| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Benjamin Grauer | 
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| 13 |    co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER | 
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| 17 |  | 
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| 18 | #include "texture_sequence.h" | 
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| 19 |  | 
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| 20 | #include "debug.h" | 
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| 21 | #include "graphics_engine.h" | 
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| 22 |  | 
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| 23 | #ifdef HAVE_SDL_IMAGE_H | 
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| 24 | #include <SDL_image.h> | 
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| 25 | #else | 
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| 26 | #include <SDL/SDL_image.h> | 
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| 27 | #endif | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |  *  Constructor for a Texture | 
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| 31 |  */ | 
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| 32 | TextureSequence::TextureSequence(unsigned int count, ...) | 
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| 33 | { | 
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| 34 |   this->setClassID(CL_TEXTURE_SEQUENCE, "TextureSequence"); | 
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| 35 |  | 
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| 36 |   va_list textureNameList; | 
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| 37 |   va_start(textureNameList, count); | 
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| 38 |  | 
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| 39 |   this->loadImageSeries(count, textureNameList); | 
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| 40 | } | 
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| 41 |  | 
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| 42 | /** | 
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| 43 |  * Destructor of a TextureSequence | 
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| 44 |  * | 
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| 45 |  * Frees Data, and deletes the textures from GL | 
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| 46 |  */ | 
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| 47 | TextureSequence::~TextureSequence() | 
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| 48 | { | 
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| 49 |   this->clearLists(); | 
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| 50 | } | 
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| 51 |  | 
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| 52 | void TextureSequence::clearLists() | 
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| 53 | { | 
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| 54 |   // delete all images | 
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| 55 |   while(!this->images.empty()) | 
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| 56 |   { | 
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| 57 |     SDL_FreeSurface(this->images.back()); | 
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| 58 |     this->images.pop_back(); | 
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| 59 |   } | 
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| 60 |  | 
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| 61 |   // delete all textures. | 
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| 62 |   while(!this->textures.empty()) | 
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| 63 |   { | 
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| 64 |     if (glIsTexture(this->textures.back())) | 
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| 65 |       glDeleteTextures(1, &this->textures.back()); | 
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| 66 |     this->textures.pop_back(); | 
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| 67 |   } | 
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| 68 | } | 
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| 69 |  | 
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| 70 | /** | 
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| 71 |  * @brief rebuilds all the textures from the Images stored in this FrameSequence | 
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| 72 |  */ | 
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| 73 | bool TextureSequence::rebuild() | 
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| 74 | { | 
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| 75 |   PRINTF(3)("Reloading TextureSequence of %s '%s'\n", this->getClassName(), this->getName()); | 
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| 76 |  | 
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| 77 |   for (unsigned int i = 0; i < this->textures.size(); i++) | 
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| 78 |   { | 
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| 79 |     if (glIsTexture(this->textures[i])) | 
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| 80 |     { | 
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| 81 |       glDeleteTextures(1, &this->textures[i]); | 
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| 82 |       this->textures[i] = 0; | 
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| 83 |     } | 
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| 84 |  | 
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| 85 |     if (this->images[i] != NULL) | 
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| 86 |       this->textures[i] = loadTexToGL(this->images[i]); | 
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| 87 |   } | 
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| 88 | } | 
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| 89 |  | 
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| 90 | /** | 
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| 91 |  * @brief loads an image Sequence | 
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| 92 |  * @param count how many images to load to the TextureSequence | 
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| 93 |  * @param ... the names of the Images to load | 
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| 94 |  * @returns true on success, false otherwise | 
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| 95 |  */ | 
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| 96 | bool TextureSequence::loadImageSeries(unsigned int count, ...) | 
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| 97 | { | 
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| 98 |   va_list textureNameList; | 
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| 99 |   va_start(textureNameList, count); | 
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| 100 |  | 
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| 101 |   return this->loadImageSeries(count, textureNameList); | 
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| 102 | } | 
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| 103 |  | 
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| 104 | /** | 
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| 105 |  * @brief loads an image Sequence | 
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| 106 |  * @param count how many images to load to the TextureSequence | 
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| 107 |  * @param textures the names of the Images to load | 
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| 108 |  * @returns true on success, false otherwise | 
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| 109 |  */ | 
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| 110 | bool TextureSequence::loadImageSeries(unsigned int count, va_list textures) | 
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| 111 | { | 
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| 112 |   bool retVal = true; | 
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| 113 |   for (unsigned int i = 0; i < count; i++) | 
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| 114 |   { | 
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| 115 |     if( !this->addFrame(va_arg(textures, char*))) | 
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| 116 |       retVal = false; | 
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| 117 |   } | 
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| 118 |   return retVal; | 
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| 119 | } | 
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| 120 |  | 
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| 121 | /** | 
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| 122 |  * @brief adds a new Frame to this Sequence (at the end) | 
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| 123 |  * @param imageName the Name of the Image to add | 
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| 124 |  * @returns true on success | 
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| 125 |  */ | 
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| 126 | bool TextureSequence::addFrame(const char* imageName) | 
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| 127 | { | 
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| 128 |   if (imageName == NULL) | 
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| 129 |     return false; | 
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| 130 |  | 
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| 131 |   SDL_Surface* addSurface = IMG_Load(imageName); | 
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| 132 |   bool success = this->addFrame(addSurface); | 
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| 133 |   delete addSurface; | 
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| 134 |  | 
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| 135 |   return success; | 
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| 136 | } | 
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| 137 |  | 
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| 138 | /** | 
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| 139 |  * @brief adds a new Frame at the end of the Sequence. | 
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| 140 |  * @param surface the Surface to add at the end of the Sequence. | 
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| 141 |  */ | 
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| 142 | bool TextureSequence::addFrame(SDL_Surface* surface) | 
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| 143 | { | 
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| 144 |   if (surface == NULL) | 
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| 145 |     return false; | 
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| 146 |   bool hasAlpha; | 
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| 147 |   SDL_Surface* newSurf = this->prepareSurface(surface, hasAlpha); | 
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| 148 |   if (newSurf != NULL) | 
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| 149 |   { | 
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| 150 |     this->images.push_back(newSurf); | 
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| 151 |     this->textures.push_back(Texture::loadTexToGL(newSurf)); | 
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| 152 |   } | 
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| 153 |   this->setAlpha(hasAlpha); | 
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| 154 |  | 
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| 155 |   return true; | 
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| 156 | } | 
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| 157 |  | 
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| 158 | /** | 
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| 159 |  * @brief adds a new Frame at the end of the Sequence. | 
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| 160 |  * @param texture the texture to add at the end of the Sequence. | 
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| 161 |  */ | 
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| 162 | bool TextureSequence::addFrame(GLuint texture) | 
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| 163 | { | 
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| 164 |   if (texture == 0) | 
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| 165 |     return false; | 
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| 166 |   this->textures.push_back(texture); | 
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| 167 |  | 
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| 168 |   return true; | 
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| 169 | } | 
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| 170 |  | 
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| 171 | /** | 
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| 172 |  * @brief moves to the n'th texture which can then be retrieved via the Texture function: this->getTexture() | 
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| 173 |  * @param frameNumber the n-th frame | 
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| 174 |  */ | 
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| 175 | /*void TextureSequence::gotoFrame(unsigned int frameNumber) | 
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| 176 | { | 
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| 177 |   if (this->textures.size() > frameNumber) | 
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| 178 |     this->setTexture(this->textures[frameNumber]); | 
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| 179 | } | 
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| 180 | */ | 
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