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source: orxonox.OLD/trunk/src/lib/graphics/importer/vertex_array_model.h @ 6310

Last change on this file since 6310 was 6310, checked in by bensch, 18 years ago

orxonox/trunk: merged the VertexArrayModel from heightmap and added some simple importer facility.

File size: 1.8 KB
Line 
1/*!
2 * @file vertex_array_model.h
3 * @brief Contains the VertexArrayModel Class that handles 3D-Models rendered out of VertexArrays
4 */
5
6#ifndef _VERTEX_ARRAY_MODEL_H
7#define _VERTEX_ARRAY_MODEL_H
8
9#include "model.h"
10
11#include "glincl.h"
12
13#include <vector>
14
15/* Forward Declaration */
16class Material;
17
18
19/////////////
20/// MODEL ///
21/////////////
22//! Class that handles 3D-Models. it can also read them in and display them.
23/**
24 * this renders models with help of the OpenGL glVertexArray
25 */
26class VertexArrayModel : public Model
27{
28 public:
29  VertexArrayModel();
30  VertexArrayModel(const Model& model);
31  virtual ~VertexArrayModel();
32
33  void draw() const;
34
35
36  void newStripe();
37
38  void addVertex(float x, float y, float z);
39  void addNormal(float x, float y, float z);
40  void addTexCoor(float u, float v);
41  void addColor(float r, float g, float b);
42
43  void addIndice(GLuint indice);
44
45  void finalize();
46
47  //
48  void planeModel(float sizeX, float sizeY, unsigned int resolutionX, unsigned int resolutionY);
49  void spiralSphere(const float radius, const unsigned int loops, const unsigned int segmentsPerLoop);
50
51  void debug() const;
52
53 private:
54  void importToVertexArray();
55
56 private:
57  bool                       bFinalized;       //!< Sets the Object to be finalized.
58
59  std::vector<GLfloat>       vertices;        //!< The Array that handles the Vertices.
60  std::vector<GLfloat>       normals;         //!< The Array that handles the Normals.
61  std::vector<GLfloat>       texCoords;       //!< The Array that handles the VertexTextureCoordinates.
62  std::vector<GLfloat>       colors;          //!< The Array that handles Colors.
63
64  std::vector<GLuint>        indices;         //!< The Array that tells us what Vertex is connected to which other one.
65
66  std::vector<GLuint>        stripes;         //!< A lsit of Stripes of this Model.
67
68};
69
70#endif
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