[4662] | 1 | /* |
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[3341] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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[3590] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER |
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| 17 | |
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[5861] | 18 | #include "texture_sequence.h" |
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[3341] | 19 | |
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[4357] | 20 | #include "debug.h" |
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[3622] | 21 | #include "graphics_engine.h" |
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| 22 | |
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[4662] | 23 | #ifdef HAVE_SDL_IMAGE_H |
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[4357] | 24 | #include <SDL_image.h> |
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[4662] | 25 | #else |
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| 26 | #include <SDL/SDL_image.h> |
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| 27 | #endif |
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[4357] | 28 | |
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[3341] | 29 | /** |
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[4836] | 30 | * Constructor for a Texture |
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[5865] | 31 | */ |
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[5861] | 32 | TextureSequence::TextureSequence(unsigned int count, ...) |
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[3655] | 33 | { |
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[5861] | 34 | this->setClassID(CL_TEXTURE_SEQUENCE, "TextureSequence"); |
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[5304] | 35 | |
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[5860] | 36 | va_list textureNameList; |
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| 37 | va_start(textureNameList, count); |
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| 38 | |
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| 39 | this->loadImageSeries(count, textureNameList); |
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[4662] | 40 | } |
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[3655] | 41 | |
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| 42 | /** |
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[5865] | 43 | * Destructor of a TextureSequence |
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| 44 | * |
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| 45 | * Frees Data, and deletes the textures from GL |
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| 46 | */ |
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[5861] | 47 | TextureSequence::~TextureSequence() |
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[3344] | 48 | { |
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[6532] | 49 | this->clearLists(); |
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| 50 | } |
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| 51 | |
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| 52 | void TextureSequence::clearLists() |
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| 53 | { |
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[5863] | 54 | // delete all images |
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| 55 | while(!this->images.empty()) |
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| 56 | { |
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| 57 | SDL_FreeSurface(this->images.back()); |
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| 58 | this->images.pop_back(); |
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| 59 | } |
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| 60 | |
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| 61 | // delete all textures. |
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| 62 | while(!this->textures.empty()) |
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| 63 | { |
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| 64 | if (glIsTexture(this->textures.back())) |
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| 65 | glDeleteTextures(1, &this->textures.back()); |
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| 66 | this->textures.pop_back(); |
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| 67 | } |
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[3344] | 68 | } |
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| 69 | |
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[5860] | 70 | /** |
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[5865] | 71 | * @brief rebuilds all the textures from the Images stored in this FrameSequence |
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[5860] | 72 | */ |
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[5861] | 73 | bool TextureSequence::rebuild() |
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[5754] | 74 | { |
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[5863] | 75 | PRINTF(3)("Reloading TextureSequence of %s '%s'\n", this->getClassName(), this->getName()); |
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[5754] | 76 | |
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[5863] | 77 | for (unsigned int i = 0; i < this->textures.size(); i++) |
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| 78 | { |
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| 79 | if (glIsTexture(this->textures[i])) |
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| 80 | { |
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| 81 | glDeleteTextures(1, &this->textures[i]); |
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| 82 | this->textures[i] = 0; |
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| 83 | } |
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| 84 | |
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| 85 | if (this->images[i] != NULL) |
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| 86 | this->textures[i] = loadTexToGL(this->images[i]); |
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| 87 | } |
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[5754] | 88 | } |
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[5860] | 89 | |
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[5863] | 90 | /** |
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[5865] | 91 | * @brief loads an image Sequence |
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[5863] | 92 | * @param count how many images to load to the TextureSequence |
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| 93 | * @param ... the names of the Images to load |
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| 94 | * @returns true on success, false otherwise |
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| 95 | */ |
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[5861] | 96 | bool TextureSequence::loadImageSeries(unsigned int count, ...) |
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[5860] | 97 | { |
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| 98 | va_list textureNameList; |
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| 99 | va_start(textureNameList, count); |
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| 100 | |
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[5863] | 101 | return this->loadImageSeries(count, textureNameList); |
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[5860] | 102 | } |
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| 103 | |
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[5863] | 104 | /** |
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[5865] | 105 | * @brief loads an image Sequence |
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[5863] | 106 | * @param count how many images to load to the TextureSequence |
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| 107 | * @param textures the names of the Images to load |
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| 108 | * @returns true on success, false otherwise |
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| 109 | */ |
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[5861] | 110 | bool TextureSequence::loadImageSeries(unsigned int count, va_list textures) |
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[5860] | 111 | { |
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[5863] | 112 | bool retVal = true; |
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| 113 | for (unsigned int i = 0; i < count; i++) |
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| 114 | { |
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| 115 | if( !this->addFrame(va_arg(textures, char*))) |
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| 116 | retVal = false; |
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| 117 | } |
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| 118 | return retVal; |
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[5860] | 119 | } |
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| 120 | |
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[5865] | 121 | /** |
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| 122 | * @brief adds a new Frame to this Sequence (at the end) |
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| 123 | * @param imageName the Name of the Image to add |
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| 124 | * @returns true on success |
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| 125 | */ |
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[5861] | 126 | bool TextureSequence::addFrame(const char* imageName) |
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[5860] | 127 | { |
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[5863] | 128 | if (imageName == NULL) |
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| 129 | return false; |
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[5860] | 130 | |
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[5863] | 131 | SDL_Surface* addSurface = IMG_Load(imageName); |
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| 132 | bool success = this->addFrame(addSurface); |
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| 133 | delete addSurface; |
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[5860] | 134 | |
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[5863] | 135 | return success; |
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[5860] | 136 | } |
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| 137 | |
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[5863] | 138 | /** |
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[5865] | 139 | * @brief adds a new Frame at the end of the Sequence. |
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[5863] | 140 | * @param surface the Surface to add at the end of the Sequence. |
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| 141 | */ |
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[5861] | 142 | bool TextureSequence::addFrame(SDL_Surface* surface) |
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[5860] | 143 | { |
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[5863] | 144 | if (surface == NULL) |
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| 145 | return false; |
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| 146 | bool hasAlpha; |
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| 147 | SDL_Surface* newSurf = this->prepareSurface(surface, hasAlpha); |
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| 148 | if (newSurf != NULL) |
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| 149 | { |
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| 150 | this->images.push_back(newSurf); |
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| 151 | this->textures.push_back(Texture::loadTexToGL(newSurf)); |
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| 152 | } |
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| 153 | this->setAlpha(hasAlpha); |
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[6532] | 154 | |
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[5865] | 155 | return true; |
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[5860] | 156 | } |
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[5865] | 157 | |
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[6532] | 158 | /** |
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| 159 | * @brief adds a new Frame at the end of the Sequence. |
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| 160 | * @param texture the texture to add at the end of the Sequence. |
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| 161 | */ |
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| 162 | bool TextureSequence::addFrame(GLuint texture) |
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| 163 | { |
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| 164 | if (texture == 0) |
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| 165 | return false; |
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| 166 | this->textures.push_back(texture); |
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[5865] | 167 | |
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[6532] | 168 | return true; |
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| 169 | } |
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[5865] | 170 | |
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| 171 | /** |
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[5885] | 172 | * @brief moves to the n'th texture which can then be retrieved via the Texture function: this->getTexture() |
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[5865] | 173 | * @param frameNumber the n-th frame |
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| 174 | */ |
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[6532] | 175 | /*void TextureSequence::gotoFrame(unsigned int frameNumber) |
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[5865] | 176 | { |
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| 177 | if (this->textures.size() > frameNumber) |
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| 178 | this->setTexture(this->textures[frameNumber]); |
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| 179 | } |
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[6624] | 180 | */ |
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