1 | /*! |
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2 | \file model.h |
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3 | \brief Contains the Model Class that handles 3D-Models |
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4 | */ |
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5 | |
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6 | #ifndef _MODEL_H |
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7 | #define _MODEL_H |
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8 | |
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9 | #include "abstract_model.h" |
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10 | |
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11 | #include "material.h" |
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12 | #include "glincl.h" |
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13 | #include "array.h" |
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14 | #include <list> |
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15 | |
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16 | // FORWARD DECLARATION // |
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17 | template<class T> class tArray; |
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18 | |
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19 | ///////////// |
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20 | /// MODEL /// |
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21 | ///////////// |
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22 | //! Class that handles 3D-Models. it can also read them in and display them. |
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23 | class Model : public AbstractModel |
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24 | { |
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25 | public: |
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26 | Model(const char* modelName = NULL, MODEL_TYPE type = MODEL_DISPLAY_LIST); |
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27 | virtual ~Model(); |
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28 | |
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29 | void draw() const; |
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30 | |
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31 | /** @returns a Pointer to the Vertex-Array, if it was deleted it returns NULL */ |
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32 | inline const GLfloat* getVertexArray() const { return this->vertices->getArray(); }; |
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33 | /** @returns the VertexCount of this Model */ |
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34 | inline unsigned int getVertexCount() const { return this->vertexCount; }; |
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35 | |
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36 | /** @returns a Pointer to the Normals-Array, if it was deleted it returns NULL */ |
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37 | inline const GLfloat* getNormalsArray() const { return this->normals->getArray(); }; |
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38 | /** @returns the NormalsCount of this Model */ |
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39 | inline unsigned int getNormalsCount() const { return this->normalCount; }; |
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40 | |
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41 | /** @returns a Pointer to the TexCoord-Array, if it was deleted it returns NULL */ |
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42 | inline const GLfloat* getTexCoordArray() const { return this->vTexture->getArray(); }; |
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43 | /** @returns the TexCoord-Count of this Model */ |
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44 | inline unsigned int getTexCoordCount() const { return this->texCoordCount; }; |
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45 | |
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46 | /** @returns the Count of Faces of this Model */ |
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47 | inline unsigned int getFaceCount() const { return this->faceCount; }; |
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48 | |
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49 | |
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50 | Material* addMaterial(Material* material); |
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51 | Material* addMaterial(const char* materialName); |
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52 | |
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53 | |
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54 | bool addVertex(float x, float y, float z); |
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55 | |
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56 | bool addVertexNormal(float x, float y, float z); |
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57 | |
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58 | bool addVertexTexture(float u, float v); |
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59 | |
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60 | bool addFace(int faceElemCount, VERTEX_FORMAT type, ...); |
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61 | |
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62 | bool addGroup(const char* groupString); |
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63 | |
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64 | bool setMaterial(Material* mtl); |
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65 | |
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66 | void finalize(); |
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67 | |
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68 | |
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69 | private: |
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70 | bool buildTriangleList(); |
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71 | |
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72 | bool addGLElement(ModelFaceElement* elem); |
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73 | |
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74 | bool importToVertexArray(); |
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75 | |
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76 | bool deleteArrays(); |
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77 | bool cleanup(); |
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78 | |
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79 | private: |
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80 | bool finalized; //!< Sets the Object to be finalized. |
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81 | |
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82 | tArray<GLfloat> vertices; //!< The Array that handles the Vertices. |
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83 | tArray<GLfloat> normals; //!< The Array that handles the Normals. |
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84 | tArray<GLfloat> textures; //!< The Array that handles the VertexTextureCoordinates. |
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85 | |
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86 | tArray<GLfloat> indices; //!< The Array that tells us what Vertex is connected to which other one. |
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87 | |
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88 | std::list<ModelMaterial*> materialList; //!< A list for all the Materials in this Model |
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89 | }; |
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90 | |
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91 | #endif |
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