D::isInstanciated()) |
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| 56 | this->setParent2D(NullElement2D::getInstance()); |
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| 57 | } |
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| 58 | |
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| 59 | /** |
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| 60 | * standard deconstructor |
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| 61 | * |
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| 62 | * There are two general ways to delete an Element2D |
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| 63 | * 1. delete instance; |
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| 64 | * -> result |
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| 65 | * delete this Node and all its children and children's children... |
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| 66 | * (danger if you still want the instance!!) |
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| 67 | * |
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| 68 | * 2. instance->remove2D(); delete instance; |
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| 69 | * -> result: |
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| 70 | * moves its children to the NullElement2D |
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| 71 | * then deletes the Element. |
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| 72 | */ |
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| 73 | Element2D::~Element2D () |
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| 74 | { |
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| 75 | // remove the Node, delete it's children. |
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| 76 | while (this->children.size() > 0) |
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| 77 | { |
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| 78 | Element2D* child = this->children.front(); |
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| 79 | this->children.pop_front(); |
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| 80 | delete child; |
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| 81 | } |
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| 82 | if (this->parent != NULL) |
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| 83 | { |
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| 84 | this->parent->children.remove(this); |
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| 85 | this->parent = NULL; |
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| 86 | } |
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| 87 | |
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| 88 | // remove all other allocated memory. |
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| 89 | if (this->toCoordinate != NULL) |
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| 90 | delete this->toCoordinate; |
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| 91 | if (this->toDirection != NULL) |
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| 92 | delete this->toDirection; |
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| 93 | } |
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| 94 | |
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| 95 | |
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| 96 | /** |
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| 97 | * initializes a Element2D |
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| 98 | */ |
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| 99 | void Element2D::init() |
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| 100 | { |
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| 101 | this->setClassID(CL_ELEMENT_2D, "Element2D"); |
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| 102 | |
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| 103 | this->setVisibility(true); |
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| 104 | this->setActiveness(true); |
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| 105 | this->setAlignment(E2D_ALIGN_NONE); |
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| 106 | this->layer = E2D_DEFAULT_LAYER; |
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| 107 | this->bindNode = NULL; |
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| 108 | |
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| 109 | this->setParentMode2D(E2D_PARENT_ALL); |
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| 110 | this->parent = NULL; |
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| 111 | this->absDirection = 0.0; |
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| 112 | this->relDirection = 0.0; |
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| 113 | this->bRelCoorChanged = true; |
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| 114 | this->bRelDirChanged = true; |
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| 115 | this->toCoordinate = NULL; |
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| 116 | this->toDirection = NULL; |
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| 117 | this->setSize2D(1,1); |
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| 118 | } |
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| 119 | |
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| 120 | /** |
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| 121 | * Loads the Parameters of an Element2D from... |
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| 122 | * @param root The XML-element to load from |
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| 123 | */ |
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| 124 | void Element2D::loadParams(const TiXmlElement* root) |
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| 125 | { |
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| 126 | // ELEMENT2D-native settings. |
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| 127 | LoadParam(root, "alignment", this, Element2D, setAlignment) |
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| 128 | .describe("loads the alignment: (either: center, left, right or screen-center)"); |
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| 129 | |
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| 130 | LoadParam(root, "layer", this, Element2D, setLayer) |
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| 131 | .describe("loads the layer onto which to project: (either: top, medium, bottom, below-all)"); |
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| 132 | |
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| 133 | LoadParam(root, "bind-node", this, Element2D, setBindNode) |
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| 134 | .describe("sets a node, this 2D-Element should be shown upon (name of the node)"); |
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| 135 | |
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| 136 | LoadParam(root, "visibility", this, Element2D, setVisibility) |
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| 137 | .describe("if the Element is visible or not"); |
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| 138 | |
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| 139 | |
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| 140 | // PNode-style: |
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| 141 | LoadParam(root, "rel-coor", this, Element2D, setRelCoor2D) |
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| 142 | .describe("Sets The relative position of the Node to its parent."); |
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| 143 | |
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| 144 | LoadParam(root, "abs-coor", this, Element2D, setAbsCoor2D) |
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| 145 | .describe("Sets The absolute Position of the Node."); |
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| 146 | |
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| 147 | LoadParam(root, "rel-dir", this, Element2D, setRelDir2D) |
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| 148 | .describe("Sets The relative rotation of the Node to its parent."); |
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| 149 | |
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| 150 | LoadParam(root, "abs-dir", this, Element2D, setAbsDir2D) |
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| 151 | .describe("Sets The absolute rotation of the Node."); |
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| 152 | |
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| 153 | LoadParam(root, "parent", this, Element2D, setParent2D) |
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| 154 | .describe("the Name of the Parent of this Element2D"); |
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| 155 | |
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| 156 | LoadParam(root, "parent-mode", this, Element2D, setParentMode2D) |
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| 157 | .describe("the mode to connect this node to its parent ()"); |
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| 158 | |
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| 159 | // cycling properties |
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| 160 | if (root != NULL) |
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| 161 | { |
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| 162 | LOAD_PARAM_START_CYCLE(root, element); |
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| 163 | { |
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| 164 | LoadParam_CYCLE(element, "parent", this, Element2D, addChild2D) |
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| 165 | .describe("adds a new Child to the current Node."); |
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| 166 | } |
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| 167 | LOAD_PARAM_END_CYCLE(element); |
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| 168 | } |
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| 169 | } |
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| 170 | |
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| 171 | /** |
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| 172 | * sets the alignment of the 2D-element in form of a String |
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| 173 | * @param alignment the alignment @see loadParams |
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| 174 | */ |
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| 175 | void Element2D::setAlignment(const char* alignment) |
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| 176 | { |
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| 177 | if (!strcmp(alignment, "center")) |
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| 178 | this->setAlignment(E2D_ALIGN_CENTER); |
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| 179 | else if (!strcmp(alignment, "left")) |
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| 180 | this->setAlignment(E2D_ALIGN_LEFT); |
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| 181 | else if (!strcmp(alignment, "right")) |
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| 182 | this->setAlignment(E2D_ALIGN_RIGHT); |
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| 183 | else if (!strcmp(alignment, "screen-center")) |
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| 184 | this->setAlignment(E2D_ALIGN_SCREEN_CENTER); |
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| 185 | } |
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| 186 | |
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| 187 | |
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| 188 | /** |
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| 189 | * moves a Element to another layer |
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| 190 | * @param layer the Layer this is drawn on |
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| 191 | */ |
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| 192 | void Element2D::setLayer(E2D_LAYER layer) |
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| 193 | { |
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| 194 | if (this->parent != NULL && this->parent->getLayer() > layer) |
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| 195 | { |
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| 196 | PRINTF(2)("Unable to set %s to layer %s, because it's parent(%s) is of higher layer %s\n", |
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| 197 | this->getName(), |
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| 198 | Element2D::layer2DToChar(layer), |
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| 199 | this->parent->getName(), |
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| 200 | Element2D::layer2DToChar(this->parent->getLayer())); |
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| 201 | layer = this->parent->getLayer(); |
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| 202 | } |
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| 203 | this->layer = layer; |
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| 204 | } |
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| 205 | |
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| 206 | /** |
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| 207 | * sets the layer onto which this 2D-element is projected to. |
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| 208 | * @param layer the layer @see loadParams @see Element2D::charToLayer2D(const char* layer) |
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| 209 | */ |
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| 210 | void Element2D::setLayer(const char* layer) |
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| 211 | { |
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| 212 | this->setLayer(Element2D::charToLayer2D(layer)); |
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| 213 | } |
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| 214 | |
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| 215 | |
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| 216 | /** |
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| 217 | * sets a node, this 2D-Element should be shown upon |
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| 218 | * @param bindNode the name of the Node (should be existing) |
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| 219 | */ |
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| 220 | void Element2D::setBindNode(const char* bindNode) |
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| 221 | { |
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| 222 | const PNode* tmpBindNode = dynamic_cast<const PNode*>(ClassList::getObject(bindNode, CL_PARENT_NODE)); |
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| 223 | if (tmpBindNode != NULL) |
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| 224 | this->bindNode = tmpBindNode; |
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| 225 | } |
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| 226 | |
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| 227 | /** |
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| 228 | * sets the relative coordinate of the Element2D to its parent |
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| 229 | * @param relCoord the relative coordinate to the parent |
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| 230 | */ |
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| 231 | void Element2D::setRelCoor2D (const Vector& relCoord) |
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| 232 | { |
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| 233 | if (this->toCoordinate!= NULL) |
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| 234 | { |
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| 235 | delete this->toCoordinate; |
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| 236 | this->toCoordinate = NULL; |
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| 237 | } |
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| 238 | this->relCoordinate = relCoord; |
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| 239 | this->bRelCoorChanged = true; |
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| 240 | } |
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| 241 | |
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| 242 | |
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| 243 | /** |
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| 244 | * sets the relative coordinate of the Element2D to its Parent |
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| 245 | * @param x the x coordinate |
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| 246 | * @param y the y coordinate |
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| 247 | * @param z the z coordinate |
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| 248 | */ |
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| 249 | void Element2D::setRelCoor2D (float x, float y, float z) |
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| 250 | { |
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| 251 | this->setRelCoor2D(Vector(x,y,z)); |
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| 252 | } |
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| 253 | |
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| 254 | /** |
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| 255 | * sets the Relative coordinate to the parent in Pixels |
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| 256 | * @param x the relCoord X |
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| 257 | * @param y the relCoord Y |
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| 258 | */ |
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| 259 | void Element2D::setRelCoor2Dpx (int x, int y) |
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| 260 | { |
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| 261 | this->setRelCoor2D(Vector((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
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| 262 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY(), |
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| 263 | 0 |
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| 264 | )); |
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| 265 | } |
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| 266 | |
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| 267 | /** |
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| 268 | * sets a new relative position smoothely |
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| 269 | * @param relCoordSoft the new Position to iterate to |
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| 270 | * @param bias how fast to iterate to this position |
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| 271 | */ |
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| 272 | void Element2D::setRelCoorSoft2D(const Vector& relCoordSoft, float bias) |
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| 273 | { |
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| 274 | if (likely(this->toCoordinate == NULL)) |
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| 275 | this->toCoordinate = new Vector(); |
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| 276 | |
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| 277 | *this->toCoordinate = relCoordSoft; |
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| 278 | this->bias = bias; |
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| 279 | } |
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| 280 | |
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| 281 | /** |
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| 282 | * sets a new relative position smoothely |
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| 283 | * @param x the new x-coordinate in Pixels of the Position to iterate to |
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| 284 | * @param y the new y-coordinate in Pixels of the Position to iterate to |
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| 285 | * @param bias how fast to iterate to this position |
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| 286 | */ |
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| 287 | void Element2D::setRelCoorSoft2Dpx (int x, int y, float bias) |
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| 288 | { |
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| 289 | this->setRelCoorSoft2D(Vector((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
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| 290 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY(), |
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| 291 | 0), |
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| 292 | bias); |
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| 293 | } |
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| 294 | |
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| 295 | /** |
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| 296 | * set relative coordinates smoothely |
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| 297 | * @param x x-relative coordinates to its parent |
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| 298 | * @param y y-relative coordinates to its parent |
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| 299 | * @param z z-relative coordinates to its parent |
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| 300 | * @see void PNode::setRelCoorSoft (const Vector&, float) |
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| 301 | */ |
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| 302 | void Element2D::setRelCoorSoft2D(float x, float y, float depth, float bias) |
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| 303 | { |
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| 304 | this->setRelCoorSoft2D(Vector(x, y, depth), bias); |
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| 305 | } |
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| 306 | |
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| 307 | /** |
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| 308 | * @param absCoord set absolute coordinate |
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| 309 | */ |
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| 310 | void Element2D::setAbsCoor2D (const Vector& absCoord) |
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| 311 | { |
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| 312 | if (this->toCoordinate!= NULL) |
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| 313 | { |
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| 314 | delete this->toCoordinate; |
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| 315 | this->toCoordinate = NULL; |
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| 316 | } |
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| 317 | |
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| 318 | if( likely(this->parentMode & E2D_PARENT_MOVEMENT)) |
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| 319 | { |
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| 320 | /* if you have set the absolute coordinates this overrides all other changes */ |
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| 321 | if (likely(this->parent != NULL)) |
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| 322 | this->relCoordinate = absCoord - parent->getAbsCoor2D (); |
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| 323 | else |
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| 324 | this->relCoordinate = absCoord; |
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| 325 | } |
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| 326 | if( this->parentMode & E2D_PARENT_ROTATE_MOVEMENT) |
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| 327 | { |
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| 328 | if (likely(this->parent != NULL)) |
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| 329 | this->relCoordinate = absCoord - parent->getAbsCoor2D (); |
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| 330 | else |
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| 331 | this->relCoordinate = absCoord; |
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| 332 | } |
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| 333 | |
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| 334 | this->bRelCoorChanged = true; |
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| 335 | } |
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| 336 | |
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| 337 | /** |
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| 338 | * @param x x-coordinate. |
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| 339 | * @param y y-coordinate. |
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| 340 | * @param z z-coordinate. |
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| 341 | * @see void PNode::setAbsCoor (const Vector& absCoord) |
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| 342 | */ |
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| 343 | void Element2D::setAbsCoor2D (float x, float y, float depth) |
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| 344 | { |
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| 345 | this->setAbsCoor2D(Vector(x, y, depth)); |
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| 346 | } |
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| 347 | |
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| 348 | /** |
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| 349 | * @param x x-coordinate in Pixels |
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| 350 | * @param y y-coordinate in Pixels |
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| 351 | * @see void PNode::setAbsCoor (const Vector& absCoord) |
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| 352 | */ |
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| 353 | void Element2D::setAbsCoor2Dpx (int x, int y) |
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| 354 | { |
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| 355 | this->setAbsCoor2D(Vector((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
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| 356 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY(), |
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| 357 | 0 |
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| 358 | )); |
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| 359 | } |
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| 360 | |
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| 361 | /** |
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| 362 | * @param absCoordSoft set absolute coordinate |
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| 363 | * @param bias how fast to iterato to the new Coordinate |
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| 364 | */ |
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| 365 | void Element2D::setAbsCoorSoft2D (const Vector& absCoordSoft, float bias) |
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| 366 | { |
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| 367 | if (this->toCoordinate == NULL) |
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| 368 | this->toCoordinate = new Vector(); |
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| 369 | |
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| 370 | if( likely(this->parentMode & E2D_PARENT_MOVEMENT)) |
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| 371 | { |
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| 372 | /* if you have set the absolute coordinates this overrides all other changes */ |
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| 373 | if (likely(this->parent != NULL)) |
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| 374 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor2D (); |
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| 375 | else |
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| 376 | *this->toCoordinate = absCoordSoft; |
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| 377 | } |
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| 378 | if( this->parentMode & E2D_PARENT_ROTATE_MOVEMENT) |
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| 379 | { |
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| 380 | if (likely(this->parent != NULL)) |
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| 381 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor2D (); |
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| 382 | else |
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| 383 | *this->toCoordinate = absCoordSoft; |
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| 384 | } |
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| 385 | |
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| 386 | this->bias = bias; |
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| 387 | } |
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| 388 | |
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| 389 | /** |
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| 390 | * @param x x-coordinate. |
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| 391 | * @param y y-coordinate. |
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| 392 | * @param z z-coordinate. |
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| 393 | * @see void PNode::setAbsCoor (const Vector& absCoord) |
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| 394 | */ |
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| 395 | void Element2D::setAbsCoorSoft2D (float x, float y, float depth, float bias) |
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| 396 | { |
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| 397 | this->setAbsCoorSoft2D(Vector(x, y, depth), bias); |
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| 398 | } |
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| 399 | |
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| 400 | /** |
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| 401 | * shift coordinate ralative |
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| 402 | * @param shift shift vector |
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| 403 | * |
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| 404 | * This simply adds the shift-Vector to the relative Coordinate |
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| 405 | */ |
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| 406 | void Element2D::shiftCoor2D (const Vector& shift) |
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| 407 | { |
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| 408 | this->relCoordinate += shift; |
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| 409 | this->bRelCoorChanged = true; |
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| 410 | |
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| 411 | } |
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| 412 | |
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| 413 | /** |
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| 414 | * shifts in PixelSpace |
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| 415 | * @param x the pixels to shift in X |
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| 416 | * @param y the pixels to shift in Y |
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| 417 | */ |
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| 418 | void Element2D::shiftCoor2Dpx (int x, int y) |
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| 419 | { |
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| 420 | this->shiftCoor2D(Vector((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
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| 421 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY(), |
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| 422 | 0)); |
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| 423 | } |
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| 424 | |
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| 425 | /** |
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| 426 | * set relative direction |
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| 427 | * @param relDir to its parent |
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| 428 | */ |
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| 429 | void Element2D::setRelDir2D (float relDir) |
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| 430 | { |
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| 431 | if (this->toDirection!= NULL) |
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| 432 | { |
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| 433 | delete this->toDirection; |
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| 434 | this->toDirection = NULL; |
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| 435 | } |
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| 436 | |
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| 437 | this->relDirection = relDir; |
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| 438 | this->bRelDirChanged = true; |
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| 439 | } |
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| 440 | |
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| 441 | /** |
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| 442 | * sets the Relative Direction of this node to its parent in a Smoothed way |
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| 443 | * @param relDirSoft the direction to iterate to smoothely. |
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| 444 | * @param bias how fast to iterate to the new Direction |
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| 445 | */ |
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| 446 | void Element2D::setRelDirSoft2D(float relDirSoft, float bias) |
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| 447 | { |
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| 448 | if (likely(this->toDirection == NULL)) |
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| 449 | this->toDirection = new float; |
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| 450 | |
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| 451 | *this->toDirection = relDirSoft; |
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| 452 | this->bias = bias; |
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| 453 | } |
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| 454 | |
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| 455 | /** |
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| 456 | * sets the absolute direction |
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| 457 | * @param absDir absolute coordinates |
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| 458 | */ |
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| 459 | void Element2D::setAbsDir2D (float absDir) |
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| 460 | { |
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| 461 | if (this->toDirection!= NULL) |
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| 462 | { |
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| 463 | delete this->toDirection; |
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| 464 | this->toDirection = NULL; |
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| 465 | } |
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| 466 | |
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| 467 | if (likely(this->parent != NULL)) |
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| 468 | this->relDirection = absDir - this->parent->getAbsDir2D(); |
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| 469 | else |
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| 470 | this->relDirection = absDir; |
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| 471 | |
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| 472 | this->bRelDirChanged = true; |
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| 473 | } |
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| 474 | |
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| 475 | /** |
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| 476 | * sets the absolute direction softly |
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| 477 | * @param absDir absolute coordinates |
|---|
| 478 | */ |
|---|
| 479 | void Element2D::setAbsDirSoft2D (float absDirSoft, float bias) |
|---|
| 480 | { |
|---|
| 481 | if (this->toDirection == NULL) |
|---|
| 482 | this->toDirection = new float; |
|---|
| 483 | |
|---|
| 484 | if (likely(this->parent != NULL)) |
|---|
| 485 | *this->toDirection = absDirSoft - this->parent->getAbsDir2D(); |
|---|
| 486 | else |
|---|
| 487 | *this->toDirection = absDirSoft; |
|---|
| 488 | |
|---|
| 489 | this->bias = bias; |
|---|
| 490 | } |
|---|
| 491 | |
|---|
| 492 | /** |
|---|
| 493 | * shift Direction |
|---|
| 494 | * @param shift the direction around which to shift. |
|---|
| 495 | */ |
|---|
| 496 | void Element2D::shiftDir2D (float shiftDir) |
|---|
| 497 | { |
|---|
| 498 | this->relDirection = this->relDirection + shiftDir; |
|---|
| 499 | this->bRelDirChanged = true; |
|---|
| 500 | } |
|---|
| 501 | |
|---|
| 502 | /** |
|---|
| 503 | * adds a child and makes this node to a parent |
|---|
| 504 | * @param child child reference |
|---|
| 505 | * @param parentMode on which changes the child should also change ist state |
|---|
| 506 | * |
|---|
| 507 | * use this to add a child to this node. |
|---|
| 508 | */ |
|---|
| 509 | void Element2D::addChild2D (Element2D* child) |
|---|
| 510 | { |
|---|
| 511 | if( likely(child->parent != NULL)) |
|---|
| 512 | { |
|---|
| 513 | PRINTF(5)("Element2D::addChild() - reparenting node: removing it and adding it again\n"); |
|---|
| 514 | child->parent->children.remove(child); |
|---|
| 515 | } |
|---|
| 516 | child->parent = this; |
|---|
| 517 | if (likely(this != NULL)) |
|---|
| 518 | { |
|---|
| 519 | // ELEMENT SORTING TO LAYERS // |
|---|
| 520 | unsigned int childCount = this->children.size(); |
|---|
| 521 | |
|---|
| 522 | list<Element2D*>::iterator elem; |
|---|
| 523 | for (elem = this->children.begin(); elem != this->children.end(); elem++) |
|---|
| 524 | { |
|---|
| 525 | if ((*elem)->layer < child->layer) |
|---|
| 526 | { |
|---|
| 527 | this->children.insert(elem, child); |
|---|
| 528 | break; |
|---|
| 529 | } |
|---|
| 530 | } |
|---|
| 531 | |
|---|
| 532 | if (childCount == this->children.size()) |
|---|
| 533 | this->children.push_back(child); |
|---|
| 534 | //////////////////////////////// |
|---|
| 535 | if (unlikely(this->layer > child->getLayer())) |
|---|
| 536 | { |
|---|
| 537 | PRINTF(2)("Layer '%s' of Child(%s) lower than parents(%s) layer '%s'. updating...\n", |
|---|
| 538 | Element2D::layer2DToChar(child->getLayer()),child->getName(), this->getName(), Element2D::layer2DToChar(this->layer)); |
|---|
| 539 | child->setLayer(this->layer); |
|---|
| 540 | } |
|---|
| 541 | } |
|---|
| 542 | child->parentCoorChanged(); |
|---|
| 543 | } |
|---|
| 544 | |
|---|
| 545 | /** |
|---|
| 546 | * @see Element2D::addChild(Element2D* child); |
|---|
| 547 | * @param childName the name of the child to add to this PNode |
|---|
| 548 | */ |
|---|
| 549 | void Element2D::addChild2D (const char* childName) |
|---|
| 550 | { |
|---|
| 551 | Element2D* childNode = dynamic_cast<Element2D*>(ClassList::getObject(childName, CL_ELEMENT_2D)); |
|---|
| 552 | if (childNode != NULL) |
|---|
| 553 | this->addChild2D(childNode); |
|---|
| 554 | } |
|---|
| 555 | |
|---|
| 556 | /** |
|---|
| 557 | * removes a child from the node |
|---|
| 558 | * @param child the child to remove from this Node.. |
|---|
| 559 | * |
|---|
| 560 | * Children from nodes will not be lost, they are referenced to NullPointer |
|---|
| 561 | */ |
|---|
| 562 | void Element2D::removeChild2D (Element2D* child) |
|---|
| 563 | { |
|---|
| 564 | if (child != NULL) |
|---|
| 565 | child->remove2D(); |
|---|
| 566 | } |
|---|
| 567 | |
|---|
| 568 | /** |
|---|
| 569 | * remove this Element from the tree and adds all children to NullElement2D |
|---|
| 570 | * |
|---|
| 571 | * afterwards this Node is free, and can be reattached, or deleted freely. |
|---|
| 572 | */ |
|---|
| 573 | void Element2D::remove2D() |
|---|
| 574 | { |
|---|
| 575 | list<Element2D*>::iterator child; |
|---|
| 576 | for (child = this->children.begin(); child != this->children.end(); child++) |
|---|
| 577 | NullElement2D::getInstance()->addChild2D(*child); |
|---|
| 578 | |
|---|
| 579 | this->children.clear(); |
|---|
| 580 | |
|---|
| 581 | if (this->parent != NULL) |
|---|
| 582 | { |
|---|
| 583 | this->parent->children.remove(this); |
|---|
| 584 | this->parent = NULL; |
|---|
| 585 | } |
|---|
| 586 | } |
|---|
| 587 | |
|---|
| 588 | /** |
|---|
| 589 | * sets the parent of this Element2D |
|---|
| 590 | * @param parent the Parent to set |
|---|
| 591 | */ |
|---|
| 592 | void Element2D::setParent2D (Element2D* parent) |
|---|
| 593 | { |
|---|
| 594 | parent->addChild2D(this); |
|---|
| 595 | } |
|---|
| 596 | |
|---|
| 597 | /** |
|---|
| 598 | * @see Element2D::setParent(Element2D* parent); |
|---|
| 599 | * @param parentName the name of the Parent to set to this Element2D |
|---|
| 600 | */ |
|---|
| 601 | void Element2D::setParent2D (const char* parentName) |
|---|
| 602 | { |
|---|
| 603 | Element2D* parentNode = dynamic_cast<Element2D*>(ClassList::getObject(parentName, CL_ELEMENT_2D)); |
|---|
| 604 | if (parentNode != NULL) |
|---|
| 605 | parentNode->addChild2D(this); |
|---|
| 606 | |
|---|
| 607 | } |
|---|
| 608 | |
|---|
| 609 | /** |
|---|
| 610 | * does the reparenting in a very smooth way |
|---|
| 611 | * @param parentNode the new Node to connect this node to. |
|---|
| 612 | * @param bias the speed to iterate to this new Positions |
|---|
| 613 | */ |
|---|
| 614 | void Element2D::setParentSoft2D(Element2D* parentNode, float bias) |
|---|
| 615 | { |
|---|
| 616 | if (this->parent == parentNode) |
|---|
| 617 | return; |
|---|
| 618 | |
|---|
| 619 | if (likely(this->toCoordinate == NULL)) |
|---|
| 620 | { |
|---|
| 621 | this->toCoordinate = new Vector(); |
|---|
| 622 | *this->toCoordinate = this->getRelCoor2D(); |
|---|
| 623 | } |
|---|
| 624 | if (likely(this->toDirection == NULL)) |
|---|
| 625 | { |
|---|
| 626 | this->toDirection = new float; |
|---|
| 627 | *this->toDirection = this->getRelDir2D(); |
|---|
| 628 | } |
|---|
| 629 | this->bias = bias; |
|---|
| 630 | |
|---|
| 631 | |
|---|
| 632 | Vector tmpV = this->getAbsCoor2D(); |
|---|
| 633 | float tmpQ = this->getAbsDir2D(); |
|---|
| 634 | |
|---|
| 635 | parentNode->addChild2D(this); |
|---|
| 636 | |
|---|
| 637 | if (this->parentMode & PNODE_ROTATE_MOVEMENT) //! @todo implement this. |
|---|
| 638 | ;//this->setRelCoor(this->parent->getAbsDir().inverse().apply(tmpV - this->parent->getAbsCoor())); |
|---|
| 639 | else |
|---|
| 640 | this->relCoordinate = (tmpV - parentNode->getAbsCoor2D()); |
|---|
| 641 | this->bRelCoorChanged = true; |
|---|
| 642 | |
|---|
| 643 | this->relDirection = (tmpQ - parentNode->getAbsDir2D()); |
|---|
| 644 | this->bRelDirChanged = true; |
|---|
| 645 | } |
|---|
| 646 | |
|---|
| 647 | /** |
|---|
| 648 | * does the reparenting in a very smooth way |
|---|
| 649 | * @param parentName the name of the Parent to reconnect to |
|---|
| 650 | * @param bias the speed to iterate to this new Positions |
|---|
| 651 | */ |
|---|
| 652 | void Element2D::setParentSoft2D(const char* parentName, float bias) |
|---|
| 653 | { |
|---|
| 654 | Element2D* parentNode = dynamic_cast<Element2D*>(ClassList::getObject(parentName, CL_ELEMENT_2D)); |
|---|
| 655 | if (parentNode != NULL) |
|---|
| 656 | this->setParentSoft2D(parentNode, bias); |
|---|
| 657 | } |
|---|
| 658 | |
|---|
| 659 | /** |
|---|
| 660 | * sets the mode of this parent manually |
|---|
| 661 | * @param parentMode a String representing this parentingMode |
|---|
| 662 | */ |
|---|
| 663 | void Element2D::setParentMode2D (const char* parentingMode) |
|---|
| 664 | { |
|---|
| 665 | this->setParentMode2D(Element2D::charToParentingMode2D(parentingMode)); |
|---|
| 666 | } |
|---|
| 667 | |
|---|
| 668 | /** |
|---|
| 669 | * updates the absCoordinate/absDirection |
|---|
| 670 | * @param dt The time passed since the last update |
|---|
| 671 | |
|---|
| 672 | this is used to go through the parent-tree to update all the absolute coordinates |
|---|
| 673 | and directions. this update should be done by the engine, so you don't have to |
|---|
| 674 | worry, normaly... |
|---|
| 675 | */ |
|---|
| 676 | void Element2D::update2D (float dt) |
|---|
| 677 | { |
|---|
| 678 | // setting the Position of this 2D-Element. |
|---|
| 679 | if( likely(this->parent != NULL)) |
|---|
| 680 | { |
|---|
| 681 | // movement for nodes with smoothMove enabled |
|---|
| 682 | if (unlikely(this->toCoordinate != NULL)) |
|---|
| 683 | { |
|---|
| 684 | Vector moveVect = (*this->toCoordinate - this->relCoordinate) *fabsf(dt)*bias; |
|---|
| 685 | |
|---|
| 686 | if (likely(moveVect.len() >= .001))//PNODE_ITERATION_DELTA)) |
|---|
| 687 | { |
|---|
| 688 | this->shiftCoor2D(moveVect); |
|---|
| 689 | } |
|---|
| 690 | else |
|---|
| 691 | { |
|---|
| 692 | Vector tmp = *this->toCoordinate; |
|---|
| 693 | this->setRelCoor2D(tmp); |
|---|
| 694 | PRINTF(5)("SmoothMove of %s finished\n", this->getName()); |
|---|
| 695 | } |
|---|
| 696 | } |
|---|
| 697 | if (unlikely(this->toDirection != NULL)) |
|---|
| 698 | { |
|---|
| 699 | float rotFlot = (*this->toDirection - this->relDirection) *fabsf(dt)*bias; |
|---|
| 700 | if (likely(fabsf(rotFlot) >= .001))//PNODE_ITERATION_DELTA)) |
|---|
| 701 | { |
|---|
| 702 | this->shiftDir2D(rotFlot); |
|---|
| 703 | } |
|---|
| 704 | else |
|---|
| 705 | { |
|---|
| 706 | float tmp = *this->toDirection; |
|---|
| 707 | this->setRelDir2D(tmp); |
|---|
| 708 | PRINTF(5)("SmoothRotate of %s finished\n", this->getName()); |
|---|
| 709 | } |
|---|
| 710 | } |
|---|
| 711 | |
|---|
| 712 | // MAIN UPDATE ///////////////////////////////////// |
|---|
| 713 | this->lastAbsCoordinate = this->absCoordinate; |
|---|
| 714 | |
|---|
| 715 | PRINTF(5)("Element2D::update - %s - (%f, %f, %f)\n", this->getName(), this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
|---|
| 716 | |
|---|
| 717 | |
|---|
| 718 | if( this->parentMode & E2D_PARENT_LOCAL_ROTATE && this->bRelDirChanged) |
|---|
| 719 | { |
|---|
| 720 | /* update the current absDirection - remember * means rotation around sth.*/ |
|---|
| 721 | this->prevRelDirection = this->relDirection; |
|---|
| 722 | this->absDirection = this->relDirection + parent->getAbsDir2D();; |
|---|
| 723 | } |
|---|
| 724 | |
|---|
| 725 | |
|---|
| 726 | if (unlikely(this->alignment & E2D_ALIGN_SCREEN_CENTER && this->bRelCoorChanged)) |
|---|
| 727 | { |
|---|
| 728 | this->prevRelCoordinate = this->relCoordinate; |
|---|
| 729 | this->absCoordinate.x = .5 + this->relCoordinate.x; |
|---|
| 730 | this->absCoordinate.y = .5 + this->relCoordinate.y; |
|---|
| 731 | this->absCoordinate.z = 0.0; |
|---|
| 732 | } |
|---|
| 733 | else if (unlikely(this->bindNode != NULL)) |
|---|
| 734 | { |
|---|
| 735 | GLdouble projectPos[3]; |
|---|
| 736 | gluProject(this->bindNode->getAbsCoor().x, |
|---|
| 737 | this->bindNode->getAbsCoor().y, |
|---|
| 738 | this->bindNode->getAbsCoor().z, |
|---|
| 739 | GraphicsEngine::modMat, |
|---|
| 740 | GraphicsEngine::projMat, |
|---|
| 741 | GraphicsEngine::viewPort, |
|---|
| 742 | projectPos, |
|---|
| 743 | projectPos+1, |
|---|
| 744 | projectPos+2); |
|---|
| 745 | this->prevRelCoordinate.x = this->absCoordinate.x = projectPos[0] /* /(float)GraphicsEngine::getInstance()->getResolutionX() */ + this->relCoordinate.x; |
|---|
| 746 | this->prevRelCoordinate.y = this->absCoordinate.y = (float)GraphicsEngine::getInstance()->getResolutionY() - projectPos[1] + this->relCoordinate.y; |
|---|
| 747 | this->prevRelCoordinate.z = this->absCoordinate.z = projectPos[2] + this->relCoordinate.z; |
|---|
| 748 | this->bRelCoorChanged = true; |
|---|
| 749 | } |
|---|
| 750 | else |
|---|
| 751 | { |
|---|
| 752 | if(likely(this->parentMode & PNODE_MOVEMENT && this->bRelCoorChanged)) |
|---|
| 753 | { |
|---|
| 754 | /* update the current absCoordinate */ |
|---|
| 755 | this->prevRelCoordinate = this->relCoordinate; |
|---|
| 756 | this->absCoordinate = this->parent->getAbsCoor2D() + this->relCoordinate; |
|---|
| 757 | } |
|---|
| 758 | else if( this->parentMode & PNODE_ROTATE_MOVEMENT && this->bRelCoorChanged) |
|---|
| 759 | { |
|---|
| 760 | /* update the current absCoordinate */ |
|---|
| 761 | this->prevRelCoordinate = this->relCoordinate; |
|---|
| 762 | float sine = sin(this->parent->getAbsDir2D()); |
|---|
| 763 | float cose = cos(this->parent->getAbsDir2D()); |
|---|
| 764 | // this->absCoordinate.x = this->relCoordinate.x*cose - this->relCoordinate.y*sine + this->parent->getRelCoor2D().x*(1-cose) +this->parent->getRelCoor2D().y*sine; |
|---|
| 765 | // this->absCoordinate.y = this->relCoordinate.x*sine + this->relCoordinate.y*cose + this->parent->getRelCoor2D().y*(1-cose) +this->parent->getRelCoor2D().x*sine; |
|---|
| 766 | |
|---|
| 767 | this->absCoordinate.x = this->parent->getAbsCoor2D().x + (this->relCoordinate.x*cos(this->parent->getAbsDir2D()) - this->relCoordinate.y * sin(this->parent->getAbsDir2D())); |
|---|
| 768 | this->absCoordinate.y = this->parent->getAbsCoor2D().y + (this->relCoordinate.x*sin(this->parent->getAbsDir2D()) + this->relCoordinate.y * cos(this->parent->getAbsDir2D())); |
|---|
| 769 | |
|---|
| 770 | } |
|---|
| 771 | } |
|---|
| 772 | ///////////////////////////////////////////////// |
|---|
| 773 | } |
|---|
| 774 | else |
|---|
| 775 | { |
|---|
| 776 | PRINTF(5)("Element2D::update - (%f, %f, %f)\n", this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
|---|
| 777 | if (this->bRelCoorChanged) |
|---|
| 778 | { |
|---|
| 779 | this->prevRelCoordinate = this->relCoordinate; |
|---|
| 780 | this->absCoordinate = this->relCoordinate; |
|---|
| 781 | } |
|---|
| 782 | if (this->bRelDirChanged) |
|---|
| 783 | { |
|---|
| 784 | this->prevRelDirection = this->relDirection; |
|---|
| 785 | this->absDirection = this->getAbsDir2D() + this->relDirection; |
|---|
| 786 | } |
|---|
| 787 | } |
|---|
| 788 | |
|---|
| 789 | |
|---|
| 790 | // UPDATE CHILDREN |
|---|
| 791 | if(this->children.size() > 0) |
|---|
| 792 | { |
|---|
| 793 | list<Element2D*>::iterator child; |
|---|
| 794 | for (child = this->children.begin(); child != this->children.end(); child++) |
|---|
| 795 | { |
|---|
| 796 | /* if this node has changed, make sure, that all children are updated also */ |
|---|
| 797 | if( likely(this->bRelCoorChanged)) |
|---|
| 798 | (*child)->parentCoorChanged (); |
|---|
| 799 | if( likely(this->bRelDirChanged)) |
|---|
| 800 | (*child)->parentDirChanged (); |
|---|
| 801 | |
|---|
| 802 | (*child)->update2D(dt); |
|---|
| 803 | } |
|---|
| 804 | } |
|---|
| 805 | |
|---|
| 806 | // FINISHING PROCESS |
|---|
| 807 | this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; |
|---|
| 808 | this->bRelCoorChanged = false; |
|---|
| 809 | this->bRelDirChanged = false; |
|---|
| 810 | } |
|---|
| 811 | |
|---|
| 812 | /** |
|---|
| 813 | * displays some information about this pNode |
|---|
| 814 | * @param depth The deph into which to debug the children of this Element2D to. |
|---|
| 815 | * (0: all children will be debugged, 1: only this Element2D, 2: this and direct children...) |
|---|
| 816 | * @param level The n-th level of the Node we draw (this is internal and only for nice output) |
|---|
| 817 | */ |
|---|
| 818 | void Element2D::debug (unsigned int depth, unsigned int level) const |
|---|
| 819 | { |
|---|
| 820 | for (unsigned int i = 0; i < level; i++) |
|---|
| 821 | PRINT(0)(" |"); |
|---|
| 822 | if (this->children.size() > 0) |
|---|
| 823 | PRINT(0)(" +"); |
|---|
| 824 | else |
|---|
| 825 | PRINT(0)(" -"); |
|---|
| 826 | PRINT(0)("Element2D(%s::%s) - absCoord: (%0.2f, %0.2f), relCoord(%0.2f, %0.2f), direction(%0.2f) - %s, layer:%s\n", |
|---|
| 827 | this->getClassName(), |
|---|
| 828 | this->getName(), |
|---|
| 829 | this->absCoordinate.x, |
|---|
| 830 | this->absCoordinate.y, |
|---|
| 831 | this->relCoordinate.x, |
|---|
| 832 | this->relCoordinate.y, |
|---|
| 833 | this->getAbsDir2D(), |
|---|
| 834 | Element2D::parentingModeToChar2D(parentMode), |
|---|
| 835 | Element2D::layer2DToChar(this->layer)); |
|---|
| 836 | |
|---|
| 837 | if (depth >= 2 || depth == 0) |
|---|
| 838 | { |
|---|
| 839 | list<Element2D*>::const_iterator child; |
|---|
| 840 | for (child = this->children.begin(); child != this->children.end(); child++) |
|---|
| 841 | { |
|---|
| 842 | if (depth == 0) |
|---|
| 843 | (*child)->debug(0, level + 1); |
|---|
| 844 | else |
|---|
| 845 | (*child)->debug(depth - 1, level +1); |
|---|
| 846 | } |
|---|
| 847 | } |
|---|
| 848 | } |
|---|
| 849 | |
|---|
| 850 | /** |
|---|
| 851 | * ticks the 2d-Element |
|---|
| 852 | * @param dt the time elapsed since the last tick |
|---|
| 853 | * |
|---|
| 854 | * the element only gets tickt, if it is active. |
|---|
| 855 | * Be aware, that this walks through the entire Element2D-tree, |
|---|
| 856 | * searching for Elements to be ticked. |
|---|
| 857 | */ |
|---|
| 858 | void Element2D::tick2D(float dt) |
|---|
| 859 | { |
|---|
| 860 | if (this->active) |
|---|
| 861 | this->tick(dt); |
|---|
| 862 | if (this->children.size() > 0) |
|---|
| 863 | { |
|---|
| 864 | list<Element2D*>::iterator child; |
|---|
| 865 | for (child = this->children.begin(); child != this->children.end(); child++) |
|---|
| 866 | (*child)->tick2D(dt); |
|---|
| 867 | } |
|---|
| 868 | } |
|---|
| 869 | |
|---|
| 870 | /** |
|---|
| 871 | * draws all the Elements from this element2D downwards |
|---|
| 872 | * @param layer the maximal Layer to draw. @see E2D_LAYER |
|---|
| 873 | */ |
|---|
| 874 | void Element2D::draw2D(short layer) const |
|---|
| 875 | { |
|---|
| 876 | if (this->visible) |
|---|
| 877 | this->draw(); |
|---|
| 878 | if (this->children.size() > 0) |
|---|
| 879 | { |
|---|
| 880 | list<Element2D*>::const_iterator child; |
|---|
| 881 | for (child = this->children.begin(); child != this->children.end(); child++) |
|---|
| 882 | if (likely(layer >= this->layer)) |
|---|
| 883 | (*child)->draw2D(layer); |
|---|
| 884 | } |
|---|
| 885 | } |
|---|
| 886 | |
|---|
| 887 | /** |
|---|
| 888 | * displays the Element2D at its position with its rotation as a Plane. |
|---|
| 889 | */ |
|---|
| 890 | void Element2D::debugDraw2D(unsigned int depth, float size, Vector color, unsigned int level) const |
|---|
| 891 | { |
|---|
| 892 | if (level == 0) |
|---|
| 893 | { |
|---|
| 894 | glPushAttrib(GL_ENABLE_BIT); |
|---|
| 895 | glMatrixMode(GL_MODELVIEW); |
|---|
| 896 | |
|---|
| 897 | glDisable(GL_LIGHTING); |
|---|
| 898 | glDisable(GL_BLEND); |
|---|
| 899 | glDisable(GL_TEXTURE_2D); |
|---|
| 900 | } |
|---|
| 901 | |
|---|
| 902 | glPushMatrix(); |
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| 903 | /* translate */ |
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| 904 | /* rotate */ |
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| 905 | glColor3f(color.x, color.y, color.z); |
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| 906 | |
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| 907 | glTranslatef (this->getAbsCoor2D().x, this->getAbsCoor2D().y, 0); |
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| 908 | glRotatef(this->getAbsDir2D(), 0,0,1); |
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| 909 | glBegin(GL_LINE_LOOP); |
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| 910 | glVertex2f(0, 0); |
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| 911 | glVertex2f(0, +this->getSizeY2D()); |
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| 912 | glVertex2f(+this->getSizeX2D(), +this->getSizeY2D()); |
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| 913 | glVertex2f(+this->getSizeX2D(), 0); |
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| 914 | glEnd(); |
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| 915 | |
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| 916 | |
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| 917 | glPopMatrix(); |
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| 918 | if (depth >= 2 || depth == 0) |
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| 919 | { |
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| 920 | Vector childColor = Color::HSVtoRGB(Color::RGBtoHSV(color)+Vector(20,0,.0)); |
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| 921 | list<Element2D*>::const_iterator child; |
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| 922 | for (child = this->children.begin(); child != this->children.end(); child++) |
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| 923 | { |
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| 924 | // drawing the Dependency graph |
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| 925 | if (this != NullElement2D::getInstance()) |
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| 926 | { |
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| 927 | glBegin(GL_LINES); |
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| 928 | glColor3f(color.x, color.y, color.z); |
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| 929 | glVertex3f(this->getAbsCoor2D ().x, |
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| 930 | this->getAbsCoor2D ().y, |
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| 931 | 0); |
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| 932 | glColor3f(childColor.x, childColor.y, childColor.z); |
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| 933 | glVertex3f((*child)->getAbsCoor2D ().x, |
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| 934 | (*child)->getAbsCoor2D ().y, |
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| 935 | 0); |
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| 936 | glEnd(); |
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| 937 | } |
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| 938 | if (depth == 0) |
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| 939 | (*child)->debugDraw2D(0, size, childColor, level+1); |
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| 940 | else |
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| 941 | (*child)->debugDraw2D(depth - 1, size, childColor, level +1); |
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| 942 | } |
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| 943 | } |
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| 944 | if (level == 0) |
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| 945 | glPopAttrib(); |
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| 946 | |
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| 947 | } |
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| 948 | |
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| 949 | |
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| 950 | // helper functions // |
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| 951 | /** |
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| 952 | * converts a parentingMode into a string that is the name of it |
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| 953 | * @param parentingMode the ParentingMode to convert |
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| 954 | * @return the converted string |
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| 955 | */ |
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| 956 | const char* Element2D::parentingModeToChar2D(int parentingMode) |
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| 957 | { |
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| 958 | if (parentingMode == E2D_PARENT_LOCAL_ROTATE) |
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| 959 | return "local-rotate"; |
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| 960 | else if (parentingMode == E2D_PARENT_ROTATE_MOVEMENT) |
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| 961 | return "rotate-movement"; |
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| 962 | else if (parentingMode == E2D_PARENT_MOVEMENT) |
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| 963 | return "movement"; |
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| 964 | else if (parentingMode == E2D_PARENT_ALL) |
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| 965 | return "all"; |
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| 966 | else if (parentingMode == E2D_PARENT_ROTATE_AND_MOVE) |
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| 967 | return "rotate-and-move"; |
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| 968 | } |
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| 969 | |
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| 970 | /** |
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| 971 | * converts a parenting-mode-string into a int |
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| 972 | * @param parentingMode the string naming the parentingMode |
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| 973 | * @return the int corresponding to the named parentingMode |
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| 974 | */ |
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| 975 | E2D_PARENT_MODE Element2D::charToParentingMode2D(const char* parentingMode) |
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| 976 | { |
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| 977 | if (!strcmp(parentingMode, "local-rotate")) |
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| 978 | return (E2D_PARENT_LOCAL_ROTATE); |
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| 979 | else if (!strcmp(parentingMode, "rotate-movement")) |
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| 980 | return (E2D_PARENT_ROTATE_MOVEMENT); |
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| 981 | else if (!strcmp(parentingMode, "movement")) |
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| 982 | return (E2D_PARENT_MOVEMENT); |
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| 983 | else if (!strcmp(parentingMode, "all")) |
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| 984 | return (E2D_PARENT_ALL); |
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| 985 | else if (!strcmp(parentingMode, "rotate-and-move")) |
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| 986 | return (E2D_PARENT_ROTATE_AND_MOVE); |
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| 987 | } |
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| 988 | |
|---|
| 989 | /** |
|---|
| 990 | * converts a layer into its corresponding string |
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| 991 | * @param layer the layer to get the name-String of. |
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| 992 | * @returns the Name of the Layer (on error the default-layer-string is returned) |
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| 993 | */ |
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| 994 | const char* Element2D::layer2DToChar(E2D_LAYER layer) |
|---|
| 995 | { |
|---|
| 996 | switch(layer) |
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| 997 | { |
|---|
| 998 | case E2D_LAYER_TOP: |
|---|
| 999 | return "top"; |
|---|
| 1000 | break; |
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| 1001 | case E2D_LAYER_MEDIUM: |
|---|
| 1002 | return "medium"; |
|---|
| 1003 | break; |
|---|
| 1004 | case E2D_LAYER_BOTTOM: |
|---|
| 1005 | return "bottom"; |
|---|
| 1006 | break; |
|---|
| 1007 | case E2D_LAYER_BELOW_ALL: |
|---|
| 1008 | return "below-all"; |
|---|
| 1009 | break; |
|---|
| 1010 | default: |
|---|
| 1011 | return layer2DToChar(E2D_DEFAULT_LAYER); |
|---|
| 1012 | break; |
|---|
| 1013 | } |
|---|
| 1014 | } |
|---|
| 1015 | |
|---|
| 1016 | /** |
|---|
| 1017 | * converts a String holding a actual Layer |
|---|
| 1018 | * @param layer the String to convert into a Layer2D |
|---|
| 1019 | * @returns the E2D_LAYER on success, E2D_DEFAULT_LAYER on error. |
|---|
| 1020 | */ |
|---|
| 1021 | E2D_LAYER Element2D::charToLayer2D(const char* layer) |
|---|
| 1022 | { |
|---|
| 1023 | if (!strcmp(layer, "top")) |
|---|
| 1024 | return (E2D_LAYER_TOP); |
|---|
| 1025 | else if (!strcmp(layer, "medium")) |
|---|
| 1026 | return (E2D_LAYER_MEDIUM); |
|---|
| 1027 | else if (!strcmp(layer, "bottom")) |
|---|
| 1028 | return (E2D_LAYER_BOTTOM); |
|---|
| 1029 | else if (!strcmp(layer, "below-all")) |
|---|
| 1030 | return (E2D_LAYER_BELOW_ALL); |
|---|
| 1031 | else |
|---|
| 1032 | return (E2D_DEFAULT_LAYER); |
|---|
| 1033 | } |
|---|
| 1034 | |
|---|
| 1035 | |
|---|
| 1036 | |
|---|
| 1037 | |
|---|
| 1038 | /////////////////// |
|---|
| 1039 | // NullElement2D // |
|---|
| 1040 | /////////////////// |
|---|
| 1041 | NullElement2D* NullElement2D::singletonRef = 0; |
|---|
| 1042 | |
|---|
| 1043 | /** |
|---|
| 1044 | * creates the one and only NullElement2D |
|---|
| 1045 | * @param absCoordinate the cordinate of the Parent (normally Vector(0,0,0)) |
|---|
| 1046 | */ |
|---|
| 1047 | NullElement2D::NullElement2D () : Element2D(NULL, E2D_LAYER_BELOW_ALL) |
|---|
| 1048 | { |
|---|
| 1049 | this->setClassID(CL_NULL_ELEMENT_2D, "NullElement2D"); |
|---|
| 1050 | this->setName("NullElement2D"); |
|---|
| 1051 | |
|---|
| 1052 | this->setParentMode2D(E2D_PARENT_ALL); |
|---|
| 1053 | NullElement2D::singletonRef = this; |
|---|
| 1054 | } |
|---|
| 1055 | |
|---|
| 1056 | |
|---|
| 1057 | /** |
|---|
| 1058 | * standard deconstructor |
|---|
| 1059 | */ |
|---|
| 1060 | NullElement2D::~NullElement2D () |
|---|
| 1061 | { |
|---|
| 1062 | NullElement2D::singletonRef = NULL; |
|---|
| 1063 | } |
|---|