| [4734] | 1 | /*! | 
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| [8255] | 2 | * @file light.h | 
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 | 3 | *  Handles Lights. | 
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| [3329] | 4 |  | 
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| [8255] | 5 | A Light is one of the more important things in a 3D-environment, | 
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 | 6 | without it one sees nothing :) | 
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 | 7 | It is here for diffuse-, specular- and Bump-Mappings. | 
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| [3245] | 8 | */ | 
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| [1853] | 9 |  | 
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| [3436] | 10 | #ifndef _LIGHT_H | 
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 | 11 | #define _LIGHT_H | 
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| [1853] | 12 |  | 
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| [4338] | 13 | #include "p_node.h" | 
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| [3436] | 14 | #include "glincl.h" | 
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| [1853] | 15 |  | 
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| [3598] | 16 | //! The maximum number of Lights this OpenGL-implementation supports. | 
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| [3437] | 17 | #define NUMBEROFLIGHTS GL_MAX_LIGHTS | 
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 | 18 |  | 
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| [4469] | 19 |  | 
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| [5405] | 20 | // FORWARD DECLARATIONS // | 
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| [3436] | 21 | class Vector; | 
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| [4734] | 22 | class TiXmlElement; | 
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| [2036] | 23 |  | 
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| [3598] | 24 | //! A class that handles Lights. The LightManager operates on this. | 
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| [4338] | 25 | class Light : public PNode | 
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| [3597] | 26 | { | 
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| [8255] | 27 |         public: | 
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 | 28 |                 Light(const TiXmlElement* root = NULL); | 
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 | 29 |                 virtual ~Light(); | 
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 | 30 |                  | 
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 | 31 |                 virtual void loadParams(const TiXmlElement* root); | 
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 | 32 |                  | 
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 | 33 |                 void setDiffuseColor(GLfloat r, GLfloat g, GLfloat b); | 
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 | 34 |                 void setSpecularColor(GLfloat r, GLfloat g, GLfloat b); | 
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 | 35 |                 void setAttenuation(float constantAttenuation, float linearAttenuation, float quadraticAttenuation); | 
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 | 36 |                 void setSpotDirection(const Vector& direction); | 
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 | 37 |                 void setSpotDirection(float x, float y, float z) { setSpotDirection(Vector(x,y,z)); }; | 
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 | 38 |                 void setSpotCutoff(GLfloat cutoff); | 
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 | 39 |                  | 
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 | 40 |                 /** @returns the lightNumber*/ | 
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 | 41 |                 int getLightNumber() const {return this->lightNumber;} | 
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 | 42 |                  | 
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 | 43 |                 virtual void draw() const; | 
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 | 44 |                  | 
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 | 45 |                 void debug() const; | 
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 | 46 |          | 
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 | 47 |         // attributes | 
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 | 48 |         private: | 
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 | 49 |                 int              lightNumber;               //!< The number of this Light. | 
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 | 50 |                 GLfloat          diffuseColor[4];           //!< The Diffuse Color this Light emmits. | 
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 | 51 |                 GLfloat          specularColor[4];          //!< The specular Color of this Light. | 
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 | 52 |                 float            constantAttenuation;       //!< The Factor of the the Constant Attenuation. | 
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 | 53 |                 float            linearAttenuation;         //!< The Factor of the the Linear Attenuation. | 
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 | 54 |                 float            quadraticAttenuation;      //!< The Factor of the the Quadratic Attenuation. | 
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 | 55 |                 GLfloat          spotDirection[4];          //!< The direction of the Spot Light. | 
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 | 56 |                 GLfloat          spotCutoff;                //!< The cutoff Angle of the Light Source | 
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| [3597] | 57 | }; | 
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| [8255] | 58 |          | 
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 | 59 |          | 
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 | 60 |          | 
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| [3436] | 61 | //! A class that handles Lights | 
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| [3329] | 62 | /** | 
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| [8255] | 63 | A Light is a source that emits light rays (photons) | 
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| [3600] | 64 |  | 
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| [8255] | 65 | <b>Usage:</b>\n | 
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 | 66 | First you have to get the Light Manager up and running by using LightManager::getInstance(). | 
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 | 67 | This automatically initiates the GL_LIGHTING, and sets some default stuff about the light.\n | 
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 | 68 | Then you will create a new light using: | 
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 | 69 | \li new Light(); | 
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| [3600] | 70 |  | 
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| [8255] | 71 | if you want to operate on this Light just apply the following functions onto it. | 
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 | 72 | (You can also optain the Light-pointer with LightManager::getInstance()->getLight(lightNumber)) | 
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| [4738] | 73 |  | 
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| [8255] | 74 | now you can operate on the light as follows: | 
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 | 75 | \li void setDiffuseColor(GLfloat r, GLfloat g, GLfloat b); | 
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 | 76 | \li void setSpecularColor(GLfloat r, GLfloat g, GLfloat b); | 
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 | 77 | \li void setAttenuation(float constantAttenuation, float linearAttenuation, float quadraticAttenuation); | 
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 | 78 | \li void setSpotDirection(Vector direction); | 
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 | 79 | \li void setSpotCutoff(GLfloat cutoff); | 
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 | 80 | \li all PNode stuff also works | 
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| [3600] | 81 |  | 
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| [8255] | 82 | To redraw the light use | 
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 | 83 | \li void draw() const; (this is automatically done by the LightManager) | 
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| [4734] | 84 |  | 
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| [8255] | 85 | for some nice output just use: | 
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 | 86 | \li void debug() const; (either on LightManager for a resume or on any Light for single information.) | 
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| [3329] | 87 | */ | 
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| [3597] | 88 | class LightManager : public BaseObject | 
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| [8255] | 89 |         { | 
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 | 90 |         friend class Light; | 
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| [3440] | 91 |  | 
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| [8255] | 92 |         public: | 
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 | 93 |                 virtual ~LightManager(); | 
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 | 94 |                 /** @returns a Pointer to the only object of this Class */ | 
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 | 95 |                 inline static LightManager* getInstance() { if (!singletonRef) singletonRef = new LightManager();  return singletonRef; }; | 
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| [1853] | 96 |  | 
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| [8255] | 97 |                 virtual void loadParams(const TiXmlElement* root); | 
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 | 98 |                 void loadLights(const TiXmlElement* root); | 
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| [4734] | 99 |  | 
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| [8255] | 100 |                 void setAmbientColor(GLfloat r, GLfloat g, GLfloat b); | 
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 | 101 |                 // HACK: Assuming r = g = b values | 
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 | 102 |                 inline GLfloat getAmbientColor() {  return this->ambientColor[0]; } | 
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| [3597] | 103 |  | 
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| [8255] | 104 |                 Light* getLight(int lightNumber) const; | 
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 | 105 |                 inline Light* getLight() const { return this->currentLight; }; | 
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| [3598] | 106 |  | 
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| [8255] | 107 |                 void draw() const; | 
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| [3453] | 108 |  | 
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| [8255] | 109 |                 void debug() const; | 
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| [4469] | 110 |  | 
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| [8255] | 111 |         private: | 
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 | 112 |                 LightManager(); | 
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| [4469] | 113 |  | 
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| [8255] | 114 |                 int  registerLight(Light* light); | 
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 | 115 |                 void unregisterLight(Light* light); | 
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| [4734] | 116 |  | 
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| [8255] | 117 |         private: | 
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 | 118 |                 static LightManager*    singletonRef;       //!< This is the LightHandlers Reference. | 
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 | 119 |                 GLfloat                 ambientColor[4];    //!< The ambient Color of the scene. | 
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| [4469] | 120 |  | 
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| [8255] | 121 |                 Light**                 lights;             //!< An array of Lenght NUMBEROFLIGHTS, that holds pointers to all LightValues. | 
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 | 122 |                 Light*                  currentLight;       //!< The current Light, we are working with. | 
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| [4734] | 123 |  | 
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| [1853] | 124 | }; | 
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 | 125 |  | 
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| [3436] | 126 | #endif /* _LIGHT_H */ | 
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