| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Benjamin Grauer | 
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| 13 |    co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ | 
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| 17 |  | 
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| 18 | #include "element_2d.h" | 
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| 19 | #include "render_2d.h" | 
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| 20 |  | 
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| 21 | #include <algorithm> | 
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| 22 |  | 
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| 23 | #include "p_node.h" | 
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| 24 |  | 
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| 25 | #include "graphics_engine.h" | 
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| 26 | #include "load_param.h" | 
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| 27 | #include "class_list.h" | 
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| 28 |  | 
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| 29 | #include "color.h" | 
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| 30 |  | 
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| 31 | using namespace std; | 
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| 32 |  | 
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| 33 | /** | 
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| 34 |  * @brief standard constructor | 
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| 35 |  * @param parent the parent to set for this Element2D | 
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| 36 |  * | 
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| 37 |  * NullElement2D needs this constructor with parameter NULL to initialize | 
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| 38 |  * itself. Otherwise it would result in an endless Loop. | 
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| 39 |  */ | 
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| 40 | Element2D::Element2D (Element2D* parent, E2D_LAYER layer, short nodeFlags) | 
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| 41 | { | 
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| 42 |   this->setClassID(CL_ELEMENT_2D, "Element2D"); | 
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| 43 |  | 
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| 44 |   this->setVisibility(true); | 
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| 45 |   this->activate2D(); | 
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| 46 |   this->setAlignment(E2D_ALIGN_NONE); | 
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| 47 |   this->bindNode = NULL; | 
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| 48 |  | 
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| 49 |   this->parentMode = nodeFlags; | 
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| 50 |   this->parent = NULL; | 
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| 51 |   this->absDirection = 0.0; | 
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| 52 |   this->relDirection = 0.0; | 
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| 53 |   this->bRelCoorChanged = true; | 
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| 54 |   this->bRelDirChanged = true; | 
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| 55 |   this->toCoordinate = NULL; | 
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| 56 |   this->toDirection = NULL; | 
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| 57 |   this->setSize2D(1, 1); | 
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| 58 |  | 
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| 59 |  | 
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| 60 |   this->layer = layer; | 
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| 61 |   if (parent != NULL) | 
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| 62 |     parent->addChild2D(this); | 
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| 63 | } | 
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| 64 |  | 
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| 65 |  | 
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| 66 | /** | 
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| 67 |  * @brief the mighty NullElement | 
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| 68 |  * TopMost Node of them all. | 
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| 69 |  */ | 
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| 70 | Element2D* Element2D::nullElement = NULL; | 
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| 71 |  | 
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| 72 |  | 
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| 73 | /** | 
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| 74 |  * @brief standard deconstructor | 
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| 75 |  * | 
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| 76 |  * There are two general ways to delete an Element2D | 
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| 77 |  * 1. delete instance; | 
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| 78 |  *   -> result | 
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| 79 |  *    delete this Node and all its children and children's children... | 
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| 80 |  *    (danger if you still want the instance!!) | 
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| 81 |  * | 
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| 82 |  * 2. instance->remove2D(); delete instance; | 
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| 83 |  *   -> result: | 
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| 84 |  *    moves its children to the NullElement2D | 
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| 85 |  *    then deletes the Element. | 
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| 86 |  */ | 
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| 87 | Element2D::~Element2D () | 
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| 88 | { | 
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| 89 |   // remove the Element2D, delete it's children (if required). | 
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| 90 |   std::list<Element2D*>::iterator tmp = this->children.begin(); | 
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| 91 |   std::list<Element2D*>::iterator deleteNode; | 
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| 92 |   while(!this->children.empty()) | 
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| 93 |     while (tmp != this->children.end()) | 
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| 94 |     { | 
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| 95 |       deleteNode = tmp; | 
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| 96 |       tmp++; | 
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| 97 | //      printf("TEST::%s(%s) %s\n", (*deleteNode)->getName(), (*deleteNode)->getClassName(), this->getName()); | 
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| 98 |       if ((this->parentMode & E2D_PROHIBIT_CHILD_DELETE) || | 
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| 99 |           ((*deleteNode)->parentMode & E2D_PROHIBIT_DELETE_WITH_PARENT)) | 
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| 100 |       { | 
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| 101 |         if (this == Element2D::nullElement && (*deleteNode)->parentMode & E2D_REPARENT_TO_NULL) | 
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| 102 |           delete (*deleteNode); | 
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| 103 |         else | 
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| 104 |           (*deleteNode)->reparent2D(); | 
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| 105 |       } | 
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| 106 |       else | 
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| 107 |         delete (*deleteNode); | 
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| 108 |     } | 
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| 109 |  | 
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| 110 |   if (this->parent != NULL) | 
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| 111 |   { | 
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| 112 |     this->parent->eraseChild2D(this); | 
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| 113 |     this->parent = NULL; | 
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| 114 |   } | 
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| 115 |  | 
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| 116 |   // remove all other allocated memory. | 
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| 117 |   if (this->toCoordinate != NULL) | 
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| 118 |     delete this->toCoordinate; | 
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| 119 |   if (this->toDirection != NULL) | 
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| 120 |     delete this->toDirection; | 
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| 121 |  | 
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| 122 |   if (this == Element2D::nullElement) | 
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| 123 |     Element2D::nullElement = NULL; | 
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| 124 | } | 
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| 125 |  | 
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| 126 |  | 
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| 127 | /** | 
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| 128 |  * @brief Loads the Parameters of an Element2D from... | 
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| 129 |  * @param root The XML-element to load from | 
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| 130 |  */ | 
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| 131 | void Element2D::loadParams(const TiXmlElement* root) | 
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| 132 | { | 
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| 133 |   BaseObject::loadParams(root); | 
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| 134 |  | 
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| 135 |   // ELEMENT2D-native settings. | 
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| 136 |   LoadParam(root, "alignment", this, Element2D, setAlignment) | 
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| 137 |       .describe("loads the alignment: (either: center, left, right or screen-center)"); | 
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| 138 |  | 
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| 139 |   LoadParam(root, "layer", this, Element2D, setLayer) | 
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| 140 |       .describe("loads the layer onto which to project: (either: top, medium, bottom, below-all)"); | 
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| 141 |  | 
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| 142 |   LoadParam(root, "bind-node", this, Element2D, setBindNode) | 
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| 143 |       .describe("sets a node, this 2D-Element should be shown upon (name of the node)"); | 
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| 144 |  | 
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| 145 |   LoadParam(root, "visibility", this, Element2D, setVisibility) | 
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| 146 |       .describe("if the Element is visible or not"); | 
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| 147 |  | 
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| 148 |  | 
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| 149 | // PNode-style: | 
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| 150 |   LoadParam(root, "rel-coor", this, Element2D, setRelCoor2D) | 
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| 151 |       .describe("Sets The relative position of the Node to its parent."); | 
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| 152 |  | 
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| 153 |   LoadParam(root, "abs-coor", this, Element2D, setAbsCoor2D) | 
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| 154 |       .describe("Sets The absolute Position of the Node."); | 
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| 155 |  | 
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| 156 |   LoadParam(root, "rel-dir", this, Element2D, setRelDir2D) | 
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| 157 |       .describe("Sets The relative rotation of the Node to its parent."); | 
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| 158 |  | 
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| 159 |   LoadParam(root, "abs-dir", this, Element2D, setAbsDir2D) | 
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| 160 |       .describe("Sets The absolute rotation of the Node."); | 
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| 161 |  | 
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| 162 |   LoadParam(root, "parent", this, Element2D, setParent2D) | 
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| 163 |       .describe("the Name of the Parent of this Element2D"); | 
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| 164 |  | 
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| 165 |   LoadParam(root, "parent-mode", this, Element2D, setParentMode2D) | 
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| 166 |       .describe("the mode to connect this node to its parent ()"); | 
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| 167 |  | 
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| 168 |   // cycling properties | 
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| 169 |   LOAD_PARAM_START_CYCLE(root, element); | 
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| 170 |   { | 
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| 171 |     LoadParam_CYCLE(element, "child", this, Element2D, addChild2D) | 
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| 172 |         .describe("adds a new Child to the current Node."); | 
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| 173 |   } | 
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| 174 |   LOAD_PARAM_END_CYCLE(element); | 
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| 175 | } | 
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| 176 |  | 
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| 177 | /** | 
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| 178 |  * sets the alignment of the 2D-element in form of a String | 
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| 179 |  * @param alignment the alignment @see loadParams | 
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| 180 | */ | 
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| 181 | void Element2D::setAlignment(const char* alignment) | 
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| 182 | { | 
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| 183 |   if (!strcmp(alignment, "center")) | 
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| 184 |     this->setAlignment(E2D_ALIGN_CENTER); | 
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| 185 |   else if (!strcmp(alignment, "left")) | 
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| 186 |     this->setAlignment(E2D_ALIGN_LEFT); | 
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| 187 |   else if (!strcmp(alignment, "right")) | 
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| 188 |     this->setAlignment(E2D_ALIGN_RIGHT); | 
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| 189 |   else if (!strcmp(alignment, "screen-center")) | 
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| 190 |     this->setAlignment(E2D_ALIGN_SCREEN_CENTER); | 
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| 191 | } | 
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| 192 |  | 
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| 193 |  | 
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| 194 | /** | 
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| 195 |  * moves a Element to another layer | 
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| 196 |  * @param layer the Layer this is drawn on | 
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| 197 |  */ | 
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| 198 | void Element2D::setLayer(E2D_LAYER layer) | 
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| 199 | { | 
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| 200 |   if (this->parent != NULL && this->parent->getLayer() > layer) | 
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| 201 |   { | 
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| 202 |     PRINTF(2)("Unable to set %s to layer %s, because it's parent(%s) is of higher layer %s\n", | 
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| 203 |               this->getName(), | 
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| 204 |               Element2D::layer2DToChar(layer), | 
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| 205 |               this->parent->getName(), | 
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| 206 |               Element2D::layer2DToChar(this->parent->getLayer())); | 
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| 207 |     layer = this->parent->getLayer(); | 
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| 208 |   } | 
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| 209 |   this->layer = layer; | 
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| 210 | } | 
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| 211 |  | 
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| 212 | /** | 
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| 213 |  * sets the layer onto which this 2D-element is projected to. | 
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| 214 |  * @param layer the layer @see loadParams @see Element2D::charToLayer2D(const char* layer) | 
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| 215 |  */ | 
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| 216 | void Element2D::setLayer(const char* layer) | 
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| 217 | { | 
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| 218 |   this->setLayer(Element2D::charToLayer2D(layer)); | 
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| 219 | } | 
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| 220 |  | 
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| 221 |  | 
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| 222 | /** | 
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| 223 |  * @brief sets a node, this 2D-Element should be shown upon | 
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| 224 |  * @param bindNode the name of the Node (should be existing) | 
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| 225 |  */ | 
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| 226 | void Element2D::setBindNode(const char* bindNode) | 
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| 227 | { | 
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| 228 |   const PNode* tmpBindNode = dynamic_cast<const PNode*>(ClassList::getObject(bindNode, CL_PARENT_NODE)); | 
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| 229 |   if (tmpBindNode != NULL) | 
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| 230 |     this->bindNode = tmpBindNode; | 
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| 231 | } | 
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| 232 |  | 
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| 233 | /** | 
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| 234 |  * sets the relative coordinate of the Element2D to its parent | 
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| 235 |  * @param relCoord the relative coordinate to the parent | 
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| 236 |  */ | 
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| 237 | void Element2D::setRelCoor2D (const Vector& relCoord) | 
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| 238 | { | 
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| 239 |   if (this->toCoordinate!= NULL) | 
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| 240 |   { | 
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| 241 |     delete this->toCoordinate; | 
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| 242 |     this->toCoordinate = NULL; | 
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| 243 |   } | 
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| 244 |   this->relCoordinate = relCoord; | 
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| 245 |   this->bRelCoorChanged = true; | 
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| 246 | } | 
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| 247 |  | 
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| 248 |  | 
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| 249 | /** | 
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| 250 |  * sets the relative coordinate of the Element2D to its Parent | 
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| 251 |  * @param x the x coordinate | 
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| 252 |  * @param y the y coordinate | 
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| 253 |  * @param z the z coordinate | 
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| 254 |  */ | 
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| 255 | void Element2D::setRelCoor2D (float x, float y, float z) | 
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| 256 | { | 
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| 257 |   this->setRelCoor2D(Vector(x,y,z)); | 
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| 258 | } | 
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| 259 |  | 
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| 260 | /** | 
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| 261 |  * sets the Relative coordinate to the parent in Pixels | 
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| 262 |  * @param x the relCoord X | 
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| 263 |  * @param y the relCoord Y | 
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| 264 |  */ | 
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| 265 | void Element2D::setRelCoor2Dpx (int x, int y) | 
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| 266 | { | 
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| 267 |   this->setRelCoor2D(Vector((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), | 
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| 268 |                      (float)y/(float)GraphicsEngine::getInstance()->getResolutionY(), | 
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| 269 |                      0 | 
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| 270 |                            )); | 
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| 271 | } | 
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| 272 |  | 
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| 273 | /** | 
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| 274 |  * sets a new relative position smoothely | 
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| 275 |  * @param relCoordSoft the new Position to iterate to | 
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| 276 |  * @param bias how fast to iterate to this position | 
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| 277 |  */ | 
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| 278 | void Element2D::setRelCoorSoft2D(const Vector& relCoordSoft, float bias) | 
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| 279 | { | 
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| 280 |   if (likely(this->toCoordinate == NULL)) | 
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| 281 |     this->toCoordinate = new Vector(); | 
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| 282 |  | 
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| 283 |   *this->toCoordinate = relCoordSoft; | 
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| 284 |   this->bias = bias; | 
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| 285 | } | 
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| 286 |  | 
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| 287 | /** | 
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| 288 |  * sets a new relative position smoothely | 
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| 289 |  * @param x the new x-coordinate in Pixels of the Position to iterate to | 
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| 290 |  * @param y the new y-coordinate in Pixels of the Position to iterate to | 
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| 291 |  * @param bias how fast to iterate to this position | 
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| 292 |  */ | 
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| 293 | void Element2D::setRelCoorSoft2Dpx (int x, int y, float bias) | 
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| 294 | { | 
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| 295 |   this->setRelCoorSoft2D(Vector((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), | 
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| 296 |                          (float)y/(float)GraphicsEngine::getInstance()->getResolutionY(), | 
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| 297 |                          0), | 
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| 298 |                          bias); | 
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| 299 | } | 
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| 300 |  | 
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| 301 | /** | 
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| 302 |  * set relative coordinates smoothely | 
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| 303 |  * @param x x-relative coordinates to its parent | 
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| 304 |  * @param y y-relative coordinates to its parent | 
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| 305 |  * @param z z-relative coordinates to its parent | 
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| 306 |  * @see  void PNode::setRelCoorSoft (const Vector&, float) | 
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| 307 |  */ | 
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| 308 | void Element2D::setRelCoorSoft2D(float x, float y, float depth, float bias) | 
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| 309 | { | 
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| 310 |   this->setRelCoorSoft2D(Vector(x, y, depth), bias); | 
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| 311 | } | 
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| 312 |  | 
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| 313 | /** | 
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| 314 |  * @param absCoord set absolute coordinate | 
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| 315 |  */ | 
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| 316 | void Element2D::setAbsCoor2D (const Vector& absCoord) | 
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| 317 | { | 
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| 318 |   if (this->toCoordinate!= NULL) | 
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| 319 |   { | 
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| 320 |     delete this->toCoordinate; | 
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| 321 |     this->toCoordinate = NULL; | 
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| 322 |   } | 
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| 323 |  | 
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| 324 |   if( likely(this->parentMode & E2D_PARENT_MOVEMENT)) | 
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| 325 |   { | 
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| 326 |     /* if you have set the absolute coordinates this overrides all other changes */ | 
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| 327 |     if (likely(this->parent != NULL)) | 
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| 328 |       this->relCoordinate = absCoord - parent->getAbsCoor2D (); | 
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| 329 |     else | 
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| 330 |       this->relCoordinate = absCoord; | 
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| 331 |   } | 
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| 332 |   if( this->parentMode & E2D_PARENT_ROTATE_MOVEMENT) | 
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| 333 |   { | 
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| 334 |     if (likely(this->parent != NULL)) | 
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| 335 |       this->relCoordinate = absCoord - parent->getAbsCoor2D (); | 
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| 336 |     else | 
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| 337 |       this->relCoordinate = absCoord; | 
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| 338 |   } | 
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| 339 |  | 
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| 340 |   this->bRelCoorChanged = true; | 
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| 341 | } | 
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| 342 |  | 
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| 343 | /** | 
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| 344 |  * @param x x-coordinate. | 
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| 345 |  * @param y y-coordinate. | 
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| 346 |  * @param z z-coordinate. | 
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| 347 |  * @see void PNode::setAbsCoor (const Vector& absCoord) | 
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| 348 |  */ | 
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| 349 | void Element2D::setAbsCoor2D (float x, float y, float depth) | 
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| 350 | { | 
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| 351 |   this->setAbsCoor2D(Vector(x, y, depth)); | 
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| 352 | } | 
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| 353 |  | 
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| 354 | /** | 
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| 355 |  * @param x x-coordinate in Pixels | 
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| 356 |  * @param y y-coordinate in Pixels | 
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| 357 |  * @see void PNode::setAbsCoor (const Vector& absCoord) | 
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| 358 |  */ | 
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| 359 | void Element2D::setAbsCoor2Dpx (int x, int y) | 
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| 360 | { | 
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| 361 |   this->setAbsCoor2D(Vector((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), | 
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| 362 |                      (float)y/(float)GraphicsEngine::getInstance()->getResolutionY(), | 
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| 363 |                      0 | 
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| 364 |                            )); | 
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| 365 | } | 
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| 366 |  | 
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| 367 | /** | 
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| 368 |  * @param absCoordSoft set absolute coordinate | 
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| 369 |  * @param bias how fast to iterato to the new Coordinate | 
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| 370 |  */ | 
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| 371 | void Element2D::setAbsCoorSoft2D (const Vector& absCoordSoft, float bias) | 
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| 372 | { | 
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| 373 |   if (this->toCoordinate == NULL) | 
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| 374 |     this->toCoordinate = new Vector(); | 
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| 375 |  | 
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| 376 |   if( likely(this->parentMode & E2D_PARENT_MOVEMENT)) | 
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| 377 |   { | 
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| 378 |     /* if you have set the absolute coordinates this overrides all other changes */ | 
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| 379 |     if (likely(this->parent != NULL)) | 
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| 380 |       *this->toCoordinate = absCoordSoft - parent->getAbsCoor2D (); | 
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| 381 |     else | 
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| 382 |       *this->toCoordinate = absCoordSoft; | 
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| 383 |   } | 
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| 384 |   if( this->parentMode & E2D_PARENT_ROTATE_MOVEMENT) | 
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| 385 |   { | 
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| 386 |     if (likely(this->parent != NULL)) | 
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| 387 |       *this->toCoordinate = absCoordSoft - parent->getAbsCoor2D (); | 
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| 388 |     else | 
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| 389 |       *this->toCoordinate = absCoordSoft; | 
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| 390 |   } | 
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| 391 |  | 
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| 392 |   this->bias = bias; | 
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| 393 | } | 
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| 394 |  | 
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| 395 | /** | 
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| 396 |  * @param x x-coordinate. | 
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| 397 |  * @param y y-coordinate. | 
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| 398 |  * @param z z-coordinate. | 
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| 399 |  * @see void PNode::setAbsCoor (const Vector& absCoord) | 
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| 400 |  */ | 
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| 401 | void Element2D::setAbsCoorSoft2D (float x, float y, float depth, float bias) | 
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| 402 | { | 
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| 403 |   this->setAbsCoorSoft2D(Vector(x, y, depth), bias); | 
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| 404 | } | 
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| 405 |  | 
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| 406 | /** | 
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| 407 |  *  shift coordinate ralative | 
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| 408 |  * @param shift shift vector | 
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| 409 |  * | 
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| 410 |  * This simply adds the shift-Vector to the relative Coordinate | 
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| 411 |  */ | 
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| 412 | void Element2D::shiftCoor2D (const Vector& shift) | 
|---|
| 413 | { | 
|---|
| 414 |   this->relCoordinate += shift; | 
|---|
| 415 |   this->bRelCoorChanged = true; | 
|---|
| 416 |  | 
|---|
| 417 | } | 
|---|
| 418 |  | 
|---|
| 419 | /** | 
|---|
| 420 |  * shifts in PixelSpace | 
|---|
| 421 |  * @param x the pixels to shift in X | 
|---|
| 422 |  * @param y the pixels to shift in Y | 
|---|
| 423 |  */ | 
|---|
| 424 | void Element2D::shiftCoor2Dpx (int x, int y) | 
|---|
| 425 | { | 
|---|
| 426 |   this->shiftCoor2D(Vector((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), | 
|---|
| 427 |                     (float)y/(float)GraphicsEngine::getInstance()->getResolutionY(), | 
|---|
| 428 |                      0)); | 
|---|
| 429 | } | 
|---|
| 430 |  | 
|---|
| 431 | /** | 
|---|
| 432 |  *  set relative direction | 
|---|
| 433 |  * @param relDir to its parent | 
|---|
| 434 |  */ | 
|---|
| 435 | void Element2D::setRelDir2D (float relDir) | 
|---|
| 436 | { | 
|---|
| 437 |   if (this->toDirection!= NULL) | 
|---|
| 438 |   { | 
|---|
| 439 |     delete this->toDirection; | 
|---|
| 440 |     this->toDirection = NULL; | 
|---|
| 441 |   } | 
|---|
| 442 |  | 
|---|
| 443 |   this->relDirection = relDir; | 
|---|
| 444 |   this->bRelDirChanged = true; | 
|---|
| 445 | } | 
|---|
| 446 |  | 
|---|
| 447 | /** | 
|---|
| 448 |  * sets the Relative Direction of this node to its parent in a Smoothed way | 
|---|
| 449 |  * @param relDirSoft the direction to iterate to smoothely. | 
|---|
| 450 |  * @param bias how fast to iterate to the new Direction | 
|---|
| 451 |  */ | 
|---|
| 452 | void Element2D::setRelDirSoft2D(float relDirSoft, float bias) | 
|---|
| 453 | { | 
|---|
| 454 |   if (likely(this->toDirection == NULL)) | 
|---|
| 455 |     this->toDirection = new float; | 
|---|
| 456 |  | 
|---|
| 457 |   *this->toDirection = relDirSoft; | 
|---|
| 458 |   this->bias = bias; | 
|---|
| 459 | } | 
|---|
| 460 |  | 
|---|
| 461 | /** | 
|---|
| 462 |  *  sets the absolute direction | 
|---|
| 463 |  * @param absDir absolute coordinates | 
|---|
| 464 |  */ | 
|---|
| 465 | void Element2D::setAbsDir2D (float absDir) | 
|---|
| 466 | { | 
|---|
| 467 |   if (this->toDirection!= NULL) | 
|---|
| 468 |   { | 
|---|
| 469 |     delete this->toDirection; | 
|---|
| 470 |     this->toDirection = NULL; | 
|---|
| 471 |   } | 
|---|
| 472 |  | 
|---|
| 473 |   if (likely(this->parent != NULL)) | 
|---|
| 474 |     this->relDirection = absDir - this->parent->getAbsDir2D(); | 
|---|
| 475 |   else | 
|---|
| 476 |     this->relDirection = absDir; | 
|---|
| 477 |  | 
|---|
| 478 |   this->bRelDirChanged = true; | 
|---|
| 479 | } | 
|---|
| 480 |  | 
|---|
| 481 | /** | 
|---|
| 482 |  *  sets the absolute direction softly | 
|---|
| 483 |  * @param absDir absolute coordinates | 
|---|
| 484 |  */ | 
|---|
| 485 | void Element2D::setAbsDirSoft2D (float absDirSoft, float bias) | 
|---|
| 486 | { | 
|---|
| 487 |   if (this->toDirection == NULL) | 
|---|
| 488 |     this->toDirection = new float; | 
|---|
| 489 |  | 
|---|
| 490 |   if (likely(this->parent != NULL)) | 
|---|
| 491 |     *this->toDirection = absDirSoft - this->parent->getAbsDir2D(); | 
|---|
| 492 |   else | 
|---|
| 493 |     *this->toDirection = absDirSoft; | 
|---|
| 494 |  | 
|---|
| 495 |   this->bias = bias; | 
|---|
| 496 | } | 
|---|
| 497 |  | 
|---|
| 498 | /** | 
|---|
| 499 |  * shift Direction | 
|---|
| 500 |  * @param shift the direction around which to shift. | 
|---|
| 501 |  */ | 
|---|
| 502 | void Element2D::shiftDir2D (float shiftDir) | 
|---|
| 503 | { | 
|---|
| 504 |   this->relDirection = this->relDirection + shiftDir; | 
|---|
| 505 |   this->bRelDirChanged = true; | 
|---|
| 506 | } | 
|---|
| 507 |  | 
|---|
| 508 | /** | 
|---|
| 509 |  *  adds a child and makes this node to a parent | 
|---|
| 510 |  * @param child child reference | 
|---|
| 511 |  * @param parentMode on which changes the child should also change ist state | 
|---|
| 512 |  * | 
|---|
| 513 |  * use this to add a child to this node. | 
|---|
| 514 |  */ | 
|---|
| 515 | void Element2D::addChild2D (Element2D* child) | 
|---|
| 516 | { | 
|---|
| 517 |   assert(child != NULL); | 
|---|
| 518 |   if( likely(child->parent != NULL)) | 
|---|
| 519 |   { | 
|---|
| 520 |     PRINTF(5)("Element2D::addChild() - reparenting node: removing it and adding it again\n"); | 
|---|
| 521 |     child->parent->eraseChild2D(child); | 
|---|
| 522 |   } | 
|---|
| 523 |   if (this->checkIntegrity(child)) | 
|---|
| 524 |   { | 
|---|
| 525 |     child->parent = this; | 
|---|
| 526 |     if (likely(this != NULL)) | 
|---|
| 527 |     { | 
|---|
| 528 |      // ELEMENT SORTING TO LAYERS  // | 
|---|
| 529 |      unsigned int childCount = this->children.size(); | 
|---|
| 530 |  | 
|---|
| 531 |      list<Element2D*>::iterator elem; | 
|---|
| 532 |      for (elem = this->children.begin(); elem != this->children.end(); elem++) | 
|---|
| 533 |      { | 
|---|
| 534 |        if ((*elem)->layer < child->layer) | 
|---|
| 535 |        { | 
|---|
| 536 |          this->children.insert(elem, child); | 
|---|
| 537 |          break; | 
|---|
| 538 |        } | 
|---|
| 539 |      } | 
|---|
| 540 |      if (childCount == this->children.size()) | 
|---|
| 541 |        this->children.push_back(child); | 
|---|
| 542 |      //////////////////////////////// | 
|---|
| 543 |      if (unlikely(this->layer > child->getLayer())) | 
|---|
| 544 |      { | 
|---|
| 545 |        PRINTF(2)("Layer '%s' of Child(%s) lower than parents(%s) layer '%s'. updating...\n", | 
|---|
| 546 |        Element2D::layer2DToChar(child->getLayer()),child->getName(), this->getName(), Element2D::layer2DToChar(this->layer)); | 
|---|
| 547 |        child->setLayer(this->layer); | 
|---|
| 548 |      } | 
|---|
| 549 |    } | 
|---|
| 550 |    else | 
|---|
| 551 |    { | 
|---|
| 552 |      PRINTF(1)("Tried to reparent2D to own child '%s::%s' to '%s::%s'.\n", | 
|---|
| 553 |               this->getClassName(), this->getName(), child->getClassName(), child->getName()); | 
|---|
| 554 |      child->parent = NULL; | 
|---|
| 555 |    } | 
|---|
| 556 |   } | 
|---|
| 557 |   child->parentCoorChanged2D(); | 
|---|
| 558 | } | 
|---|
| 559 |  | 
|---|
| 560 | /** | 
|---|
| 561 |  * @see Element2D::addChild(Element2D* child); | 
|---|
| 562 |  * @param childName the name of the child to add to this PNode | 
|---|
| 563 |  */ | 
|---|
| 564 | void Element2D::addChild2D (const char* childName) | 
|---|
| 565 | { | 
|---|
| 566 |   Element2D* childNode = dynamic_cast<Element2D*>(ClassList::getObject(childName, CL_ELEMENT_2D)); | 
|---|
| 567 |   if (childNode != NULL) | 
|---|
| 568 |     this->addChild2D(childNode); | 
|---|
| 569 | } | 
|---|
| 570 |  | 
|---|
| 571 | /** | 
|---|
| 572 |  * removes a child from the node | 
|---|
| 573 |  * @param child the child to remove from this Node.. | 
|---|
| 574 |  * | 
|---|
| 575 |  * Children from nodes will not be lost, they are referenced to NullPointer | 
|---|
| 576 |  */ | 
|---|
| 577 | void Element2D::removeChild2D (Element2D* child) | 
|---|
| 578 | { | 
|---|
| 579 |   if (child != NULL) | 
|---|
| 580 |     child->remove2D(); | 
|---|
| 581 | } | 
|---|
| 582 |  | 
|---|
| 583 | /** | 
|---|
| 584 |  * !! PRIVATE FUNCTION | 
|---|
| 585 |  * @brief reparents an Element2D (happens on Parents Node delete or remove and Flags are set.) | 
|---|
| 586 |  */ | 
|---|
| 587 | void Element2D::reparent2D() | 
|---|
| 588 | { | 
|---|
| 589 |   if (this->parentMode & E2D_REPARENT_TO_NULL) | 
|---|
| 590 |     this->setParent2D((Element2D*)NULL); | 
|---|
| 591 |   else if (this->parentMode & E2D_REPARENT_TO_PARENTS_PARENT && this->parent != NULL) | 
|---|
| 592 |     this->setParent2D(this->parent->getParent2D()); | 
|---|
| 593 |   else | 
|---|
| 594 |     this->setParent2D(Element2D::getNullElement()); | 
|---|
| 595 | } | 
|---|
| 596 |  | 
|---|
| 597 |  | 
|---|
| 598 | /** | 
|---|
| 599 |  * @param child the child to be erased from this Nodes List | 
|---|
| 600 |  */ | 
|---|
| 601 | void Element2D::eraseChild2D(Element2D* child) | 
|---|
| 602 | { | 
|---|
| 603 |   assert (this != NULL && child != NULL); | 
|---|
| 604 |   std::list<Element2D*>::iterator childIT = std::find(this->children.begin(), this->children.end(), child); | 
|---|
| 605 |   this->children.erase(childIT); | 
|---|
| 606 | } | 
|---|
| 607 |  | 
|---|
| 608 |  | 
|---|
| 609 |  | 
|---|
| 610 | /** | 
|---|
| 611 |  * remove this Element from the tree and adds all children to NullElement2D | 
|---|
| 612 |  * | 
|---|
| 613 |  * afterwards this Node is free, and can be reattached, or deleted freely. | 
|---|
| 614 |  */ | 
|---|
| 615 | void Element2D::remove2D() | 
|---|
| 616 | { | 
|---|
| 617 |   list<Element2D*>::iterator child = this->children.begin(); | 
|---|
| 618 |   list<Element2D*>::iterator reparenter; | 
|---|
| 619 |   while (child != this->children.end()) | 
|---|
| 620 |   { | 
|---|
| 621 |     reparenter = child; | 
|---|
| 622 |     child++; | 
|---|
| 623 |     if (this->parentMode & E2D_REPARENT_CHILDREN_ON_REMOVE || | 
|---|
| 624 |         (*reparenter)->parentMode & E2D_REPARENT_ON_PARENTS_REMOVE) | 
|---|
| 625 |     { | 
|---|
| 626 |       printf("TEST----------------%s ---- %s\n", this->getClassName(), (*reparenter)->getClassName()); | 
|---|
| 627 |       (*reparenter)->reparent2D(); | 
|---|
| 628 |       printf("REPARENTED TO: %s::%s\n",(*reparenter)->getParent2D()->getClassName(),(*reparenter)->getParent2D()->getName()); | 
|---|
| 629 |     } | 
|---|
| 630 |   } | 
|---|
| 631 |   if (this->parent != NULL) | 
|---|
| 632 |   { | 
|---|
| 633 |     this->parent->eraseChild2D(this); | 
|---|
| 634 |     this->parent = NULL; | 
|---|
| 635 |   } | 
|---|
| 636 | } | 
|---|
| 637 |  | 
|---|
| 638 |  | 
|---|
| 639 | /** | 
|---|
| 640 |  * @see Element2D::setParent(Element2D* parent); | 
|---|
| 641 |  * @param parentName the name of the Parent to set to this Element2D | 
|---|
| 642 |  */ | 
|---|
| 643 | void Element2D::setParent2D (const char* parentName) | 
|---|
| 644 | { | 
|---|
| 645 |   Element2D* parentNode = dynamic_cast<Element2D*>(ClassList::getObject(parentName, CL_ELEMENT_2D)); | 
|---|
| 646 |   if (parentNode != NULL) | 
|---|
| 647 |     parentNode->addChild2D(this); | 
|---|
| 648 |   else | 
|---|
| 649 |     PRINTF(2)("Not Found Element2D's (%s::%s) new Parent by Name: %s\n", | 
|---|
| 650 |                 this->getClassName(), this->getName(), parentName); | 
|---|
| 651 | } | 
|---|
| 652 |  | 
|---|
| 653 | /** | 
|---|
| 654 |  * does the reparenting in a very smooth way | 
|---|
| 655 |  * @param parentNode the new Node to connect this node to. | 
|---|
| 656 |  * @param bias the speed to iterate to this new Positions | 
|---|
| 657 |  */ | 
|---|
| 658 | void Element2D::setParentSoft2D(Element2D* parentNode, float bias) | 
|---|
| 659 | { | 
|---|
| 660 |   if (this->parent == parentNode) | 
|---|
| 661 |     return; | 
|---|
| 662 |  | 
|---|
| 663 |   if (likely(this->toCoordinate == NULL)) | 
|---|
| 664 |   { | 
|---|
| 665 |     this->toCoordinate = new Vector(); | 
|---|
| 666 |     *this->toCoordinate = this->getRelCoor2D(); | 
|---|
| 667 |   } | 
|---|
| 668 |   if (likely(this->toDirection == NULL)) | 
|---|
| 669 |   { | 
|---|
| 670 |     this->toDirection = new float; | 
|---|
| 671 |     *this->toDirection = this->getRelDir2D(); | 
|---|
| 672 |   } | 
|---|
| 673 |   this->bias = bias; | 
|---|
| 674 |  | 
|---|
| 675 |  | 
|---|
| 676 |   Vector tmpV = this->getAbsCoor2D(); | 
|---|
| 677 |   float tmpQ = this->getAbsDir2D(); | 
|---|
| 678 |  | 
|---|
| 679 |   parentNode->addChild2D(this); | 
|---|
| 680 |  | 
|---|
| 681 |   if (this->parentMode & E2D_PARENT_ROTATE_MOVEMENT) //! @todo implement this. | 
|---|
| 682 |     ;//this->setRelCoor(this->parent->getAbsDir().inverse().apply(tmpV - this->parent->getAbsCoor())); | 
|---|
| 683 |   else | 
|---|
| 684 |     this->relCoordinate = (tmpV - parentNode->getAbsCoor2D()); | 
|---|
| 685 |   this->bRelCoorChanged = true; | 
|---|
| 686 |  | 
|---|
| 687 |   this->relDirection = (tmpQ - parentNode->getAbsDir2D()); | 
|---|
| 688 |   this->bRelDirChanged = true; | 
|---|
| 689 | } | 
|---|
| 690 |  | 
|---|
| 691 | /** | 
|---|
| 692 |  * does the reparenting in a very smooth way | 
|---|
| 693 |  * @param parentName the name of the Parent to reconnect to | 
|---|
| 694 |  * @param bias the speed to iterate to this new Positions | 
|---|
| 695 |  */ | 
|---|
| 696 | void Element2D::setParentSoft2D(const char* parentName, float bias) | 
|---|
| 697 | { | 
|---|
| 698 |   Element2D* parentNode = dynamic_cast<Element2D*>(ClassList::getObject(parentName, CL_ELEMENT_2D)); | 
|---|
| 699 |   if (parentNode != NULL) | 
|---|
| 700 |     this->setParentSoft2D(parentNode, bias); | 
|---|
| 701 | } | 
|---|
| 702 |  | 
|---|
| 703 | /** | 
|---|
| 704 |  * @param parentMode sets the parentingMode of this Node | 
|---|
| 705 |  */ | 
|---|
| 706 | void Element2D::setParentMode2D(E2D_PARENT_MODE parentMode) | 
|---|
| 707 | { | 
|---|
| 708 |   this->parentMode = ((this->parentMode & 0xfff0) | parentMode); | 
|---|
| 709 | } | 
|---|
| 710 |  | 
|---|
| 711 |  | 
|---|
| 712 | /** | 
|---|
| 713 |  * @brief sets the mode of this parent manually | 
|---|
| 714 |  * @param parentMode a String representing this parentingMode | 
|---|
| 715 |  */ | 
|---|
| 716 | void Element2D::setParentMode2D (const char* parentingMode) | 
|---|
| 717 | { | 
|---|
| 718 |   this->setParentMode2D(Element2D::charToParentingMode2D(parentingMode)); | 
|---|
| 719 | } | 
|---|
| 720 |  | 
|---|
| 721 |  | 
|---|
| 722 | /** | 
|---|
| 723 |  * @returns the NullElement (and if needed (most probably) creates it) | 
|---|
| 724 |  */ | 
|---|
| 725 | Element2D* Element2D::createNullElement() | 
|---|
| 726 | { | 
|---|
| 727 |   if (likely(Element2D::nullElement == NULL)) | 
|---|
| 728 |   { | 
|---|
| 729 |     Element2D::nullElement = new Element2D(NULL, E2D_LAYER_BELOW_ALL, E2D_PARENT_MODE_DEFAULT | E2D_REPARENT_TO_NULL); | 
|---|
| 730 |     Element2D::nullElement->setName("NullElement"); | 
|---|
| 731 |   } | 
|---|
| 732 |   return Element2D::nullElement; | 
|---|
| 733 | } | 
|---|
| 734 |  | 
|---|
| 735 |  | 
|---|
| 736 | /** | 
|---|
| 737 |  * !! PRIVATE FUNCTION | 
|---|
| 738 |  * @brief checks the upward integrity (e.g if Element2D is somewhere up the Node tree.) | 
|---|
| 739 |  * @param checkParent the Parent to check. | 
|---|
| 740 |  * @returns true if the integrity-check succeeds, false otherwise. | 
|---|
| 741 |  * | 
|---|
| 742 |  * If there is a second occurence of checkParent before NULL, then a loop could get | 
|---|
| 743 |  * into the Tree, and we do not want this. | 
|---|
| 744 |  */ | 
|---|
| 745 | bool Element2D::checkIntegrity(const Element2D* checkParent) const | 
|---|
| 746 | { | 
|---|
| 747 |   const Element2D* parent = this; | 
|---|
| 748 |   while ( (parent = parent->getParent2D()) != NULL) | 
|---|
| 749 |     if (unlikely(parent == checkParent)) | 
|---|
| 750 |       return false; | 
|---|
| 751 |   return true; | 
|---|
| 752 | } | 
|---|
| 753 |  | 
|---|
| 754 |  | 
|---|
| 755 | /** | 
|---|
| 756 |  *  updates the absCoordinate/absDirection | 
|---|
| 757 |  * @param dt The time passed since the last update | 
|---|
| 758 |  | 
|---|
| 759 |    this is used to go through the parent-tree to update all the absolute coordinates | 
|---|
| 760 |    and directions. this update should be done by the engine, so you don't have to | 
|---|
| 761 |    worry, normaly... | 
|---|
| 762 |  */ | 
|---|
| 763 | void Element2D::update2D (float dt) | 
|---|
| 764 | { | 
|---|
| 765 |   // setting the Position of this 2D-Element. | 
|---|
| 766 |   if( likely(this->parent != NULL)) | 
|---|
| 767 |   { | 
|---|
| 768 |       // movement for nodes with smoothMove enabled | 
|---|
| 769 |     if (unlikely(this->toCoordinate != NULL)) | 
|---|
| 770 |     { | 
|---|
| 771 |       Vector moveVect = (*this->toCoordinate - this->relCoordinate) *fabsf(dt)*bias; | 
|---|
| 772 |  | 
|---|
| 773 |       if (likely(moveVect.len() >= .001))//PNODE_ITERATION_DELTA)) | 
|---|
| 774 |       { | 
|---|
| 775 |         this->shiftCoor2D(moveVect); | 
|---|
| 776 |       } | 
|---|
| 777 |       else | 
|---|
| 778 |       { | 
|---|
| 779 |         Vector tmp = *this->toCoordinate; | 
|---|
| 780 |         this->setRelCoor2D(tmp); | 
|---|
| 781 |         PRINTF(5)("SmoothMove of %s finished\n", this->getName()); | 
|---|
| 782 |       } | 
|---|
| 783 |     } | 
|---|
| 784 |     if (unlikely(this->toDirection != NULL)) | 
|---|
| 785 |     { | 
|---|
| 786 |       float rotFlot = (*this->toDirection - this->relDirection) *fabsf(dt)*bias; | 
|---|
| 787 |       if (likely(fabsf(rotFlot) >= .001))//PNODE_ITERATION_DELTA)) | 
|---|
| 788 |       { | 
|---|
| 789 |         this->shiftDir2D(rotFlot); | 
|---|
| 790 |       } | 
|---|
| 791 |       else | 
|---|
| 792 |       { | 
|---|
| 793 |         float tmp = *this->toDirection; | 
|---|
| 794 |         this->setRelDir2D(tmp); | 
|---|
| 795 |         PRINTF(5)("SmoothRotate of %s finished\n", this->getName()); | 
|---|
| 796 |       } | 
|---|
| 797 |     } | 
|---|
| 798 |  | 
|---|
| 799 |     // MAIN UPDATE ///////////////////////////////////// | 
|---|
| 800 |     this->lastAbsCoordinate = this->absCoordinate; | 
|---|
| 801 |  | 
|---|
| 802 |     PRINTF(5)("Element2D::update - %s - (%f, %f, %f)\n", this->getName(), this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); | 
|---|
| 803 |  | 
|---|
| 804 |  | 
|---|
| 805 |     if( this->parentMode & E2D_PARENT_LOCAL_ROTATE && this->bRelDirChanged) | 
|---|
| 806 |     { | 
|---|
| 807 |       /* update the current absDirection - remember * means rotation around sth.*/ | 
|---|
| 808 |       this->prevRelDirection = this->relDirection; | 
|---|
| 809 |       this->absDirection = this->relDirection + parent->getAbsDir2D();; | 
|---|
| 810 |     } | 
|---|
| 811 |  | 
|---|
| 812 |  | 
|---|
| 813 |     if (unlikely(this->alignment & E2D_ALIGN_SCREEN_CENTER && this->bRelCoorChanged)) | 
|---|
| 814 |     { | 
|---|
| 815 |       this->prevRelCoordinate = this->relCoordinate; | 
|---|
| 816 |       this->absCoordinate.x = .5 + this->relCoordinate.x; | 
|---|
| 817 |       this->absCoordinate.y = .5 + this->relCoordinate.y; | 
|---|
| 818 |       this->absCoordinate.z = 0.0; | 
|---|
| 819 |     } | 
|---|
| 820 |     else if (unlikely(this->bindNode != NULL)) | 
|---|
| 821 |     { | 
|---|
| 822 |       GLdouble projectPos[3] = {0.0, 0.0, 0.0}; | 
|---|
| 823 |       gluProject(this->bindNode->getAbsCoor().x, | 
|---|
| 824 |                  this->bindNode->getAbsCoor().y, | 
|---|
| 825 |                  this->bindNode->getAbsCoor().z, | 
|---|
| 826 |                  GraphicsEngine::modMat, | 
|---|
| 827 |                  GraphicsEngine::projMat, | 
|---|
| 828 |                  GraphicsEngine::viewPort, | 
|---|
| 829 |                  projectPos, | 
|---|
| 830 |                  projectPos+1, | 
|---|
| 831 |                  projectPos+2); | 
|---|
| 832 | //       printf("%s::%s  == %f %f %f :: %f %f\n", this->getClassName(), this->getName(), | 
|---|
| 833 | //              this->bindNode->getAbsCoor().x, | 
|---|
| 834 | //              this->bindNode->getAbsCoor().y, | 
|---|
| 835 | //              this->bindNode->getAbsCoor().z, | 
|---|
| 836 | //              projectPos[0], | 
|---|
| 837 | //              projectPos[1]); | 
|---|
| 838 |  | 
|---|
| 839 |       this->prevRelCoordinate.x = this->absCoordinate.x = projectPos[0] /* /(float)GraphicsEngine::getInstance()->getResolutionX() */ + this->relCoordinate.x; | 
|---|
| 840 |       this->prevRelCoordinate.y = this->absCoordinate.y = (float)GraphicsEngine::getInstance()->getResolutionY() -  projectPos[1] + this->relCoordinate.y; | 
|---|
| 841 |       this->prevRelCoordinate.z = this->absCoordinate.z = projectPos[2] + this->relCoordinate.z; | 
|---|
| 842 |       this->bRelCoorChanged = true; | 
|---|
| 843 |     } | 
|---|
| 844 |     else | 
|---|
| 845 |     { | 
|---|
| 846 |       if(likely(this->parentMode & PNODE_MOVEMENT && this->bRelCoorChanged)) | 
|---|
| 847 |       { | 
|---|
| 848 |         /* update the current absCoordinate */ | 
|---|
| 849 |         this->prevRelCoordinate = this->relCoordinate; | 
|---|
| 850 |         this->absCoordinate = this->parent->getAbsCoor2D() + this->relCoordinate; | 
|---|
| 851 |       } | 
|---|
| 852 |       else if( this->parentMode & PNODE_ROTATE_MOVEMENT && this->bRelCoorChanged) | 
|---|
| 853 |       { | 
|---|
| 854 |         /* update the current absCoordinate */ | 
|---|
| 855 |         this->prevRelCoordinate = this->relCoordinate; | 
|---|
| 856 |         float sine = sin(this->parent->getAbsDir2D()); | 
|---|
| 857 |         float cose = cos(this->parent->getAbsDir2D()); | 
|---|
| 858 | //        this->absCoordinate.x = this->relCoordinate.x*cose - this->relCoordinate.y*sine + this->parent->getRelCoor2D().x*(1-cose) +this->parent->getRelCoor2D().y*sine; | 
|---|
| 859 | //        this->absCoordinate.y = this->relCoordinate.x*sine + this->relCoordinate.y*cose + this->parent->getRelCoor2D().y*(1-cose) +this->parent->getRelCoor2D().x*sine; | 
|---|
| 860 |  | 
|---|
| 861 |         this->absCoordinate.x = this->parent->getAbsCoor2D().x + (this->relCoordinate.x*cos(this->parent->getAbsDir2D()) - this->relCoordinate.y * sin(this->parent->getAbsDir2D())); | 
|---|
| 862 |         this->absCoordinate.y = this->parent->getAbsCoor2D().y + (this->relCoordinate.x*sin(this->parent->getAbsDir2D()) + this->relCoordinate.y * cos(this->parent->getAbsDir2D())); | 
|---|
| 863 |  | 
|---|
| 864 |       } | 
|---|
| 865 |     } | 
|---|
| 866 |     ///////////////////////////////////////////////// | 
|---|
| 867 |   } | 
|---|
| 868 |   else | 
|---|
| 869 |   { | 
|---|
| 870 |     PRINTF(5)("Element2D::update - (%f, %f, %f)\n", this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); | 
|---|
| 871 |     if (this->bRelCoorChanged) | 
|---|
| 872 |     { | 
|---|
| 873 |       this->prevRelCoordinate = this->relCoordinate; | 
|---|
| 874 |       this->absCoordinate = this->relCoordinate; | 
|---|
| 875 |     } | 
|---|
| 876 |     if (this->bRelDirChanged) | 
|---|
| 877 |     { | 
|---|
| 878 |       this->prevRelDirection = this->relDirection; | 
|---|
| 879 |       this->absDirection = this->getAbsDir2D() + this->relDirection; | 
|---|
| 880 |     } | 
|---|
| 881 |   } | 
|---|
| 882 |  | 
|---|
| 883 |  | 
|---|
| 884 |   // UPDATE CHILDREN | 
|---|
| 885 |   if(!this->children.empty() || this->parentMode & E2D_UPDATE_CHILDREN_IF_INACTIVE) | 
|---|
| 886 |   { | 
|---|
| 887 |     list<Element2D*>::iterator child; | 
|---|
| 888 |     for (child = this->children.begin(); child != this->children.end(); child++) | 
|---|
| 889 |     { | 
|---|
| 890 |       /* if this node has changed, make sure, that all children are updated also */ | 
|---|
| 891 |       if( likely(this->bRelCoorChanged)) | 
|---|
| 892 |         (*child)->parentCoorChanged2D(); | 
|---|
| 893 |       if( likely(this->bRelDirChanged)) | 
|---|
| 894 |         (*child)->parentDirChanged2D(); | 
|---|
| 895 |  | 
|---|
| 896 |       (*child)->update2D(dt); | 
|---|
| 897 |     } | 
|---|
| 898 |   } | 
|---|
| 899 |  | 
|---|
| 900 |   // FINISHING PROCESS | 
|---|
| 901 |   this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; | 
|---|
| 902 |   this->bRelCoorChanged = false; | 
|---|
| 903 |   this->bRelDirChanged = false; | 
|---|
| 904 | } | 
|---|
| 905 |  | 
|---|
| 906 |  | 
|---|
| 907 | /** | 
|---|
| 908 |  *  displays some information about this pNode | 
|---|
| 909 |  * @param depth The deph into which to debug the children of this Element2D to. | 
|---|
| 910 |  * (0: all children will be debugged, 1: only this Element2D, 2: this and direct children...) | 
|---|
| 911 |  * @param level The n-th level of the Node we draw (this is internal and only for nice output) | 
|---|
| 912 |  */ | 
|---|
| 913 | void Element2D::debug (unsigned int depth, unsigned int level) const | 
|---|
| 914 | { | 
|---|
| 915 |   for (unsigned int i = 0; i < level; i++) | 
|---|
| 916 |     PRINT(0)(" |"); | 
|---|
| 917 |   if (this->children.size() > 0) | 
|---|
| 918 |     PRINT(0)(" +"); | 
|---|
| 919 |   else | 
|---|
| 920 |     PRINT(0)(" -"); | 
|---|
| 921 |   PRINT(0)("Element2D(%s::%s) - absCoord: (%0.2f, %0.2f), relCoord(%0.2f, %0.2f), direction(%0.2f) - %s, layer:%s\n", | 
|---|
| 922 |             this->getClassName(), | 
|---|
| 923 |             this->getName(), | 
|---|
| 924 |             this->absCoordinate.x, | 
|---|
| 925 |             this->absCoordinate.y, | 
|---|
| 926 |             this->relCoordinate.x, | 
|---|
| 927 |             this->relCoordinate.y, | 
|---|
| 928 |             this->getAbsDir2D(), | 
|---|
| 929 |             Element2D::parentingModeToChar2D(parentMode), | 
|---|
| 930 |             Element2D::layer2DToChar(this->layer)); | 
|---|
| 931 |  | 
|---|
| 932 |   if (depth >= 2 || depth == 0) | 
|---|
| 933 |   { | 
|---|
| 934 |     list<Element2D*>::const_iterator child; | 
|---|
| 935 |     for (child = this->children.begin(); child != this->children.end(); child++) | 
|---|
| 936 |     { | 
|---|
| 937 |       if (depth == 0) | 
|---|
| 938 |         (*child)->debug(0, level + 1); | 
|---|
| 939 |       else | 
|---|
| 940 |         (*child)->debug(depth - 1, level +1); | 
|---|
| 941 |     } | 
|---|
| 942 |   } | 
|---|
| 943 | } | 
|---|
| 944 |  | 
|---|
| 945 | /** | 
|---|
| 946 |  * ticks the 2d-Element | 
|---|
| 947 |  * @param dt the time elapsed since the last tick | 
|---|
| 948 |  * | 
|---|
| 949 |  * the element only gets tickt, if it is active. | 
|---|
| 950 |  * Be aware, that this walks through the entire Element2D-tree, | 
|---|
| 951 |  * searching for Elements to be ticked. | 
|---|
| 952 |  */ | 
|---|
| 953 | void Element2D::tick2D(float dt) | 
|---|
| 954 | { | 
|---|
| 955 |   if (this->bActive) | 
|---|
| 956 |     this->tick(dt); | 
|---|
| 957 |   if (this->children.size() > 0) | 
|---|
| 958 |   { | 
|---|
| 959 |     list<Element2D*>::iterator child; | 
|---|
| 960 |     for (child = this->children.begin(); child != this->children.end(); child++) | 
|---|
| 961 |       (*child)->tick2D(dt); | 
|---|
| 962 |   } | 
|---|
| 963 | } | 
|---|
| 964 |  | 
|---|
| 965 | /** | 
|---|
| 966 |  * draws all the Elements from this element2D downwards | 
|---|
| 967 |  * @param layer the maximal Layer to draw. @see E2D_LAYER | 
|---|
| 968 |  */ | 
|---|
| 969 | void Element2D::draw2D(short layer) const | 
|---|
| 970 | { | 
|---|
| 971 |   if (this->bVisible) | 
|---|
| 972 |     this->draw(); | 
|---|
| 973 |   if (this->children.size() > 0) | 
|---|
| 974 |   { | 
|---|
| 975 |     list<Element2D*>::const_iterator child; | 
|---|
| 976 |     for (child = this->children.begin(); child != this->children.end(); child++) | 
|---|
| 977 |       if (likely(layer >= this->layer)) | 
|---|
| 978 |         (*child)->draw2D(layer); | 
|---|
| 979 |   } | 
|---|
| 980 | } | 
|---|
| 981 |  | 
|---|
| 982 | /** | 
|---|
| 983 |  * displays the Element2D at its position with its rotation as a Plane. | 
|---|
| 984 |  */ | 
|---|
| 985 | void Element2D::debugDraw2D(unsigned int depth, float size, Vector color, unsigned int level) const | 
|---|
| 986 | { | 
|---|
| 987 |   if (level == 0) | 
|---|
| 988 |   { | 
|---|
| 989 |     glPushAttrib(GL_ENABLE_BIT); | 
|---|
| 990 |     glMatrixMode(GL_MODELVIEW); | 
|---|
| 991 |  | 
|---|
| 992 |     glDisable(GL_LIGHTING); | 
|---|
| 993 |     glDisable(GL_BLEND); | 
|---|
| 994 |     glDisable(GL_TEXTURE_2D); | 
|---|
| 995 |   } | 
|---|
| 996 |  | 
|---|
| 997 |   glPushMatrix(); | 
|---|
| 998 |   /* translate */ | 
|---|
| 999 |   /* rotate */ | 
|---|
| 1000 |   glColor3f(color.x, color.y, color.z); | 
|---|
| 1001 |  | 
|---|
| 1002 |   glTranslatef (this->getAbsCoor2D().x, this->getAbsCoor2D().y, 0); | 
|---|
| 1003 |   glRotatef(this->getAbsDir2D(), 0,0,1); | 
|---|
| 1004 |   glBegin(GL_LINE_LOOP); | 
|---|
| 1005 |   glVertex2f(0, 0); | 
|---|
| 1006 |   glVertex2f(0, +this->getSizeY2D()); | 
|---|
| 1007 |   glVertex2f(+this->getSizeX2D(), +this->getSizeY2D()); | 
|---|
| 1008 |   glVertex2f(+this->getSizeX2D(), 0); | 
|---|
| 1009 |   glEnd(); | 
|---|
| 1010 |  | 
|---|
| 1011 |  | 
|---|
| 1012 |   glPopMatrix(); | 
|---|
| 1013 |   if (depth >= 2 || depth == 0) | 
|---|
| 1014 |   { | 
|---|
| 1015 |     Vector childColor =  Color::HSVtoRGB(Color::RGBtoHSV(color)+Vector(20,0,.0)); | 
|---|
| 1016 |     list<Element2D*>::const_iterator child; | 
|---|
| 1017 |     for (child = this->children.begin(); child != this->children.end(); child++) | 
|---|
| 1018 |     { | 
|---|
| 1019 |       // drawing the Dependency graph | 
|---|
| 1020 |       if (this != Element2D::getNullElement()) | 
|---|
| 1021 |       { | 
|---|
| 1022 |         glBegin(GL_LINES); | 
|---|
| 1023 |         glColor3f(color.x, color.y, color.z); | 
|---|
| 1024 |         glVertex3f(this->getAbsCoor2D ().x, | 
|---|
| 1025 |                    this->getAbsCoor2D ().y, | 
|---|
| 1026 |                    0); | 
|---|
| 1027 |         glColor3f(childColor.x, childColor.y, childColor.z); | 
|---|
| 1028 |         glVertex3f((*child)->getAbsCoor2D ().x, | 
|---|
| 1029 |                    (*child)->getAbsCoor2D ().y, | 
|---|
| 1030 |                    0); | 
|---|
| 1031 |         glEnd(); | 
|---|
| 1032 |       } | 
|---|
| 1033 |       if (depth == 0) | 
|---|
| 1034 |         (*child)->debugDraw2D(0, size, childColor, level+1); | 
|---|
| 1035 |       else | 
|---|
| 1036 |         (*child)->debugDraw2D(depth - 1, size, childColor, level +1); | 
|---|
| 1037 |     } | 
|---|
| 1038 |   } | 
|---|
| 1039 |   if (level == 0) | 
|---|
| 1040 |     glPopAttrib(); | 
|---|
| 1041 |  | 
|---|
| 1042 | } | 
|---|
| 1043 |  | 
|---|
| 1044 |  | 
|---|
| 1045 | // helper functions // | 
|---|
| 1046 | /** | 
|---|
| 1047 |  * converts a parentingMode into a string that is the name of it | 
|---|
| 1048 |  * @param parentingMode the ParentingMode to convert | 
|---|
| 1049 |  * @return the converted string | 
|---|
| 1050 |  */ | 
|---|
| 1051 | const char* Element2D::parentingModeToChar2D(int parentingMode) | 
|---|
| 1052 | { | 
|---|
| 1053 |   if (parentingMode == E2D_PARENT_LOCAL_ROTATE) | 
|---|
| 1054 |     return "local-rotate"; | 
|---|
| 1055 |   else if (parentingMode == E2D_PARENT_ROTATE_MOVEMENT) | 
|---|
| 1056 |     return "rotate-movement"; | 
|---|
| 1057 |   else if (parentingMode == E2D_PARENT_MOVEMENT) | 
|---|
| 1058 |     return "movement"; | 
|---|
| 1059 |   else if (parentingMode == E2D_PARENT_ALL) | 
|---|
| 1060 |     return "all"; | 
|---|
| 1061 |   else if (parentingMode == E2D_PARENT_ROTATE_AND_MOVE) | 
|---|
| 1062 |     return "rotate-and-move"; | 
|---|
| 1063 | } | 
|---|
| 1064 |  | 
|---|
| 1065 | /** | 
|---|
| 1066 |  * converts a parenting-mode-string into a int | 
|---|
| 1067 |  * @param parentingMode the string naming the parentingMode | 
|---|
| 1068 |  * @return the int corresponding to the named parentingMode | 
|---|
| 1069 |  */ | 
|---|
| 1070 | E2D_PARENT_MODE Element2D::charToParentingMode2D(const char* parentingMode) | 
|---|
| 1071 | { | 
|---|
| 1072 |   if (!strcmp(parentingMode, "local-rotate")) | 
|---|
| 1073 |     return (E2D_PARENT_LOCAL_ROTATE); | 
|---|
| 1074 |   else  if (!strcmp(parentingMode, "rotate-movement")) | 
|---|
| 1075 |     return (E2D_PARENT_ROTATE_MOVEMENT); | 
|---|
| 1076 |   else  if (!strcmp(parentingMode, "movement")) | 
|---|
| 1077 |     return (E2D_PARENT_MOVEMENT); | 
|---|
| 1078 |   else  if (!strcmp(parentingMode, "all")) | 
|---|
| 1079 |     return (E2D_PARENT_ALL); | 
|---|
| 1080 |   else  if (!strcmp(parentingMode, "rotate-and-move")) | 
|---|
| 1081 |     return (E2D_PARENT_ROTATE_AND_MOVE); | 
|---|
| 1082 | } | 
|---|
| 1083 |  | 
|---|
| 1084 | /** | 
|---|
| 1085 |  * converts a layer into its corresponding string | 
|---|
| 1086 |  * @param layer the layer to get the name-String of. | 
|---|
| 1087 |  * @returns the Name of the Layer (on error the default-layer-string is returned) | 
|---|
| 1088 |  */ | 
|---|
| 1089 | const char* Element2D::layer2DToChar(E2D_LAYER layer) | 
|---|
| 1090 | { | 
|---|
| 1091 |   switch(layer) | 
|---|
| 1092 |   { | 
|---|
| 1093 |     case E2D_LAYER_TOP: | 
|---|
| 1094 |       return "top"; | 
|---|
| 1095 |       break; | 
|---|
| 1096 |     case E2D_LAYER_MEDIUM: | 
|---|
| 1097 |       return "medium"; | 
|---|
| 1098 |       break; | 
|---|
| 1099 |     case E2D_LAYER_BOTTOM: | 
|---|
| 1100 |       return "bottom"; | 
|---|
| 1101 |       break; | 
|---|
| 1102 |     case E2D_LAYER_BELOW_ALL: | 
|---|
| 1103 |       return "below-all"; | 
|---|
| 1104 |       break; | 
|---|
| 1105 |     default: | 
|---|
| 1106 |       return layer2DToChar(E2D_DEFAULT_LAYER); | 
|---|
| 1107 |       break; | 
|---|
| 1108 |   } | 
|---|
| 1109 | } | 
|---|
| 1110 |  | 
|---|
| 1111 | /** | 
|---|
| 1112 |  * converts a String holding a actual Layer | 
|---|
| 1113 |  * @param layer the String to convert into a Layer2D | 
|---|
| 1114 |  * @returns the E2D_LAYER on success, E2D_DEFAULT_LAYER on error. | 
|---|
| 1115 |  */ | 
|---|
| 1116 | E2D_LAYER Element2D::charToLayer2D(const char* layer) | 
|---|
| 1117 | { | 
|---|
| 1118 |   if (!strcmp(layer, "top")) | 
|---|
| 1119 |     return (E2D_LAYER_TOP); | 
|---|
| 1120 |   else  if (!strcmp(layer, "medium")) | 
|---|
| 1121 |     return (E2D_LAYER_MEDIUM); | 
|---|
| 1122 |   else  if (!strcmp(layer, "bottom")) | 
|---|
| 1123 |     return (E2D_LAYER_BOTTOM); | 
|---|
| 1124 |   else  if (!strcmp(layer, "below-all")) | 
|---|
| 1125 |     return (E2D_LAYER_BELOW_ALL); | 
|---|
| 1126 |   else | 
|---|
| 1127 |     return (E2D_DEFAULT_LAYER); | 
|---|
| 1128 | } | 
|---|