| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Benjamin Grauer | 
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| 13 |    co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER | 
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| 17 |  | 
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| 18 | #include "texture.h" | 
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| 19 |  | 
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| 20 | #include "debug.h" | 
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| 21 | #include "compiler.h" | 
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| 22 |  | 
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| 23 | #include "sdlincl.h" | 
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| 24 |  | 
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| 25 | /** | 
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| 26 |  * @brief creates a new Texture Data. | 
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| 27 |  */ | 
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| 28 | TextureData::TextureData() | 
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| 29 | { | 
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| 30 |   this->bAlpha = false; | 
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| 31 |   this->texture = 0; | 
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| 32 |   this->image = NULL; | 
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| 33 | } | 
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| 34 |  | 
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| 35 |  | 
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| 36 | /** | 
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| 37 |  * @brief Destructor of a Texture | 
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| 38 |  * | 
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| 39 |  *  Frees Data, and deletes the textures from GL | 
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| 40 |  */ | 
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| 41 | TextureData::~TextureData() | 
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| 42 | { | 
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| 43 |   if (this->texture != 0) | 
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| 44 |     glDeleteTextures(1, &this->texture); | 
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| 45 |   if (this->image != NULL) | 
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| 46 |     SDL_FreeSurface(this->image); | 
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| 47 | } | 
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| 48 |  | 
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| 49 |  | 
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| 50 | /** | 
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| 51 |  * @brief Loads an SDL_Surface. | 
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| 52 |  * @param surface the Surface to Load. | 
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| 53 |  * @param target the GL-Target to load the Surface to default GL_TEXTURE_2D | 
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| 54 |  * @returns true on success, false otherwise. | 
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| 55 |  */ | 
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| 56 | bool TextureData::loadSurface(SDL_Surface* surface, GLenum target) | 
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| 57 | { | 
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| 58 |   if (Texture::getTextureEnableState()) | 
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| 59 |   { | 
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| 60 |     SDL_Surface* newSurf = Texture::prepareSurface(surface, this->bAlpha); | 
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| 61 |     if (newSurf != NULL) | 
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| 62 |     { | 
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| 63 |       this->setSurface(newSurf); | 
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| 64 |       this->setTexture(Texture::loadTexToGL(newSurf, target)); | 
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| 65 |       return true; | 
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| 66 |     } | 
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| 67 |   } | 
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| 68 |   return false; | 
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| 69 | } | 
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| 70 |  | 
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| 71 |  | 
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| 72 |  | 
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| 73 | /** | 
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| 74 |  * @brief set the surface this Texture handles | 
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| 75 |  * @param newSurface the new Surface to set as the image for this Texture. | 
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| 76 |  * @returns true on success. | 
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| 77 |  * | 
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| 78 |  * This deletes the old version of the stored Texture, | 
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| 79 |  * and sets the newly given Surface as current. | 
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| 80 |  */ | 
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| 81 | bool TextureData::setSurface(SDL_Surface* newSurface) | 
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| 82 | { | 
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| 83 |   if (this->image != NULL) | 
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| 84 |     SDL_FreeSurface(this->image); | 
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| 85 |  | 
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| 86 |   this->image = newSurface; | 
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| 87 |  | 
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| 88 |   return (this->image != NULL); | 
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| 89 | } | 
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| 90 |  | 
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| 91 |  | 
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| 92 | /** | 
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| 93 |  * @brief sets a new Texture to the Data. | 
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| 94 |  * @param texture the Texture | 
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| 95 |  * @returns true on success. | 
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| 96 |  */ | 
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| 97 | bool TextureData::setTexture(GLuint texture) | 
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| 98 | { | 
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| 99 |      // unload the old Texture. | 
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| 100 |   if (this->texture != 0 && glIsTexture(this->getTexture())) | 
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| 101 |   { | 
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| 102 |     glDeleteTextures(1, &this->texture); | 
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| 103 |   } | 
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| 104 |   this->texture = texture; | 
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| 105 |   return (texture != 0); | 
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| 106 | } | 
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