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source: orxonox.OLD/trunk/src/lib/graphics/importer/vertex_array_model.h @ 6769

Last change on this file since 6769 was 6769, checked in by bensch, 18 years ago

trunk: vertexArrayModel with TexCoords

File size: 2.4 KB
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[2823]1/*!
[6010]2 * @file vertex_array_model.h
3 * @brief Contains the VertexArrayModel Class that handles 3D-Models rendered out of VertexArrays
4 */
[2823]5
[6010]6#ifndef _VERTEX_ARRAY_MODEL_H
7#define _VERTEX_ARRAY_MODEL_H
[2773]8
[6022]9#include "model.h"
[5701]10
[3917]11#include "glincl.h"
[6769]12#include "vector2D.h"
[6009]13
[6037]14#include <vector>
[2748]15
[6010]16/* Forward Declaration */
17class Material;
[3427]18
[6010]19
[4022]20/////////////
21/// MODEL ///
22/////////////
23//! Class that handles 3D-Models. it can also read them in and display them.
[6037]24/**
25 * this renders models with help of the OpenGL glVertexArray
26 */
[6022]27class VertexArrayModel : public Model
[4022]28{
[3398]29 public:
[6010]30  VertexArrayModel();
[6308]31  VertexArrayModel(const Model& model);
[6010]32  virtual ~VertexArrayModel();
[3910]33
[4746]34  void draw() const;
[3910]35
[6037]36
37  void newStripe();
38
[6010]39  void addVertex(float x, float y, float z);
40  void addNormal(float x, float y, float z);
41  void addTexCoor(float u, float v);
[6310]42  void addColor(float r, float g, float b);
[4106]43
[6310]44  void addIndice(GLuint indice);
45
[6010]46  void finalize();
[4468]47
[6452]48  unsigned int vertexCount() const { return this->vertices.size(); };
49  unsigned int normalCount() const { return this->normals.size(); };
50  unsigned int texCoordCount() const { return this->texCoords.size(); };
51  unsigned int colorCount() const { return this->colors.size(); };
52  unsigned int indiceCount() const { return this->indices.size(); };
53
[6454]54  Vector& vertex(unsigned int i) { return this->vertices[i]; };
55  Vector& normal(unsigned int i) { return this->normals[i]; };
[6769]56  Vector2D& texCoord(unsigned int i) { return this->texCoords[i]; };
[6454]57  Vector& color(unsigned int i) { return this->colors[i]; };
58  GLuint  index(unsigned int i) { return this->indices[i]; };
[6308]59  //
[6310]60  void planeModel(float sizeX, float sizeY, unsigned int resolutionX, unsigned int resolutionY);
61  void spiralSphere(const float radius, const unsigned int loops, const unsigned int segmentsPerLoop);
[4468]62
[6310]63  void debug() const;
64
[4468]65 private:
[6012]66  void importToVertexArray();
[4468]67
68 private:
[6453]69  std::vector<Vector>        vertices;        //!< The Array that handles the Vertices.
70  std::vector<Vector>        normals;         //!< The Array that handles the Normals.
[6769]71  std::vector<Vector2D>      texCoords;       //!< The Array that handles the VertexTextureCoordinates.
[6453]72  std::vector<Vector>        colors;          //!< The Array that handles Colors.
[4468]73
[6310]74  std::vector<GLuint>        indices;         //!< The Array that tells us what Vertex is connected to which other one.
[6037]75
76  std::vector<GLuint>        stripes;         //!< A lsit of Stripes of this Model.
77
[2748]78};
[2773]79
80#endif
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