| 1 | /* | 
|---|
| 2 | orxonox - the future of 3D-vertical-scrollers | 
|---|
| 3 |  | 
|---|
| 4 | Copyright (C) 2004 orx | 
|---|
| 5 |  | 
|---|
| 6 | This program is free software; you can redistribute it and/or modify | 
|---|
| 7 | it under the terms of the GNU General Public License as published by | 
|---|
| 8 | the Free Software Foundation; either version 2, or (at your option) | 
|---|
| 9 | any later version. | 
|---|
| 10 |  | 
|---|
| 11 | ### File Specific: | 
|---|
| 12 | main-programmer: Benjamin Grauer | 
|---|
| 13 | co-programmer: ... | 
|---|
| 14 | */ | 
|---|
| 15 |  | 
|---|
| 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ | 
|---|
| 17 |  | 
|---|
| 18 | #include "element_2d.h" | 
|---|
| 19 | #include "render_2d.h" | 
|---|
| 20 |  | 
|---|
| 21 | #include <algorithm> | 
|---|
| 22 |  | 
|---|
| 23 | // ONLY IF PNODE ENABLED // | 
|---|
| 24 | #include "state.h" | 
|---|
| 25 | #include "p_node.h" | 
|---|
| 26 | #include "camera.h" | 
|---|
| 27 | /////////////////////////// | 
|---|
| 28 |  | 
|---|
| 29 | #include "graphics_engine.h" | 
|---|
| 30 | #include "util/loading/load_param.h" | 
|---|
| 31 | #include "class_list.h" | 
|---|
| 32 |  | 
|---|
| 33 | #include "color.h" | 
|---|
| 34 |  | 
|---|
| 35 | #include "shell_command.h" | 
|---|
| 36 | SHELL_COMMAND(debug, Element2D, debug2D); | 
|---|
| 37 |  | 
|---|
| 38 |  | 
|---|
| 39 | /** | 
|---|
| 40 | * @brief standard constructor | 
|---|
| 41 | * @param parent the parent to set for this Element2D | 
|---|
| 42 | * | 
|---|
| 43 | * NullElement2D needs this constructor with parameter NULL to initialize | 
|---|
| 44 | * itself. Otherwise it would result in an endless Loop. | 
|---|
| 45 | */ | 
|---|
| 46 | Element2D::Element2D (Element2D* parent, E2D_LAYER layer, short nodeFlags) | 
|---|
| 47 | { | 
|---|
| 48 | this->setClassID(CL_ELEMENT_2D, "Element2D"); | 
|---|
| 49 |  | 
|---|
| 50 | this->setVisibility(true); | 
|---|
| 51 | this->bCurrentlyVisible = true; | 
|---|
| 52 | this->activate2D(); | 
|---|
| 53 | this->setAlignment(E2D_ALIGN_NONE); | 
|---|
| 54 | this->bindNode = NULL; | 
|---|
| 55 |  | 
|---|
| 56 | this->parentMode = nodeFlags; | 
|---|
| 57 | this->parent = NULL; | 
|---|
| 58 | this->absDirection = 0.0; | 
|---|
| 59 | this->relDirection = 0.0; | 
|---|
| 60 | this->bRelCoorChanged = true; | 
|---|
| 61 | this->bRelDirChanged = true; | 
|---|
| 62 | this->toCoordinate = NULL; | 
|---|
| 63 | this->toDirection = NULL; | 
|---|
| 64 |  | 
|---|
| 65 | this->size = Vector2D(0,0); | 
|---|
| 66 | this->toSize = NULL; | 
|---|
| 67 |  | 
|---|
| 68 |  | 
|---|
| 69 | this->layer = layer; | 
|---|
| 70 | if (parent != NULL) | 
|---|
| 71 | parent->addChild2D(this); | 
|---|
| 72 | } | 
|---|
| 73 |  | 
|---|
| 74 |  | 
|---|
| 75 | /** | 
|---|
| 76 | * @brief the mighty NullElement | 
|---|
| 77 | * TopMost Node of them all. | 
|---|
| 78 | */ | 
|---|
| 79 | Element2D* Element2D::nullElement = NULL; | 
|---|
| 80 |  | 
|---|
| 81 |  | 
|---|
| 82 | /** | 
|---|
| 83 | * @brief standard deconstructor | 
|---|
| 84 | * | 
|---|
| 85 | * There are two general ways to delete an Element2D | 
|---|
| 86 | * 1. delete instance; | 
|---|
| 87 | *   -> result | 
|---|
| 88 | *    delete this Node and all its children and children's children... | 
|---|
| 89 | *    (danger if you still want the instance!!) | 
|---|
| 90 | * | 
|---|
| 91 | * 2. instance->remove2D(); delete instance; | 
|---|
| 92 | *   -> result: | 
|---|
| 93 | *    moves its children to the NullElement2D | 
|---|
| 94 | *    then deletes the Element. | 
|---|
| 95 | */ | 
|---|
| 96 | Element2D::~Element2D () | 
|---|
| 97 | { | 
|---|
| 98 | // remove the Element2D, delete it's children (if required). | 
|---|
| 99 | std::list<Element2D*>::iterator tmp = this->children.begin(); | 
|---|
| 100 | std::list<Element2D*>::iterator deleteNode; | 
|---|
| 101 | while(!this->children.empty()) | 
|---|
| 102 | while (tmp != this->children.end()) | 
|---|
| 103 | { | 
|---|
| 104 | deleteNode = tmp; | 
|---|
| 105 | tmp++; | 
|---|
| 106 | //      printf("TEST::%s(%s) %s\n", (*deleteNode)->getName(), (*deleteNode)->getClassName(), this->getName()); | 
|---|
| 107 | if ((this->parentMode & E2D_PROHIBIT_CHILD_DELETE) || | 
|---|
| 108 | ((*deleteNode)->parentMode & E2D_PROHIBIT_DELETE_WITH_PARENT)) | 
|---|
| 109 | { | 
|---|
| 110 | if (this == Element2D::nullElement && (*deleteNode)->parentMode & E2D_REPARENT_TO_NULL) | 
|---|
| 111 | delete (*deleteNode); | 
|---|
| 112 | else | 
|---|
| 113 | (*deleteNode)->reparent2D(); | 
|---|
| 114 | } | 
|---|
| 115 | else | 
|---|
| 116 | delete (*deleteNode); | 
|---|
| 117 | } | 
|---|
| 118 |  | 
|---|
| 119 | if (this->parent != NULL) | 
|---|
| 120 | { | 
|---|
| 121 | this->parent->eraseChild2D(this); | 
|---|
| 122 | this->parent = NULL; | 
|---|
| 123 | } | 
|---|
| 124 |  | 
|---|
| 125 | // remove all other allocated memory. | 
|---|
| 126 | if (this->toCoordinate != NULL) | 
|---|
| 127 | delete this->toCoordinate; | 
|---|
| 128 | if (this->toDirection != NULL) | 
|---|
| 129 | delete this->toDirection; | 
|---|
| 130 | if (this->toSize != NULL) | 
|---|
| 131 | delete this->toSize; | 
|---|
| 132 |  | 
|---|
| 133 | if (this == Element2D::nullElement) | 
|---|
| 134 | Element2D::nullElement = NULL; | 
|---|
| 135 | } | 
|---|
| 136 |  | 
|---|
| 137 |  | 
|---|
| 138 | /** | 
|---|
| 139 | * @brief Loads the Parameters of an Element2D from... | 
|---|
| 140 | * @param root The XML-element to load from | 
|---|
| 141 | */ | 
|---|
| 142 | void Element2D::loadParams(const TiXmlElement* root) | 
|---|
| 143 | { | 
|---|
| 144 | BaseObject::loadParams(root); | 
|---|
| 145 |  | 
|---|
| 146 | // ELEMENT2D-native settings. | 
|---|
| 147 | LoadParam(root, "alignment", this, Element2D, setAlignment) | 
|---|
| 148 | .describe("loads the alignment: (either: center, left, right or screen-center)"); | 
|---|
| 149 |  | 
|---|
| 150 | LoadParam(root, "layer", this, Element2D, setLayer) | 
|---|
| 151 | .describe("loads the layer onto which to project: (either: top, medium, bottom, below-all)"); | 
|---|
| 152 |  | 
|---|
| 153 | LoadParam(root, "bind-node", this, Element2D, setBindNode) | 
|---|
| 154 | .describe("sets a node, this 2D-Element should be shown upon (name of the node)"); | 
|---|
| 155 |  | 
|---|
| 156 | LoadParam(root, "visibility", this, Element2D, setVisibility) | 
|---|
| 157 | .describe("if the Element is visible or not"); | 
|---|
| 158 |  | 
|---|
| 159 |  | 
|---|
| 160 | // PNode-style: | 
|---|
| 161 | LoadParam(root, "rel-coor-2d", this, Element2D, setRelCoor2D) | 
|---|
| 162 | .describe("Sets The relative position of the Node to its parent."); | 
|---|
| 163 |  | 
|---|
| 164 | LoadParam(root, "abs-coor-2d", this, Element2D, setAbsCoor2D) | 
|---|
| 165 | .describe("Sets The absolute Position of the Node."); | 
|---|
| 166 |  | 
|---|
| 167 | LoadParam(root, "rel-dir-2d", this, Element2D, setRelDir2D) | 
|---|
| 168 | .describe("Sets The relative rotation of the Node to its parent."); | 
|---|
| 169 |  | 
|---|
| 170 | LoadParam(root, "abs-dir-2d", this, Element2D, setAbsDir2D) | 
|---|
| 171 | .describe("Sets The absolute rotation of the Node."); | 
|---|
| 172 |  | 
|---|
| 173 | LoadParam(root, "parent", this, Element2D, setParent2D) | 
|---|
| 174 | .describe("the Name of the Parent of this Element2D"); | 
|---|
| 175 |  | 
|---|
| 176 | LoadParam(root, "parent-mode", this, Element2D, setParentMode2D) | 
|---|
| 177 | .describe("the mode to connect this node to its parent ()"); | 
|---|
| 178 |  | 
|---|
| 179 | // cycling properties | 
|---|
| 180 | LOAD_PARAM_START_CYCLE(root, element); | 
|---|
| 181 | { | 
|---|
| 182 | LoadParam_CYCLE(element, "child", this, Element2D, addChild2D) | 
|---|
| 183 | .describe("adds a new Child to the current Node."); | 
|---|
| 184 | } | 
|---|
| 185 | LOAD_PARAM_END_CYCLE(element); | 
|---|
| 186 | } | 
|---|
| 187 |  | 
|---|
| 188 | /** | 
|---|
| 189 | * @brief sets the alignment of the 2D-element in form of a String | 
|---|
| 190 | * @param alignment the alignment @see loadParams | 
|---|
| 191 | */ | 
|---|
| 192 | void Element2D::setAlignment(const std::string& alignment) | 
|---|
| 193 | { | 
|---|
| 194 | if (alignment == "center") | 
|---|
| 195 | this->setAlignment(E2D_ALIGN_CENTER); | 
|---|
| 196 | else if (alignment == "left") | 
|---|
| 197 | this->setAlignment(E2D_ALIGN_LEFT); | 
|---|
| 198 | else if (alignment == "right") | 
|---|
| 199 | this->setAlignment(E2D_ALIGN_RIGHT); | 
|---|
| 200 | else if (alignment == "screen-center") | 
|---|
| 201 | this->setAlignment(E2D_ALIGN_SCREEN_CENTER); | 
|---|
| 202 | } | 
|---|
| 203 |  | 
|---|
| 204 |  | 
|---|
| 205 | /** | 
|---|
| 206 | * @brief moves a Element to another layer | 
|---|
| 207 | * @param layer the Layer this is drawn on | 
|---|
| 208 | */ | 
|---|
| 209 | void Element2D::setLayer(E2D_LAYER layer) | 
|---|
| 210 | { | 
|---|
| 211 | if (unlikely(this->layer == layer)) return; | 
|---|
| 212 |  | 
|---|
| 213 | if (this->parent != NULL && this->parent->getLayer() > layer) | 
|---|
| 214 | { | 
|---|
| 215 | PRINTF(2)("Unable to set %s to layer %s, because it's parent(%s) is of higher layer %s\n", | 
|---|
| 216 | this->getName(), | 
|---|
| 217 | Element2D::layer2DToChar(layer), | 
|---|
| 218 | this->parent->getName(), | 
|---|
| 219 | Element2D::layer2DToChar(this->parent->getLayer())); | 
|---|
| 220 | layer = this->parent->getLayer(); | 
|---|
| 221 | } | 
|---|
| 222 | this->layer = layer; | 
|---|
| 223 |  | 
|---|
| 224 |  | 
|---|
| 225 | if (this->parent != NULL) | 
|---|
| 226 | this->parent->children.sort(layerSortPredicate); | 
|---|
| 227 | } | 
|---|
| 228 |  | 
|---|
| 229 | /** | 
|---|
| 230 | * @brief sets the layer onto which this 2D-element is projected to. | 
|---|
| 231 | * @param layer the layer @see loadParams @see Element2D::charToLayer2D(const std::string& layer) | 
|---|
| 232 | */ | 
|---|
| 233 | void Element2D::setLayer(const std::string& layer) | 
|---|
| 234 | { | 
|---|
| 235 | this->setLayer(Element2D::charToLayer2D(layer)); | 
|---|
| 236 | } | 
|---|
| 237 |  | 
|---|
| 238 | /** | 
|---|
| 239 | * @brief sets the Size of the Element2D softly. | 
|---|
| 240 | * @param x the x-coordinate | 
|---|
| 241 | * @param y the y-coordinate. | 
|---|
| 242 | * @param bias the bias (bigger = faster). | 
|---|
| 243 | */ | 
|---|
| 244 | void Element2D::setSizeSoft2D(float x, float y, float bias) | 
|---|
| 245 | { | 
|---|
| 246 | if (likely(this->toSize == NULL)) | 
|---|
| 247 | this->toSize = new Vector2D(); | 
|---|
| 248 |  | 
|---|
| 249 | *this->toSize = Vector2D(x,y);; | 
|---|
| 250 | this->bias = bias; | 
|---|
| 251 | } | 
|---|
| 252 |  | 
|---|
| 253 |  | 
|---|
| 254 | /** | 
|---|
| 255 | * @brief sets a node, this 2D-Element should be shown upon | 
|---|
| 256 | * @param bindNode the Node of the Node. (if NULL it will be unset). | 
|---|
| 257 | */ | 
|---|
| 258 | void Element2D::setBindNode(const PNode* bindNode) | 
|---|
| 259 | { | 
|---|
| 260 | this->bindNode = bindNode; | 
|---|
| 261 | this->bCurrentlyVisible = (bindNode == NULL); | 
|---|
| 262 | } | 
|---|
| 263 |  | 
|---|
| 264 | /** | 
|---|
| 265 | * @brief sets a node, this 2D-Element should be shown upon | 
|---|
| 266 | * @param bindNode the name of the Node (should be existing) | 
|---|
| 267 | */ | 
|---|
| 268 | void Element2D::setBindNode(const std::string& bindNode) | 
|---|
| 269 | { | 
|---|
| 270 | const PNode* tmpBindNode = dynamic_cast<const PNode*>(ClassList::getObject(bindNode, CL_PARENT_NODE)); | 
|---|
| 271 | if (tmpBindNode != NULL) | 
|---|
| 272 | this->bindNode = tmpBindNode; | 
|---|
| 273 | } | 
|---|
| 274 |  | 
|---|
| 275 | /** | 
|---|
| 276 | * @brief sets the relative coordinate of the Element2D to its parent | 
|---|
| 277 | * @param relCoord the relative coordinate to the parent | 
|---|
| 278 | */ | 
|---|
| 279 | void Element2D::setRelCoor2D (const Vector2D& relCoord) | 
|---|
| 280 | { | 
|---|
| 281 | if (this->toCoordinate!= NULL) | 
|---|
| 282 | { | 
|---|
| 283 | delete this->toCoordinate; | 
|---|
| 284 | this->toCoordinate = NULL; | 
|---|
| 285 | } | 
|---|
| 286 | this->relCoordinate = relCoord; | 
|---|
| 287 | this->bRelCoorChanged = true; | 
|---|
| 288 | } | 
|---|
| 289 |  | 
|---|
| 290 | /** | 
|---|
| 291 | * @brief sets the relative coordinate of the Element2D to its Parent | 
|---|
| 292 | * @param x the x coordinate | 
|---|
| 293 | * @param y the y coordinate | 
|---|
| 294 | */ | 
|---|
| 295 | void Element2D::setRelCoor2D (float x, float y) | 
|---|
| 296 | { | 
|---|
| 297 | this->setRelCoor2D(Vector2D(x,y)); | 
|---|
| 298 | } | 
|---|
| 299 |  | 
|---|
| 300 | /** | 
|---|
| 301 | * @brief updates the Rel - Coordinate in x-direction | 
|---|
| 302 | * @param x the x coordinate | 
|---|
| 303 | */ | 
|---|
| 304 | void Element2D::setRelCoorX2D(float x) | 
|---|
| 305 | { | 
|---|
| 306 | this->setRelCoor2D(Vector2D(x, this->relCoordinate.y)); | 
|---|
| 307 | } | 
|---|
| 308 |  | 
|---|
| 309 | /** | 
|---|
| 310 | * @brief updates the Rel - Coordinate in y-direction | 
|---|
| 311 | * @param y the y coordinate | 
|---|
| 312 | */ | 
|---|
| 313 | void Element2D::setRelCoorY2D(float y) | 
|---|
| 314 | { | 
|---|
| 315 | this->setRelCoor2D(Vector2D(this->relCoordinate.x, y)); | 
|---|
| 316 | } | 
|---|
| 317 |  | 
|---|
| 318 |  | 
|---|
| 319 | /** | 
|---|
| 320 | * @brief sets the Relative coordinate to the parent in Pixels | 
|---|
| 321 | * @param x the relCoord X | 
|---|
| 322 | * @param y the relCoord Y | 
|---|
| 323 | */ | 
|---|
| 324 | void Element2D::setRelCoor2Dpx (int x, int y) | 
|---|
| 325 | { | 
|---|
| 326 | this->setRelCoor2D(Vector2D((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), | 
|---|
| 327 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY())); | 
|---|
| 328 | } | 
|---|
| 329 |  | 
|---|
| 330 | /** | 
|---|
| 331 | * @brief sets a new relative position smoothely | 
|---|
| 332 | * @param relCoordSoft the new Position to iterate to | 
|---|
| 333 | * @param bias how fast to iterate to this position | 
|---|
| 334 | */ | 
|---|
| 335 | void Element2D::setRelCoorSoft2D(const Vector2D& relCoordSoft, float bias) | 
|---|
| 336 | { | 
|---|
| 337 | if (likely(this->toCoordinate == NULL)) | 
|---|
| 338 | this->toCoordinate = new Vector2D(); | 
|---|
| 339 |  | 
|---|
| 340 | *this->toCoordinate = relCoordSoft; | 
|---|
| 341 | this->bias = bias; | 
|---|
| 342 | } | 
|---|
| 343 |  | 
|---|
| 344 | /** | 
|---|
| 345 | * @brief sets a new relative position smoothely | 
|---|
| 346 | * @param x the new x-coordinate in Pixels of the Position to iterate to | 
|---|
| 347 | * @param y the new y-coordinate in Pixels of the Position to iterate to | 
|---|
| 348 | * @param bias how fast to iterate to this position | 
|---|
| 349 | */ | 
|---|
| 350 | void Element2D::setRelCoorSoft2Dpx (int x, int y, float bias) | 
|---|
| 351 | { | 
|---|
| 352 | this->setRelCoorSoft2D(Vector2D((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), | 
|---|
| 353 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY()), | 
|---|
| 354 | bias); | 
|---|
| 355 | } | 
|---|
| 356 |  | 
|---|
| 357 | /** | 
|---|
| 358 | * @brief set relative coordinates smoothely | 
|---|
| 359 | * @param x x-relative coordinates to its parent | 
|---|
| 360 | * @param y y-relative coordinates to its parent | 
|---|
| 361 | * @param z z-relative coordinates to its parent | 
|---|
| 362 | * @see  void PNode::setRelCoorSoft (const Vector2D&, float) | 
|---|
| 363 | */ | 
|---|
| 364 | void Element2D::setRelCoorSoft2D(float x, float y, float bias) | 
|---|
| 365 | { | 
|---|
| 366 | this->setRelCoorSoft2D(Vector2D(x, y), bias); | 
|---|
| 367 | } | 
|---|
| 368 |  | 
|---|
| 369 | /** | 
|---|
| 370 | * @param absCoord set absolute coordinate | 
|---|
| 371 | */ | 
|---|
| 372 | void Element2D::setAbsCoor2D (const Vector2D& absCoord) | 
|---|
| 373 | { | 
|---|
| 374 | if (this->toCoordinate!= NULL) | 
|---|
| 375 | { | 
|---|
| 376 | delete this->toCoordinate; | 
|---|
| 377 | this->toCoordinate = NULL; | 
|---|
| 378 | } | 
|---|
| 379 |  | 
|---|
| 380 | if( likely(this->parentMode & E2D_PARENT_MOVEMENT)) | 
|---|
| 381 | { | 
|---|
| 382 | /* if you have set the absolute coordinates this overrides all other changes */ | 
|---|
| 383 | if (likely(this->parent != NULL)) | 
|---|
| 384 | this->relCoordinate = absCoord - parent->getAbsCoor2D (); | 
|---|
| 385 | else | 
|---|
| 386 | this->relCoordinate = absCoord; | 
|---|
| 387 | } | 
|---|
| 388 | if( this->parentMode & E2D_PARENT_ROTATE_MOVEMENT) | 
|---|
| 389 | { | 
|---|
| 390 | if (likely(this->parent != NULL)) | 
|---|
| 391 | this->relCoordinate = absCoord - parent->getAbsCoor2D (); | 
|---|
| 392 | else | 
|---|
| 393 | this->relCoordinate = absCoord; | 
|---|
| 394 | } | 
|---|
| 395 |  | 
|---|
| 396 | this->bRelCoorChanged = true; | 
|---|
| 397 | } | 
|---|
| 398 |  | 
|---|
| 399 | /** | 
|---|
| 400 | * @param x x-coordinate. | 
|---|
| 401 | * @param y y-coordinate. | 
|---|
| 402 | * @param z z-coordinate. | 
|---|
| 403 | * @see void PNode::setAbsCoor (const Vector2D& absCoord) | 
|---|
| 404 | */ | 
|---|
| 405 | void Element2D::setAbsCoor2D (float x, float y) | 
|---|
| 406 | { | 
|---|
| 407 | this->setAbsCoor2D(Vector2D(x, y)); | 
|---|
| 408 | } | 
|---|
| 409 |  | 
|---|
| 410 | /** | 
|---|
| 411 | * @brief updates the Abs - Coordinate in x-direction | 
|---|
| 412 | * @param x the x coordinate | 
|---|
| 413 | */ | 
|---|
| 414 | void Element2D::setAbsCoorX2D(float x) | 
|---|
| 415 | { | 
|---|
| 416 | this->setAbsCoor2D(x, this->getAbsCoor2D().y); | 
|---|
| 417 | } | 
|---|
| 418 |  | 
|---|
| 419 | /** | 
|---|
| 420 | * @brief updates the Abs - Coordinate in y-direction | 
|---|
| 421 | * @param y the y coordinate | 
|---|
| 422 | */ | 
|---|
| 423 | void Element2D::setAbsCoorY2D(float y) | 
|---|
| 424 | { | 
|---|
| 425 | this->setAbsCoor2D(this->getAbsCoor2D().x, y); | 
|---|
| 426 | } | 
|---|
| 427 |  | 
|---|
| 428 |  | 
|---|
| 429 | /** | 
|---|
| 430 | * @param x x-coordinate in Pixels | 
|---|
| 431 | * @param y y-coordinate in Pixels | 
|---|
| 432 | * @see void PNode::setAbsCoor (const Vector2D& absCoord) | 
|---|
| 433 | */ | 
|---|
| 434 | void Element2D::setAbsCoor2Dpx (int x, int y) | 
|---|
| 435 | { | 
|---|
| 436 | this->setAbsCoor2D(Vector2D((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), | 
|---|
| 437 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY())); | 
|---|
| 438 | } | 
|---|
| 439 |  | 
|---|
| 440 | /** | 
|---|
| 441 | * @param absCoordSoft set absolute coordinate | 
|---|
| 442 | * @param bias how fast to iterato to the new Coordinate | 
|---|
| 443 | */ | 
|---|
| 444 | void Element2D::setAbsCoorSoft2D (const Vector2D& absCoordSoft, float bias) | 
|---|
| 445 | { | 
|---|
| 446 | if (this->toCoordinate == NULL) | 
|---|
| 447 | this->toCoordinate = new Vector2D(); | 
|---|
| 448 |  | 
|---|
| 449 | if( likely(this->parentMode & E2D_PARENT_MOVEMENT)) | 
|---|
| 450 | { | 
|---|
| 451 | /* if you have set the absolute coordinates this overrides all other changes */ | 
|---|
| 452 | if (likely(this->parent != NULL)) | 
|---|
| 453 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor2D (); | 
|---|
| 454 | else | 
|---|
| 455 | *this->toCoordinate = absCoordSoft; | 
|---|
| 456 | } | 
|---|
| 457 | if( this->parentMode & E2D_PARENT_ROTATE_MOVEMENT) | 
|---|
| 458 | { | 
|---|
| 459 | if (likely(this->parent != NULL)) | 
|---|
| 460 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor2D (); | 
|---|
| 461 | else | 
|---|
| 462 | *this->toCoordinate = absCoordSoft; | 
|---|
| 463 | } | 
|---|
| 464 |  | 
|---|
| 465 | this->bias = bias; | 
|---|
| 466 | } | 
|---|
| 467 |  | 
|---|
| 468 | /** | 
|---|
| 469 | * @param x x-coordinate. | 
|---|
| 470 | * @param y y-coordinate. | 
|---|
| 471 | * @param z z-coordinate. | 
|---|
| 472 | * @see void PNode::setAbsCoor (const Vector2D& absCoord) | 
|---|
| 473 | */ | 
|---|
| 474 | void Element2D::setAbsCoorSoft2D (float x, float y, float bias) | 
|---|
| 475 | { | 
|---|
| 476 | this->setAbsCoorSoft2D(Vector2D(x, y), bias); | 
|---|
| 477 | } | 
|---|
| 478 |  | 
|---|
| 479 | /** | 
|---|
| 480 | * @brief shift coordinate ralative | 
|---|
| 481 | * @param shift shift vector | 
|---|
| 482 | * | 
|---|
| 483 | * This simply adds the shift-Vector2D to the relative Coordinate | 
|---|
| 484 | */ | 
|---|
| 485 | void Element2D::shiftCoor2D (const Vector2D& shift) | 
|---|
| 486 | { | 
|---|
| 487 | this->relCoordinate += shift; | 
|---|
| 488 | this->bRelCoorChanged = true; | 
|---|
| 489 | } | 
|---|
| 490 |  | 
|---|
| 491 | /** | 
|---|
| 492 | * @brief shifts in PixelSpace | 
|---|
| 493 | * @param x the pixels to shift in X | 
|---|
| 494 | * @param y the pixels to shift in Y | 
|---|
| 495 | */ | 
|---|
| 496 | void Element2D::shiftCoor2Dpx (int x, int y) | 
|---|
| 497 | { | 
|---|
| 498 | this->shiftCoor2D(Vector2D((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), | 
|---|
| 499 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY())); | 
|---|
| 500 | } | 
|---|
| 501 |  | 
|---|
| 502 | /** | 
|---|
| 503 | * @brief set relative direction | 
|---|
| 504 | * @param relDir to its parent | 
|---|
| 505 | */ | 
|---|
| 506 | void Element2D::setRelDir2D (float relDir) | 
|---|
| 507 | { | 
|---|
| 508 | if (this->toDirection!= NULL) | 
|---|
| 509 | { | 
|---|
| 510 | delete this->toDirection; | 
|---|
| 511 | this->toDirection = NULL; | 
|---|
| 512 | } | 
|---|
| 513 |  | 
|---|
| 514 | this->relDirection = relDir; | 
|---|
| 515 | this->bRelDirChanged = true; | 
|---|
| 516 | } | 
|---|
| 517 |  | 
|---|
| 518 | /** | 
|---|
| 519 | * @brief sets the Relative Direction of this node to its parent in a Smoothed way | 
|---|
| 520 | * @param relDirSoft the direction to iterate to smoothely. | 
|---|
| 521 | * @param bias how fast to iterate to the new Direction | 
|---|
| 522 | */ | 
|---|
| 523 | void Element2D::setRelDirSoft2D(float relDirSoft, float bias) | 
|---|
| 524 | { | 
|---|
| 525 | if (likely(this->toDirection == NULL)) | 
|---|
| 526 | this->toDirection = new float; | 
|---|
| 527 |  | 
|---|
| 528 | *this->toDirection = relDirSoft; | 
|---|
| 529 | this->bias = bias; | 
|---|
| 530 | } | 
|---|
| 531 |  | 
|---|
| 532 | /** | 
|---|
| 533 | * @brief sets the absolute direction | 
|---|
| 534 | * @param absDir absolute coordinates | 
|---|
| 535 | */ | 
|---|
| 536 | void Element2D::setAbsDir2D (float absDir) | 
|---|
| 537 | { | 
|---|
| 538 | if (this->toDirection!= NULL) | 
|---|
| 539 | { | 
|---|
| 540 | delete this->toDirection; | 
|---|
| 541 | this->toDirection = NULL; | 
|---|
| 542 | } | 
|---|
| 543 |  | 
|---|
| 544 | if (likely(this->parent != NULL)) | 
|---|
| 545 | this->relDirection = absDir - this->parent->getAbsDir2D(); | 
|---|
| 546 | else | 
|---|
| 547 | this->relDirection = absDir; | 
|---|
| 548 |  | 
|---|
| 549 | this->bRelDirChanged = true; | 
|---|
| 550 | } | 
|---|
| 551 |  | 
|---|
| 552 | /** | 
|---|
| 553 | * @brief sets the absolute direction softly | 
|---|
| 554 | * @param absDir absolute coordinates | 
|---|
| 555 | */ | 
|---|
| 556 | void Element2D::setAbsDirSoft2D (float absDirSoft, float bias) | 
|---|
| 557 | { | 
|---|
| 558 | if (this->toDirection == NULL) | 
|---|
| 559 | this->toDirection = new float; | 
|---|
| 560 |  | 
|---|
| 561 | if (likely(this->parent != NULL)) | 
|---|
| 562 | *this->toDirection = absDirSoft - this->parent->getAbsDir2D(); | 
|---|
| 563 | else | 
|---|
| 564 | *this->toDirection = absDirSoft; | 
|---|
| 565 |  | 
|---|
| 566 | this->bias = bias; | 
|---|
| 567 | } | 
|---|
| 568 |  | 
|---|
| 569 | /** | 
|---|
| 570 | * shift Direction | 
|---|
| 571 | * @param shift the direction around which to shift. | 
|---|
| 572 | */ | 
|---|
| 573 | void Element2D::shiftDir2D (float shiftDir) | 
|---|
| 574 | { | 
|---|
| 575 | this->relDirection = this->relDirection + shiftDir; | 
|---|
| 576 | this->bRelDirChanged = true; | 
|---|
| 577 | } | 
|---|
| 578 |  | 
|---|
| 579 | /** | 
|---|
| 580 | * @brief adds a child and makes this node to a parent | 
|---|
| 581 | * @param child child reference | 
|---|
| 582 | * @param parentMode on which changes the child should also change ist state | 
|---|
| 583 | * | 
|---|
| 584 | * use this to add a child to this node. | 
|---|
| 585 | */ | 
|---|
| 586 | void Element2D::addChild2D (Element2D* child) | 
|---|
| 587 | { | 
|---|
| 588 | assert(child != NULL); | 
|---|
| 589 | if( likely(child->parent != NULL)) | 
|---|
| 590 | { | 
|---|
| 591 | PRINTF(5)("Element2D::addChild() - reparenting node: removing it and adding it again\n"); | 
|---|
| 592 | child->parent->eraseChild2D(child); | 
|---|
| 593 | } | 
|---|
| 594 | if (this->checkIntegrity(child)) | 
|---|
| 595 | { | 
|---|
| 596 | // Setting the New Parent. | 
|---|
| 597 | child->parent = this; | 
|---|
| 598 | if (likely(this != NULL)) | 
|---|
| 599 | { | 
|---|
| 600 | // Layers of Children that are smaller than this(parents) Layer will be updated, and pushed to the front. | 
|---|
| 601 | if (unlikely(this->layer > child->getLayer())) | 
|---|
| 602 | { | 
|---|
| 603 | PRINTF(2)("Layer '%s' of Child(%s::%s) lower than parents(%s::%s) layer '%s'. updating...\n", | 
|---|
| 604 | Element2D::layer2DToChar(child->getLayer()),child->getClassName(), child->getName(), | 
|---|
| 605 | this->getClassName(), this->getName(), Element2D::layer2DToChar(this->layer)); | 
|---|
| 606 | child->layer = this->layer; | 
|---|
| 607 | this->children.push_front(child); | 
|---|
| 608 | } | 
|---|
| 609 | else | 
|---|
| 610 | { | 
|---|
| 611 | // Inserting the Element at the right Layer depth. | 
|---|
| 612 | std::list<Element2D*>::iterator elem; | 
|---|
| 613 | for (elem = this->children.begin(); elem != this->children.end(); elem++) | 
|---|
| 614 | { | 
|---|
| 615 | if ((*elem)->layer <= child->layer) | 
|---|
| 616 | { | 
|---|
| 617 | this->children.insert(elem, child); | 
|---|
| 618 | break; | 
|---|
| 619 | } | 
|---|
| 620 | } | 
|---|
| 621 | // if we are at the Last child push it back. | 
|---|
| 622 | if (elem == this->children.end()) | 
|---|
| 623 | this->children.push_back(child); | 
|---|
| 624 | } | 
|---|
| 625 | } | 
|---|
| 626 | else | 
|---|
| 627 | { | 
|---|
| 628 | PRINTF(1)("Tried to reparent2D to own child '%s::%s' to '%s::%s'.\n", | 
|---|
| 629 | this->getClassName(), this->getName(), child->getClassName(), child->getName()); | 
|---|
| 630 | child->parent = NULL; | 
|---|
| 631 | } | 
|---|
| 632 | } | 
|---|
| 633 | child->parentCoorChanged2D(); | 
|---|
| 634 | } | 
|---|
| 635 |  | 
|---|
| 636 | /** | 
|---|
| 637 | * @see Element2D::addChild(Element2D* child); | 
|---|
| 638 | * @param childName the name of the child to add to this PNode | 
|---|
| 639 | */ | 
|---|
| 640 | void Element2D::addChild2D (const std::string& childName) | 
|---|
| 641 | { | 
|---|
| 642 | Element2D* childNode = dynamic_cast<Element2D*>(ClassList::getObject(childName, CL_ELEMENT_2D)); | 
|---|
| 643 | if (childNode != NULL) | 
|---|
| 644 | this->addChild2D(childNode); | 
|---|
| 645 | } | 
|---|
| 646 |  | 
|---|
| 647 | /** | 
|---|
| 648 | * @brief removes a child from the node | 
|---|
| 649 | * @param child the child to remove from this Node.. | 
|---|
| 650 | * | 
|---|
| 651 | * Children from nodes will not be lost, they are referenced to NullPointer | 
|---|
| 652 | */ | 
|---|
| 653 | void Element2D::removeChild2D (Element2D* child) | 
|---|
| 654 | { | 
|---|
| 655 | if (child != NULL) | 
|---|
| 656 | child->remove2D(); | 
|---|
| 657 | } | 
|---|
| 658 |  | 
|---|
| 659 | /** | 
|---|
| 660 | * !! PRIVATE FUNCTION | 
|---|
| 661 | * @brief reparents an Element2D (happens on Parents Node delete or remove and Flags are set.) | 
|---|
| 662 | */ | 
|---|
| 663 | void Element2D::reparent2D() | 
|---|
| 664 | { | 
|---|
| 665 | if (this->parentMode & E2D_REPARENT_TO_NULL) | 
|---|
| 666 | this->setParent2D((Element2D*)NULL); | 
|---|
| 667 | else if (this->parentMode & E2D_REPARENT_TO_PARENTS_PARENT && this->parent != NULL) | 
|---|
| 668 | this->setParent2D(this->parent->getParent2D()); | 
|---|
| 669 | else | 
|---|
| 670 | this->setParent2D(Element2D::getNullElement()); | 
|---|
| 671 | } | 
|---|
| 672 |  | 
|---|
| 673 |  | 
|---|
| 674 | /** | 
|---|
| 675 | * @param child the child to be erased from this Nodes List | 
|---|
| 676 | */ | 
|---|
| 677 | void Element2D::eraseChild2D(Element2D* child) | 
|---|
| 678 | { | 
|---|
| 679 | assert (this != NULL && child != NULL); | 
|---|
| 680 | std::list<Element2D*>::iterator childIT = std::find(this->children.begin(), this->children.end(), child); | 
|---|
| 681 | this->children.erase(childIT); | 
|---|
| 682 | } | 
|---|
| 683 |  | 
|---|
| 684 |  | 
|---|
| 685 |  | 
|---|
| 686 | /** | 
|---|
| 687 | * @brief remove this Element from the tree and adds all children to NullElement2D | 
|---|
| 688 | * | 
|---|
| 689 | * afterwards this Node is free, and can be reattached, or deleted freely. | 
|---|
| 690 | */ | 
|---|
| 691 | void Element2D::remove2D() | 
|---|
| 692 | { | 
|---|
| 693 | std::list<Element2D*>::iterator child = this->children.begin(); | 
|---|
| 694 | std::list<Element2D*>::iterator reparenter; | 
|---|
| 695 | while (child != this->children.end()) | 
|---|
| 696 | { | 
|---|
| 697 | reparenter = child; | 
|---|
| 698 | child++; | 
|---|
| 699 | if (this->parentMode & E2D_REPARENT_CHILDREN_ON_REMOVE || | 
|---|
| 700 | (*reparenter)->parentMode & E2D_REPARENT_ON_PARENTS_REMOVE) | 
|---|
| 701 | { | 
|---|
| 702 | (*reparenter)->reparent2D(); | 
|---|
| 703 | PRINTF(5)("REPARENTED TO: %s::%s\n",(*reparenter)->getParent2D()->getClassName(),(*reparenter)->getParent2D()->getName()); | 
|---|
| 704 | } | 
|---|
| 705 | } | 
|---|
| 706 | if (this->parent != NULL) | 
|---|
| 707 | { | 
|---|
| 708 | this->parent->eraseChild2D(this); | 
|---|
| 709 | this->parent = NULL; | 
|---|
| 710 | } | 
|---|
| 711 | } | 
|---|
| 712 |  | 
|---|
| 713 |  | 
|---|
| 714 | /** | 
|---|
| 715 | * @see Element2D::setParent(Element2D* parent); | 
|---|
| 716 | * @param parentName the name of the Parent to set to this Element2D | 
|---|
| 717 | */ | 
|---|
| 718 | void Element2D::setParent2D (const std::string& parentName) | 
|---|
| 719 | { | 
|---|
| 720 | Element2D* parentNode = dynamic_cast<Element2D*>(ClassList::getObject(parentName, CL_ELEMENT_2D)); | 
|---|
| 721 | if (parentNode != NULL) | 
|---|
| 722 | parentNode->addChild2D(this); | 
|---|
| 723 | else | 
|---|
| 724 | PRINTF(2)("Not Found Element2D's (%s::%s) new Parent by Name: %s\n", | 
|---|
| 725 | this->getClassName(), this->getName(), parentName.c_str()); | 
|---|
| 726 | } | 
|---|
| 727 |  | 
|---|
| 728 | /** | 
|---|
| 729 | * @brief does the reparenting in a very smooth way | 
|---|
| 730 | * @param parentNode the new Node to connect this node to. | 
|---|
| 731 | * @param bias the speed to iterate to this new Positions | 
|---|
| 732 | */ | 
|---|
| 733 | void Element2D::setParentSoft2D(Element2D* parentNode, float bias) | 
|---|
| 734 | { | 
|---|
| 735 | if (this->parent == parentNode) | 
|---|
| 736 | return; | 
|---|
| 737 |  | 
|---|
| 738 | if (likely(this->toCoordinate == NULL)) | 
|---|
| 739 | { | 
|---|
| 740 | this->toCoordinate = new Vector2D(); | 
|---|
| 741 | *this->toCoordinate = this->getRelCoor2D(); | 
|---|
| 742 | } | 
|---|
| 743 | if (likely(this->toDirection == NULL)) | 
|---|
| 744 | { | 
|---|
| 745 | this->toDirection = new float; | 
|---|
| 746 | *this->toDirection = this->getRelDir2D(); | 
|---|
| 747 | } | 
|---|
| 748 | this->bias = bias; | 
|---|
| 749 |  | 
|---|
| 750 |  | 
|---|
| 751 | Vector2D tmpV = this->getAbsCoor2D(); | 
|---|
| 752 | float tmpQ = this->getAbsDir2D(); | 
|---|
| 753 |  | 
|---|
| 754 | parentNode->addChild2D(this); | 
|---|
| 755 |  | 
|---|
| 756 | if (this->parentMode & E2D_PARENT_ROTATE_MOVEMENT) //! @todo implement this. | 
|---|
| 757 | ;//this->setRelCoor(this->parent->getAbsDir().inverse().apply(tmpV - this->parent->getAbsCoor())); | 
|---|
| 758 | else | 
|---|
| 759 | this->relCoordinate = (tmpV - parentNode->getAbsCoor2D()); | 
|---|
| 760 | this->bRelCoorChanged = true; | 
|---|
| 761 |  | 
|---|
| 762 | this->relDirection = (tmpQ - parentNode->getAbsDir2D()); | 
|---|
| 763 | this->bRelDirChanged = true; | 
|---|
| 764 | } | 
|---|
| 765 |  | 
|---|
| 766 | /** | 
|---|
| 767 | * @brief does the reparenting in a very smooth way | 
|---|
| 768 | * @param parentName the name of the Parent to reconnect to | 
|---|
| 769 | * @param bias the speed to iterate to this new Positions | 
|---|
| 770 | */ | 
|---|
| 771 | void Element2D::setParentSoft2D(const std::string& parentName, float bias) | 
|---|
| 772 | { | 
|---|
| 773 | Element2D* parentNode = dynamic_cast<Element2D*>(ClassList::getObject(parentName, CL_ELEMENT_2D)); | 
|---|
| 774 | if (parentNode != NULL) | 
|---|
| 775 | this->setParentSoft2D(parentNode, bias); | 
|---|
| 776 | } | 
|---|
| 777 |  | 
|---|
| 778 | /** | 
|---|
| 779 | * @param parentMode sets the parentingMode of this Node | 
|---|
| 780 | */ | 
|---|
| 781 | void Element2D::setParentMode2D(E2D_PARENT_MODE parentMode) | 
|---|
| 782 | { | 
|---|
| 783 | this->parentMode = ((this->parentMode & 0xfff0) | parentMode); | 
|---|
| 784 | } | 
|---|
| 785 |  | 
|---|
| 786 |  | 
|---|
| 787 | /** | 
|---|
| 788 | * @brief sets the mode of this parent manually | 
|---|
| 789 | * @param parentMode a String representing this parentingMode | 
|---|
| 790 | */ | 
|---|
| 791 | void Element2D::setParentMode2D (const std::string& parentingMode) | 
|---|
| 792 | { | 
|---|
| 793 | this->setParentMode2D(Element2D::stringToParentingMode2D(parentingMode)); | 
|---|
| 794 | } | 
|---|
| 795 |  | 
|---|
| 796 | /** | 
|---|
| 797 | * @brief checks if elem1 is in a deeper layer as elem2 | 
|---|
| 798 | * @param elem1 the first Element2D | 
|---|
| 799 | * @param elem2 the second Element2D | 
|---|
| 800 | * @returns true if elem1->layer < elem2->layer | 
|---|
| 801 | */ | 
|---|
| 802 | bool Element2D::layerSortPredicate(const Element2D* elem1, const Element2D* elem2) | 
|---|
| 803 | { | 
|---|
| 804 | return elem1->layer < elem2->layer; | 
|---|
| 805 | } | 
|---|
| 806 |  | 
|---|
| 807 |  | 
|---|
| 808 | /** | 
|---|
| 809 | * @returns the NullElement (and if needed (most probably) creates it) | 
|---|
| 810 | */ | 
|---|
| 811 | Element2D* Element2D::createNullElement() | 
|---|
| 812 | { | 
|---|
| 813 | if (likely(Element2D::nullElement == NULL)) | 
|---|
| 814 | { | 
|---|
| 815 | Element2D::nullElement = new Element2D(NULL, E2D_LAYER_BELOW_ALL, E2D_PARENT_MODE_DEFAULT | E2D_REPARENT_TO_NULL); | 
|---|
| 816 | Element2D::nullElement->setName("NullElement"); | 
|---|
| 817 | } | 
|---|
| 818 | return Element2D::nullElement; | 
|---|
| 819 | } | 
|---|
| 820 |  | 
|---|
| 821 |  | 
|---|
| 822 | /** | 
|---|
| 823 | * !! PRIVATE FUNCTION | 
|---|
| 824 | * @brief checks the upward integrity (e.g if Element2D is somewhere up the Node tree.) | 
|---|
| 825 | * @param checkParent the Parent to check. | 
|---|
| 826 | * @returns true if the integrity-check succeeds, false otherwise. | 
|---|
| 827 | * | 
|---|
| 828 | * If there is a second occurence of checkParent before NULL, then a loop could get | 
|---|
| 829 | * into the Tree, and we do not want this. | 
|---|
| 830 | */ | 
|---|
| 831 | bool Element2D::checkIntegrity(const Element2D* checkParent) const | 
|---|
| 832 | { | 
|---|
| 833 | const Element2D* parent = this; | 
|---|
| 834 | while ( (parent = parent->getParent2D()) != NULL) | 
|---|
| 835 | if (unlikely(parent == checkParent)) | 
|---|
| 836 | return false; | 
|---|
| 837 | return true; | 
|---|
| 838 | } | 
|---|
| 839 |  | 
|---|
| 840 |  | 
|---|
| 841 | /** | 
|---|
| 842 | * @brief updates the absCoordinate/absDirection | 
|---|
| 843 | * @param dt The time passed since the last update | 
|---|
| 844 |  | 
|---|
| 845 | this is used to go through the parent-tree to update all the absolute coordinates | 
|---|
| 846 | and directions. this update should be done by the engine, so you don't have to | 
|---|
| 847 | worry, normaly... | 
|---|
| 848 | */ | 
|---|
| 849 | void Element2D::update2D (float dt) | 
|---|
| 850 | { | 
|---|
| 851 | // setting the Position of this 2D-Element. | 
|---|
| 852 | if( likely(this->parent != NULL)) | 
|---|
| 853 | { | 
|---|
| 854 | // movement for nodes with smoothMove enabled | 
|---|
| 855 | if (unlikely(this->toCoordinate != NULL)) | 
|---|
| 856 | { | 
|---|
| 857 | Vector2D moveVect = (*this->toCoordinate - this->relCoordinate) *fabsf(dt)*bias; | 
|---|
| 858 |  | 
|---|
| 859 | if (likely(moveVect.len() >= .001))//PNODE_ITERATION_DELTA)) | 
|---|
| 860 | { | 
|---|
| 861 | this->shiftCoor2D(moveVect); | 
|---|
| 862 | } | 
|---|
| 863 | else | 
|---|
| 864 | { | 
|---|
| 865 | Vector2D tmp = *this->toCoordinate; | 
|---|
| 866 | this->setRelCoor2D(tmp); | 
|---|
| 867 | PRINTF(5)("SmoothMove of %s finished\n", this->getName()); | 
|---|
| 868 | } | 
|---|
| 869 | } | 
|---|
| 870 | if (unlikely(this->toDirection != NULL)) | 
|---|
| 871 | { | 
|---|
| 872 | float rotFlot = (*this->toDirection - this->relDirection) *fabsf(dt)*bias; | 
|---|
| 873 | if (likely(fabsf(rotFlot) >= .001))//PNODE_ITERATION_DELTA)) | 
|---|
| 874 | { | 
|---|
| 875 | this->shiftDir2D(rotFlot); | 
|---|
| 876 | } | 
|---|
| 877 | else | 
|---|
| 878 | { | 
|---|
| 879 | float tmp = *this->toDirection; | 
|---|
| 880 | this->setRelDir2D(tmp); | 
|---|
| 881 | PRINTF(5)("SmoothRotate of %s finished\n", this->getName()); | 
|---|
| 882 | } | 
|---|
| 883 | } | 
|---|
| 884 | if (unlikely(this->toSize != NULL)) | 
|---|
| 885 | { | 
|---|
| 886 | Vector2D shiftSize = (*this->toSize - this->size) *fabsf(dt)*bias; | 
|---|
| 887 | if (likely((shiftSize).len() >= .001))//PNODE_ITERATION_DELTA)) | 
|---|
| 888 | { | 
|---|
| 889 | this->size += shiftSize; | 
|---|
| 890 | } | 
|---|
| 891 | else | 
|---|
| 892 | { | 
|---|
| 893 | delete this->toSize; | 
|---|
| 894 | this->toSize = NULL; | 
|---|
| 895 | PRINTF(5)("SmoothRotate of %s finished\n", this->getName()); | 
|---|
| 896 | } | 
|---|
| 897 | } | 
|---|
| 898 |  | 
|---|
| 899 | // MAIN UPDATE ///////////////////////////////////// | 
|---|
| 900 | this->lastAbsCoordinate = this->absCoordinate; | 
|---|
| 901 |  | 
|---|
| 902 | PRINTF(5)("Element2D::update - %s - (%f, %f)\n", this->getName(), this->absCoordinate.x, this->absCoordinate.y); | 
|---|
| 903 |  | 
|---|
| 904 |  | 
|---|
| 905 | if( this->parentMode & E2D_PARENT_LOCAL_ROTATE && this->bRelDirChanged) | 
|---|
| 906 | { | 
|---|
| 907 | /* update the current absDirection - remember * means rotation around sth.*/ | 
|---|
| 908 | this->prevRelDirection = this->relDirection; | 
|---|
| 909 | this->absDirection = this->relDirection + parent->getAbsDir2D();; | 
|---|
| 910 | } | 
|---|
| 911 |  | 
|---|
| 912 |  | 
|---|
| 913 | if (unlikely(this->alignment & E2D_ALIGN_SCREEN_CENTER && this->bRelCoorChanged)) | 
|---|
| 914 | { | 
|---|
| 915 | this->prevRelCoordinate = this->relCoordinate; | 
|---|
| 916 | this->absCoordinate.x = .5 + this->relCoordinate.x; | 
|---|
| 917 | this->absCoordinate.y = .5 + this->relCoordinate.y; | 
|---|
| 918 | } | 
|---|
| 919 | else if (unlikely(this->bindNode != NULL)) | 
|---|
| 920 | { | 
|---|
| 921 | if (State::getCamera()->distance(this->bindNode) < 0) | 
|---|
| 922 | this->bCurrentlyVisible = false; | 
|---|
| 923 | else | 
|---|
| 924 | { | 
|---|
| 925 | this->bCurrentlyVisible = true; | 
|---|
| 926 | } | 
|---|
| 927 |  | 
|---|
| 928 | /// TODO this should be done on the new Projection Matrix. | 
|---|
| 929 | GLdouble projectPos[3] = {0.0, 0.0, 0.0}; | 
|---|
| 930 | gluProject(this->bindNode->getAbsCoor().x, | 
|---|
| 931 | this->bindNode->getAbsCoor().y, | 
|---|
| 932 | this->bindNode->getAbsCoor().z, | 
|---|
| 933 | GraphicsEngine::modMat, | 
|---|
| 934 | GraphicsEngine::projMat, | 
|---|
| 935 | GraphicsEngine::viewPort, | 
|---|
| 936 | projectPos, | 
|---|
| 937 | projectPos+1, | 
|---|
| 938 | projectPos+2); | 
|---|
| 939 | //       printf("%s::%s  == %f %f %f :: %f %f\n", this->getClassName(), this->getName(), | 
|---|
| 940 | //              this->bindNode->getAbsCoor().x, | 
|---|
| 941 | //              this->bindNode->getAbsCoor().y, | 
|---|
| 942 | //              this->bindNode->getAbsCoor().z, | 
|---|
| 943 | //              projectPos[0], | 
|---|
| 944 | //              projectPos[1]); | 
|---|
| 945 |  | 
|---|
| 946 | this->prevRelCoordinate.x = this->absCoordinate.x = projectPos[0] /* /(float)GraphicsEngine::getInstance()->getResolutionX() */ + this->relCoordinate.x; | 
|---|
| 947 | this->prevRelCoordinate.y = this->absCoordinate.y = (float)GraphicsEngine::getInstance()->getResolutionY() -  projectPos[1] + this->relCoordinate.y; | 
|---|
| 948 | this->bRelCoorChanged = true; | 
|---|
| 949 | } | 
|---|
| 950 | else | 
|---|
| 951 | { | 
|---|
| 952 | if(likely(this->parentMode & PNODE_MOVEMENT && this->bRelCoorChanged)) | 
|---|
| 953 | { | 
|---|
| 954 | /* update the current absCoordinate */ | 
|---|
| 955 | this->prevRelCoordinate = this->relCoordinate; | 
|---|
| 956 | this->absCoordinate = this->parent->getAbsCoor2D() + this->relCoordinate; | 
|---|
| 957 | } | 
|---|
| 958 | else if( this->parentMode & PNODE_ROTATE_MOVEMENT && this->bRelCoorChanged) | 
|---|
| 959 | { | 
|---|
| 960 | /* update the current absCoordinate */ | 
|---|
| 961 | this->prevRelCoordinate = this->relCoordinate; | 
|---|
| 962 | //         float sine = sin(this->parent->getAbsDir2D()); | 
|---|
| 963 | //         float cose = cos(this->parent->getAbsDir2D()); | 
|---|
| 964 | //        this->absCoordinate.x = this->relCoordinate.x*cose - this->relCoordinate.y*sine + this->parent->getRelCoor2D().x*(1-cose) +this->parent->getRelCoor2D().y*sine; | 
|---|
| 965 | //        this->absCoordinate.y = this->relCoordinate.x*sine + this->relCoordinate.y*cose + this->parent->getRelCoor2D().y*(1-cose) +this->parent->getRelCoor2D().x*sine; | 
|---|
| 966 |  | 
|---|
| 967 | this->absCoordinate.x = this->parent->getAbsCoor2D().x + (this->relCoordinate.x*cos(this->parent->getAbsDir2D()) - this->relCoordinate.y * sin(this->parent->getAbsDir2D())); | 
|---|
| 968 | this->absCoordinate.y = this->parent->getAbsCoor2D().y + (this->relCoordinate.x*sin(this->parent->getAbsDir2D()) + this->relCoordinate.y * cos(this->parent->getAbsDir2D())); | 
|---|
| 969 |  | 
|---|
| 970 | } | 
|---|
| 971 | } | 
|---|
| 972 | ///////////////////////////////////////////////// | 
|---|
| 973 | } | 
|---|
| 974 | else | 
|---|
| 975 | { | 
|---|
| 976 | PRINTF(5)("Element2D::update - (%f, %f)\n", this->absCoordinate.x, this->absCoordinate.y); | 
|---|
| 977 | if (this->bRelCoorChanged) | 
|---|
| 978 | { | 
|---|
| 979 | this->prevRelCoordinate = this->relCoordinate; | 
|---|
| 980 | this->absCoordinate = this->relCoordinate; | 
|---|
| 981 | } | 
|---|
| 982 | if (this->bRelDirChanged) | 
|---|
| 983 | { | 
|---|
| 984 | this->prevRelDirection = this->relDirection; | 
|---|
| 985 | this->absDirection = this->getAbsDir2D() + this->relDirection; | 
|---|
| 986 | } | 
|---|
| 987 | } | 
|---|
| 988 |  | 
|---|
| 989 |  | 
|---|
| 990 | // UPDATE CHILDREN | 
|---|
| 991 | if(!this->children.empty() || this->parentMode & E2D_UPDATE_CHILDREN_IF_INACTIVE) | 
|---|
| 992 | { | 
|---|
| 993 | std::list<Element2D*>::iterator child; | 
|---|
| 994 | for (child = this->children.begin(); child != this->children.end(); child++) | 
|---|
| 995 | { | 
|---|
| 996 | /* if this node has changed, make sure, that all children are updated also */ | 
|---|
| 997 | if( likely(this->bRelCoorChanged)) | 
|---|
| 998 | (*child)->parentCoorChanged2D(); | 
|---|
| 999 | if( likely(this->bRelDirChanged)) | 
|---|
| 1000 | (*child)->parentDirChanged2D(); | 
|---|
| 1001 |  | 
|---|
| 1002 | (*child)->update2D(dt); | 
|---|
| 1003 | } | 
|---|
| 1004 | } | 
|---|
| 1005 |  | 
|---|
| 1006 | // FINISHING PROCESS | 
|---|
| 1007 | this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; | 
|---|
| 1008 | this->bRelCoorChanged = false; | 
|---|
| 1009 | this->bRelDirChanged = false; | 
|---|
| 1010 | } | 
|---|
| 1011 |  | 
|---|
| 1012 |  | 
|---|
| 1013 | /** | 
|---|
| 1014 | * @brief displays some information about this pNode | 
|---|
| 1015 | * @param depth The deph into which to debug the children of this Element2D to. | 
|---|
| 1016 | * (0: all children will be debugged, 1: only this Element2D, 2: this and direct children...) | 
|---|
| 1017 | * @param level The n-th level of the Node we draw (this is internal and only for nice output) | 
|---|
| 1018 | */ | 
|---|
| 1019 | void Element2D::debug2D (unsigned int depth, unsigned int level) const | 
|---|
| 1020 | { | 
|---|
| 1021 | for (unsigned int i = 0; i < level; i++) | 
|---|
| 1022 | PRINT(0)(" |"); | 
|---|
| 1023 | if (this->children.size() > 0) | 
|---|
| 1024 | PRINT(0)(" +"); | 
|---|
| 1025 | else | 
|---|
| 1026 | PRINT(0)(" -"); | 
|---|
| 1027 | PRINT(0)("E2D(%s::%s);AC:(%0.2f, %0.2f);RC:(%0.2f, %0.2f);AD(%0.2f)->%s;Layer:(%s)\n", | 
|---|
| 1028 | this->getClassName(), | 
|---|
| 1029 | this->getName(), | 
|---|
| 1030 | this->absCoordinate.x, | 
|---|
| 1031 | this->absCoordinate.y, | 
|---|
| 1032 | this->relCoordinate.x, | 
|---|
| 1033 | this->relCoordinate.y, | 
|---|
| 1034 | this->getAbsDir2D(), | 
|---|
| 1035 | Element2D::parentingModeToString2D(parentMode), | 
|---|
| 1036 | Element2D::layer2DToChar(this->layer)); | 
|---|
| 1037 |  | 
|---|
| 1038 | if (depth >= 2 || depth == 0) | 
|---|
| 1039 | { | 
|---|
| 1040 | std::list<Element2D*>::const_iterator child; | 
|---|
| 1041 | for (child = this->children.begin(); child != this->children.end(); child++) | 
|---|
| 1042 | { | 
|---|
| 1043 | if (depth == 0) | 
|---|
| 1044 | (*child)->debug2D(0, level + 1); | 
|---|
| 1045 | else | 
|---|
| 1046 | (*child)->debug2D(depth - 1, level +1); | 
|---|
| 1047 | } | 
|---|
| 1048 | } | 
|---|
| 1049 | } | 
|---|
| 1050 |  | 
|---|
| 1051 | /** | 
|---|
| 1052 | * @brief ticks the 2d-Element | 
|---|
| 1053 | * @param dt the time elapsed since the last tick | 
|---|
| 1054 | * | 
|---|
| 1055 | * the element only gets tickt, if it is active. | 
|---|
| 1056 | * Be aware, that this walks through the entire Element2D-tree, | 
|---|
| 1057 | * searching for Elements to be ticked. | 
|---|
| 1058 | */ | 
|---|
| 1059 | void Element2D::tick2D(float dt) | 
|---|
| 1060 | { | 
|---|
| 1061 | if (this->bActive) | 
|---|
| 1062 | this->tick(dt); | 
|---|
| 1063 | if (this->children.size() > 0) | 
|---|
| 1064 | { | 
|---|
| 1065 | std::list<Element2D*>::iterator child; | 
|---|
| 1066 | for (child = this->children.begin(); child != this->children.end(); child++) | 
|---|
| 1067 | (*child)->tick2D(dt); | 
|---|
| 1068 | } | 
|---|
| 1069 | } | 
|---|
| 1070 |  | 
|---|
| 1071 | /** | 
|---|
| 1072 | * @brief draws all the Elements from this element2D downwards | 
|---|
| 1073 | * @param from the minimal Layer to draw. @see E2D_LAYER | 
|---|
| 1074 | * @param to the maximal Layer to draw. @see E2D_LAYER | 
|---|
| 1075 | * | 
|---|
| 1076 | */ | 
|---|
| 1077 | void Element2D::draw2D(E2D_LAYER from, E2D_LAYER to) const | 
|---|
| 1078 | { | 
|---|
| 1079 | if (this->isVisible()) | 
|---|
| 1080 | { | 
|---|
| 1081 | this->draw(); | 
|---|
| 1082 | this->drawChildren(from, to); | 
|---|
| 1083 | } | 
|---|
| 1084 | else if ((parentMode & E2D_HIDE_CHILDREN_IF_HIDDEN) == 0) | 
|---|
| 1085 | this->drawChildren(from, to); | 
|---|
| 1086 | } | 
|---|
| 1087 |  | 
|---|
| 1088 | /** | 
|---|
| 1089 | * @brief Draws the Children of the Element2D node. | 
|---|
| 1090 | * @param param the minimal Layer to draw. @see E2D_LAYER | 
|---|
| 1091 | * @param to the maximal Layer to draw. @see E2D_LAYER | 
|---|
| 1092 | */ | 
|---|
| 1093 | void Element2D::drawChildren(E2D_LAYER from, E2D_LAYER to) const | 
|---|
| 1094 | { | 
|---|
| 1095 | if (likely(this->children.size() > 0)) | 
|---|
| 1096 | { | 
|---|
| 1097 | std::list<Element2D*>::const_iterator child; | 
|---|
| 1098 | for (child = this->children.begin(); child != this->children.end(); child++) | 
|---|
| 1099 | if (likely( (*child)->layer >= from && (*child)->layer <= to)) | 
|---|
| 1100 | (*child)->draw2D(from, to); | 
|---|
| 1101 | } | 
|---|
| 1102 | } | 
|---|
| 1103 |  | 
|---|
| 1104 |  | 
|---|
| 1105 | /** | 
|---|
| 1106 | * @brief displays the Element2D at its position with its rotation as a Plane. | 
|---|
| 1107 | */ | 
|---|
| 1108 | void Element2D::debugDraw2D(unsigned int depth, float size, Vector color, unsigned int level) const | 
|---|
| 1109 | { | 
|---|
| 1110 | if (level == 0) | 
|---|
| 1111 | { | 
|---|
| 1112 | glPushAttrib(GL_ENABLE_BIT); | 
|---|
| 1113 | glMatrixMode(GL_MODELVIEW); | 
|---|
| 1114 |  | 
|---|
| 1115 | glDisable(GL_LIGHTING); | 
|---|
| 1116 | glDisable(GL_BLEND); | 
|---|
| 1117 | glDisable(GL_TEXTURE_2D); | 
|---|
| 1118 | } | 
|---|
| 1119 |  | 
|---|
| 1120 | glPushMatrix(); | 
|---|
| 1121 | /* translate */ | 
|---|
| 1122 | /* rotate */ | 
|---|
| 1123 | glColor3f(color.x, color.y, color.z); | 
|---|
| 1124 |  | 
|---|
| 1125 | glTranslatef (this->getAbsCoor2D().x, this->getAbsCoor2D().y, 0); | 
|---|
| 1126 | glRotatef(this->getAbsDir2D(), 0,0,1); | 
|---|
| 1127 | glBegin(GL_LINE_LOOP); | 
|---|
| 1128 | glVertex2f(0, 0); | 
|---|
| 1129 | glVertex2f(0, +this->getSizeY2D()); | 
|---|
| 1130 | glVertex2f(+this->getSizeX2D(), +this->getSizeY2D()); | 
|---|
| 1131 | glVertex2f(+this->getSizeX2D(), 0); | 
|---|
| 1132 | glEnd(); | 
|---|
| 1133 |  | 
|---|
| 1134 |  | 
|---|
| 1135 | glPopMatrix(); | 
|---|
| 1136 | if (depth >= 2 || depth == 0) | 
|---|
| 1137 | { | 
|---|
| 1138 | Vector childColor =  Color::HSVtoRGB(Color::RGBtoHSV(color)+Vector(20,0,.0)); | 
|---|
| 1139 | std::list<Element2D*>::const_iterator child; | 
|---|
| 1140 | for (child = this->children.begin(); child != this->children.end(); child++) | 
|---|
| 1141 | { | 
|---|
| 1142 | // drawing the Dependency graph | 
|---|
| 1143 | if (this != Element2D::getNullElement()) | 
|---|
| 1144 | { | 
|---|
| 1145 | glBegin(GL_LINES); | 
|---|
| 1146 | glColor3f(color.x, color.y, color.z); | 
|---|
| 1147 | glVertex3f(this->getAbsCoor2D ().x, | 
|---|
| 1148 | this->getAbsCoor2D ().y, | 
|---|
| 1149 | 0); | 
|---|
| 1150 | glColor3f(childColor.x, childColor.y, childColor.z); | 
|---|
| 1151 | glVertex3f((*child)->getAbsCoor2D ().x, | 
|---|
| 1152 | (*child)->getAbsCoor2D ().y, | 
|---|
| 1153 | 0); | 
|---|
| 1154 | glEnd(); | 
|---|
| 1155 | } | 
|---|
| 1156 | if (depth == 0) | 
|---|
| 1157 | (*child)->debugDraw2D(0, size, childColor, level+1); | 
|---|
| 1158 | else | 
|---|
| 1159 | (*child)->debugDraw2D(depth - 1, size, childColor, level +1); | 
|---|
| 1160 | } | 
|---|
| 1161 | } | 
|---|
| 1162 | if (level == 0) | 
|---|
| 1163 | glPopAttrib(); | 
|---|
| 1164 | } | 
|---|
| 1165 |  | 
|---|
| 1166 |  | 
|---|
| 1167 | // helper functions // | 
|---|
| 1168 | /** | 
|---|
| 1169 | * @brief converts a parentingMode into a string that is the name of it | 
|---|
| 1170 | * @param parentingMode the ParentingMode to convert | 
|---|
| 1171 | * @return the converted string | 
|---|
| 1172 | */ | 
|---|
| 1173 | const char* Element2D::parentingModeToString2D(int parentingMode) | 
|---|
| 1174 | { | 
|---|
| 1175 | if (parentingMode == E2D_PARENT_LOCAL_ROTATE) | 
|---|
| 1176 | return "local-rotate"; | 
|---|
| 1177 | else if (parentingMode == E2D_PARENT_ROTATE_MOVEMENT) | 
|---|
| 1178 | return "rotate-movement"; | 
|---|
| 1179 | else if (parentingMode == E2D_PARENT_MOVEMENT) | 
|---|
| 1180 | return "movement"; | 
|---|
| 1181 | else if (parentingMode == E2D_PARENT_ALL) | 
|---|
| 1182 | return "all"; | 
|---|
| 1183 | else if (parentingMode == E2D_PARENT_ROTATE_AND_MOVE) | 
|---|
| 1184 | return "rotate-and-move"; | 
|---|
| 1185 | else return "all"; | 
|---|
| 1186 | } | 
|---|
| 1187 |  | 
|---|
| 1188 | /** | 
|---|
| 1189 | * @brief converts a parenting-mode-string into a int | 
|---|
| 1190 | * @param parentingMode the string naming the parentingMode | 
|---|
| 1191 | * @return the int corresponding to the named parentingMode | 
|---|
| 1192 | */ | 
|---|
| 1193 | E2D_PARENT_MODE Element2D::stringToParentingMode2D(const std::string& parentingMode) | 
|---|
| 1194 | { | 
|---|
| 1195 | if (parentingMode == "local-rotate") | 
|---|
| 1196 | return (E2D_PARENT_LOCAL_ROTATE); | 
|---|
| 1197 | else  if (parentingMode == "rotate-movement") | 
|---|
| 1198 | return (E2D_PARENT_ROTATE_MOVEMENT); | 
|---|
| 1199 | else  if (parentingMode == "movement") | 
|---|
| 1200 | return (E2D_PARENT_MOVEMENT); | 
|---|
| 1201 | else  if (parentingMode == "all") | 
|---|
| 1202 | return (E2D_PARENT_ALL); | 
|---|
| 1203 | else  if (parentingMode == "rotate-and-move") | 
|---|
| 1204 | return (E2D_PARENT_ROTATE_AND_MOVE); | 
|---|
| 1205 | else return E2D_PARENT_ALL; | 
|---|
| 1206 | } | 
|---|
| 1207 |  | 
|---|
| 1208 | /** | 
|---|
| 1209 | * @brief converts a layer into its corresponding string | 
|---|
| 1210 | * @param layer the layer to get the name-String of. | 
|---|
| 1211 | * @returns the Name of the Layer (on error the default-layer-string is returned) | 
|---|
| 1212 | */ | 
|---|
| 1213 | const char* Element2D::layer2DToChar(E2D_LAYER layer) | 
|---|
| 1214 | { | 
|---|
| 1215 | switch(layer) | 
|---|
| 1216 | { | 
|---|
| 1217 | case E2D_LAYER_ABOVE_ALL: | 
|---|
| 1218 | return "above-all"; | 
|---|
| 1219 | case E2D_LAYER_TOP: | 
|---|
| 1220 | return "top"; | 
|---|
| 1221 | case E2D_LAYER_MEDIUM: | 
|---|
| 1222 | return "medium"; | 
|---|
| 1223 | case E2D_LAYER_BOTTOM: | 
|---|
| 1224 | return "bottom"; | 
|---|
| 1225 | case E2D_LAYER_BELOW_ALL: | 
|---|
| 1226 | return "below-all"; | 
|---|
| 1227 | default: | 
|---|
| 1228 | assert (false); | 
|---|
| 1229 | return layer2DToChar(E2D_DEFAULT_LAYER); | 
|---|
| 1230 | } | 
|---|
| 1231 | } | 
|---|
| 1232 |  | 
|---|
| 1233 | /** | 
|---|
| 1234 | * @brief converts a String holding a actual Layer | 
|---|
| 1235 | * @param layer the String to convert into a Layer2D | 
|---|
| 1236 | * @returns the E2D_LAYER on success, E2D_DEFAULT_LAYER on error. | 
|---|
| 1237 | */ | 
|---|
| 1238 | E2D_LAYER Element2D::charToLayer2D(const std::string& layer) | 
|---|
| 1239 | { | 
|---|
| 1240 | if (layer == "above-all") | 
|---|
| 1241 | return (E2D_LAYER_ABOVE_ALL); | 
|---|
| 1242 | if (layer == "top") | 
|---|
| 1243 | return (E2D_LAYER_TOP); | 
|---|
| 1244 | else  if (layer == "medium") | 
|---|
| 1245 | return (E2D_LAYER_MEDIUM); | 
|---|
| 1246 | else  if (layer == "bottom") | 
|---|
| 1247 | return (E2D_LAYER_BOTTOM); | 
|---|
| 1248 | else  if (layer == "below-all") | 
|---|
| 1249 | return (E2D_LAYER_BELOW_ALL); | 
|---|
| 1250 | else | 
|---|
| 1251 | return (E2D_DEFAULT_LAYER); | 
|---|
| 1252 | } | 
|---|