[4662] | 1 | /* |
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[3341] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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[3590] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER |
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| 17 | |
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[5861] | 18 | #include "texture_sequence.h" |
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[3341] | 19 | |
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[4357] | 20 | #include "debug.h" |
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[3622] | 21 | #include "graphics_engine.h" |
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| 22 | |
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[4662] | 23 | #ifdef HAVE_SDL_IMAGE_H |
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[4357] | 24 | #include <SDL_image.h> |
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[4662] | 25 | #else |
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| 26 | #include <SDL/SDL_image.h> |
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| 27 | #endif |
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[4357] | 28 | |
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[3341] | 29 | /** |
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[4836] | 30 | * Constructor for a Texture |
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[5865] | 31 | */ |
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[5861] | 32 | TextureSequence::TextureSequence(unsigned int count, ...) |
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[3655] | 33 | { |
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[5861] | 34 | this->setClassID(CL_TEXTURE_SEQUENCE, "TextureSequence"); |
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[5304] | 35 | |
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[5860] | 36 | va_list textureNameList; |
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| 37 | va_start(textureNameList, count); |
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| 38 | |
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| 39 | this->loadImageSeries(count, textureNameList); |
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[4662] | 40 | } |
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[3655] | 41 | |
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| 42 | /** |
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[5865] | 43 | * Destructor of a TextureSequence |
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| 44 | * |
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| 45 | * Frees Data, and deletes the textures from GL |
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| 46 | */ |
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[5861] | 47 | TextureSequence::~TextureSequence() |
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[3344] | 48 | { |
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[6532] | 49 | this->clearLists(); |
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| 50 | } |
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| 51 | |
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| 52 | void TextureSequence::clearLists() |
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| 53 | { |
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[5863] | 54 | // delete all images |
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| 55 | while(!this->images.empty()) |
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| 56 | { |
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| 57 | SDL_FreeSurface(this->images.back()); |
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| 58 | this->images.pop_back(); |
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| 59 | } |
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| 60 | |
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| 61 | // delete all textures. |
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| 62 | while(!this->textures.empty()) |
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| 63 | { |
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| 64 | if (glIsTexture(this->textures.back())) |
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| 65 | glDeleteTextures(1, &this->textures.back()); |
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| 66 | this->textures.pop_back(); |
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| 67 | } |
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[3344] | 68 | } |
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| 69 | |
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[5860] | 70 | /** |
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[5865] | 71 | * @brief rebuilds all the textures from the Images stored in this FrameSequence |
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[5860] | 72 | */ |
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[5861] | 73 | bool TextureSequence::rebuild() |
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[5754] | 74 | { |
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[5863] | 75 | PRINTF(3)("Reloading TextureSequence of %s '%s'\n", this->getClassName(), this->getName()); |
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[5754] | 76 | |
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[5863] | 77 | for (unsigned int i = 0; i < this->textures.size(); i++) |
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| 78 | { |
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| 79 | if (glIsTexture(this->textures[i])) |
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| 80 | { |
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| 81 | glDeleteTextures(1, &this->textures[i]); |
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| 82 | this->textures[i] = 0; |
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| 83 | } |
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| 84 | |
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| 85 | if (this->images[i] != NULL) |
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| 86 | this->textures[i] = loadTexToGL(this->images[i]); |
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| 87 | } |
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[8297] | 88 | return true; |
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[5754] | 89 | } |
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[5860] | 90 | |
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[5863] | 91 | /** |
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[5865] | 92 | * @brief loads an image Sequence |
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[5863] | 93 | * @param count how many images to load to the TextureSequence |
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| 94 | * @param ... the names of the Images to load |
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| 95 | * @returns true on success, false otherwise |
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| 96 | */ |
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[5861] | 97 | bool TextureSequence::loadImageSeries(unsigned int count, ...) |
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[5860] | 98 | { |
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| 99 | va_list textureNameList; |
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| 100 | va_start(textureNameList, count); |
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| 101 | |
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[5863] | 102 | return this->loadImageSeries(count, textureNameList); |
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[5860] | 103 | } |
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| 104 | |
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[5863] | 105 | /** |
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[5865] | 106 | * @brief loads an image Sequence |
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[5863] | 107 | * @param count how many images to load to the TextureSequence |
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| 108 | * @param textures the names of the Images to load |
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| 109 | * @returns true on success, false otherwise |
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| 110 | */ |
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[5861] | 111 | bool TextureSequence::loadImageSeries(unsigned int count, va_list textures) |
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[5860] | 112 | { |
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[5863] | 113 | bool retVal = true; |
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| 114 | for (unsigned int i = 0; i < count; i++) |
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| 115 | { |
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| 116 | if( !this->addFrame(va_arg(textures, char*))) |
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| 117 | retVal = false; |
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| 118 | } |
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| 119 | return retVal; |
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[5860] | 120 | } |
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| 121 | |
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[8297] | 122 | bool TextureSequence::loadImageSeries(const std::string& imagePrefix, unsigned int from, unsigned int to, const std::string& extension) |
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| 123 | { |
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| 124 | unsigned int index = 0; |
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| 125 | unsigned int frameSize = 0; |
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| 126 | // search for the special character # in the LoadParam |
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| 127 | if ((index = imagePrefix.find("_#")) != std::string::npos) |
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| 128 | { |
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| 129 | std::string _imagePrefix = imagePrefix; |
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| 130 | index++; // start at # |
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| 131 | while(imagePrefix[index+frameSize] == '#') |
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| 132 | { |
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| 133 | _imagePrefix[index+frameSize] = '0'; |
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| 134 | frameSize++; |
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| 135 | } |
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| 136 | |
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| 137 | PRINTF(4)("Found %d '#'s in %s... searching for LOD's\n", frameSize, imagePrefix.c_str()); |
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| 138 | char tmpString[32]; |
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| 139 | for (unsigned int i = from; i < to; i++) |
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| 140 | { |
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| 141 | sprintf(tmpString, "%d", i); |
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| 142 | _imagePrefix.replace(index+frameSize -strlen(tmpString), index+frameSize, tmpString); |
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| 143 | printf("TEST STRING %s\n", _imagePrefix.c_str()); |
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| 144 | } |
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| 145 | return true; |
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| 146 | } |
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| 147 | return false; |
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| 148 | } |
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| 149 | |
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[5865] | 150 | /** |
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| 151 | * @brief adds a new Frame to this Sequence (at the end) |
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| 152 | * @param imageName the Name of the Image to add |
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| 153 | * @returns true on success |
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| 154 | */ |
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[7221] | 155 | bool TextureSequence::addFrame(const std::string& imageName) |
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[5860] | 156 | { |
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[7221] | 157 | SDL_Surface* addSurface = IMG_Load(imageName.c_str()); |
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[5863] | 158 | bool success = this->addFrame(addSurface); |
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| 159 | delete addSurface; |
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[5860] | 160 | |
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[5863] | 161 | return success; |
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[5860] | 162 | } |
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| 163 | |
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[5863] | 164 | /** |
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[5865] | 165 | * @brief adds a new Frame at the end of the Sequence. |
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[5863] | 166 | * @param surface the Surface to add at the end of the Sequence. |
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| 167 | */ |
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[5861] | 168 | bool TextureSequence::addFrame(SDL_Surface* surface) |
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[5860] | 169 | { |
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[5863] | 170 | if (surface == NULL) |
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| 171 | return false; |
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| 172 | bool hasAlpha; |
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| 173 | SDL_Surface* newSurf = this->prepareSurface(surface, hasAlpha); |
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| 174 | if (newSurf != NULL) |
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| 175 | { |
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| 176 | this->images.push_back(newSurf); |
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| 177 | this->textures.push_back(Texture::loadTexToGL(newSurf)); |
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| 178 | } |
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| 179 | this->setAlpha(hasAlpha); |
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[6532] | 180 | |
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[5865] | 181 | return true; |
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[5860] | 182 | } |
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[5865] | 183 | |
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[6532] | 184 | /** |
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| 185 | * @brief adds a new Frame at the end of the Sequence. |
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| 186 | * @param texture the texture to add at the end of the Sequence. |
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| 187 | */ |
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| 188 | bool TextureSequence::addFrame(GLuint texture) |
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| 189 | { |
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| 190 | if (texture == 0) |
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| 191 | return false; |
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| 192 | this->textures.push_back(texture); |
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[5865] | 193 | |
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[6532] | 194 | return true; |
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| 195 | } |
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[5865] | 196 | |
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| 197 | /** |
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[5885] | 198 | * @brief moves to the n'th texture which can then be retrieved via the Texture function: this->getTexture() |
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[5865] | 199 | * @param frameNumber the n-th frame |
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| 200 | */ |
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[6532] | 201 | /*void TextureSequence::gotoFrame(unsigned int frameNumber) |
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[5865] | 202 | { |
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| 203 | if (this->textures.size() > frameNumber) |
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| 204 | this->setTexture(this->textures[frameNumber]); |
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| 205 | } |
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[6624] | 206 | */ |
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