| 1 | /* | 
|---|
| 2 |    orxonox - the future of 3D-vertical-scrollers | 
|---|
| 3 |  | 
|---|
| 4 |    Copyright (C) 2004 orx | 
|---|
| 5 |  | 
|---|
| 6 |    This program is free software; you can redistribute it and/or modify | 
|---|
| 7 |    it under the terms of the GNU General Public License as published by | 
|---|
| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
|---|
| 9 |    any later version. | 
|---|
| 10 |  | 
|---|
| 11 |    ### File Specific: | 
|---|
| 12 |    main-programmer: Benjamin Grauer | 
|---|
| 13 |    co-programmer: ... | 
|---|
| 14 | */ | 
|---|
| 15 |  | 
|---|
| 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ | 
|---|
| 17 |  | 
|---|
| 18 | #include "element_2d.h" | 
|---|
| 19 | #include "render_2d.h" | 
|---|
| 20 |  | 
|---|
| 21 | #include <algorithm> | 
|---|
| 22 |  | 
|---|
| 23 | #include "p_node.h" | 
|---|
| 24 |  | 
|---|
| 25 | #include "graphics_engine.h" | 
|---|
| 26 | #include "util/loading/load_param.h" | 
|---|
| 27 | #include "class_list.h" | 
|---|
| 28 |  | 
|---|
| 29 | #include "color.h" | 
|---|
| 30 |  | 
|---|
| 31 | #include "shell_command.h" | 
|---|
| 32 | SHELL_COMMAND(debug, Element2D, debug2DSC); | 
|---|
| 33 |  | 
|---|
| 34 | using namespace std; | 
|---|
| 35 |  | 
|---|
| 36 | /** | 
|---|
| 37 |  * @brief standard constructor | 
|---|
| 38 |  * @param parent the parent to set for this Element2D | 
|---|
| 39 |  * | 
|---|
| 40 |  * NullElement2D needs this constructor with parameter NULL to initialize | 
|---|
| 41 |  * itself. Otherwise it would result in an endless Loop. | 
|---|
| 42 |  */ | 
|---|
| 43 | Element2D::Element2D (Element2D* parent, E2D_LAYER layer, short nodeFlags) | 
|---|
| 44 | { | 
|---|
| 45 |   this->setClassID(CL_ELEMENT_2D, "Element2D"); | 
|---|
| 46 |  | 
|---|
| 47 |   this->setVisibility(true); | 
|---|
| 48 |   this->activate2D(); | 
|---|
| 49 |   this->setAlignment(E2D_ALIGN_NONE); | 
|---|
| 50 |   this->bindNode = NULL; | 
|---|
| 51 |  | 
|---|
| 52 |   this->parentMode = nodeFlags; | 
|---|
| 53 |   this->parent = NULL; | 
|---|
| 54 |   this->absDirection = 0.0; | 
|---|
| 55 |   this->relDirection = 0.0; | 
|---|
| 56 |   this->bRelCoorChanged = true; | 
|---|
| 57 |   this->bRelDirChanged = true; | 
|---|
| 58 |   this->toCoordinate = NULL; | 
|---|
| 59 |   this->toDirection = NULL; | 
|---|
| 60 |   this->toSize = NULL; | 
|---|
| 61 |   this->setSize2D(1, 1); | 
|---|
| 62 |  | 
|---|
| 63 |  | 
|---|
| 64 |   this->layer = layer; | 
|---|
| 65 |   if (parent != NULL) | 
|---|
| 66 |     parent->addChild2D(this); | 
|---|
| 67 | } | 
|---|
| 68 |  | 
|---|
| 69 |  | 
|---|
| 70 | /** | 
|---|
| 71 |  * @brief the mighty NullElement | 
|---|
| 72 |  * TopMost Node of them all. | 
|---|
| 73 |  */ | 
|---|
| 74 | Element2D* Element2D::nullElement = NULL; | 
|---|
| 75 |  | 
|---|
| 76 |  | 
|---|
| 77 | /** | 
|---|
| 78 |  * @brief standard deconstructor | 
|---|
| 79 |  * | 
|---|
| 80 |  * There are two general ways to delete an Element2D | 
|---|
| 81 |  * 1. delete instance; | 
|---|
| 82 |  *   -> result | 
|---|
| 83 |  *    delete this Node and all its children and children's children... | 
|---|
| 84 |  *    (danger if you still want the instance!!) | 
|---|
| 85 |  * | 
|---|
| 86 |  * 2. instance->remove2D(); delete instance; | 
|---|
| 87 |  *   -> result: | 
|---|
| 88 |  *    moves its children to the NullElement2D | 
|---|
| 89 |  *    then deletes the Element. | 
|---|
| 90 |  */ | 
|---|
| 91 | Element2D::~Element2D () | 
|---|
| 92 | { | 
|---|
| 93 |   // remove the Element2D, delete it's children (if required). | 
|---|
| 94 |   std::list<Element2D*>::iterator tmp = this->children.begin(); | 
|---|
| 95 |   std::list<Element2D*>::iterator deleteNode; | 
|---|
| 96 |   while(!this->children.empty()) | 
|---|
| 97 |     while (tmp != this->children.end()) | 
|---|
| 98 |     { | 
|---|
| 99 |       deleteNode = tmp; | 
|---|
| 100 |       tmp++; | 
|---|
| 101 |       //      printf("TEST::%s(%s) %s\n", (*deleteNode)->getName(), (*deleteNode)->getClassName(), this->getName()); | 
|---|
| 102 |       if ((this->parentMode & E2D_PROHIBIT_CHILD_DELETE) || | 
|---|
| 103 |           ((*deleteNode)->parentMode & E2D_PROHIBIT_DELETE_WITH_PARENT)) | 
|---|
| 104 |       { | 
|---|
| 105 |         if (this == Element2D::nullElement && (*deleteNode)->parentMode & E2D_REPARENT_TO_NULL) | 
|---|
| 106 |           delete (*deleteNode); | 
|---|
| 107 |         else | 
|---|
| 108 |           (*deleteNode)->reparent2D(); | 
|---|
| 109 |       } | 
|---|
| 110 |       else | 
|---|
| 111 |         delete (*deleteNode); | 
|---|
| 112 |     } | 
|---|
| 113 |  | 
|---|
| 114 |   if (this->parent != NULL) | 
|---|
| 115 |   { | 
|---|
| 116 |     this->parent->eraseChild2D(this); | 
|---|
| 117 |     this->parent = NULL; | 
|---|
| 118 |   } | 
|---|
| 119 |  | 
|---|
| 120 |   // remove all other allocated memory. | 
|---|
| 121 |   if (this->toCoordinate != NULL) | 
|---|
| 122 |     delete this->toCoordinate; | 
|---|
| 123 |   if (this->toDirection != NULL) | 
|---|
| 124 |     delete this->toDirection; | 
|---|
| 125 |  | 
|---|
| 126 |   if (this == Element2D::nullElement) | 
|---|
| 127 |     Element2D::nullElement = NULL; | 
|---|
| 128 | } | 
|---|
| 129 |  | 
|---|
| 130 |  | 
|---|
| 131 | /** | 
|---|
| 132 |  * @brief Loads the Parameters of an Element2D from... | 
|---|
| 133 |  * @param root The XML-element to load from | 
|---|
| 134 |  */ | 
|---|
| 135 | void Element2D::loadParams(const TiXmlElement* root) | 
|---|
| 136 | { | 
|---|
| 137 |   BaseObject::loadParams(root); | 
|---|
| 138 |  | 
|---|
| 139 |   // ELEMENT2D-native settings. | 
|---|
| 140 |   LoadParam(root, "alignment", this, Element2D, setAlignment) | 
|---|
| 141 |   .describe("loads the alignment: (either: center, left, right or screen-center)"); | 
|---|
| 142 |  | 
|---|
| 143 |   LoadParam(root, "layer", this, Element2D, setLayer) | 
|---|
| 144 |   .describe("loads the layer onto which to project: (either: top, medium, bottom, below-all)"); | 
|---|
| 145 |  | 
|---|
| 146 |   LoadParam(root, "bind-node", this, Element2D, setBindNode) | 
|---|
| 147 |   .describe("sets a node, this 2D-Element should be shown upon (name of the node)"); | 
|---|
| 148 |  | 
|---|
| 149 |   LoadParam(root, "visibility", this, Element2D, setVisibility) | 
|---|
| 150 |   .describe("if the Element is visible or not"); | 
|---|
| 151 |  | 
|---|
| 152 |  | 
|---|
| 153 |   // PNode-style: | 
|---|
| 154 |   LoadParam(root, "rel-coor-2d", this, Element2D, setRelCoor2D) | 
|---|
| 155 |   .describe("Sets The relative position of the Node to its parent."); | 
|---|
| 156 |  | 
|---|
| 157 |   LoadParam(root, "abs-coor-2d", this, Element2D, setAbsCoor2D) | 
|---|
| 158 |   .describe("Sets The absolute Position of the Node."); | 
|---|
| 159 |  | 
|---|
| 160 |   LoadParam(root, "rel-dir-2d", this, Element2D, setRelDir2D) | 
|---|
| 161 |   .describe("Sets The relative rotation of the Node to its parent."); | 
|---|
| 162 |  | 
|---|
| 163 |   LoadParam(root, "abs-dir-2d", this, Element2D, setAbsDir2D) | 
|---|
| 164 |   .describe("Sets The absolute rotation of the Node."); | 
|---|
| 165 |  | 
|---|
| 166 |   LoadParam(root, "parent", this, Element2D, setParent2D) | 
|---|
| 167 |   .describe("the Name of the Parent of this Element2D"); | 
|---|
| 168 |  | 
|---|
| 169 |   LoadParam(root, "parent-mode", this, Element2D, setParentMode2D) | 
|---|
| 170 |   .describe("the mode to connect this node to its parent ()"); | 
|---|
| 171 |  | 
|---|
| 172 |   // cycling properties | 
|---|
| 173 |   LOAD_PARAM_START_CYCLE(root, element); | 
|---|
| 174 |   { | 
|---|
| 175 |     LoadParam_CYCLE(element, "child", this, Element2D, addChild2D) | 
|---|
| 176 |     .describe("adds a new Child to the current Node."); | 
|---|
| 177 |   } | 
|---|
| 178 |   LOAD_PARAM_END_CYCLE(element); | 
|---|
| 179 | } | 
|---|
| 180 |  | 
|---|
| 181 | /** | 
|---|
| 182 |  * @brief sets the alignment of the 2D-element in form of a String | 
|---|
| 183 |  * @param alignment the alignment @see loadParams | 
|---|
| 184 | */ | 
|---|
| 185 | void Element2D::setAlignment(const std::string& alignment) | 
|---|
| 186 | { | 
|---|
| 187 |   if (alignment == "center") | 
|---|
| 188 |     this->setAlignment(E2D_ALIGN_CENTER); | 
|---|
| 189 |   else if (alignment == "left") | 
|---|
| 190 |     this->setAlignment(E2D_ALIGN_LEFT); | 
|---|
| 191 |   else if (alignment == "right") | 
|---|
| 192 |     this->setAlignment(E2D_ALIGN_RIGHT); | 
|---|
| 193 |   else if (alignment == "screen-center") | 
|---|
| 194 |     this->setAlignment(E2D_ALIGN_SCREEN_CENTER); | 
|---|
| 195 | } | 
|---|
| 196 |  | 
|---|
| 197 |  | 
|---|
| 198 | /** | 
|---|
| 199 |  * moves a Element to another layer | 
|---|
| 200 |  * @param layer the Layer this is drawn on | 
|---|
| 201 |  */ | 
|---|
| 202 | void Element2D::setLayer(E2D_LAYER layer) | 
|---|
| 203 | { | 
|---|
| 204 |   if (unlikely(this->layer == layer)) return; | 
|---|
| 205 |  | 
|---|
| 206 |   if (this->parent != NULL && this->parent->getLayer() > layer) | 
|---|
| 207 |   { | 
|---|
| 208 |     PRINTF(2)("Unable to set %s to layer %s, because it's parent(%s) is of higher layer %s\n", | 
|---|
| 209 |               this->getName(), | 
|---|
| 210 |               Element2D::layer2DToChar(layer), | 
|---|
| 211 |               this->parent->getName(), | 
|---|
| 212 |               Element2D::layer2DToChar(this->parent->getLayer())); | 
|---|
| 213 |     layer = this->parent->getLayer(); | 
|---|
| 214 |   } | 
|---|
| 215 |   this->layer = layer; | 
|---|
| 216 |  | 
|---|
| 217 |  | 
|---|
| 218 |   if (this->parent != NULL) | 
|---|
| 219 |     this->parent->children.sort(layerSortPredicate); | 
|---|
| 220 | } | 
|---|
| 221 |  | 
|---|
| 222 | /** | 
|---|
| 223 |  * @brief sets the layer onto which this 2D-element is projected to. | 
|---|
| 224 |  * @param layer the layer @see loadParams @see Element2D::charToLayer2D(const std::string& layer) | 
|---|
| 225 |  */ | 
|---|
| 226 | void Element2D::setLayer(const std::string& layer) | 
|---|
| 227 | { | 
|---|
| 228 |   this->setLayer(Element2D::charToLayer2D(layer)); | 
|---|
| 229 | } | 
|---|
| 230 |  | 
|---|
| 231 | void Element2D::setSizeSoft2D(float x, float y, float bias) | 
|---|
| 232 | { | 
|---|
| 233 |   if (likely(this->toSize == NULL)) | 
|---|
| 234 |     this->toSize = new Vector2D(); | 
|---|
| 235 |  | 
|---|
| 236 |   *this->toSize = Vector2D(x,y);; | 
|---|
| 237 |   this->bias = bias; | 
|---|
| 238 | } | 
|---|
| 239 |  | 
|---|
| 240 |  | 
|---|
| 241 |  | 
|---|
| 242 | /** | 
|---|
| 243 |  * @brief sets a node, this 2D-Element should be shown upon | 
|---|
| 244 |  * @param bindNode the name of the Node (should be existing) | 
|---|
| 245 |  */ | 
|---|
| 246 | void Element2D::setBindNode(const std::string& bindNode) | 
|---|
| 247 | { | 
|---|
| 248 |   const PNode* tmpBindNode = dynamic_cast<const PNode*>(ClassList::getObject(bindNode, CL_PARENT_NODE)); | 
|---|
| 249 |   if (tmpBindNode != NULL) | 
|---|
| 250 |     this->bindNode = tmpBindNode; | 
|---|
| 251 | } | 
|---|
| 252 |  | 
|---|
| 253 | /** | 
|---|
| 254 |  * sets the relative coordinate of the Element2D to its parent | 
|---|
| 255 |  * @param relCoord the relative coordinate to the parent | 
|---|
| 256 |  */ | 
|---|
| 257 | void Element2D::setRelCoor2D (const Vector2D& relCoord) | 
|---|
| 258 | { | 
|---|
| 259 |   if (this->toCoordinate!= NULL) | 
|---|
| 260 |   { | 
|---|
| 261 |     delete this->toCoordinate; | 
|---|
| 262 |     this->toCoordinate = NULL; | 
|---|
| 263 |   } | 
|---|
| 264 |   this->relCoordinate = relCoord; | 
|---|
| 265 |   this->bRelCoorChanged = true; | 
|---|
| 266 | } | 
|---|
| 267 |  | 
|---|
| 268 | /** | 
|---|
| 269 |  * sets the relative coordinate of the Element2D to its Parent | 
|---|
| 270 |  * @param x the x coordinate | 
|---|
| 271 |  * @param y the y coordinate | 
|---|
| 272 |  */ | 
|---|
| 273 | void Element2D::setRelCoor2D (float x, float y) | 
|---|
| 274 | { | 
|---|
| 275 |   this->setRelCoor2D(Vector2D(x,y)); | 
|---|
| 276 | } | 
|---|
| 277 |  | 
|---|
| 278 | /** | 
|---|
| 279 |  * sets the Relative coordinate to the parent in Pixels | 
|---|
| 280 |  * @param x the relCoord X | 
|---|
| 281 |  * @param y the relCoord Y | 
|---|
| 282 |  */ | 
|---|
| 283 | void Element2D::setRelCoor2Dpx (int x, int y) | 
|---|
| 284 | { | 
|---|
| 285 |   this->setRelCoor2D(Vector2D((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), | 
|---|
| 286 |                               (float)y/(float)GraphicsEngine::getInstance()->getResolutionY())); | 
|---|
| 287 | } | 
|---|
| 288 |  | 
|---|
| 289 | /** | 
|---|
| 290 |  * sets a new relative position smoothely | 
|---|
| 291 |  * @param relCoordSoft the new Position to iterate to | 
|---|
| 292 |  * @param bias how fast to iterate to this position | 
|---|
| 293 |  */ | 
|---|
| 294 | void Element2D::setRelCoorSoft2D(const Vector2D& relCoordSoft, float bias) | 
|---|
| 295 | { | 
|---|
| 296 |   if (likely(this->toCoordinate == NULL)) | 
|---|
| 297 |     this->toCoordinate = new Vector2D(); | 
|---|
| 298 |  | 
|---|
| 299 |   *this->toCoordinate = relCoordSoft; | 
|---|
| 300 |   this->bias = bias; | 
|---|
| 301 | } | 
|---|
| 302 |  | 
|---|
| 303 | /** | 
|---|
| 304 |  * sets a new relative position smoothely | 
|---|
| 305 |  * @param x the new x-coordinate in Pixels of the Position to iterate to | 
|---|
| 306 |  * @param y the new y-coordinate in Pixels of the Position to iterate to | 
|---|
| 307 |  * @param bias how fast to iterate to this position | 
|---|
| 308 |  */ | 
|---|
| 309 | void Element2D::setRelCoorSoft2Dpx (int x, int y, float bias) | 
|---|
| 310 | { | 
|---|
| 311 |   this->setRelCoorSoft2D(Vector2D((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), | 
|---|
| 312 |                                   (float)y/(float)GraphicsEngine::getInstance()->getResolutionY()), | 
|---|
| 313 |                          bias); | 
|---|
| 314 | } | 
|---|
| 315 |  | 
|---|
| 316 | /** | 
|---|
| 317 |  * set relative coordinates smoothely | 
|---|
| 318 |  * @param x x-relative coordinates to its parent | 
|---|
| 319 |  * @param y y-relative coordinates to its parent | 
|---|
| 320 |  * @param z z-relative coordinates to its parent | 
|---|
| 321 |  * @see  void PNode::setRelCoorSoft (const Vector2D&, float) | 
|---|
| 322 |  */ | 
|---|
| 323 | void Element2D::setRelCoorSoft2D(float x, float y, float bias) | 
|---|
| 324 | { | 
|---|
| 325 |   this->setRelCoorSoft2D(Vector2D(x, y), bias); | 
|---|
| 326 | } | 
|---|
| 327 |  | 
|---|
| 328 | /** | 
|---|
| 329 |  * @param absCoord set absolute coordinate | 
|---|
| 330 |  */ | 
|---|
| 331 | void Element2D::setAbsCoor2D (const Vector2D& absCoord) | 
|---|
| 332 | { | 
|---|
| 333 |   if (this->toCoordinate!= NULL) | 
|---|
| 334 |   { | 
|---|
| 335 |     delete this->toCoordinate; | 
|---|
| 336 |     this->toCoordinate = NULL; | 
|---|
| 337 |   } | 
|---|
| 338 |  | 
|---|
| 339 |   if( likely(this->parentMode & E2D_PARENT_MOVEMENT)) | 
|---|
| 340 |   { | 
|---|
| 341 |     /* if you have set the absolute coordinates this overrides all other changes */ | 
|---|
| 342 |     if (likely(this->parent != NULL)) | 
|---|
| 343 |       this->relCoordinate = absCoord - parent->getAbsCoor2D (); | 
|---|
| 344 |     else | 
|---|
| 345 |       this->relCoordinate = absCoord; | 
|---|
| 346 |   } | 
|---|
| 347 |   if( this->parentMode & E2D_PARENT_ROTATE_MOVEMENT) | 
|---|
| 348 |   { | 
|---|
| 349 |     if (likely(this->parent != NULL)) | 
|---|
| 350 |       this->relCoordinate = absCoord - parent->getAbsCoor2D (); | 
|---|
| 351 |     else | 
|---|
| 352 |       this->relCoordinate = absCoord; | 
|---|
| 353 |   } | 
|---|
| 354 |  | 
|---|
| 355 |   this->bRelCoorChanged = true; | 
|---|
| 356 | } | 
|---|
| 357 |  | 
|---|
| 358 | /** | 
|---|
| 359 |  * @param x x-coordinate. | 
|---|
| 360 |  * @param y y-coordinate. | 
|---|
| 361 |  * @param z z-coordinate. | 
|---|
| 362 |  * @see void PNode::setAbsCoor (const Vector2D& absCoord) | 
|---|
| 363 |  */ | 
|---|
| 364 | void Element2D::setAbsCoor2D (float x, float y) | 
|---|
| 365 | { | 
|---|
| 366 |   this->setAbsCoor2D(Vector2D(x, y)); | 
|---|
| 367 | } | 
|---|
| 368 |  | 
|---|
| 369 | /** | 
|---|
| 370 |  * @param x x-coordinate in Pixels | 
|---|
| 371 |  * @param y y-coordinate in Pixels | 
|---|
| 372 |  * @see void PNode::setAbsCoor (const Vector2D& absCoord) | 
|---|
| 373 |  */ | 
|---|
| 374 | void Element2D::setAbsCoor2Dpx (int x, int y) | 
|---|
| 375 | { | 
|---|
| 376 |   this->setAbsCoor2D(Vector2D((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), | 
|---|
| 377 |                               (float)y/(float)GraphicsEngine::getInstance()->getResolutionY())); | 
|---|
| 378 | } | 
|---|
| 379 |  | 
|---|
| 380 | /** | 
|---|
| 381 |  * @param absCoordSoft set absolute coordinate | 
|---|
| 382 |  * @param bias how fast to iterato to the new Coordinate | 
|---|
| 383 |  */ | 
|---|
| 384 | void Element2D::setAbsCoorSoft2D (const Vector2D& absCoordSoft, float bias) | 
|---|
| 385 | { | 
|---|
| 386 |   if (this->toCoordinate == NULL) | 
|---|
| 387 |     this->toCoordinate = new Vector2D(); | 
|---|
| 388 |  | 
|---|
| 389 |   if( likely(this->parentMode & E2D_PARENT_MOVEMENT)) | 
|---|
| 390 |   { | 
|---|
| 391 |     /* if you have set the absolute coordinates this overrides all other changes */ | 
|---|
| 392 |     if (likely(this->parent != NULL)) | 
|---|
| 393 |       *this->toCoordinate = absCoordSoft - parent->getAbsCoor2D (); | 
|---|
| 394 |     else | 
|---|
| 395 |       *this->toCoordinate = absCoordSoft; | 
|---|
| 396 |   } | 
|---|
| 397 |   if( this->parentMode & E2D_PARENT_ROTATE_MOVEMENT) | 
|---|
| 398 |   { | 
|---|
| 399 |     if (likely(this->parent != NULL)) | 
|---|
| 400 |       *this->toCoordinate = absCoordSoft - parent->getAbsCoor2D (); | 
|---|
| 401 |     else | 
|---|
| 402 |       *this->toCoordinate = absCoordSoft; | 
|---|
| 403 |   } | 
|---|
| 404 |  | 
|---|
| 405 |   this->bias = bias; | 
|---|
| 406 | } | 
|---|
| 407 |  | 
|---|
| 408 | /** | 
|---|
| 409 |  * @param x x-coordinate. | 
|---|
| 410 |  * @param y y-coordinate. | 
|---|
| 411 |  * @param z z-coordinate. | 
|---|
| 412 |  * @see void PNode::setAbsCoor (const Vector2D& absCoord) | 
|---|
| 413 |  */ | 
|---|
| 414 | void Element2D::setAbsCoorSoft2D (float x, float y, float bias) | 
|---|
| 415 | { | 
|---|
| 416 |   this->setAbsCoorSoft2D(Vector2D(x, y), bias); | 
|---|
| 417 | } | 
|---|
| 418 |  | 
|---|
| 419 | /** | 
|---|
| 420 |  *  shift coordinate ralative | 
|---|
| 421 |  * @param shift shift vector | 
|---|
| 422 |  * | 
|---|
| 423 |  * This simply adds the shift-Vector2D to the relative Coordinate | 
|---|
| 424 |  */ | 
|---|
| 425 | void Element2D::shiftCoor2D (const Vector2D& shift) | 
|---|
| 426 | { | 
|---|
| 427 |   this->relCoordinate += shift; | 
|---|
| 428 |   this->bRelCoorChanged = true; | 
|---|
| 429 |  | 
|---|
| 430 | } | 
|---|
| 431 |  | 
|---|
| 432 | /** | 
|---|
| 433 |  * shifts in PixelSpace | 
|---|
| 434 |  * @param x the pixels to shift in X | 
|---|
| 435 |  * @param y the pixels to shift in Y | 
|---|
| 436 |  */ | 
|---|
| 437 | void Element2D::shiftCoor2Dpx (int x, int y) | 
|---|
| 438 | { | 
|---|
| 439 |   this->shiftCoor2D(Vector2D((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), | 
|---|
| 440 |                              (float)y/(float)GraphicsEngine::getInstance()->getResolutionY())); | 
|---|
| 441 | } | 
|---|
| 442 |  | 
|---|
| 443 | /** | 
|---|
| 444 |  *  set relative direction | 
|---|
| 445 |  * @param relDir to its parent | 
|---|
| 446 |  */ | 
|---|
| 447 | void Element2D::setRelDir2D (float relDir) | 
|---|
| 448 | { | 
|---|
| 449 |   if (this->toDirection!= NULL) | 
|---|
| 450 |   { | 
|---|
| 451 |     delete this->toDirection; | 
|---|
| 452 |     this->toDirection = NULL; | 
|---|
| 453 |   } | 
|---|
| 454 |  | 
|---|
| 455 |   this->relDirection = relDir; | 
|---|
| 456 |   this->bRelDirChanged = true; | 
|---|
| 457 | } | 
|---|
| 458 |  | 
|---|
| 459 | /** | 
|---|
| 460 |  * sets the Relative Direction of this node to its parent in a Smoothed way | 
|---|
| 461 |  * @param relDirSoft the direction to iterate to smoothely. | 
|---|
| 462 |  * @param bias how fast to iterate to the new Direction | 
|---|
| 463 |  */ | 
|---|
| 464 | void Element2D::setRelDirSoft2D(float relDirSoft, float bias) | 
|---|
| 465 | { | 
|---|
| 466 |   if (likely(this->toDirection == NULL)) | 
|---|
| 467 |     this->toDirection = new float; | 
|---|
| 468 |  | 
|---|
| 469 |   *this->toDirection = relDirSoft; | 
|---|
| 470 |   this->bias = bias; | 
|---|
| 471 | } | 
|---|
| 472 |  | 
|---|
| 473 | /** | 
|---|
| 474 |  *  sets the absolute direction | 
|---|
| 475 |  * @param absDir absolute coordinates | 
|---|
| 476 |  */ | 
|---|
| 477 | void Element2D::setAbsDir2D (float absDir) | 
|---|
| 478 | { | 
|---|
| 479 |   if (this->toDirection!= NULL) | 
|---|
| 480 |   { | 
|---|
| 481 |     delete this->toDirection; | 
|---|
| 482 |     this->toDirection = NULL; | 
|---|
| 483 |   } | 
|---|
| 484 |  | 
|---|
| 485 |   if (likely(this->parent != NULL)) | 
|---|
| 486 |     this->relDirection = absDir - this->parent->getAbsDir2D(); | 
|---|
| 487 |   else | 
|---|
| 488 |     this->relDirection = absDir; | 
|---|
| 489 |  | 
|---|
| 490 |   this->bRelDirChanged = true; | 
|---|
| 491 | } | 
|---|
| 492 |  | 
|---|
| 493 | /** | 
|---|
| 494 |  *  sets the absolute direction softly | 
|---|
| 495 |  * @param absDir absolute coordinates | 
|---|
| 496 |  */ | 
|---|
| 497 | void Element2D::setAbsDirSoft2D (float absDirSoft, float bias) | 
|---|
| 498 | { | 
|---|
| 499 |   if (this->toDirection == NULL) | 
|---|
| 500 |     this->toDirection = new float; | 
|---|
| 501 |  | 
|---|
| 502 |   if (likely(this->parent != NULL)) | 
|---|
| 503 |     *this->toDirection = absDirSoft - this->parent->getAbsDir2D(); | 
|---|
| 504 |   else | 
|---|
| 505 |     *this->toDirection = absDirSoft; | 
|---|
| 506 |  | 
|---|
| 507 |   this->bias = bias; | 
|---|
| 508 | } | 
|---|
| 509 |  | 
|---|
| 510 | /** | 
|---|
| 511 |  * shift Direction | 
|---|
| 512 |  * @param shift the direction around which to shift. | 
|---|
| 513 |  */ | 
|---|
| 514 | void Element2D::shiftDir2D (float shiftDir) | 
|---|
| 515 | { | 
|---|
| 516 |   this->relDirection = this->relDirection + shiftDir; | 
|---|
| 517 |   this->bRelDirChanged = true; | 
|---|
| 518 | } | 
|---|
| 519 |  | 
|---|
| 520 | /** | 
|---|
| 521 |  * @brief adds a child and makes this node to a parent | 
|---|
| 522 |  * @param child child reference | 
|---|
| 523 |  * @param parentMode on which changes the child should also change ist state | 
|---|
| 524 |  * | 
|---|
| 525 |  * use this to add a child to this node. | 
|---|
| 526 |  */ | 
|---|
| 527 | void Element2D::addChild2D (Element2D* child) | 
|---|
| 528 | { | 
|---|
| 529 |   assert(child != NULL); | 
|---|
| 530 |   if( likely(child->parent != NULL)) | 
|---|
| 531 |   { | 
|---|
| 532 |     PRINTF(5)("Element2D::addChild() - reparenting node: removing it and adding it again\n"); | 
|---|
| 533 |     child->parent->eraseChild2D(child); | 
|---|
| 534 |   } | 
|---|
| 535 |   if (this->checkIntegrity(child)) | 
|---|
| 536 |   { | 
|---|
| 537 |     // Setting the New Parent. | 
|---|
| 538 |     child->parent = this; | 
|---|
| 539 |     if (likely(this != NULL)) | 
|---|
| 540 |     { | 
|---|
| 541 |       // Layers of Children that are smaller than this(parents) Layer will be updated, and pushed to the front. | 
|---|
| 542 |       if (unlikely(this->layer > child->getLayer())) | 
|---|
| 543 |       { | 
|---|
| 544 |         PRINTF(2)("Layer '%s' of Child(%s::%s) lower than parents(%s::%s) layer '%s'. updating...\n", | 
|---|
| 545 |                   Element2D::layer2DToChar(child->getLayer()),child->getClassName(), child->getName(), | 
|---|
| 546 |                   this->getClassName(), this->getName(), Element2D::layer2DToChar(this->layer)); | 
|---|
| 547 |         child->layer = this->layer; | 
|---|
| 548 |         this->children.push_front(child); | 
|---|
| 549 |       } | 
|---|
| 550 |       else | 
|---|
| 551 |       { | 
|---|
| 552 |         // Inserting the Element at the right Layer depth. | 
|---|
| 553 |         list<Element2D*>::iterator elem; | 
|---|
| 554 |         for (elem = this->children.begin(); elem != this->children.end(); elem++) | 
|---|
| 555 |         { | 
|---|
| 556 |           if ((*elem)->layer <= child->layer) | 
|---|
| 557 |           { | 
|---|
| 558 |             this->children.insert(elem, child); | 
|---|
| 559 |             break; | 
|---|
| 560 |           } | 
|---|
| 561 |         } | 
|---|
| 562 |         // if we are at the Last child push it back. | 
|---|
| 563 |         if (elem == this->children.end()) | 
|---|
| 564 |           this->children.push_back(child); | 
|---|
| 565 |       } | 
|---|
| 566 |     } | 
|---|
| 567 |     else | 
|---|
| 568 |     { | 
|---|
| 569 |       PRINTF(1)("Tried to reparent2D to own child '%s::%s' to '%s::%s'.\n", | 
|---|
| 570 |                 this->getClassName(), this->getName(), child->getClassName(), child->getName()); | 
|---|
| 571 |       child->parent = NULL; | 
|---|
| 572 |     } | 
|---|
| 573 |   } | 
|---|
| 574 |   child->parentCoorChanged2D(); | 
|---|
| 575 | } | 
|---|
| 576 |  | 
|---|
| 577 | /** | 
|---|
| 578 |  * @see Element2D::addChild(Element2D* child); | 
|---|
| 579 |  * @param childName the name of the child to add to this PNode | 
|---|
| 580 |  */ | 
|---|
| 581 | void Element2D::addChild2D (const std::string& childName) | 
|---|
| 582 | { | 
|---|
| 583 |   Element2D* childNode = dynamic_cast<Element2D*>(ClassList::getObject(childName, CL_ELEMENT_2D)); | 
|---|
| 584 |   if (childNode != NULL) | 
|---|
| 585 |     this->addChild2D(childNode); | 
|---|
| 586 | } | 
|---|
| 587 |  | 
|---|
| 588 | /** | 
|---|
| 589 |  * @brief removes a child from the node | 
|---|
| 590 |  * @param child the child to remove from this Node.. | 
|---|
| 591 |  * | 
|---|
| 592 |  * Children from nodes will not be lost, they are referenced to NullPointer | 
|---|
| 593 |  */ | 
|---|
| 594 | void Element2D::removeChild2D (Element2D* child) | 
|---|
| 595 | { | 
|---|
| 596 |   if (child != NULL) | 
|---|
| 597 |     child->remove2D(); | 
|---|
| 598 | } | 
|---|
| 599 |  | 
|---|
| 600 | /** | 
|---|
| 601 |  * !! PRIVATE FUNCTION | 
|---|
| 602 |  * @brief reparents an Element2D (happens on Parents Node delete or remove and Flags are set.) | 
|---|
| 603 |  */ | 
|---|
| 604 | void Element2D::reparent2D() | 
|---|
| 605 | { | 
|---|
| 606 |   if (this->parentMode & E2D_REPARENT_TO_NULL) | 
|---|
| 607 |     this->setParent2D((Element2D*)NULL); | 
|---|
| 608 |   else if (this->parentMode & E2D_REPARENT_TO_PARENTS_PARENT && this->parent != NULL) | 
|---|
| 609 |     this->setParent2D(this->parent->getParent2D()); | 
|---|
| 610 |   else | 
|---|
| 611 |     this->setParent2D(Element2D::getNullElement()); | 
|---|
| 612 | } | 
|---|
| 613 |  | 
|---|
| 614 |  | 
|---|
| 615 | /** | 
|---|
| 616 |  * @param child the child to be erased from this Nodes List | 
|---|
| 617 |  */ | 
|---|
| 618 | void Element2D::eraseChild2D(Element2D* child) | 
|---|
| 619 | { | 
|---|
| 620 |   assert (this != NULL && child != NULL); | 
|---|
| 621 |   std::list<Element2D*>::iterator childIT = std::find(this->children.begin(), this->children.end(), child); | 
|---|
| 622 |   this->children.erase(childIT); | 
|---|
| 623 | } | 
|---|
| 624 |  | 
|---|
| 625 |  | 
|---|
| 626 |  | 
|---|
| 627 | /** | 
|---|
| 628 |  * remove this Element from the tree and adds all children to NullElement2D | 
|---|
| 629 |  * | 
|---|
| 630 |  * afterwards this Node is free, and can be reattached, or deleted freely. | 
|---|
| 631 |  */ | 
|---|
| 632 | void Element2D::remove2D() | 
|---|
| 633 | { | 
|---|
| 634 |   list<Element2D*>::iterator child = this->children.begin(); | 
|---|
| 635 |   list<Element2D*>::iterator reparenter; | 
|---|
| 636 |   while (child != this->children.end()) | 
|---|
| 637 |   { | 
|---|
| 638 |     reparenter = child; | 
|---|
| 639 |     child++; | 
|---|
| 640 |     if (this->parentMode & E2D_REPARENT_CHILDREN_ON_REMOVE || | 
|---|
| 641 |         (*reparenter)->parentMode & E2D_REPARENT_ON_PARENTS_REMOVE) | 
|---|
| 642 |     { | 
|---|
| 643 |       printf("TEST----------------%s ---- %s\n", this->getClassName(), (*reparenter)->getClassName()); | 
|---|
| 644 |       (*reparenter)->reparent2D(); | 
|---|
| 645 |       printf("REPARENTED TO: %s::%s\n",(*reparenter)->getParent2D()->getClassName(),(*reparenter)->getParent2D()->getName()); | 
|---|
| 646 |     } | 
|---|
| 647 |   } | 
|---|
| 648 |   if (this->parent != NULL) | 
|---|
| 649 |   { | 
|---|
| 650 |     this->parent->eraseChild2D(this); | 
|---|
| 651 |     this->parent = NULL; | 
|---|
| 652 |   } | 
|---|
| 653 | } | 
|---|
| 654 |  | 
|---|
| 655 |  | 
|---|
| 656 | /** | 
|---|
| 657 |  * @see Element2D::setParent(Element2D* parent); | 
|---|
| 658 |  * @param parentName the name of the Parent to set to this Element2D | 
|---|
| 659 |  */ | 
|---|
| 660 | void Element2D::setParent2D (const std::string& parentName) | 
|---|
| 661 | { | 
|---|
| 662 |   Element2D* parentNode = dynamic_cast<Element2D*>(ClassList::getObject(parentName, CL_ELEMENT_2D)); | 
|---|
| 663 |   if (parentNode != NULL) | 
|---|
| 664 |     parentNode->addChild2D(this); | 
|---|
| 665 |   else | 
|---|
| 666 |     PRINTF(2)("Not Found Element2D's (%s::%s) new Parent by Name: %s\n", | 
|---|
| 667 |               this->getClassName(), this->getName(), parentName.c_str()); | 
|---|
| 668 | } | 
|---|
| 669 |  | 
|---|
| 670 | /** | 
|---|
| 671 |  * does the reparenting in a very smooth way | 
|---|
| 672 |  * @param parentNode the new Node to connect this node to. | 
|---|
| 673 |  * @param bias the speed to iterate to this new Positions | 
|---|
| 674 |  */ | 
|---|
| 675 | void Element2D::setParentSoft2D(Element2D* parentNode, float bias) | 
|---|
| 676 | { | 
|---|
| 677 |   if (this->parent == parentNode) | 
|---|
| 678 |     return; | 
|---|
| 679 |  | 
|---|
| 680 |   if (likely(this->toCoordinate == NULL)) | 
|---|
| 681 |   { | 
|---|
| 682 |     this->toCoordinate = new Vector2D(); | 
|---|
| 683 |     *this->toCoordinate = this->getRelCoor2D(); | 
|---|
| 684 |   } | 
|---|
| 685 |   if (likely(this->toDirection == NULL)) | 
|---|
| 686 |   { | 
|---|
| 687 |     this->toDirection = new float; | 
|---|
| 688 |     *this->toDirection = this->getRelDir2D(); | 
|---|
| 689 |   } | 
|---|
| 690 |   this->bias = bias; | 
|---|
| 691 |  | 
|---|
| 692 |  | 
|---|
| 693 |   Vector2D tmpV = this->getAbsCoor2D(); | 
|---|
| 694 |   float tmpQ = this->getAbsDir2D(); | 
|---|
| 695 |  | 
|---|
| 696 |   parentNode->addChild2D(this); | 
|---|
| 697 |  | 
|---|
| 698 |   if (this->parentMode & E2D_PARENT_ROTATE_MOVEMENT) //! @todo implement this. | 
|---|
| 699 |     ;//this->setRelCoor(this->parent->getAbsDir().inverse().apply(tmpV - this->parent->getAbsCoor())); | 
|---|
| 700 |   else | 
|---|
| 701 |     this->relCoordinate = (tmpV - parentNode->getAbsCoor2D()); | 
|---|
| 702 |   this->bRelCoorChanged = true; | 
|---|
| 703 |  | 
|---|
| 704 |   this->relDirection = (tmpQ - parentNode->getAbsDir2D()); | 
|---|
| 705 |   this->bRelDirChanged = true; | 
|---|
| 706 | } | 
|---|
| 707 |  | 
|---|
| 708 | /** | 
|---|
| 709 |  * @brief does the reparenting in a very smooth way | 
|---|
| 710 |  * @param parentName the name of the Parent to reconnect to | 
|---|
| 711 |  * @param bias the speed to iterate to this new Positions | 
|---|
| 712 |  */ | 
|---|
| 713 | void Element2D::setParentSoft2D(const std::string& parentName, float bias) | 
|---|
| 714 | { | 
|---|
| 715 |   Element2D* parentNode = dynamic_cast<Element2D*>(ClassList::getObject(parentName, CL_ELEMENT_2D)); | 
|---|
| 716 |   if (parentNode != NULL) | 
|---|
| 717 |     this->setParentSoft2D(parentNode, bias); | 
|---|
| 718 | } | 
|---|
| 719 |  | 
|---|
| 720 | /** | 
|---|
| 721 |  * @param parentMode sets the parentingMode of this Node | 
|---|
| 722 |  */ | 
|---|
| 723 | void Element2D::setParentMode2D(E2D_PARENT_MODE parentMode) | 
|---|
| 724 | { | 
|---|
| 725 |   this->parentMode = ((this->parentMode & 0xfff0) | parentMode); | 
|---|
| 726 | } | 
|---|
| 727 |  | 
|---|
| 728 |  | 
|---|
| 729 | /** | 
|---|
| 730 |  * @brief sets the mode of this parent manually | 
|---|
| 731 |  * @param parentMode a String representing this parentingMode | 
|---|
| 732 |  */ | 
|---|
| 733 | void Element2D::setParentMode2D (const std::string& parentingMode) | 
|---|
| 734 | { | 
|---|
| 735 |   this->setParentMode2D(Element2D::stringToParentingMode2D(parentingMode)); | 
|---|
| 736 | } | 
|---|
| 737 |  | 
|---|
| 738 | /** | 
|---|
| 739 |  * @brief checks if elem1 is in a deeper layer as elem2 | 
|---|
| 740 |  * @param elem1 the first Element2D | 
|---|
| 741 |  * @param elem2 the second Element2D | 
|---|
| 742 |  * @returns true if elem1->layer < elem2->layer | 
|---|
| 743 |  */ | 
|---|
| 744 | bool Element2D::layerSortPredicate(const Element2D* elem1, const Element2D* elem2) | 
|---|
| 745 | { | 
|---|
| 746 |   return elem1->layer < elem2->layer; | 
|---|
| 747 | } | 
|---|
| 748 |  | 
|---|
| 749 |  | 
|---|
| 750 | /** | 
|---|
| 751 |  * @returns the NullElement (and if needed (most probably) creates it) | 
|---|
| 752 |  */ | 
|---|
| 753 | Element2D* Element2D::createNullElement() | 
|---|
| 754 | { | 
|---|
| 755 |   if (likely(Element2D::nullElement == NULL)) | 
|---|
| 756 |   { | 
|---|
| 757 |     Element2D::nullElement = new Element2D(NULL, E2D_LAYER_BELOW_ALL, E2D_PARENT_MODE_DEFAULT | E2D_REPARENT_TO_NULL); | 
|---|
| 758 |     Element2D::nullElement->setName("NullElement"); | 
|---|
| 759 |   } | 
|---|
| 760 |   return Element2D::nullElement; | 
|---|
| 761 | } | 
|---|
| 762 |  | 
|---|
| 763 |  | 
|---|
| 764 | /** | 
|---|
| 765 |  * !! PRIVATE FUNCTION | 
|---|
| 766 |  * @brief checks the upward integrity (e.g if Element2D is somewhere up the Node tree.) | 
|---|
| 767 |  * @param checkParent the Parent to check. | 
|---|
| 768 |  * @returns true if the integrity-check succeeds, false otherwise. | 
|---|
| 769 |  * | 
|---|
| 770 |  * If there is a second occurence of checkParent before NULL, then a loop could get | 
|---|
| 771 |  * into the Tree, and we do not want this. | 
|---|
| 772 |  */ | 
|---|
| 773 | bool Element2D::checkIntegrity(const Element2D* checkParent) const | 
|---|
| 774 | { | 
|---|
| 775 |   const Element2D* parent = this; | 
|---|
| 776 |   while ( (parent = parent->getParent2D()) != NULL) | 
|---|
| 777 |     if (unlikely(parent == checkParent)) | 
|---|
| 778 |       return false; | 
|---|
| 779 |   return true; | 
|---|
| 780 | } | 
|---|
| 781 |  | 
|---|
| 782 |  | 
|---|
| 783 | /** | 
|---|
| 784 |  * @brief updates the absCoordinate/absDirection | 
|---|
| 785 |  * @param dt The time passed since the last update | 
|---|
| 786 |  | 
|---|
| 787 |    this is used to go through the parent-tree to update all the absolute coordinates | 
|---|
| 788 |    and directions. this update should be done by the engine, so you don't have to | 
|---|
| 789 |    worry, normaly... | 
|---|
| 790 |  */ | 
|---|
| 791 | void Element2D::update2D (float dt) | 
|---|
| 792 | { | 
|---|
| 793 |   // setting the Position of this 2D-Element. | 
|---|
| 794 |   if( likely(this->parent != NULL)) | 
|---|
| 795 |   { | 
|---|
| 796 |     // movement for nodes with smoothMove enabled | 
|---|
| 797 |     if (unlikely(this->toCoordinate != NULL)) | 
|---|
| 798 |     { | 
|---|
| 799 |       Vector2D moveVect = (*this->toCoordinate - this->relCoordinate) *fabsf(dt)*bias; | 
|---|
| 800 |  | 
|---|
| 801 |       if (likely(moveVect.len() >= .001))//PNODE_ITERATION_DELTA)) | 
|---|
| 802 |       { | 
|---|
| 803 |         this->shiftCoor2D(moveVect); | 
|---|
| 804 |       } | 
|---|
| 805 |       else | 
|---|
| 806 |       { | 
|---|
| 807 |         Vector2D tmp = *this->toCoordinate; | 
|---|
| 808 |         this->setRelCoor2D(tmp); | 
|---|
| 809 |         PRINTF(5)("SmoothMove of %s finished\n", this->getName()); | 
|---|
| 810 |       } | 
|---|
| 811 |     } | 
|---|
| 812 |     if (unlikely(this->toDirection != NULL)) | 
|---|
| 813 |     { | 
|---|
| 814 |       float rotFlot = (*this->toDirection - this->relDirection) *fabsf(dt)*bias; | 
|---|
| 815 |       if (likely(fabsf(rotFlot) >= .001))//PNODE_ITERATION_DELTA)) | 
|---|
| 816 |       { | 
|---|
| 817 |         this->shiftDir2D(rotFlot); | 
|---|
| 818 |       } | 
|---|
| 819 |       else | 
|---|
| 820 |       { | 
|---|
| 821 |         float tmp = *this->toDirection; | 
|---|
| 822 |         this->setRelDir2D(tmp); | 
|---|
| 823 |         PRINTF(5)("SmoothRotate of %s finished\n", this->getName()); | 
|---|
| 824 |       } | 
|---|
| 825 |     } | 
|---|
| 826 |     if (unlikely(this->toSize != NULL)) | 
|---|
| 827 |     { | 
|---|
| 828 |       Vector2D shiftSize = (*this->toSize - Vector2D(this->sizeX, this->sizeY)) *fabsf(dt)*bias; | 
|---|
| 829 |       if (likely((shiftSize).len() >= .001))//PNODE_ITERATION_DELTA)) | 
|---|
| 830 |       { | 
|---|
| 831 |         this->sizeX += shiftSize.x; | 
|---|
| 832 |         this->sizeY += shiftSize.y; | 
|---|
| 833 |       } | 
|---|
| 834 |       else | 
|---|
| 835 |       { | 
|---|
| 836 |         delete this->toSize; | 
|---|
| 837 |         this->toSize = NULL; | 
|---|
| 838 |         PRINTF(5)("SmoothRotate of %s finished\n", this->getName()); | 
|---|
| 839 |       } | 
|---|
| 840 |     } | 
|---|
| 841 |  | 
|---|
| 842 |     // MAIN UPDATE ///////////////////////////////////// | 
|---|
| 843 |     this->lastAbsCoordinate = this->absCoordinate; | 
|---|
| 844 |  | 
|---|
| 845 |     PRINTF(5)("Element2D::update - %s - (%f, %f)\n", this->getName(), this->absCoordinate.x, this->absCoordinate.y); | 
|---|
| 846 |  | 
|---|
| 847 |  | 
|---|
| 848 |     if( this->parentMode & E2D_PARENT_LOCAL_ROTATE && this->bRelDirChanged) | 
|---|
| 849 |     { | 
|---|
| 850 |       /* update the current absDirection - remember * means rotation around sth.*/ | 
|---|
| 851 |       this->prevRelDirection = this->relDirection; | 
|---|
| 852 |       this->absDirection = this->relDirection + parent->getAbsDir2D();; | 
|---|
| 853 |     } | 
|---|
| 854 |  | 
|---|
| 855 |  | 
|---|
| 856 |     if (unlikely(this->alignment & E2D_ALIGN_SCREEN_CENTER && this->bRelCoorChanged)) | 
|---|
| 857 |     { | 
|---|
| 858 |       this->prevRelCoordinate = this->relCoordinate; | 
|---|
| 859 |       this->absCoordinate.x = .5 + this->relCoordinate.x; | 
|---|
| 860 |       this->absCoordinate.y = .5 + this->relCoordinate.y; | 
|---|
| 861 |     } | 
|---|
| 862 |     else if (unlikely(this->bindNode != NULL)) | 
|---|
| 863 |     { | 
|---|
| 864 |       GLdouble projectPos[3] = {0.0, 0.0, 0.0}; | 
|---|
| 865 |       gluProject(this->bindNode->getAbsCoor().x, | 
|---|
| 866 |                  this->bindNode->getAbsCoor().y, | 
|---|
| 867 |                  this->bindNode->getAbsCoor().z, | 
|---|
| 868 |                  GraphicsEngine::modMat, | 
|---|
| 869 |                  GraphicsEngine::projMat, | 
|---|
| 870 |                  GraphicsEngine::viewPort, | 
|---|
| 871 |                  projectPos, | 
|---|
| 872 |                  projectPos+1, | 
|---|
| 873 |                  projectPos+2); | 
|---|
| 874 |       //       printf("%s::%s  == %f %f %f :: %f %f\n", this->getClassName(), this->getName(), | 
|---|
| 875 |       //              this->bindNode->getAbsCoor().x, | 
|---|
| 876 |       //              this->bindNode->getAbsCoor().y, | 
|---|
| 877 |       //              this->bindNode->getAbsCoor().z, | 
|---|
| 878 |       //              projectPos[0], | 
|---|
| 879 |       //              projectPos[1]); | 
|---|
| 880 |  | 
|---|
| 881 |       this->prevRelCoordinate.x = this->absCoordinate.x = projectPos[0] /* /(float)GraphicsEngine::getInstance()->getResolutionX() */ + this->relCoordinate.x; | 
|---|
| 882 |       this->prevRelCoordinate.y = this->absCoordinate.y = (float)GraphicsEngine::getInstance()->getResolutionY() -  projectPos[1] + this->relCoordinate.y; | 
|---|
| 883 |       this->bRelCoorChanged = true; | 
|---|
| 884 |     } | 
|---|
| 885 |     else | 
|---|
| 886 |     { | 
|---|
| 887 |       if(likely(this->parentMode & PNODE_MOVEMENT && this->bRelCoorChanged)) | 
|---|
| 888 |       { | 
|---|
| 889 |         /* update the current absCoordinate */ | 
|---|
| 890 |         this->prevRelCoordinate = this->relCoordinate; | 
|---|
| 891 |         this->absCoordinate = this->parent->getAbsCoor2D() + this->relCoordinate; | 
|---|
| 892 |       } | 
|---|
| 893 |       else if( this->parentMode & PNODE_ROTATE_MOVEMENT && this->bRelCoorChanged) | 
|---|
| 894 |       { | 
|---|
| 895 |         /* update the current absCoordinate */ | 
|---|
| 896 |         this->prevRelCoordinate = this->relCoordinate; | 
|---|
| 897 |         float sine = sin(this->parent->getAbsDir2D()); | 
|---|
| 898 |         float cose = cos(this->parent->getAbsDir2D()); | 
|---|
| 899 |         //        this->absCoordinate.x = this->relCoordinate.x*cose - this->relCoordinate.y*sine + this->parent->getRelCoor2D().x*(1-cose) +this->parent->getRelCoor2D().y*sine; | 
|---|
| 900 |         //        this->absCoordinate.y = this->relCoordinate.x*sine + this->relCoordinate.y*cose + this->parent->getRelCoor2D().y*(1-cose) +this->parent->getRelCoor2D().x*sine; | 
|---|
| 901 |  | 
|---|
| 902 |         this->absCoordinate.x = this->parent->getAbsCoor2D().x + (this->relCoordinate.x*cos(this->parent->getAbsDir2D()) - this->relCoordinate.y * sin(this->parent->getAbsDir2D())); | 
|---|
| 903 |         this->absCoordinate.y = this->parent->getAbsCoor2D().y + (this->relCoordinate.x*sin(this->parent->getAbsDir2D()) + this->relCoordinate.y * cos(this->parent->getAbsDir2D())); | 
|---|
| 904 |  | 
|---|
| 905 |       } | 
|---|
| 906 |     } | 
|---|
| 907 |     ///////////////////////////////////////////////// | 
|---|
| 908 |   } | 
|---|
| 909 |   else | 
|---|
| 910 |   { | 
|---|
| 911 |     PRINTF(5)("Element2D::update - (%f, %f)\n", this->absCoordinate.x, this->absCoordinate.y); | 
|---|
| 912 |     if (this->bRelCoorChanged) | 
|---|
| 913 |     { | 
|---|
| 914 |       this->prevRelCoordinate = this->relCoordinate; | 
|---|
| 915 |       this->absCoordinate = this->relCoordinate; | 
|---|
| 916 |     } | 
|---|
| 917 |     if (this->bRelDirChanged) | 
|---|
| 918 |     { | 
|---|
| 919 |       this->prevRelDirection = this->relDirection; | 
|---|
| 920 |       this->absDirection = this->getAbsDir2D() + this->relDirection; | 
|---|
| 921 |     } | 
|---|
| 922 |   } | 
|---|
| 923 |  | 
|---|
| 924 |  | 
|---|
| 925 |   // UPDATE CHILDREN | 
|---|
| 926 |   if(!this->children.empty() || this->parentMode & E2D_UPDATE_CHILDREN_IF_INACTIVE) | 
|---|
| 927 |   { | 
|---|
| 928 |     list<Element2D*>::iterator child; | 
|---|
| 929 |     for (child = this->children.begin(); child != this->children.end(); child++) | 
|---|
| 930 |     { | 
|---|
| 931 |       /* if this node has changed, make sure, that all children are updated also */ | 
|---|
| 932 |       if( likely(this->bRelCoorChanged)) | 
|---|
| 933 |         (*child)->parentCoorChanged2D(); | 
|---|
| 934 |       if( likely(this->bRelDirChanged)) | 
|---|
| 935 |         (*child)->parentDirChanged2D(); | 
|---|
| 936 |  | 
|---|
| 937 |       (*child)->update2D(dt); | 
|---|
| 938 |     } | 
|---|
| 939 |   } | 
|---|
| 940 |  | 
|---|
| 941 |   // FINISHING PROCESS | 
|---|
| 942 |   this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; | 
|---|
| 943 |   this->bRelCoorChanged = false; | 
|---|
| 944 |   this->bRelDirChanged = false; | 
|---|
| 945 | } | 
|---|
| 946 |  | 
|---|
| 947 |  | 
|---|
| 948 | /** | 
|---|
| 949 |  *  displays some information about this pNode | 
|---|
| 950 |  * @param depth The deph into which to debug the children of this Element2D to. | 
|---|
| 951 |  * (0: all children will be debugged, 1: only this Element2D, 2: this and direct children...) | 
|---|
| 952 |  * @param level The n-th level of the Node we draw (this is internal and only for nice output) | 
|---|
| 953 |  */ | 
|---|
| 954 | void Element2D::debug2D (unsigned int depth, unsigned int level) const | 
|---|
| 955 | { | 
|---|
| 956 |   for (unsigned int i = 0; i < level; i++) | 
|---|
| 957 |     PRINT(0)(" |"); | 
|---|
| 958 |   if (this->children.size() > 0) | 
|---|
| 959 |     PRINT(0)(" +"); | 
|---|
| 960 |   else | 
|---|
| 961 |     PRINT(0)(" -"); | 
|---|
| 962 |   PRINT(0)("E2D(%s::%s);AC:(%0.2f, %0.2f);RC:(%0.2f, %0.2f);AD(%0.2f)->%s;Layer:(%s)\n", | 
|---|
| 963 |            this->getClassName(), | 
|---|
| 964 |            this->getName(), | 
|---|
| 965 |            this->absCoordinate.x, | 
|---|
| 966 |            this->absCoordinate.y, | 
|---|
| 967 |            this->relCoordinate.x, | 
|---|
| 968 |            this->relCoordinate.y, | 
|---|
| 969 |            this->getAbsDir2D(), | 
|---|
| 970 |            Element2D::parentingModeToString2D(parentMode), | 
|---|
| 971 |            Element2D::layer2DToChar(this->layer)); | 
|---|
| 972 |  | 
|---|
| 973 |   if (depth >= 2 || depth == 0) | 
|---|
| 974 |   { | 
|---|
| 975 |     list<Element2D*>::const_iterator child; | 
|---|
| 976 |     for (child = this->children.begin(); child != this->children.end(); child++) | 
|---|
| 977 |     { | 
|---|
| 978 |       if (depth == 0) | 
|---|
| 979 |         (*child)->debug2D(0, level + 1); | 
|---|
| 980 |       else | 
|---|
| 981 |         (*child)->debug2D(depth - 1, level +1); | 
|---|
| 982 |     } | 
|---|
| 983 |   } | 
|---|
| 984 | } | 
|---|
| 985 |  | 
|---|
| 986 | /** | 
|---|
| 987 |  * ticks the 2d-Element | 
|---|
| 988 |  * @param dt the time elapsed since the last tick | 
|---|
| 989 |  * | 
|---|
| 990 |  * the element only gets tickt, if it is active. | 
|---|
| 991 |  * Be aware, that this walks through the entire Element2D-tree, | 
|---|
| 992 |  * searching for Elements to be ticked. | 
|---|
| 993 |  */ | 
|---|
| 994 | void Element2D::tick2D(float dt) | 
|---|
| 995 | { | 
|---|
| 996 |   if (this->bActive) | 
|---|
| 997 |     this->tick(dt); | 
|---|
| 998 |   if (this->children.size() > 0) | 
|---|
| 999 |   { | 
|---|
| 1000 |     list<Element2D*>::iterator child; | 
|---|
| 1001 |     for (child = this->children.begin(); child != this->children.end(); child++) | 
|---|
| 1002 |       (*child)->tick2D(dt); | 
|---|
| 1003 |   } | 
|---|
| 1004 | } | 
|---|
| 1005 |  | 
|---|
| 1006 | /** | 
|---|
| 1007 |  * draws all the Elements from this element2D downwards | 
|---|
| 1008 |  * @param layer the maximal Layer to draw. @see E2D_LAYER | 
|---|
| 1009 |  */ | 
|---|
| 1010 | void Element2D::draw2D(short layer) const | 
|---|
| 1011 | { | 
|---|
| 1012 |   if (this->bVisible) | 
|---|
| 1013 |     this->draw(); | 
|---|
| 1014 |   if (this->children.size() > 0) | 
|---|
| 1015 |   { | 
|---|
| 1016 |     list<Element2D*>::const_iterator child; | 
|---|
| 1017 |     for (child = this->children.begin(); child != this->children.end(); child++) | 
|---|
| 1018 |       if (likely(layer >= this->layer)) | 
|---|
| 1019 |         (*child)->draw2D(layer); | 
|---|
| 1020 |   } | 
|---|
| 1021 | } | 
|---|
| 1022 |  | 
|---|
| 1023 | /** | 
|---|
| 1024 |  * @brief displays the Element2D at its position with its rotation as a Plane. | 
|---|
| 1025 |  */ | 
|---|
| 1026 | void Element2D::debugDraw2D(unsigned int depth, float size, Vector color, unsigned int level) const | 
|---|
| 1027 | { | 
|---|
| 1028 |   if (level == 0) | 
|---|
| 1029 |   { | 
|---|
| 1030 |     glPushAttrib(GL_ENABLE_BIT); | 
|---|
| 1031 |     glMatrixMode(GL_MODELVIEW); | 
|---|
| 1032 |  | 
|---|
| 1033 |     glDisable(GL_LIGHTING); | 
|---|
| 1034 |     glDisable(GL_BLEND); | 
|---|
| 1035 |     glDisable(GL_TEXTURE_2D); | 
|---|
| 1036 |   } | 
|---|
| 1037 |  | 
|---|
| 1038 |   glPushMatrix(); | 
|---|
| 1039 |   /* translate */ | 
|---|
| 1040 |   /* rotate */ | 
|---|
| 1041 |   glColor3f(color.x, color.y, color.z); | 
|---|
| 1042 |  | 
|---|
| 1043 |   glTranslatef (this->getAbsCoor2D().x, this->getAbsCoor2D().y, 0); | 
|---|
| 1044 |   glRotatef(this->getAbsDir2D(), 0,0,1); | 
|---|
| 1045 |   glBegin(GL_LINE_LOOP); | 
|---|
| 1046 |   glVertex2f(0, 0); | 
|---|
| 1047 |   glVertex2f(0, +this->getSizeY2D()); | 
|---|
| 1048 |   glVertex2f(+this->getSizeX2D(), +this->getSizeY2D()); | 
|---|
| 1049 |   glVertex2f(+this->getSizeX2D(), 0); | 
|---|
| 1050 |   glEnd(); | 
|---|
| 1051 |  | 
|---|
| 1052 |  | 
|---|
| 1053 |   glPopMatrix(); | 
|---|
| 1054 |   if (depth >= 2 || depth == 0) | 
|---|
| 1055 |   { | 
|---|
| 1056 |     Vector childColor =  Color::HSVtoRGB(Color::RGBtoHSV(color)+Vector(20,0,.0)); | 
|---|
| 1057 |     list<Element2D*>::const_iterator child; | 
|---|
| 1058 |     for (child = this->children.begin(); child != this->children.end(); child++) | 
|---|
| 1059 |     { | 
|---|
| 1060 |       // drawing the Dependency graph | 
|---|
| 1061 |       if (this != Element2D::getNullElement()) | 
|---|
| 1062 |       { | 
|---|
| 1063 |         glBegin(GL_LINES); | 
|---|
| 1064 |         glColor3f(color.x, color.y, color.z); | 
|---|
| 1065 |         glVertex3f(this->getAbsCoor2D ().x, | 
|---|
| 1066 |                    this->getAbsCoor2D ().y, | 
|---|
| 1067 |                    0); | 
|---|
| 1068 |         glColor3f(childColor.x, childColor.y, childColor.z); | 
|---|
| 1069 |         glVertex3f((*child)->getAbsCoor2D ().x, | 
|---|
| 1070 |                    (*child)->getAbsCoor2D ().y, | 
|---|
| 1071 |                    0); | 
|---|
| 1072 |         glEnd(); | 
|---|
| 1073 |       } | 
|---|
| 1074 |       if (depth == 0) | 
|---|
| 1075 |         (*child)->debugDraw2D(0, size, childColor, level+1); | 
|---|
| 1076 |       else | 
|---|
| 1077 |         (*child)->debugDraw2D(depth - 1, size, childColor, level +1); | 
|---|
| 1078 |     } | 
|---|
| 1079 |   } | 
|---|
| 1080 |   if (level == 0) | 
|---|
| 1081 |     glPopAttrib(); | 
|---|
| 1082 |  | 
|---|
| 1083 | } | 
|---|
| 1084 |  | 
|---|
| 1085 |  | 
|---|
| 1086 | // helper functions // | 
|---|
| 1087 | /** | 
|---|
| 1088 |  * @brief converts a parentingMode into a string that is the name of it | 
|---|
| 1089 |  * @param parentingMode the ParentingMode to convert | 
|---|
| 1090 |  * @return the converted string | 
|---|
| 1091 |  */ | 
|---|
| 1092 | const char* Element2D::parentingModeToString2D(int parentingMode) | 
|---|
| 1093 | { | 
|---|
| 1094 |   if (parentingMode == E2D_PARENT_LOCAL_ROTATE) | 
|---|
| 1095 |     return "local-rotate"; | 
|---|
| 1096 |   else if (parentingMode == E2D_PARENT_ROTATE_MOVEMENT) | 
|---|
| 1097 |     return "rotate-movement"; | 
|---|
| 1098 |   else if (parentingMode == E2D_PARENT_MOVEMENT) | 
|---|
| 1099 |     return "movement"; | 
|---|
| 1100 |   else if (parentingMode == E2D_PARENT_ALL) | 
|---|
| 1101 |     return "all"; | 
|---|
| 1102 |   else if (parentingMode == E2D_PARENT_ROTATE_AND_MOVE) | 
|---|
| 1103 |     return "rotate-and-move"; | 
|---|
| 1104 | } | 
|---|
| 1105 |  | 
|---|
| 1106 | /** | 
|---|
| 1107 |  * @brief converts a parenting-mode-string into a int | 
|---|
| 1108 |  * @param parentingMode the string naming the parentingMode | 
|---|
| 1109 |  * @return the int corresponding to the named parentingMode | 
|---|
| 1110 |  */ | 
|---|
| 1111 | E2D_PARENT_MODE Element2D::stringToParentingMode2D(const std::string& parentingMode) | 
|---|
| 1112 | { | 
|---|
| 1113 |   if (parentingMode == "local-rotate") | 
|---|
| 1114 |     return (E2D_PARENT_LOCAL_ROTATE); | 
|---|
| 1115 |   else  if (parentingMode == "rotate-movement") | 
|---|
| 1116 |     return (E2D_PARENT_ROTATE_MOVEMENT); | 
|---|
| 1117 |   else  if (parentingMode == "movement") | 
|---|
| 1118 |     return (E2D_PARENT_MOVEMENT); | 
|---|
| 1119 |   else  if (parentingMode == "all") | 
|---|
| 1120 |     return (E2D_PARENT_ALL); | 
|---|
| 1121 |   else  if (parentingMode == "rotate-and-move") | 
|---|
| 1122 |     return (E2D_PARENT_ROTATE_AND_MOVE); | 
|---|
| 1123 | } | 
|---|
| 1124 |  | 
|---|
| 1125 | /** | 
|---|
| 1126 |  * @brief converts a layer into its corresponding string | 
|---|
| 1127 |  * @param layer the layer to get the name-String of. | 
|---|
| 1128 |  * @returns the Name of the Layer (on error the default-layer-string is returned) | 
|---|
| 1129 |  */ | 
|---|
| 1130 | const char* Element2D::layer2DToChar(E2D_LAYER layer) | 
|---|
| 1131 | { | 
|---|
| 1132 |   switch(layer) | 
|---|
| 1133 |   { | 
|---|
| 1134 |     case E2D_LAYER_ABOVE_ALL: | 
|---|
| 1135 |       return "above-all"; | 
|---|
| 1136 |     case E2D_LAYER_TOP: | 
|---|
| 1137 |       return "top"; | 
|---|
| 1138 |     case E2D_LAYER_MEDIUM: | 
|---|
| 1139 |       return "medium"; | 
|---|
| 1140 |     case E2D_LAYER_BOTTOM: | 
|---|
| 1141 |       return "bottom"; | 
|---|
| 1142 |     case E2D_LAYER_BELOW_ALL: | 
|---|
| 1143 |       return "below-all"; | 
|---|
| 1144 |     default: | 
|---|
| 1145 |       assert (false); | 
|---|
| 1146 |       return layer2DToChar(E2D_DEFAULT_LAYER); | 
|---|
| 1147 |   } | 
|---|
| 1148 | } | 
|---|
| 1149 |  | 
|---|
| 1150 | /** | 
|---|
| 1151 |  * @brief converts a String holding a actual Layer | 
|---|
| 1152 |  * @param layer the String to convert into a Layer2D | 
|---|
| 1153 |  * @returns the E2D_LAYER on success, E2D_DEFAULT_LAYER on error. | 
|---|
| 1154 |  */ | 
|---|
| 1155 | E2D_LAYER Element2D::charToLayer2D(const std::string& layer) | 
|---|
| 1156 | { | 
|---|
| 1157 |   if (layer == "above-all") | 
|---|
| 1158 |     return (E2D_LAYER_ABOVE_ALL); | 
|---|
| 1159 |   if (layer == "top") | 
|---|
| 1160 |     return (E2D_LAYER_TOP); | 
|---|
| 1161 |   else  if (layer == "medium") | 
|---|
| 1162 |     return (E2D_LAYER_MEDIUM); | 
|---|
| 1163 |   else  if (layer == "bottom") | 
|---|
| 1164 |     return (E2D_LAYER_BOTTOM); | 
|---|
| 1165 |   else  if (layer == "below-all") | 
|---|
| 1166 |     return (E2D_LAYER_BELOW_ALL); | 
|---|
| 1167 |   else | 
|---|
| 1168 |     return (E2D_DEFAULT_LAYER); | 
|---|
| 1169 | } | 
|---|