| [1853] | 1 |  | 
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 | 2 |  | 
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| [4597] | 3 | /* | 
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| [1853] | 4 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 5 |  | 
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 | 6 |    Copyright (C) 2004 orx | 
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 | 7 |  | 
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 | 8 |    This program is free software; you can redistribute it and/or modify | 
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 | 9 |    it under the terms of the GNU General Public License as published by | 
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 | 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 11 |    any later version. | 
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| [1855] | 12 |  | 
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 | 13 |    ### File Specific: | 
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| [3436] | 14 |    main-programmer: Benjamin Grauer | 
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| [1855] | 15 |    co-programmer: ... | 
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| [1853] | 16 | */ | 
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 | 17 |  | 
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| [5357] | 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS | 
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| [1853] | 19 |  | 
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| [3436] | 20 | #include "light.h" | 
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| [1853] | 21 |  | 
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| [3436] | 22 | #include "glincl.h" | 
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| [3608] | 23 | #include "vector.h" | 
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| [9869] | 24 | #include "util/loading/load_param_xml.h" | 
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| [7193] | 25 | #include "util/loading/factory.h" | 
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| [5129] | 26 | #include "debug.h" | 
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| [1853] | 27 |  | 
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| [10114] | 28 | ObjectListDefinition(Light); | 
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| [9869] | 29 | CREATE_FACTORY(Light); | 
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 | 30 |  | 
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| [4738] | 31 | //! Definition of the Lights and their Names | 
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| [4734] | 32 | int lightsV[] = | 
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| [8742] | 33 |   { | 
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 | 34 |     GL_LIGHT0, | 
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 | 35 |     GL_LIGHT1, | 
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 | 36 |     GL_LIGHT2, | 
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 | 37 |     GL_LIGHT3, | 
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 | 38 |     GL_LIGHT4, | 
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 | 39 |     GL_LIGHT5, | 
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 | 40 |     GL_LIGHT6, | 
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 | 41 |     GL_LIGHT7 | 
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 | 42 |   }; | 
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| [1856] | 43 |  | 
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| [3598] | 44 | /** | 
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| [4836] | 45 |  * @param root The XML-element to load the Light from | 
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| [4738] | 46 |  | 
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| [4836] | 47 |   @todo what to do, if no Light-Slots are open anymore ??? | 
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| [4734] | 48 |  */ | 
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| [8742] | 49 | Light::Light(const TiXmlElement* root) | 
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| [4734] | 50 | { | 
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| [4738] | 51 |   PRINTF(4)("initializing Light number %d.\n", this->lightNumber); | 
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 | 52 |  | 
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| [9869] | 53 |   this->registerObject(this, Light::_objectList); | 
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 | 54 |  | 
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| [4736] | 55 |   this->lightNumber = LightManager::getInstance()->registerLight(this); | 
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 | 56 |  | 
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 | 57 |   char tmpName[10]; | 
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 | 58 |   sprintf(tmpName, "Light[%d]", this->lightNumber); | 
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 | 59 |   this->setName(tmpName); | 
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 | 60 |  | 
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 | 61 |   // enable The light | 
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 | 62 |   glEnable(lightsV[this->lightNumber]); // postSpawn | 
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 | 63 |  | 
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 | 64 |   // set values (defaults) | 
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 | 65 |   this->setDiffuseColor(1.0, 1.0, 1.0); | 
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 | 66 |   this->setSpecularColor(1.0, 1.0, 1.0); | 
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 | 67 |  | 
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| [5156] | 68 |   if (root != NULL) | 
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 | 69 |     this->loadParams(root); | 
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| [4734] | 70 | } | 
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 | 71 |  | 
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 | 72 | /** | 
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| [4836] | 73 |  *  destroys a Light | 
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| [4734] | 74 | */ | 
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| [4746] | 75 | Light::~Light() | 
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| [4734] | 76 | { | 
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 | 77 |   glDisable(lightsV[this->lightNumber]); | 
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| [4736] | 78 |  | 
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 | 79 |   LightManager::getInstance()->unregisterLight(this); | 
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| [4734] | 80 | } | 
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 | 81 |  | 
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 | 82 | /** | 
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| [4836] | 83 |  * @param root The XML-element to load the Light from | 
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| [4734] | 84 |  */ | 
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 | 85 | void Light::loadParams(const TiXmlElement* root) | 
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| [3597] | 86 | { | 
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| [6512] | 87 |   PNode::loadParams(root); | 
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| [4734] | 88 |  | 
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| [5671] | 89 |   LoadParam(root, "diffuse-color", this, Light, setDiffuseColor) | 
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| [8742] | 90 |   .describe("sets the diffuse color of the Light (red [0-1], green [0-1], blue [0-1])"); | 
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| [4734] | 91 |  | 
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| [5671] | 92 |   LoadParam(root, "specular-color", this, Light, setSpecularColor) | 
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| [8742] | 93 |   .describe("sets the specular color of the Light (red [0-1], green [0-1], blue [0-1])"); | 
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| [4734] | 94 |  | 
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| [5671] | 95 |   LoadParam(root, "attenuation", this, Light, setAttenuation) | 
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| [8742] | 96 |   .describe("sets the Attenuation of the LightSource (constant Factor, linear Factor, quadratic Factor)."); | 
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| [4738] | 97 |  | 
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| [5671] | 98 |   LoadParam(root, "spot-direction", this, Light, setSpotDirection) | 
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| [8742] | 99 |   .describe("sets the Direction of the Spot"); | 
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| [4734] | 100 |  | 
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| [5671] | 101 |   LoadParam(root, "spot-cutoff", this, Light, setSpotCutoff) | 
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| [8742] | 102 |   .describe("the cuttoff of the Spotlight"); | 
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| [3597] | 103 | } | 
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 | 104 |  | 
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| [3245] | 105 | /** | 
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| [4836] | 106 |  *  sets an emitting Diffuse color of this Light | 
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 | 107 |  * @param r red | 
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 | 108 |  * @param g green | 
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 | 109 |  * @param b blue | 
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| [3597] | 110 | */ | 
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 | 111 | void Light::setDiffuseColor(GLfloat r, GLfloat g, GLfloat b) | 
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 | 112 | { | 
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 | 113 |   this->diffuseColor[0] = r; | 
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 | 114 |   this->diffuseColor[1] = g; | 
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 | 115 |   this->diffuseColor[2] = b; | 
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 | 116 |   this->diffuseColor[3] = 1.0; | 
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 | 117 |  | 
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| [3598] | 118 |   glLightfv (lightsV[this->lightNumber], GL_DIFFUSE, this->diffuseColor); | 
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| [3597] | 119 | } | 
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 | 120 |  | 
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 | 121 | /** | 
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| [4836] | 122 |  *  sets an emitting Specular color of this Light | 
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 | 123 |  * @param r red | 
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 | 124 |  * @param g green | 
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 | 125 |  * @param b blue | 
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| [3597] | 126 | */ | 
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 | 127 | void Light::setSpecularColor(GLfloat r, GLfloat g, GLfloat b) | 
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 | 128 | { | 
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 | 129 |   this->specularColor[0] = r; | 
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 | 130 |   this->specularColor[1] = g; | 
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 | 131 |   this->specularColor[2] = b; | 
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 | 132 |   this->specularColor[3] = 1.0; | 
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 | 133 |  | 
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| [3598] | 134 |   glLightfv (lightsV[this->lightNumber], GL_SPECULAR, this->specularColor); | 
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| [3597] | 135 | } | 
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 | 136 |  | 
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| [4471] | 137 |  | 
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| [3597] | 138 | /** | 
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| [4836] | 139 |  *  Sets the AttenuationType of this Light Source | 
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 | 140 |  * @param constantAttenuation The Constant Attenuation of the Light | 
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 | 141 |  * @param linearAttenuation The Linear Attenuation of the Light | 
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 | 142 |  * @param quadraticAttenuation The Quadratic Attenuation of the Light | 
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| [3597] | 143 | */ | 
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 | 144 | void Light::setAttenuation(float constantAttenuation, float linearAttenuation, float quadraticAttenuation) | 
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 | 145 | { | 
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 | 146 |   this->constantAttenuation  = constantAttenuation; | 
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 | 147 |   this->linearAttenuation    = linearAttenuation; | 
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 | 148 |   this->quadraticAttenuation = quadraticAttenuation; | 
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 | 149 |  | 
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 | 150 |   glLightf(lightsV[this->lightNumber], GL_CONSTANT_ATTENUATION,  constantAttenuation); | 
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 | 151 |   glLightf(lightsV[this->lightNumber], GL_LINEAR_ATTENUATION,    linearAttenuation); | 
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 | 152 |   glLightf(lightsV[this->lightNumber], GL_QUADRATIC_ATTENUATION, quadraticAttenuation); | 
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 | 153 | } | 
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 | 154 |  | 
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| [4471] | 155 |  | 
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| [3597] | 156 | /** | 
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| [4836] | 157 |  *  stets the direction of the Spot Light. | 
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 | 158 |  * @param direction The direction of the Spot Light. | 
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| [3597] | 159 | */ | 
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| [4734] | 160 | void Light::setSpotDirection(const Vector& direction) | 
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| [3597] | 161 | { | 
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 | 162 |   this->spotDirection[0] = direction.x; | 
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 | 163 |   this->spotDirection[1] = direction.y; | 
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 | 164 |   this->spotDirection[2] = direction.z; | 
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 | 165 |  | 
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 | 166 |   glLightfv(lightsV[this->lightNumber], GL_SPOT_DIRECTION, this->spotDirection); | 
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 | 167 | } | 
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 | 168 |  | 
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| [4471] | 169 |  | 
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| [3597] | 170 | /** | 
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| [4836] | 171 |  *  sets the cutoff angle of the Light. | 
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 | 172 |  * @param cutoff The cutoff angle. | 
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| [3597] | 173 | */ | 
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 | 174 | void Light::setSpotCutoff(GLfloat cutoff) | 
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 | 175 | { | 
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 | 176 |   this->spotCutoff = cutoff; | 
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 | 177 |   glLightf(lightsV[this->lightNumber], GL_SPOT_CUTOFF, cutoff); | 
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 | 178 | } | 
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 | 179 |  | 
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| [3598] | 180 | /** | 
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| [4836] | 181 |  *  draws this Light. Being a World-entity the possibility to do this lies at hand. | 
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| [4597] | 182 | */ | 
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| [4746] | 183 | void Light::draw() const | 
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| [3597] | 184 | { | 
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| [3602] | 185 |   float pos[4] = {this->getAbsCoor().x, this->getAbsCoor().y, this->getAbsCoor().z, 1.0}; | 
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 | 186 |   PRINTF(4)("Drawing The Lights new Position at %f %f %f\n", pos[0], pos[1], pos[2]); | 
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| [3597] | 187 |   glLightfv(lightsV[this->lightNumber], GL_POSITION, pos); | 
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 | 188 | } | 
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 | 189 |  | 
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| [4471] | 190 |  | 
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| [3598] | 191 | /** | 
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| [4836] | 192 |  *  Prints out some nice formated debug information about the Light | 
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| [3598] | 193 | */ | 
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| [4746] | 194 | void Light::debug() const | 
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| [3597] | 195 | { | 
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 | 196 |   PRINT(0)(":: %d ::  -- reference %p\n", this->lightNumber, this); | 
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 | 197 |   PRINT(0)(" GL-state: "); | 
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| [4597] | 198 |   GLboolean param; | 
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| [3597] | 199 |   glGetBooleanv(lightsV[this->lightNumber], ¶m); | 
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 | 200 |   if (param) | 
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 | 201 |     PRINT(0)("ON\n"); | 
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 | 202 |   else | 
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 | 203 |     PRINT(0)("OFF\n"); | 
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| [4597] | 204 |  | 
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| [3597] | 205 |   PRINT(0)(" DiffuseColor:  %f/%f/%f\n", this->diffuseColor[0], this->diffuseColor[1], this->diffuseColor[2]); | 
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 | 206 |   PRINT(0)(" SpecularColor: %f/%f/%f\n", this->specularColor[0], this->specularColor[1], this->specularColor[2]); | 
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 | 207 |   PRINT(0)(" Attenuation: constant=%f linear=%f quadratic=%f\n", this->constantAttenuation, this->linearAttenuation, this->quadraticAttenuation); | 
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 | 208 | } | 
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 | 209 |  | 
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 | 210 |  | 
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 | 211 | /****************** | 
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 | 212 | ** LIGHT-MANAGER ** | 
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 | 213 | ******************/ | 
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| [9869] | 214 | ObjectListDefinition(LightManager); | 
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| [3597] | 215 | /** | 
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| [4836] | 216 |  *  standard constructor for a Light | 
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| [3245] | 217 | */ | 
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| [4597] | 218 | LightManager::LightManager () | 
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| [3365] | 219 | { | 
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| [9869] | 220 |   this->registerObject(this, LightManager::_objectList); | 
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| [1853] | 221 |  | 
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| [3437] | 222 |   glEnable (GL_LIGHTING); | 
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| [6763] | 223 |   glEnable ( GL_COLOR_MATERIAL ) ; | 
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| [6764] | 224 |   glColorMaterial ( GL_FRONT, GL_DIFFUSE ) ; | 
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| [6763] | 225 |  | 
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| [3440] | 226 |   this->setAmbientColor(.3, .3, .3); | 
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| [3597] | 227 |   this->lights = new Light*[NUMBEROFLIGHTS]; | 
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| [3437] | 228 |   for (int i = 0; i < NUMBEROFLIGHTS; i++) | 
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 | 229 |     lights[i] = NULL; | 
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| [3438] | 230 |   this->currentLight = NULL; | 
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| [3436] | 231 | } | 
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| [1853] | 232 |  | 
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| [3245] | 233 | /** | 
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| [4836] | 234 |  *  standard deconstructor | 
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| [4597] | 235 |  | 
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| [3446] | 236 |    first disables Lighting | 
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| [3598] | 237 |  | 
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| [3446] | 238 |    then deletes the rest of the allocated memory | 
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 | 239 |    and in the end sets the singleton Reference to zero. | 
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| [3245] | 240 | */ | 
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| [4597] | 241 | LightManager::~LightManager () | 
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| [3436] | 242 | { | 
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| [6763] | 243 |   glDisable(GL_COLOR_MATERIAL); | 
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| [3436] | 244 |   glDisable(GL_LIGHTING); | 
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| [4739] | 245 |   this->setAmbientColor(.0,.0,.0); | 
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| [4597] | 246 |  | 
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| [4737] | 247 |   for (int i = 0; i < NUMBEROFLIGHTS; i++) | 
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| [5212] | 248 |     if (this->lights[i] != NULL) | 
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| [4737] | 249 |       delete lights[i]; | 
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| [5211] | 250 |   delete[] lights; | 
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| [3597] | 251 |   LightManager::singletonRef = NULL; | 
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| [3436] | 252 | } | 
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| [1853] | 253 |  | 
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| [3438] | 254 | /** | 
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| [4836] | 255 |  *  singleton-Reference to the Light-class | 
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| [3438] | 256 | */ | 
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| [3597] | 257 | LightManager* LightManager::singletonRef = NULL; | 
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| [3437] | 258 |  | 
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| [3436] | 259 | /** | 
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| [4836] | 260 | * @param root the XML-element to load the LightManager's settings from | 
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| [4735] | 261 |  */ | 
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 | 262 | void LightManager::loadParams(const TiXmlElement* root) | 
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 | 263 | { | 
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| [5653] | 264 |   LoadParamXML(root, "Lights", this, LightManager, loadLights) | 
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| [8742] | 265 |   .describe("an XML-Element to load lights from."); | 
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| [4471] | 266 |  | 
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| [5671] | 267 |   LoadParam(root, "ambient-color", this, LightManager, setAmbientColor) | 
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| [8742] | 268 |   .describe("sets the ambient Color of the Environmental Light"); | 
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| [4735] | 269 | } | 
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 | 270 |  | 
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| [3437] | 271 | /** | 
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| [4836] | 272 | * @param root The XML-element to load Lights from | 
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| [4735] | 273 |  */ | 
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 | 274 | void LightManager::loadLights(const TiXmlElement* root) | 
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 | 275 | { | 
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 | 276 |   const TiXmlElement* element = root->FirstChildElement(); | 
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 | 277 |  | 
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 | 278 |   while (element != NULL) | 
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 | 279 |   { | 
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| [5982] | 280 |     Factory::fabricate(element); | 
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| [4735] | 281 |  | 
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 | 282 |     element = element->NextSiblingElement(); | 
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 | 283 |   } | 
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 | 284 | } | 
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 | 285 |  | 
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| [3436] | 286 | // set Attributes | 
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| [3245] | 287 | /** | 
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| [4836] | 288 |  *  sets the ambient Color of the Scene | 
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 | 289 |  * @param r red | 
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 | 290 |  * @param g green | 
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 | 291 |  * @param b blue | 
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| [3436] | 292 | */ | 
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| [3597] | 293 | void LightManager::setAmbientColor(GLfloat r, GLfloat g, GLfloat b) | 
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| [3436] | 294 | { | 
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| [3597] | 295 |   this->ambientColor[0] = r; | 
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 | 296 |   this->ambientColor[1] = g; | 
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 | 297 |   this->ambientColor[2] = b; | 
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 | 298 |   this->ambientColor[3] = 1.0; | 
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| [3245] | 299 |  | 
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| [3597] | 300 |   glLightfv (GL_LIGHT0, GL_AMBIENT, this->ambientColor); | 
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| [3437] | 301 | } | 
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| [3436] | 302 |  | 
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| [4738] | 303 | /** | 
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| [4836] | 304 | * @param light the Light to register to the LightManager | 
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| [4738] | 305 |  | 
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 | 306 |   This is done explicitely by the constructor of a Light | 
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 | 307 | */ | 
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| [4736] | 308 | int LightManager::registerLight(Light* light) | 
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| [3436] | 309 | { | 
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| [4736] | 310 |   for (int i = 0; i < NUMBEROFLIGHTS; i++) | 
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 | 311 |     if (!this->lights[i]) | 
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| [8742] | 312 |     { | 
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 | 313 |       this->lights[i]=light; | 
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 | 314 |       return i; | 
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 | 315 |     } | 
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| [4736] | 316 |   PRINTF(1)("no more light slots availiable. All %d already taken\n", NUMBEROFLIGHTS); | 
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 | 317 |   return -1; | 
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| [3436] | 318 | } | 
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| [3598] | 319 |  | 
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| [4738] | 320 | /** | 
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| [4836] | 321 | * @param light The light to unregister from the LightManager | 
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| [4738] | 322 |  | 
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 | 323 |   This is done every time a Light is destroyed explicitely by the Light-destructor | 
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 | 324 |  */ | 
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| [4736] | 325 | void LightManager::unregisterLight(Light* light) | 
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| [3441] | 326 | { | 
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| [4736] | 327 |   for (int i = 0; i < NUMBEROFLIGHTS; i++) | 
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 | 328 |   { | 
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 | 329 |     if (this->lights[i] == light) | 
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| [4597] | 330 |     { | 
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| [4737] | 331 |       this->lights[i] = NULL; | 
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 | 332 |       return; | 
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| [3599] | 333 |     } | 
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| [4736] | 334 |   } | 
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 | 335 |   PRINTF(2)("Light %p could not be unloaded (this should not heappen\n)"); | 
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 | 336 |   return; | 
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| [3441] | 337 | } | 
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| [3598] | 338 |  | 
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| [6884] | 339 |  | 
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 | 340 | Light* LightManager::getLight(int lightNumber) const | 
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 | 341 | { | 
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 | 342 |   if( lightNumber < NUMBEROFLIGHTS) | 
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 | 343 |     return this->lights[lightNumber]; | 
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 | 344 |  | 
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 | 345 |   return NULL; | 
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 | 346 | } | 
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 | 347 |  | 
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| [3598] | 348 | /** | 
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| [4836] | 349 |  *  draws all the Lights in their appropriate position | 
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| [4736] | 350 |  */ | 
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 | 351 | void LightManager::draw() const | 
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| [3440] | 352 | { | 
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| [8742] | 353 |   PRINTF(4)("Drawing the Lights\n"); | 
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| [4736] | 354 |   for (int i = 0; i < NUMBEROFLIGHTS; i++) | 
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| [7109] | 355 |     if (this->lights[i] != NULL) | 
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| [4736] | 356 |       lights[i]->draw(); | 
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| [3440] | 357 | } | 
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| [3598] | 358 |  | 
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 | 359 | /** | 
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| [4836] | 360 |  *  outputs debug information about the Class and its lights | 
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| [3442] | 361 | */ | 
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| [4746] | 362 | void LightManager::debug() const | 
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| [3442] | 363 | { | 
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 | 364 |   PRINT(0)("=================================\n"); | 
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 | 365 |   PRINT(0)("= DEBUG INFORMATION CLASS LIGHT =\n"); | 
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 | 366 |   PRINT(0)("=================================\n"); | 
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| [3597] | 367 |   PRINT(0)("Reference: %p\n", LightManager::singletonRef); | 
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| [3442] | 368 |   if (this->currentLight) | 
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| [3598] | 369 |     PRINT(0)("current Light Nr: %d\n", this->currentLight->getLightNumber()); | 
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| [3442] | 370 |   PRINT(0)("Ambient Color: %f:%f:%f\n", this->ambientColor[0], this->ambientColor[0], this->ambientColor[0]); | 
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 | 371 |   PRINT(0)("=== Lights ===\n"); | 
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 | 372 |   for (int i = 0; i < NUMBEROFLIGHTS; i++) | 
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 | 373 |     if (this->lights[i]) | 
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| [8742] | 374 |     { | 
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 | 375 |       this->lights[i]->debug(); | 
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 | 376 |     } | 
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| [4738] | 377 |   PRINT(0)("-----------------------------LM-\n"); | 
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| [3442] | 378 | } | 
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