| 1 |  | 
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| 2 |  | 
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| 3 | /* | 
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| 4 |    orxonox - the future of 3D-vertical-scrollers | 
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| 5 |  | 
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| 6 |    Copyright (C) 2004 orx | 
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| 7 |  | 
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| 8 |    This program is free software; you can redistribute it and/or modify | 
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| 9 |    it under the terms of the GNU General Public License as published by | 
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| 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 11 |    any later version. | 
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| 12 |  | 
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| 13 |    ### File Specific: | 
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| 14 |    main-programmer: Benjamin Grauer | 
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| 15 |    co-programmer: ... | 
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| 16 | */ | 
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| 17 |  | 
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| 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS | 
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| 19 |  | 
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| 20 | #include "light.h" | 
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| 21 |  | 
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| 22 | #include "glincl.h" | 
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| 23 | #include "vector.h" | 
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| 24 | #include "parser/tinyxml/tinyxml.h" | 
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| 25 | #include "load_param.h" | 
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| 26 | #include "factory.h" | 
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| 27 | #include "debug.h" | 
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| 28 |  | 
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| 29 | using namespace std; | 
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| 30 |  | 
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| 31 | CREATE_FACTORY(Light, CL_LIGHT); | 
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| 32 |  | 
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| 33 | //! Definition of the Lights and their Names | 
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| 34 | int lightsV[] = | 
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| 35 | { | 
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| 36 |                   GL_LIGHT0, | 
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| 37 |                   GL_LIGHT1, | 
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| 38 |                   GL_LIGHT2, | 
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| 39 |                   GL_LIGHT3, | 
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| 40 |                   GL_LIGHT4, | 
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| 41 |                   GL_LIGHT5, | 
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| 42 |                   GL_LIGHT6, | 
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| 43 |                   GL_LIGHT7 | 
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| 44 | }; | 
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| 45 |  | 
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| 46 | /** | 
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| 47 |  * @param root The XML-element to load the Light from | 
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| 48 |  | 
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| 49 |   @todo what to do, if no Light-Slots are open anymore ??? | 
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| 50 |  */ | 
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| 51 |  Light::Light(const TiXmlElement* root) | 
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| 52 | { | 
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| 53 |   PRINTF(4)("initializing Light number %d.\n", this->lightNumber); | 
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| 54 |  | 
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| 55 |   this->lightNumber = LightManager::getInstance()->registerLight(this); | 
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| 56 |  | 
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| 57 |   this->setClassID(CL_LIGHT, "Light"); | 
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| 58 |   char tmpName[10]; | 
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| 59 |   sprintf(tmpName, "Light[%d]", this->lightNumber); | 
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| 60 |   this->setName(tmpName); | 
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| 61 |  | 
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| 62 |   // enable The light | 
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| 63 |   glEnable(lightsV[this->lightNumber]); // postSpawn | 
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| 64 |  | 
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| 65 |   // set values (defaults) | 
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| 66 |   this->setDiffuseColor(1.0, 1.0, 1.0); | 
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| 67 |   this->setSpecularColor(1.0, 1.0, 1.0); | 
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| 68 |  | 
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| 69 |   if (root != NULL) | 
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| 70 |     this->loadParams(root); | 
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| 71 | } | 
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| 72 |  | 
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| 73 | /** | 
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| 74 |  *  destroys a Light | 
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| 75 | */ | 
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| 76 | Light::~Light() | 
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| 77 | { | 
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| 78 |   glDisable(lightsV[this->lightNumber]); | 
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| 79 |  | 
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| 80 |   LightManager::getInstance()->unregisterLight(this); | 
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| 81 | } | 
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| 82 |  | 
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| 83 | /** | 
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| 84 |  * @param root The XML-element to load the Light from | 
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| 85 |  */ | 
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| 86 | void Light::loadParams(const TiXmlElement* root) | 
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| 87 | { | 
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| 88 |   static_cast<PNode*>(this)->loadParams(root); | 
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| 89 |  | 
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| 90 |   LoadParam(root, "diffuse-color", this, Light, setDiffuseColor) | 
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| 91 |       .describe("sets the diffuse color of the Light (red [0-1], green [0-1], blue [0-1])"); | 
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| 92 |  | 
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| 93 |   LoadParam(root, "specular-color", this, Light, setSpecularColor) | 
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| 94 |       .describe("sets the specular color of the Light (red [0-1], green [0-1], blue [0-1])"); | 
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| 95 |  | 
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| 96 |   LoadParam(root, "attenuation", this, Light, setAttenuation) | 
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| 97 |       .describe("sets the Attenuation of the LightSource (constant Factor, linear Factor, quadratic Factor)."); | 
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| 98 |  | 
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| 99 |   LoadParam(root, "spot-direction", this, Light, setSpotDirection) | 
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| 100 |       .describe("sets the Direction of the Spot"); | 
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| 101 |  | 
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| 102 |   LoadParam(root, "spot-cutoff", this, Light, setSpotCutoff) | 
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| 103 |       .describe("the cuttoff of the Spotlight"); | 
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| 104 | } | 
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| 105 |  | 
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| 106 | /** | 
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| 107 |  *  sets an emitting Diffuse color of this Light | 
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| 108 |  * @param r red | 
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| 109 |  * @param g green | 
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| 110 |  * @param b blue | 
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| 111 | */ | 
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| 112 | void Light::setDiffuseColor(GLfloat r, GLfloat g, GLfloat b) | 
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| 113 | { | 
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| 114 |   this->diffuseColor[0] = r; | 
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| 115 |   this->diffuseColor[1] = g; | 
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| 116 |   this->diffuseColor[2] = b; | 
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| 117 |   this->diffuseColor[3] = 1.0; | 
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| 118 |  | 
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| 119 |   glLightfv (lightsV[this->lightNumber], GL_DIFFUSE, this->diffuseColor); | 
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| 120 | } | 
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| 121 |  | 
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| 122 | /** | 
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| 123 |  *  sets an emitting Specular color of this Light | 
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| 124 |  * @param r red | 
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| 125 |  * @param g green | 
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| 126 |  * @param b blue | 
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| 127 | */ | 
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| 128 | void Light::setSpecularColor(GLfloat r, GLfloat g, GLfloat b) | 
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| 129 | { | 
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| 130 |   this->specularColor[0] = r; | 
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| 131 |   this->specularColor[1] = g; | 
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| 132 |   this->specularColor[2] = b; | 
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| 133 |   this->specularColor[3] = 1.0; | 
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| 134 |  | 
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| 135 |   glLightfv (lightsV[this->lightNumber], GL_SPECULAR, this->specularColor); | 
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| 136 | } | 
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| 137 |  | 
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| 138 |  | 
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| 139 | /** | 
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| 140 |  *  Sets the AttenuationType of this Light Source | 
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| 141 |  * @param constantAttenuation The Constant Attenuation of the Light | 
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| 142 |  * @param linearAttenuation The Linear Attenuation of the Light | 
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| 143 |  * @param quadraticAttenuation The Quadratic Attenuation of the Light | 
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| 144 | */ | 
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| 145 | void Light::setAttenuation(float constantAttenuation, float linearAttenuation, float quadraticAttenuation) | 
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| 146 | { | 
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| 147 |   this->constantAttenuation  = constantAttenuation; | 
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| 148 |   this->linearAttenuation    = linearAttenuation; | 
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| 149 |   this->quadraticAttenuation = quadraticAttenuation; | 
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| 150 |  | 
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| 151 |   glLightf(lightsV[this->lightNumber], GL_CONSTANT_ATTENUATION,  constantAttenuation); | 
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| 152 |   glLightf(lightsV[this->lightNumber], GL_LINEAR_ATTENUATION,    linearAttenuation); | 
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| 153 |   glLightf(lightsV[this->lightNumber], GL_QUADRATIC_ATTENUATION, quadraticAttenuation); | 
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| 154 | } | 
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| 155 |  | 
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| 156 |  | 
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| 157 | /** | 
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| 158 |  *  stets the direction of the Spot Light. | 
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| 159 |  * @param direction The direction of the Spot Light. | 
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| 160 | */ | 
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| 161 | void Light::setSpotDirection(const Vector& direction) | 
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| 162 | { | 
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| 163 |   this->spotDirection[0] = direction.x; | 
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| 164 |   this->spotDirection[1] = direction.y; | 
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| 165 |   this->spotDirection[2] = direction.z; | 
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| 166 |  | 
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| 167 |   glLightfv(lightsV[this->lightNumber], GL_SPOT_DIRECTION, this->spotDirection); | 
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| 168 | } | 
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| 169 |  | 
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| 170 |  | 
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| 171 | /** | 
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| 172 |  *  sets the cutoff angle of the Light. | 
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| 173 |  * @param cutoff The cutoff angle. | 
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| 174 | */ | 
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| 175 | void Light::setSpotCutoff(GLfloat cutoff) | 
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| 176 | { | 
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| 177 |   this->spotCutoff = cutoff; | 
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| 178 |   glLightf(lightsV[this->lightNumber], GL_SPOT_CUTOFF, cutoff); | 
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| 179 | } | 
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| 180 |  | 
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| 181 | /** | 
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| 182 |  *  draws this Light. Being a World-entity the possibility to do this lies at hand. | 
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| 183 | */ | 
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| 184 | void Light::draw() const | 
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| 185 | { | 
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| 186 |   float pos[4] = {this->getAbsCoor().x, this->getAbsCoor().y, this->getAbsCoor().z, 1.0}; | 
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| 187 |   PRINTF(4)("Drawing The Lights new Position at %f %f %f\n", pos[0], pos[1], pos[2]); | 
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| 188 |   glLightfv(lightsV[this->lightNumber], GL_POSITION, pos); | 
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| 189 | } | 
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| 190 |  | 
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| 191 |  | 
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| 192 | /** | 
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| 193 |  *  Prints out some nice formated debug information about the Light | 
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| 194 | */ | 
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| 195 | void Light::debug() const | 
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| 196 | { | 
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| 197 |   PRINT(0)(":: %d ::  -- reference %p\n", this->lightNumber, this); | 
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| 198 |   PRINT(0)(" GL-state: "); | 
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| 199 |   GLboolean param; | 
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| 200 |   glGetBooleanv(lightsV[this->lightNumber], ¶m); | 
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| 201 |   if (param) | 
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| 202 |     PRINT(0)("ON\n"); | 
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| 203 |   else | 
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| 204 |     PRINT(0)("OFF\n"); | 
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| 205 |  | 
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| 206 |   PRINT(0)(" DiffuseColor:  %f/%f/%f\n", this->diffuseColor[0], this->diffuseColor[1], this->diffuseColor[2]); | 
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| 207 |   PRINT(0)(" SpecularColor: %f/%f/%f\n", this->specularColor[0], this->specularColor[1], this->specularColor[2]); | 
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| 208 |   PRINT(0)(" Attenuation: constant=%f linear=%f quadratic=%f\n", this->constantAttenuation, this->linearAttenuation, this->quadraticAttenuation); | 
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| 209 | } | 
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| 210 |  | 
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| 211 |  | 
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| 212 | /****************** | 
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| 213 | ** LIGHT-MANAGER ** | 
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| 214 | ******************/ | 
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| 215 | /** | 
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| 216 |  *  standard constructor for a Light | 
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| 217 | */ | 
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| 218 | LightManager::LightManager () | 
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| 219 | { | 
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| 220 |   this->setClassID(CL_LIGHT_MANAGER, "LightManager"); | 
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| 221 |  | 
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| 222 |   glEnable (GL_LIGHTING); | 
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| 223 |   this->setAmbientColor(.3, .3, .3); | 
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| 224 |   this->lights = new Light*[NUMBEROFLIGHTS]; | 
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| 225 |   for (int i = 0; i < NUMBEROFLIGHTS; i++) | 
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| 226 |     lights[i] = NULL; | 
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| 227 |   this->currentLight = NULL; | 
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| 228 | } | 
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| 229 |  | 
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| 230 | /** | 
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| 231 |  *  standard deconstructor | 
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| 232 |  | 
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| 233 |    first disables Lighting | 
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| 234 |  | 
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| 235 |    then deletes the rest of the allocated memory | 
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| 236 |    and in the end sets the singleton Reference to zero. | 
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| 237 | */ | 
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| 238 | LightManager::~LightManager () | 
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| 239 | { | 
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| 240 |   glDisable(GL_LIGHTING); | 
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| 241 |   this->setAmbientColor(.0,.0,.0); | 
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| 242 |  | 
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| 243 |   for (int i = 0; i < NUMBEROFLIGHTS; i++) | 
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| 244 |     if (this->lights[i] != NULL) | 
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| 245 |       delete lights[i]; | 
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| 246 |   delete[] lights; | 
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| 247 |   LightManager::singletonRef = NULL; | 
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| 248 | } | 
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| 249 |  | 
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| 250 | /** | 
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| 251 |  *  singleton-Reference to the Light-class | 
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| 252 | */ | 
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| 253 | LightManager* LightManager::singletonRef = NULL; | 
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| 254 |  | 
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| 255 | /** | 
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| 256 | * @param root the XML-element to load the LightManager's settings from | 
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| 257 |  */ | 
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| 258 | void LightManager::loadParams(const TiXmlElement* root) | 
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| 259 | { | 
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| 260 |   LoadParamXML(root, "Lights", this, LightManager, loadLights) | 
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| 261 |       .describe("an XML-Element to load lights from."); | 
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| 262 |  | 
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| 263 |   LoadParam(root, "ambient-color", this, LightManager, setAmbientColor) | 
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| 264 |       .describe("sets the ambient Color of the Environmental Light"); | 
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| 265 | } | 
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| 266 |  | 
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| 267 | /** | 
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| 268 | * @param root The XML-element to load Lights from | 
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| 269 |  */ | 
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| 270 | void LightManager::loadLights(const TiXmlElement* root) | 
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| 271 | { | 
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| 272 |   const TiXmlElement* element = root->FirstChildElement(); | 
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| 273 |  | 
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| 274 |   while (element != NULL) | 
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| 275 |   { | 
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| 276 |     Factory::getFirst()->fabricate(element); | 
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| 277 |  | 
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| 278 |     element = element->NextSiblingElement(); | 
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| 279 |   } | 
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| 280 | } | 
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| 281 |  | 
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| 282 | // set Attributes | 
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| 283 | /** | 
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| 284 |  *  sets the ambient Color of the Scene | 
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| 285 |  * @param r red | 
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| 286 |  * @param g green | 
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| 287 |  * @param b blue | 
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| 288 | */ | 
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| 289 | void LightManager::setAmbientColor(GLfloat r, GLfloat g, GLfloat b) | 
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| 290 | { | 
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| 291 |   this->ambientColor[0] = r; | 
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| 292 |   this->ambientColor[1] = g; | 
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| 293 |   this->ambientColor[2] = b; | 
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| 294 |   this->ambientColor[3] = 1.0; | 
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| 295 |  | 
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| 296 |   glLightfv (GL_LIGHT0, GL_AMBIENT, this->ambientColor); | 
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| 297 | } | 
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| 298 |  | 
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| 299 | /** | 
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| 300 | * @param light the Light to register to the LightManager | 
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| 301 |  | 
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| 302 |   This is done explicitely by the constructor of a Light | 
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| 303 | */ | 
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| 304 | int LightManager::registerLight(Light* light) | 
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| 305 | { | 
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| 306 |   for (int i = 0; i < NUMBEROFLIGHTS; i++) | 
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| 307 |     if (!this->lights[i]) | 
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| 308 |   { | 
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| 309 |     this->lights[i]=light; | 
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| 310 |     return i; | 
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| 311 |   } | 
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| 312 |   PRINTF(1)("no more light slots availiable. All %d already taken\n", NUMBEROFLIGHTS); | 
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| 313 |   return -1; | 
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| 314 | } | 
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| 315 |  | 
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| 316 | /** | 
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| 317 | * @param light The light to unregister from the LightManager | 
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| 318 |  | 
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| 319 |   This is done every time a Light is destroyed explicitely by the Light-destructor | 
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| 320 |  */ | 
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| 321 | void LightManager::unregisterLight(Light* light) | 
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| 322 | { | 
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| 323 |   for (int i = 0; i < NUMBEROFLIGHTS; i++) | 
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| 324 |   { | 
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| 325 |     if (this->lights[i] == light) | 
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| 326 |     { | 
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| 327 |       this->lights[i] = NULL; | 
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| 328 |       return; | 
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| 329 |     } | 
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| 330 |   } | 
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| 331 |   PRINTF(2)("Light %p could not be unloaded (this should not heappen\n)"); | 
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| 332 |   return; | 
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| 333 | } | 
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| 334 |  | 
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| 335 | /** | 
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| 336 |  *  draws all the Lights in their appropriate position | 
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| 337 |  */ | 
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| 338 | void LightManager::draw() const | 
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| 339 | { | 
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| 340 |   glMatrixMode(GL_MODELVIEW); | 
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| 341 |   glLoadIdentity(); | 
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| 342 |   PRINTF(4)("Drawing the Lights\n"); | 
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| 343 |   for (int i = 0; i < NUMBEROFLIGHTS; i++) | 
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| 344 |     if (this->lights[i]) | 
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| 345 |       lights[i]->draw(); | 
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| 346 | } | 
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| 347 |  | 
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| 348 | /** | 
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| 349 |  *  outputs debug information about the Class and its lights | 
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| 350 | */ | 
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| 351 | void LightManager::debug() const | 
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| 352 | { | 
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| 353 |   PRINT(0)("=================================\n"); | 
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| 354 |   PRINT(0)("= DEBUG INFORMATION CLASS LIGHT =\n"); | 
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| 355 |   PRINT(0)("=================================\n"); | 
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| 356 |   PRINT(0)("Reference: %p\n", LightManager::singletonRef); | 
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| 357 |   if (this->currentLight) | 
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| 358 |     PRINT(0)("current Light Nr: %d\n", this->currentLight->getLightNumber()); | 
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| 359 |   PRINT(0)("Ambient Color: %f:%f:%f\n", this->ambientColor[0], this->ambientColor[0], this->ambientColor[0]); | 
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| 360 |   PRINT(0)("=== Lights ===\n"); | 
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| 361 |   for (int i = 0; i < NUMBEROFLIGHTS; i++) | 
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| 362 |     if (this->lights[i]) | 
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| 363 |       { | 
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| 364 |         this->lights[i]->debug(); | 
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| 365 |       } | 
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| 366 |   PRINT(0)("-----------------------------LM-\n"); | 
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| 367 | } | 
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