| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Benjamin Grauer | 
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| 13 |    co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER | 
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| 17 |  | 
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| 18 | #include "texture_sequence.h" | 
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| 19 |  | 
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| 20 | #include "debug.h" | 
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| 21 | #include "graphics_engine.h" | 
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| 22 | #include <stdarg.h> | 
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| 23 |  | 
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| 24 | #ifdef HAVE_SDL_IMAGE_H | 
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| 25 | #include <SDL_image.h> | 
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| 26 | #else | 
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| 27 | #include <SDL/SDL_image.h> | 
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| 28 | #endif | 
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| 29 |  | 
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| 30 | /** | 
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| 31 |  * @brief Constructor for a Texture | 
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| 32 |  */ | 
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| 33 | TextureSequence::TextureSequence(unsigned int count, ...) | 
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| 34 | { | 
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| 35 |   this->setClassID(CL_TEXTURE_SEQUENCE, "TextureSequence"); | 
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| 36 |  | 
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| 37 |   va_list textureNameList; | 
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| 38 |   va_start(textureNameList, count); | 
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| 39 |  | 
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| 40 |   for (unsigned int i = 0; i < count; i++) | 
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| 41 |   { | 
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| 42 |     this->addFrame(va_arg(textureNameList, char*)); | 
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| 43 |   } | 
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| 44 |   va_end(textureNameList); | 
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| 45 |  | 
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| 46 |   this->loadImageSeries(count, textureNameList); | 
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| 47 | } | 
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| 48 |  | 
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| 49 | /** | 
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| 50 |  * @brief Creates an ImageSeries out of TextureNames. | 
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| 51 |  * @param textureNames The Names of the Textures | 
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| 52 |  * @param prependFolder Optional you can prepend a Folder of Textures. | 
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| 53 |  */ | 
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| 54 | TextureSequence::TextureSequence(const std::vector<std::string>& textureNames, const std::string& prependFolder) | 
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| 55 | { | 
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| 56 |   this->setClassID(CL_TEXTURE_SEQUENCE, "TextureSequence"); | 
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| 57 |   this->loadImageSeries(textureNames, prependFolder); | 
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| 58 | } | 
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| 59 |  | 
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| 60 |  | 
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| 61 | /** | 
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| 62 |  * @brief Destructor of a TextureSequence | 
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| 63 |  * | 
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| 64 |  * Frees Data, and deletes the textures from GL | 
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| 65 |  */ | 
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| 66 | TextureSequence::~TextureSequence() | 
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| 67 | { | 
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| 68 |   this->clearLists(); | 
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| 69 | } | 
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| 70 |  | 
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| 71 | void TextureSequence::clearLists() | 
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| 72 | { | 
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| 73 |   // delete all images | 
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| 74 |   while(!this->images.empty()) | 
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| 75 |   { | 
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| 76 |     SDL_FreeSurface(this->images.back()); | 
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| 77 |     this->images.pop_back(); | 
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| 78 |   } | 
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| 79 |  | 
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| 80 |   // delete all textures. | 
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| 81 |   while(!this->textures.empty()) | 
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| 82 |   { | 
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| 83 |     if (glIsTexture(this->textures.back())) | 
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| 84 |       glDeleteTextures(1, &this->textures.back()); | 
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| 85 |     this->textures.pop_back(); | 
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| 86 |   } | 
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| 87 | } | 
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| 88 |  | 
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| 89 | /** | 
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| 90 |  * @brief loads an image Sequence | 
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| 91 |  * @param count how many images to load to the TextureSequence | 
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| 92 |  * @param ... the names of the Images to load | 
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| 93 |  * @returns true on success, false otherwise | 
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| 94 |  */ | 
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| 95 | bool TextureSequence::loadImageSeries(unsigned int count, ...) | 
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| 96 | { | 
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| 97 |   bool retVal = true; | 
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| 98 |   va_list textureNameList; | 
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| 99 |   va_start(textureNameList, count); | 
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| 100 |  | 
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| 101 |   for (unsigned int i = 0; i < count; i++) | 
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| 102 |   { | 
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| 103 |     if( !this->addFrame(va_arg(textureNameList, char*))) | 
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| 104 |       retVal = false; | 
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| 105 |   } | 
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| 106 |   va_end(textureNameList); | 
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| 107 |   return retVal; | 
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| 108 | } | 
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| 109 |  | 
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| 110 | /** | 
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| 111 |  * @brief Load an TextureSeries from TextureNames | 
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| 112 |  * @param textureNames The Names of the Textures. | 
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| 113 |  * @param prependFolder (optional) the Folder to prepend | 
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| 114 |  * @return true on success. | 
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| 115 |  */ | 
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| 116 | bool TextureSequence::loadImageSeries(const std::vector<std::string>& textureNames, const std::string& prependFolder) | 
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| 117 | { | 
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| 118 |   bool retVal = true; | 
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| 119 |   for (unsigned int i = 0; i < textureNames.size(); i++) | 
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| 120 |   { | 
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| 121 |     if( !this->addFrame(prependFolder + textureNames[i])) | 
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| 122 |       retVal = false; | 
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| 123 |   } | 
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| 124 |   return retVal; | 
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| 125 | } | 
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| 126 |  | 
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| 127 |  | 
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| 128 | /** | 
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| 129 |  * @brief Loads an Image-Series into the TextureSequence. | 
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| 130 |  * @param imageNameSubstitue The Prefix of the Image | 
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| 131 |  * @param from From which image | 
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| 132 |  * @param to To which image | 
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| 133 |  * @return true on success. | 
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| 134 |  * | 
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| 135 |  * @example to load the Files image_001.jpg, image_002.jpg, ... image_099.jpg | 
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| 136 |  * use loadImageSeries("image_###.jpg", 0, 99); | 
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| 137 |  * @note important is, that the count of ###'s is correct. | 
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| 138 |  */ | 
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| 139 | bool TextureSequence::loadImageSeries(const std::string& imageNameSubstitue, unsigned int from, unsigned int to) | 
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| 140 | { | 
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| 141 |   unsigned int index = 0; | 
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| 142 |   unsigned int frameSize = 0; | 
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| 143 |   // search for the special character # in the LoadParam | 
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| 144 |   if ((index = imageNameSubstitue.find("_#")) != std::string::npos) | 
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| 145 |   { | 
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| 146 |     std::string _imageNameSubstitue = imageNameSubstitue; | 
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| 147 |     index++; // start at # | 
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| 148 |     while(imageNameSubstitue[index+frameSize] == '#') | 
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| 149 |     { | 
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| 150 |       _imageNameSubstitue[index+frameSize] = '0'; | 
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| 151 |       frameSize++; | 
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| 152 |     } | 
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| 153 |  | 
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| 154 |     PRINTF(4)("Found %d '#'s in %s... searching for LOD's\n", frameSize, imageNameSubstitue.c_str()); | 
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| 155 |     char tmpString[32]; | 
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| 156 |     for (unsigned int i = from; i < to; i++) | 
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| 157 |     { | 
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| 158 |       sprintf(tmpString, "%d", i); | 
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| 159 |       _imageNameSubstitue.replace(index+frameSize -strlen(tmpString), strlen(tmpString), tmpString); | 
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| 160 |       this->addFrame(_imageNameSubstitue); | 
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| 161 |     } | 
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| 162 |     return true; | 
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| 163 |   } | 
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| 164 |   return false; | 
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| 165 | } | 
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| 166 |  | 
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| 167 |  | 
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| 168 | /** | 
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| 169 |  * @brief adds a new Frame to this Sequence (at the end) | 
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| 170 |  * @param imageName the Name of the Image to add | 
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| 171 |  * @returns true on success | 
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| 172 |  */ | 
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| 173 | bool TextureSequence::addFrame(const std::string& imageName) | 
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| 174 | { | 
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| 175 |   SDL_Surface* addSurface = IMG_Load(imageName.c_str()); | 
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| 176 |   if (addSurface == NULL) | 
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| 177 |   { | 
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| 178 |     PRINTF(2)("Unable to load Image %s\n", imageName.c_str()); | 
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| 179 |     return false; | 
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| 180 |   } | 
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| 181 |   bool success = this->addFrame(addSurface); | 
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| 182 |   SDL_FreeSurface(addSurface); | 
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| 183 |  | 
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| 184 |   return success; | 
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| 185 | } | 
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| 186 |  | 
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| 187 | /** | 
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| 188 |  * @brief adds a new Frame at the end of the Sequence. | 
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| 189 |  * @param surface the Surface to add at the end of the Sequence. | 
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| 190 |  */ | 
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| 191 | bool TextureSequence::addFrame(SDL_Surface* surface) | 
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| 192 | { | 
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| 193 |   if (surface == NULL) | 
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| 194 |     return false; | 
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| 195 |   bool hasAlpha; | 
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| 196 |   SDL_Surface* newSurf = this->prepareSurface(surface, hasAlpha); | 
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| 197 |   if (newSurf != NULL) | 
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| 198 |   { | 
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| 199 |     this->images.push_back(newSurf); | 
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| 200 |     this->textures.push_back(Texture::loadTexToGL(newSurf)); | 
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| 201 |   } | 
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| 202 |   this->setAlpha(hasAlpha); | 
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| 203 |  | 
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| 204 |   return true; | 
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| 205 | } | 
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| 206 |  | 
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| 207 | /** | 
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| 208 |  * @brief adds a new Frame at the end of the Sequence. | 
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| 209 |  * @param texture the texture to add at the end of the Sequence. | 
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| 210 |  */ | 
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| 211 | bool TextureSequence::addFrame(GLuint texture) | 
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| 212 | { | 
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| 213 |   if (texture == 0) | 
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| 214 |     return false; | 
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| 215 |   this->textures.push_back(texture); | 
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| 216 |  | 
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| 217 |   return true; | 
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| 218 | } | 
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| 219 |  | 
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| 220 |  | 
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| 221 |  | 
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| 222 | /** | 
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| 223 |  * @brief rebuilds all the textures from the Images stored in this FrameSequence | 
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| 224 |  */ | 
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| 225 | bool TextureSequence::rebuild() | 
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| 226 | { | 
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| 227 |   PRINTF(3)("Reloading TextureSequence of %s '%s'\n", this->getClassName(), this->getName()); | 
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| 228 |  | 
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| 229 |   for (unsigned int i = 0; i < this->textures.size(); i++) | 
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| 230 |   { | 
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| 231 |     if (glIsTexture(this->textures[i])) | 
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| 232 |     { | 
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| 233 |       glDeleteTextures(1, &this->textures[i]); | 
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| 234 |       this->textures[i] = 0; | 
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| 235 |     } | 
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| 236 |  | 
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| 237 |     if (this->images[i] != NULL) | 
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| 238 |       this->textures[i] = loadTexToGL(this->images[i]); | 
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| 239 |   } | 
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| 240 |   return true; | 
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| 241 | } | 
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