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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Benjamin Grauer |
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| 15 | co-programmer: ... |
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| 16 | */ |
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| 17 | |
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| 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS |
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| 19 | |
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| 20 | #include "light.h" |
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| 21 | |
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| 22 | #include "glincl.h" |
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| 23 | #include "vector.h" |
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| 24 | #include "parser/tinyxml/tinyxml.h" |
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| 25 | #include "load_param.h" |
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| 26 | #include "factory.h" |
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| 27 | #include "debug.h" |
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| 28 | |
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| 29 | using namespace std; |
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| 30 | |
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| 31 | CREATE_FACTORY(Light, CL_LIGHT); |
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| 32 | |
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| 33 | //! Definition of the Lights and their Names |
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| 34 | int lightsV[] = |
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| 35 | { |
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| 36 | GL_LIGHT0, |
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| 37 | GL_LIGHT1, |
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| 38 | GL_LIGHT2, |
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| 39 | GL_LIGHT3, |
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| 40 | GL_LIGHT4, |
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| 41 | GL_LIGHT5, |
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| 42 | GL_LIGHT6, |
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| 43 | GL_LIGHT7 |
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| 44 | }; |
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| 45 | |
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| 46 | /** |
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| 47 | * @param root The XML-element to load the Light from |
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| 48 | |
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| 49 | @todo what to do, if no Light-Slots are open anymore ??? |
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| 50 | */ |
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| 51 | Light::Light(const TiXmlElement* root) |
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| 52 | { |
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| 53 | PRINTF(4)("initializing Light number %d.\n", this->lightNumber); |
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| 54 | |
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| 55 | this->lightNumber = LightManager::getInstance()->registerLight(this); |
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| 56 | |
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| 57 | this->setClassID(CL_LIGHT, "Light"); |
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| 58 | char tmpName[10]; |
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| 59 | sprintf(tmpName, "Light[%d]", this->lightNumber); |
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| 60 | this->setName(tmpName); |
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| 61 | |
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| 62 | // enable The light |
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| 63 | glEnable(lightsV[this->lightNumber]); // postSpawn |
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| 64 | |
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| 65 | // set values (defaults) |
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| 66 | this->setDiffuseColor(1.0, 1.0, 1.0); |
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| 67 | this->setSpecularColor(1.0, 1.0, 1.0); |
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| 68 | |
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| 69 | if (root != NULL) |
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| 70 | this->loadParams(root); |
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| 71 | } |
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| 72 | |
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| 73 | /** |
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| 74 | * destroys a Light |
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| 75 | */ |
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| 76 | Light::~Light() |
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| 77 | { |
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| 78 | glDisable(lightsV[this->lightNumber]); |
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| 79 | |
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| 80 | LightManager::getInstance()->unregisterLight(this); |
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| 81 | } |
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| 82 | |
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| 83 | /** |
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| 84 | * @param root The XML-element to load the Light from |
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| 85 | */ |
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| 86 | void Light::loadParams(const TiXmlElement* root) |
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| 87 | { |
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| 88 | static_cast<PNode*>(this)->loadParams(root); |
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| 89 | |
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| 90 | LoadParam(root, "diffuse-color", this, Light, setDiffuseColor) |
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| 91 | .describe("sets the diffuse color of the Light (red [0-1], green [0-1], blue [0-1])"); |
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| 92 | |
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| 93 | LoadParam(root, "specular-color", this, Light, setSpecularColor) |
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| 94 | .describe("sets the specular color of the Light (red [0-1], green [0-1], blue [0-1])"); |
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| 95 | |
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| 96 | LoadParam(root, "attenuation", this, Light, setAttenuation) |
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| 97 | .describe("sets the Attenuation of the LightSource (constant Factor, linear Factor, quadratic Factor)."); |
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| 98 | |
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| 99 | LoadParam(root, "spot-direction", this, Light, setSpotDirection) |
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| 100 | .describe("sets the Direction of the Spot"); |
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| 101 | |
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| 102 | LoadParam(root, "spot-cutoff", this, Light, setSpotCutoff) |
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| 103 | .describe("the cuttoff of the Spotlight"); |
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| 104 | } |
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| 105 | |
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| 106 | /** |
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| 107 | * sets an emitting Diffuse color of this Light |
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| 108 | * @param r red |
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| 109 | * @param g green |
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| 110 | * @param b blue |
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| 111 | */ |
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| 112 | void Light::setDiffuseColor(GLfloat r, GLfloat g, GLfloat b) |
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| 113 | { |
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| 114 | this->diffuseColor[0] = r; |
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| 115 | this->diffuseColor[1] = g; |
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| 116 | this->diffuseColor[2] = b; |
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| 117 | this->diffuseColor[3] = 1.0; |
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| 118 | |
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| 119 | glLightfv (lightsV[this->lightNumber], GL_DIFFUSE, this->diffuseColor); |
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| 120 | } |
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| 121 | |
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| 122 | /** |
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| 123 | * sets an emitting Specular color of this Light |
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| 124 | * @param r red |
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| 125 | * @param g green |
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| 126 | * @param b blue |
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| 127 | */ |
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| 128 | void Light::setSpecularColor(GLfloat r, GLfloat g, GLfloat b) |
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| 129 | { |
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| 130 | this->specularColor[0] = r; |
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| 131 | this->specularColor[1] = g; |
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| 132 | this->specularColor[2] = b; |
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| 133 | this->specularColor[3] = 1.0; |
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| 134 | |
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| 135 | glLightfv (lightsV[this->lightNumber], GL_SPECULAR, this->specularColor); |
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| 136 | } |
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| 137 | |
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| 138 | |
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| 139 | /** |
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| 140 | * Sets the AttenuationType of this Light Source |
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| 141 | * @param constantAttenuation The Constant Attenuation of the Light |
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| 142 | * @param linearAttenuation The Linear Attenuation of the Light |
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| 143 | * @param quadraticAttenuation The Quadratic Attenuation of the Light |
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| 144 | */ |
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| 145 | void Light::setAttenuation(float constantAttenuation, float linearAttenuation, float quadraticAttenuation) |
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| 146 | { |
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| 147 | this->constantAttenuation = constantAttenuation; |
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| 148 | this->linearAttenuation = linearAttenuation; |
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| 149 | this->quadraticAttenuation = quadraticAttenuation; |
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| 150 | |
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| 151 | glLightf(lightsV[this->lightNumber], GL_CONSTANT_ATTENUATION, constantAttenuation); |
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| 152 | glLightf(lightsV[this->lightNumber], GL_LINEAR_ATTENUATION, linearAttenuation); |
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| 153 | glLightf(lightsV[this->lightNumber], GL_QUADRATIC_ATTENUATION, quadraticAttenuation); |
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| 154 | } |
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| 155 | |
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| 156 | |
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| 157 | /** |
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| 158 | * stets the direction of the Spot Light. |
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| 159 | * @param direction The direction of the Spot Light. |
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| 160 | */ |
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| 161 | void Light::setSpotDirection(const Vector& direction) |
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| 162 | { |
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| 163 | this->spotDirection[0] = direction.x; |
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| 164 | this->spotDirection[1] = direction.y; |
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| 165 | this->spotDirection[2] = direction.z; |
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| 166 | |
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| 167 | glLightfv(lightsV[this->lightNumber], GL_SPOT_DIRECTION, this->spotDirection); |
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| 168 | } |
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| 169 | |
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| 170 | |
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| 171 | /** |
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| 172 | * sets the cutoff angle of the Light. |
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| 173 | * @param cutoff The cutoff angle. |
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| 174 | */ |
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| 175 | void Light::setSpotCutoff(GLfloat cutoff) |
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| 176 | { |
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| 177 | this->spotCutoff = cutoff; |
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| 178 | glLightf(lightsV[this->lightNumber], GL_SPOT_CUTOFF, cutoff); |
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| 179 | } |
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| 180 | |
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| 181 | /** |
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| 182 | * draws this Light. Being a World-entity the possibility to do this lies at hand. |
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| 183 | */ |
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| 184 | void Light::draw() const |
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| 185 | { |
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| 186 | float pos[4] = {this->getAbsCoor().x, this->getAbsCoor().y, this->getAbsCoor().z, 1.0}; |
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| 187 | PRINTF(4)("Drawing The Lights new Position at %f %f %f\n", pos[0], pos[1], pos[2]); |
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| 188 | glLightfv(lightsV[this->lightNumber], GL_POSITION, pos); |
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| 189 | } |
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| 190 | |
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| 191 | |
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| 192 | /** |
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| 193 | * Prints out some nice formated debug information about the Light |
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| 194 | */ |
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| 195 | void Light::debug() const |
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| 196 | { |
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| 197 | PRINT(0)(":: %d :: -- reference %p\n", this->lightNumber, this); |
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| 198 | PRINT(0)(" GL-state: "); |
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| 199 | GLboolean param; |
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| 200 | glGetBooleanv(lightsV[this->lightNumber], ¶m); |
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| 201 | if (param) |
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| 202 | PRINT(0)("ON\n"); |
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| 203 | else |
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| 204 | PRINT(0)("OFF\n"); |
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| 205 | |
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| 206 | PRINT(0)(" DiffuseColor: %f/%f/%f\n", this->diffuseColor[0], this->diffuseColor[1], this->diffuseColor[2]); |
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| 207 | PRINT(0)(" SpecularColor: %f/%f/%f\n", this->specularColor[0], this->specularColor[1], this->specularColor[2]); |
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| 208 | PRINT(0)(" Attenuation: constant=%f linear=%f quadratic=%f\n", this->constantAttenuation, this->linearAttenuation, this->quadraticAttenuation); |
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| 209 | } |
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| 210 | |
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| 211 | |
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| 212 | /****************** |
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| 213 | ** LIGHT-MANAGER ** |
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| 214 | ******************/ |
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| 215 | /** |
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| 216 | * standard constructor for a Light |
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| 217 | */ |
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| 218 | LightManager::LightManager () |
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| 219 | { |
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| 220 | this->setClassID(CL_LIGHT_MANAGER, "LightManager"); |
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| 221 | |
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| 222 | glEnable (GL_LIGHTING); |
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| 223 | this->setAmbientColor(.3, .3, .3); |
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| 224 | this->lights = new Light*[NUMBEROFLIGHTS]; |
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| 225 | for (int i = 0; i < NUMBEROFLIGHTS; i++) |
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| 226 | lights[i] = NULL; |
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| 227 | this->currentLight = NULL; |
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| 228 | } |
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| 229 | |
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| 230 | /** |
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| 231 | * standard deconstructor |
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| 232 | |
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| 233 | first disables Lighting |
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| 234 | |
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| 235 | then deletes the rest of the allocated memory |
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| 236 | and in the end sets the singleton Reference to zero. |
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| 237 | */ |
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| 238 | LightManager::~LightManager () |
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| 239 | { |
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| 240 | glDisable(GL_LIGHTING); |
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| 241 | this->setAmbientColor(.0,.0,.0); |
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| 242 | |
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| 243 | for (int i = 0; i < NUMBEROFLIGHTS; i++) |
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| 244 | if (this->lights[i] != NULL) |
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| 245 | delete lights[i]; |
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| 246 | delete[] lights; |
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| 247 | LightManager::singletonRef = NULL; |
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| 248 | } |
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| 249 | |
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| 250 | /** |
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| 251 | * singleton-Reference to the Light-class |
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| 252 | */ |
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| 253 | LightManager* LightManager::singletonRef = NULL; |
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| 254 | |
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| 255 | /** |
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| 256 | * @param root the XML-element to load the LightManager's settings from |
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| 257 | */ |
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| 258 | void LightManager::loadParams(const TiXmlElement* root) |
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| 259 | { |
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| 260 | LoadParamXML(root, "Lights", this, LightManager, loadLights) |
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| 261 | .describe("an XML-Element to load lights from."); |
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| 262 | |
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| 263 | LoadParam(root, "ambient-color", this, LightManager, setAmbientColor) |
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| 264 | .describe("sets the ambient Color of the Environmental Light"); |
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| 265 | } |
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| 266 | |
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| 267 | /** |
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| 268 | * @param root The XML-element to load Lights from |
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| 269 | */ |
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| 270 | void LightManager::loadLights(const TiXmlElement* root) |
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| 271 | { |
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| 272 | const TiXmlElement* element = root->FirstChildElement(); |
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| 273 | |
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| 274 | while (element != NULL) |
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| 275 | { |
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| 276 | Factory::fabricate(element); |
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| 277 | |
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| 278 | element = element->NextSiblingElement(); |
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| 279 | } |
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| 280 | } |
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| 281 | |
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| 282 | // set Attributes |
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| 283 | /** |
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| 284 | * sets the ambient Color of the Scene |
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| 285 | * @param r red |
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| 286 | * @param g green |
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| 287 | * @param b blue |
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| 288 | */ |
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| 289 | void LightManager::setAmbientColor(GLfloat r, GLfloat g, GLfloat b) |
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| 290 | { |
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| 291 | this->ambientColor[0] = r; |
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| 292 | this->ambientColor[1] = g; |
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| 293 | this->ambientColor[2] = b; |
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| 294 | this->ambientColor[3] = 1.0; |
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| 295 | |
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| 296 | glLightfv (GL_LIGHT0, GL_AMBIENT, this->ambientColor); |
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| 297 | } |
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| 298 | |
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| 299 | /** |
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| 300 | * @param light the Light to register to the LightManager |
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| 301 | |
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| 302 | This is done explicitely by the constructor of a Light |
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| 303 | */ |
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| 304 | int LightManager::registerLight(Light* light) |
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| 305 | { |
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| 306 | for (int i = 0; i < NUMBEROFLIGHTS; i++) |
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| 307 | if (!this->lights[i]) |
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| 308 | { |
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| 309 | this->lights[i]=light; |
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| 310 | return i; |
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| 311 | } |
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| 312 | PRINTF(1)("no more light slots availiable. All %d already taken\n", NUMBEROFLIGHTS); |
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| 313 | return -1; |
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| 314 | } |
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| 315 | |
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| 316 | /** |
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| 317 | * @param light The light to unregister from the LightManager |
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| 318 | |
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| 319 | This is done every time a Light is destroyed explicitely by the Light-destructor |
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| 320 | */ |
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| 321 | void LightManager::unregisterLight(Light* light) |
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| 322 | { |
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| 323 | for (int i = 0; i < NUMBEROFLIGHTS; i++) |
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| 324 | { |
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| 325 | if (this->lights[i] == light) |
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| 326 | { |
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| 327 | this->lights[i] = NULL; |
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| 328 | return; |
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| 329 | } |
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| 330 | } |
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| 331 | PRINTF(2)("Light %p could not be unloaded (this should not heappen\n)"); |
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| 332 | return; |
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| 333 | } |
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| 334 | |
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| 335 | /** |
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| 336 | * draws all the Lights in their appropriate position |
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| 337 | */ |
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| 338 | void LightManager::draw() const |
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| 339 | { |
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| 340 | glMatrixMode(GL_MODELVIEW); |
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| 341 | glLoadIdentity(); |
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| 342 | PRINTF(4)("Drawing the Lights\n"); |
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| 343 | for (int i = 0; i < NUMBEROFLIGHTS; i++) |
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| 344 | if (this->lights[i]) |
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| 345 | lights[i]->draw(); |
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| 346 | } |
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| 347 | |
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| 348 | /** |
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| 349 | * outputs debug information about the Class and its lights |
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| 350 | */ |
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| 351 | void LightManager::debug() const |
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| 352 | { |
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| 353 | PRINT(0)("=================================\n"); |
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| 354 | PRINT(0)("= DEBUG INFORMATION CLASS LIGHT =\n"); |
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| 355 | PRINT(0)("=================================\n"); |
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| 356 | PRINT(0)("Reference: %p\n", LightManager::singletonRef); |
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| 357 | if (this->currentLight) |
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| 358 | PRINT(0)("current Light Nr: %d\n", this->currentLight->getLightNumber()); |
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| 359 | PRINT(0)("Ambient Color: %f:%f:%f\n", this->ambientColor[0], this->ambientColor[0], this->ambientColor[0]); |
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| 360 | PRINT(0)("=== Lights ===\n"); |
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| 361 | for (int i = 0; i < NUMBEROFLIGHTS; i++) |
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| 362 | if (this->lights[i]) |
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| 363 | { |
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| 364 | this->lights[i]->debug(); |
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| 365 | } |
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| 366 | PRINT(0)("-----------------------------LM-\n"); |
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| 367 | } |
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