| 1 | /*! | 
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| 2 |  * @file texture_sequence.h | 
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| 3 |  * @brief Contains the texture_sequence class, that handles the reading of Image-files into multiple Texutres. | 
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| 4 |  */ | 
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| 5 |  | 
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| 6 | #ifndef _TEXTURE_SEQUENCE_H | 
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| 7 | #define _TEXTURE_SEQUENCE_H | 
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| 8 |  | 
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| 9 | #include "texture.h" | 
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| 10 |  | 
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| 11 | #include <vector> | 
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| 12 |  | 
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| 13 |  | 
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| 14 | //! A Class, that reads in Textures from different fileformats. | 
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| 15 | class TextureSequence : public Texture | 
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| 16 | { | 
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| 17 |   public: | 
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| 18 |     TextureSequence(unsigned int count = 0, ...); | 
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| 19 |     TextureSequence(const std::vector<std::string>& textureNames, const std::string& prependFolder = ""); | 
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| 20 |     //  Texture(TEXTURE_TYPE type, int resolution); | 
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| 21 |     virtual ~TextureSequence(); | 
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| 22 |  | 
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| 23 |     bool loadImageSeries(unsigned int count, ...); | 
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| 24 |     bool loadImageSeries(const std::vector<std::string>& textureNames, const std::string& prependFolder = ""); | 
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| 25 |     bool loadImageSeries(const std::string& imageNameSubstitue, unsigned int from, unsigned int to); | 
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| 26 |     bool addFrame(const std::string& image); | 
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| 27 |     bool addFrame(SDL_Surface* surface); | 
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| 28 |     bool addFrame(GLuint texture); | 
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| 29 |  | 
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| 30 |     void clearLists(); | 
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| 31 |  | 
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| 32 |     virtual bool rebuild(); | 
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| 33 |  | 
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| 34 |     /** @returns the count of frames in this sequence */ | 
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| 35 |     inline unsigned int getFrameCount() const { return this->textures.size(); }; | 
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| 36 |     /** @returns true if no Textures are stored inside of this TextureSequence */ | 
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| 37 |     inline bool empty() const { return textures.empty(); }; | 
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| 38 |  | 
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| 39 |     //void gotoFrame(unsigned int frameNumber); | 
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| 40 |     /** @returns The textureID of the Frame @param frameNumber the n-th frame this texture-series.  */ | 
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| 41 |     inline GLuint getFrameTexture(unsigned int frameNumber) const { return (this->textures.size()>frameNumber)?this->textures[frameNumber]:0; }; | 
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| 42 |     /** @returns The SDL_Surface of the image at Frame @param frameNumber the n-th frame of this image-seriers */ | 
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| 43 |     const SDL_Surface* const getFrameImage(unsigned int frameNumber) const { return (this->images.size()>frameNumber)?this->images[frameNumber]:NULL; }; | 
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| 44 |  | 
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| 45 |   private: | 
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| 46 |     std::vector<GLuint>          textures;            //!< The Texture-ID of opengl from this Texture. | 
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| 47 |     std::vector<SDL_Surface*>    images;              //!< The SDL_Surfce that stores the Texture on it. | 
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| 48 | }; | 
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| 49 |  | 
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| 50 | #endif /* _TEXTURE_SEQUENCE_H */ | 
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