| [1853] | 1 |  | 
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 | 2 |  | 
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| [4597] | 3 | /* | 
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| [1853] | 4 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 5 |  | 
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 | 6 |    Copyright (C) 2004 orx | 
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 | 7 |  | 
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 | 8 |    This program is free software; you can redistribute it and/or modify | 
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 | 9 |    it under the terms of the GNU General Public License as published by | 
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 | 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 11 |    any later version. | 
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| [1855] | 12 |  | 
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 | 13 |    ### File Specific: | 
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| [3436] | 14 |    main-programmer: Benjamin Grauer | 
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| [1855] | 15 |    co-programmer: ... | 
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| [1853] | 16 | */ | 
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 | 17 |  | 
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| [5357] | 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS | 
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| [1853] | 19 |  | 
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| [3436] | 20 | #include "light.h" | 
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| [1853] | 21 |  | 
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| [3436] | 22 | #include "glincl.h" | 
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| [3608] | 23 | #include "vector.h" | 
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| [5944] | 24 | #include "parser/tinyxml/tinyxml.h" | 
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| [4734] | 25 | #include "load_param.h" | 
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 | 26 | #include "factory.h" | 
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| [5129] | 27 | #include "debug.h" | 
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| [1853] | 28 |  | 
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| [1856] | 29 | using namespace std; | 
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| [1853] | 30 |  | 
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| [5750] | 31 | CREATE_FACTORY(Light, CL_LIGHT); | 
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| [4734] | 32 |  | 
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| [4738] | 33 | //! Definition of the Lights and their Names | 
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| [4734] | 34 | int lightsV[] = | 
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 | 35 | { | 
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 | 36 |                   GL_LIGHT0, | 
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 | 37 |                   GL_LIGHT1, | 
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 | 38 |                   GL_LIGHT2, | 
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 | 39 |                   GL_LIGHT3, | 
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 | 40 |                   GL_LIGHT4, | 
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 | 41 |                   GL_LIGHT5, | 
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 | 42 |                   GL_LIGHT6, | 
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 | 43 |                   GL_LIGHT7 | 
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 | 44 | }; | 
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| [1856] | 45 |  | 
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| [3598] | 46 | /** | 
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| [4836] | 47 |  * @param root The XML-element to load the Light from | 
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| [4738] | 48 |  | 
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| [4836] | 49 |   @todo what to do, if no Light-Slots are open anymore ??? | 
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| [4734] | 50 |  */ | 
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 | 51 |  Light::Light(const TiXmlElement* root) | 
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 | 52 | { | 
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| [4738] | 53 |   PRINTF(4)("initializing Light number %d.\n", this->lightNumber); | 
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 | 54 |  | 
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| [4736] | 55 |   this->lightNumber = LightManager::getInstance()->registerLight(this); | 
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 | 56 |  | 
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 | 57 |   this->setClassID(CL_LIGHT, "Light"); | 
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 | 58 |   char tmpName[10]; | 
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 | 59 |   sprintf(tmpName, "Light[%d]", this->lightNumber); | 
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 | 60 |   this->setName(tmpName); | 
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 | 61 |  | 
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 | 62 |   // enable The light | 
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 | 63 |   glEnable(lightsV[this->lightNumber]); // postSpawn | 
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 | 64 |  | 
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 | 65 |   // set values (defaults) | 
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 | 66 |   this->setDiffuseColor(1.0, 1.0, 1.0); | 
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 | 67 |   this->setSpecularColor(1.0, 1.0, 1.0); | 
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 | 68 |  | 
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| [5156] | 69 |   if (root != NULL) | 
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 | 70 |     this->loadParams(root); | 
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| [4734] | 71 | } | 
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 | 72 |  | 
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 | 73 | /** | 
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| [4836] | 74 |  *  destroys a Light | 
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| [4734] | 75 | */ | 
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| [4746] | 76 | Light::~Light() | 
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| [4734] | 77 | { | 
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 | 78 |   glDisable(lightsV[this->lightNumber]); | 
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| [4736] | 79 |  | 
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 | 80 |   LightManager::getInstance()->unregisterLight(this); | 
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| [4734] | 81 | } | 
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 | 82 |  | 
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 | 83 | /** | 
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| [4836] | 84 |  * @param root The XML-element to load the Light from | 
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| [4734] | 85 |  */ | 
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 | 86 | void Light::loadParams(const TiXmlElement* root) | 
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| [3597] | 87 | { | 
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| [4734] | 88 |   static_cast<PNode*>(this)->loadParams(root); | 
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 | 89 |  | 
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| [5671] | 90 |   LoadParam(root, "diffuse-color", this, Light, setDiffuseColor) | 
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| [4734] | 91 |       .describe("sets the diffuse color of the Light (red [0-1], green [0-1], blue [0-1])"); | 
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 | 92 |  | 
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| [5671] | 93 |   LoadParam(root, "specular-color", this, Light, setSpecularColor) | 
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| [4734] | 94 |       .describe("sets the specular color of the Light (red [0-1], green [0-1], blue [0-1])"); | 
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 | 95 |  | 
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| [5671] | 96 |   LoadParam(root, "attenuation", this, Light, setAttenuation) | 
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| [4738] | 97 |       .describe("sets the Attenuation of the LightSource (constant Factor, linear Factor, quadratic Factor)."); | 
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 | 98 |  | 
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| [5671] | 99 |   LoadParam(root, "spot-direction", this, Light, setSpotDirection) | 
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| [4734] | 100 |       .describe("sets the Direction of the Spot"); | 
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 | 101 |  | 
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| [5671] | 102 |   LoadParam(root, "spot-cutoff", this, Light, setSpotCutoff) | 
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| [4734] | 103 |       .describe("the cuttoff of the Spotlight"); | 
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| [3597] | 104 | } | 
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 | 105 |  | 
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| [3245] | 106 | /** | 
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| [4836] | 107 |  *  sets an emitting Diffuse color of this Light | 
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 | 108 |  * @param r red | 
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 | 109 |  * @param g green | 
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 | 110 |  * @param b blue | 
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| [3597] | 111 | */ | 
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 | 112 | void Light::setDiffuseColor(GLfloat r, GLfloat g, GLfloat b) | 
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 | 113 | { | 
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 | 114 |   this->diffuseColor[0] = r; | 
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 | 115 |   this->diffuseColor[1] = g; | 
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 | 116 |   this->diffuseColor[2] = b; | 
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 | 117 |   this->diffuseColor[3] = 1.0; | 
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 | 118 |  | 
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| [3598] | 119 |   glLightfv (lightsV[this->lightNumber], GL_DIFFUSE, this->diffuseColor); | 
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| [3597] | 120 | } | 
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 | 121 |  | 
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 | 122 | /** | 
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| [4836] | 123 |  *  sets an emitting Specular color of this Light | 
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 | 124 |  * @param r red | 
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 | 125 |  * @param g green | 
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 | 126 |  * @param b blue | 
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| [3597] | 127 | */ | 
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 | 128 | void Light::setSpecularColor(GLfloat r, GLfloat g, GLfloat b) | 
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 | 129 | { | 
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 | 130 |   this->specularColor[0] = r; | 
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 | 131 |   this->specularColor[1] = g; | 
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 | 132 |   this->specularColor[2] = b; | 
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 | 133 |   this->specularColor[3] = 1.0; | 
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 | 134 |  | 
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| [3598] | 135 |   glLightfv (lightsV[this->lightNumber], GL_SPECULAR, this->specularColor); | 
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| [3597] | 136 | } | 
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 | 137 |  | 
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| [4471] | 138 |  | 
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| [3597] | 139 | /** | 
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| [4836] | 140 |  *  Sets the AttenuationType of this Light Source | 
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 | 141 |  * @param constantAttenuation The Constant Attenuation of the Light | 
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 | 142 |  * @param linearAttenuation The Linear Attenuation of the Light | 
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 | 143 |  * @param quadraticAttenuation The Quadratic Attenuation of the Light | 
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| [3597] | 144 | */ | 
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 | 145 | void Light::setAttenuation(float constantAttenuation, float linearAttenuation, float quadraticAttenuation) | 
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 | 146 | { | 
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 | 147 |   this->constantAttenuation  = constantAttenuation; | 
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 | 148 |   this->linearAttenuation    = linearAttenuation; | 
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 | 149 |   this->quadraticAttenuation = quadraticAttenuation; | 
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 | 150 |  | 
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 | 151 |   glLightf(lightsV[this->lightNumber], GL_CONSTANT_ATTENUATION,  constantAttenuation); | 
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 | 152 |   glLightf(lightsV[this->lightNumber], GL_LINEAR_ATTENUATION,    linearAttenuation); | 
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 | 153 |   glLightf(lightsV[this->lightNumber], GL_QUADRATIC_ATTENUATION, quadraticAttenuation); | 
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 | 154 | } | 
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 | 155 |  | 
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| [4471] | 156 |  | 
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| [3597] | 157 | /** | 
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| [4836] | 158 |  *  stets the direction of the Spot Light. | 
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 | 159 |  * @param direction The direction of the Spot Light. | 
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| [3597] | 160 | */ | 
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| [4734] | 161 | void Light::setSpotDirection(const Vector& direction) | 
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| [3597] | 162 | { | 
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 | 163 |   this->spotDirection[0] = direction.x; | 
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 | 164 |   this->spotDirection[1] = direction.y; | 
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 | 165 |   this->spotDirection[2] = direction.z; | 
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 | 166 |  | 
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 | 167 |   glLightfv(lightsV[this->lightNumber], GL_SPOT_DIRECTION, this->spotDirection); | 
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 | 168 | } | 
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 | 169 |  | 
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| [4471] | 170 |  | 
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| [3597] | 171 | /** | 
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| [4836] | 172 |  *  sets the cutoff angle of the Light. | 
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 | 173 |  * @param cutoff The cutoff angle. | 
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| [3597] | 174 | */ | 
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 | 175 | void Light::setSpotCutoff(GLfloat cutoff) | 
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 | 176 | { | 
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 | 177 |   this->spotCutoff = cutoff; | 
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 | 178 |   glLightf(lightsV[this->lightNumber], GL_SPOT_CUTOFF, cutoff); | 
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 | 179 | } | 
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 | 180 |  | 
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| [3598] | 181 | /** | 
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| [4836] | 182 |  *  draws this Light. Being a World-entity the possibility to do this lies at hand. | 
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| [4597] | 183 | */ | 
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| [4746] | 184 | void Light::draw() const | 
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| [3597] | 185 | { | 
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| [3602] | 186 |   float pos[4] = {this->getAbsCoor().x, this->getAbsCoor().y, this->getAbsCoor().z, 1.0}; | 
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 | 187 |   PRINTF(4)("Drawing The Lights new Position at %f %f %f\n", pos[0], pos[1], pos[2]); | 
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| [3597] | 188 |   glLightfv(lightsV[this->lightNumber], GL_POSITION, pos); | 
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 | 189 | } | 
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 | 190 |  | 
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| [4471] | 191 |  | 
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| [3598] | 192 | /** | 
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| [4836] | 193 |  *  Prints out some nice formated debug information about the Light | 
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| [3598] | 194 | */ | 
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| [4746] | 195 | void Light::debug() const | 
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| [3597] | 196 | { | 
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 | 197 |   PRINT(0)(":: %d ::  -- reference %p\n", this->lightNumber, this); | 
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 | 198 |   PRINT(0)(" GL-state: "); | 
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| [4597] | 199 |   GLboolean param; | 
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| [3597] | 200 |   glGetBooleanv(lightsV[this->lightNumber], ¶m); | 
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 | 201 |   if (param) | 
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 | 202 |     PRINT(0)("ON\n"); | 
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 | 203 |   else | 
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 | 204 |     PRINT(0)("OFF\n"); | 
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| [4597] | 205 |  | 
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| [3597] | 206 |   PRINT(0)(" DiffuseColor:  %f/%f/%f\n", this->diffuseColor[0], this->diffuseColor[1], this->diffuseColor[2]); | 
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 | 207 |   PRINT(0)(" SpecularColor: %f/%f/%f\n", this->specularColor[0], this->specularColor[1], this->specularColor[2]); | 
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 | 208 |   PRINT(0)(" Attenuation: constant=%f linear=%f quadratic=%f\n", this->constantAttenuation, this->linearAttenuation, this->quadraticAttenuation); | 
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 | 209 | } | 
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 | 210 |  | 
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 | 211 |  | 
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 | 212 | /****************** | 
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 | 213 | ** LIGHT-MANAGER ** | 
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 | 214 | ******************/ | 
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 | 215 | /** | 
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| [4836] | 216 |  *  standard constructor for a Light | 
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| [3245] | 217 | */ | 
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| [4597] | 218 | LightManager::LightManager () | 
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| [3365] | 219 | { | 
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| [4320] | 220 |   this->setClassID(CL_LIGHT_MANAGER, "LightManager"); | 
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| [1853] | 221 |  | 
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| [3437] | 222 |   glEnable (GL_LIGHTING); | 
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| [3440] | 223 |   this->setAmbientColor(.3, .3, .3); | 
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| [3597] | 224 |   this->lights = new Light*[NUMBEROFLIGHTS]; | 
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| [3437] | 225 |   for (int i = 0; i < NUMBEROFLIGHTS; i++) | 
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 | 226 |     lights[i] = NULL; | 
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| [3438] | 227 |   this->currentLight = NULL; | 
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| [3436] | 228 | } | 
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| [1853] | 229 |  | 
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| [3245] | 230 | /** | 
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| [4836] | 231 |  *  standard deconstructor | 
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| [4597] | 232 |  | 
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| [3446] | 233 |    first disables Lighting | 
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| [3598] | 234 |  | 
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| [3446] | 235 |    then deletes the rest of the allocated memory | 
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 | 236 |    and in the end sets the singleton Reference to zero. | 
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| [3245] | 237 | */ | 
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| [4597] | 238 | LightManager::~LightManager () | 
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| [3436] | 239 | { | 
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 | 240 |   glDisable(GL_LIGHTING); | 
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| [4739] | 241 |   this->setAmbientColor(.0,.0,.0); | 
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| [4597] | 242 |  | 
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| [4737] | 243 |   for (int i = 0; i < NUMBEROFLIGHTS; i++) | 
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| [5212] | 244 |     if (this->lights[i] != NULL) | 
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| [4737] | 245 |       delete lights[i]; | 
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| [5211] | 246 |   delete[] lights; | 
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| [3597] | 247 |   LightManager::singletonRef = NULL; | 
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| [3436] | 248 | } | 
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| [1853] | 249 |  | 
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| [3438] | 250 | /** | 
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| [4836] | 251 |  *  singleton-Reference to the Light-class | 
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| [3438] | 252 | */ | 
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| [3597] | 253 | LightManager* LightManager::singletonRef = NULL; | 
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| [3437] | 254 |  | 
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| [3436] | 255 | /** | 
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| [4836] | 256 | * @param root the XML-element to load the LightManager's settings from | 
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| [4735] | 257 |  */ | 
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 | 258 | void LightManager::loadParams(const TiXmlElement* root) | 
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 | 259 | { | 
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| [5653] | 260 |   LoadParamXML(root, "Lights", this, LightManager, loadLights) | 
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| [4735] | 261 |       .describe("an XML-Element to load lights from."); | 
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| [4471] | 262 |  | 
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| [5671] | 263 |   LoadParam(root, "ambient-color", this, LightManager, setAmbientColor) | 
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| [4735] | 264 |       .describe("sets the ambient Color of the Environmental Light"); | 
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 | 265 | } | 
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 | 266 |  | 
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| [3437] | 267 | /** | 
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| [4836] | 268 | * @param root The XML-element to load Lights from | 
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| [4735] | 269 |  */ | 
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 | 270 | void LightManager::loadLights(const TiXmlElement* root) | 
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 | 271 | { | 
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 | 272 |   const TiXmlElement* element = root->FirstChildElement(); | 
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 | 273 |  | 
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 | 274 |   while (element != NULL) | 
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 | 275 |   { | 
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 | 276 |     Factory::getFirst()->fabricate(element); | 
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 | 277 |  | 
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 | 278 |     element = element->NextSiblingElement(); | 
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 | 279 |   } | 
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 | 280 | } | 
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 | 281 |  | 
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| [3436] | 282 | // set Attributes | 
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| [3245] | 283 | /** | 
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| [4836] | 284 |  *  sets the ambient Color of the Scene | 
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 | 285 |  * @param r red | 
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 | 286 |  * @param g green | 
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 | 287 |  * @param b blue | 
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| [3436] | 288 | */ | 
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| [3597] | 289 | void LightManager::setAmbientColor(GLfloat r, GLfloat g, GLfloat b) | 
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| [3436] | 290 | { | 
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| [3597] | 291 |   this->ambientColor[0] = r; | 
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 | 292 |   this->ambientColor[1] = g; | 
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 | 293 |   this->ambientColor[2] = b; | 
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 | 294 |   this->ambientColor[3] = 1.0; | 
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| [3245] | 295 |  | 
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| [3597] | 296 |   glLightfv (GL_LIGHT0, GL_AMBIENT, this->ambientColor); | 
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| [3437] | 297 | } | 
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| [3436] | 298 |  | 
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| [4738] | 299 | /** | 
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| [4836] | 300 | * @param light the Light to register to the LightManager | 
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| [4738] | 301 |  | 
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 | 302 |   This is done explicitely by the constructor of a Light | 
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 | 303 | */ | 
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| [4736] | 304 | int LightManager::registerLight(Light* light) | 
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| [3436] | 305 | { | 
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| [4736] | 306 |   for (int i = 0; i < NUMBEROFLIGHTS; i++) | 
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 | 307 |     if (!this->lights[i]) | 
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 | 308 |   { | 
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 | 309 |     this->lights[i]=light; | 
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 | 310 |     return i; | 
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 | 311 |   } | 
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 | 312 |   PRINTF(1)("no more light slots availiable. All %d already taken\n", NUMBEROFLIGHTS); | 
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 | 313 |   return -1; | 
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| [3436] | 314 | } | 
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| [3598] | 315 |  | 
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| [4738] | 316 | /** | 
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| [4836] | 317 | * @param light The light to unregister from the LightManager | 
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| [4738] | 318 |  | 
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 | 319 |   This is done every time a Light is destroyed explicitely by the Light-destructor | 
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 | 320 |  */ | 
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| [4736] | 321 | void LightManager::unregisterLight(Light* light) | 
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| [3441] | 322 | { | 
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| [4736] | 323 |   for (int i = 0; i < NUMBEROFLIGHTS; i++) | 
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 | 324 |   { | 
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 | 325 |     if (this->lights[i] == light) | 
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| [4597] | 326 |     { | 
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| [4737] | 327 |       this->lights[i] = NULL; | 
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 | 328 |       return; | 
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| [3599] | 329 |     } | 
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| [4736] | 330 |   } | 
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 | 331 |   PRINTF(2)("Light %p could not be unloaded (this should not heappen\n)"); | 
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 | 332 |   return; | 
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| [3441] | 333 | } | 
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| [3598] | 334 |  | 
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 | 335 | /** | 
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| [4836] | 336 |  *  draws all the Lights in their appropriate position | 
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| [4736] | 337 |  */ | 
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 | 338 | void LightManager::draw() const | 
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| [3440] | 339 | { | 
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| [4736] | 340 |   glMatrixMode(GL_MODELVIEW); | 
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 | 341 |   glLoadIdentity(); | 
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 | 342 |   PRINTF(4)("Drawing the Lights\n"); | 
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 | 343 |   for (int i = 0; i < NUMBEROFLIGHTS; i++) | 
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 | 344 |     if (this->lights[i]) | 
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 | 345 |       lights[i]->draw(); | 
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| [3440] | 346 | } | 
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| [3598] | 347 |  | 
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 | 348 | /** | 
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| [4836] | 349 |  *  outputs debug information about the Class and its lights | 
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| [3442] | 350 | */ | 
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| [4746] | 351 | void LightManager::debug() const | 
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| [3442] | 352 | { | 
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 | 353 |   PRINT(0)("=================================\n"); | 
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 | 354 |   PRINT(0)("= DEBUG INFORMATION CLASS LIGHT =\n"); | 
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 | 355 |   PRINT(0)("=================================\n"); | 
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| [3597] | 356 |   PRINT(0)("Reference: %p\n", LightManager::singletonRef); | 
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| [3442] | 357 |   if (this->currentLight) | 
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| [3598] | 358 |     PRINT(0)("current Light Nr: %d\n", this->currentLight->getLightNumber()); | 
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| [3442] | 359 |   PRINT(0)("Ambient Color: %f:%f:%f\n", this->ambientColor[0], this->ambientColor[0], this->ambientColor[0]); | 
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 | 360 |   PRINT(0)("=== Lights ===\n"); | 
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 | 361 |   for (int i = 0; i < NUMBEROFLIGHTS; i++) | 
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 | 362 |     if (this->lights[i]) | 
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 | 363 |       { | 
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| [4597] | 364 |         this->lights[i]->debug(); | 
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| [3442] | 365 |       } | 
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| [4738] | 366 |   PRINT(0)("-----------------------------LM-\n"); | 
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| [3442] | 367 | } | 
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