| 1 | /*! |
|---|
| 2 | * @file texture.h |
|---|
| 3 | * @brief Contains the texture class, that handles the reading of Images into Texture-files. |
|---|
| 4 | */ |
|---|
| 5 | |
|---|
| 6 | #ifndef _TEXTURE_H |
|---|
| 7 | #define _TEXTURE_H |
|---|
| 8 | |
|---|
| 9 | #include "base_object.h" |
|---|
| 10 | |
|---|
| 11 | #include "glincl.h" |
|---|
| 12 | #include "count_pointer.h" |
|---|
| 13 | #include "texture_data.h" |
|---|
| 14 | |
|---|
| 15 | |
|---|
| 16 | /* Forward Declaration */ |
|---|
| 17 | struct SDL_Surface; |
|---|
| 18 | |
|---|
| 19 | //! A Class, that reads in Textures from different fileformats. |
|---|
| 20 | class Texture : public BaseObject |
|---|
| 21 | { |
|---|
| 22 | ObjectListDeclaration(Texture); |
|---|
| 23 | public: |
|---|
| 24 | Texture(); |
|---|
| 25 | Texture(const Texture& texture); |
|---|
| 26 | Texture(GLenum target, unsigned int width, unsigned int height, unsigned int channels, GLenum type); |
|---|
| 27 | Texture(const std::string& imageName, GLenum target = GL_TEXTURE_2D); |
|---|
| 28 | Texture(SDL_Surface* surface, GLenum target = GL_TEXTURE_2D); |
|---|
| 29 | |
|---|
| 30 | Texture& operator=(const Texture& texture); |
|---|
| 31 | Texture& operator=(const TextureData::Pointer& textureDataPointer); |
|---|
| 32 | void acquireData(const TextureData::Pointer& textureDataPointer) { this->data = textureDataPointer; }; |
|---|
| 33 | const TextureData::Pointer& dataPointer() const { return data; } |
|---|
| 34 | |
|---|
| 35 | virtual ~Texture(); |
|---|
| 36 | |
|---|
| 37 | bool loadImage(const std::string& imageName, GLenum target = GL_TEXTURE_2D); |
|---|
| 38 | bool loadSurface(SDL_Surface* surface, GLenum target = GL_TEXTURE_2D); |
|---|
| 39 | virtual bool rebuild(); |
|---|
| 40 | |
|---|
| 41 | /** @returns The textureID of this texture. */ |
|---|
| 42 | inline GLuint getTexture() const { return this->data->getTexture(); }; |
|---|
| 43 | /** @returns true if texture has alpha, false otherwise */ |
|---|
| 44 | inline bool hasAlpha() const { return this->data->hasAlpha(); } |
|---|
| 45 | /** @returns the stored image of this Texture */ |
|---|
| 46 | const SDL_Surface* const getStoredImage() const { return this->data->getStoredImage(); }; |
|---|
| 47 | |
|---|
| 48 | |
|---|
| 49 | |
|---|
| 50 | static void setTextureEnableState(bool texturesEnabled); |
|---|
| 51 | /** @returns true if Textures are enabled */ |
|---|
| 52 | inline static bool getTextureEnableState() { return Texture::texturesEnabled; }; |
|---|
| 53 | // Utility functionality: |
|---|
| 54 | static SDL_Surface* prepareSurface(SDL_Surface* input, bool& hasAlpha); |
|---|
| 55 | static GLuint loadTexToGL (const SDL_Surface* surface, GLenum target = GL_TEXTURE_2D); |
|---|
| 56 | |
|---|
| 57 | protected: |
|---|
| 58 | bool setSurface(SDL_Surface* newSurface) { return this->data->setSurface(newSurface); }; |
|---|
| 59 | bool setAlpha(bool hasAlpha) { return this->data->setAlpha(hasAlpha); }; |
|---|
| 60 | bool setTexture(GLuint texture) { return this->data->setTexture(texture); }; |
|---|
| 61 | |
|---|
| 62 | private: |
|---|
| 63 | void init(); |
|---|
| 64 | static void generateTexture(GLuint& texture, GLenum target); |
|---|
| 65 | |
|---|
| 66 | private: |
|---|
| 67 | TextureData::Pointer data; //!< The TextureData |
|---|
| 68 | GLclampf priority; //!< the priority of the current texture (used for garphics cards with limited mem) |
|---|
| 69 | |
|---|
| 70 | static bool texturesEnabled; //!< If the Textures are enabled. |
|---|
| 71 | }; |
|---|
| 72 | |
|---|
| 73 | #endif /* _TEXTURE_H */ |
|---|