| 1 | /*! | 
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| 2 |  * @file texture.h | 
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| 3 |  * @brief Contains the texture class, that handles the reading of Images into Texutre-files. | 
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| 4 |  */ | 
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| 5 |  | 
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| 6 | #ifndef _TEXTURE_H | 
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| 7 | #define _TEXTURE_H | 
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| 8 |  | 
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| 9 | #include "base_object.h" | 
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| 10 |  | 
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| 11 | #include "glincl.h" | 
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| 12 | #include "count_pointer.h" | 
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| 13 | #include "texture_data.h" | 
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| 14 |  | 
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| 15 |  | 
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| 16 | /* Forward Declaration */ | 
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| 17 | struct SDL_Surface; | 
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| 18 |  | 
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| 19 | //! A Class, that reads in Textures from different fileformats. | 
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| 20 | class Texture : public BaseObject | 
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| 21 | { | 
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| 22 | public: | 
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| 23 |   Texture(); | 
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| 24 |   Texture(const Texture& texture); | 
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| 25 |   Texture(GLenum target, unsigned int width, unsigned int height, unsigned int channels, GLenum type); | 
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| 26 |   Texture(const std::string& imageName, GLenum target = GL_TEXTURE_2D); | 
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| 27 |   Texture(SDL_Surface* surface, GLenum target = GL_TEXTURE_2D); | 
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| 28 |  | 
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| 29 |   Texture& operator=(const Texture& texture); | 
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| 30 |   Texture& operator=(const TextureDataPointer& textureDataPointer); | 
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| 31 |  | 
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| 32 |   virtual ~Texture(); | 
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| 33 |  | 
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| 34 |   bool loadImage(const std::string& imageName, GLenum target = GL_TEXTURE_2D); | 
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| 35 |   bool loadSurface(SDL_Surface* surface, GLenum target = GL_TEXTURE_2D); | 
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| 36 |   virtual bool rebuild(); | 
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| 37 |  | 
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| 38 |   /** @returns The textureID of this texture.  */ | 
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| 39 |   inline GLuint getTexture() const { return this->data->getTexture(); }; | 
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| 40 |   /** @returns true if texture has alpha, false otherwise */ | 
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| 41 |   inline bool hasAlpha() const  { return this->data->hasAlpha(); } | 
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| 42 |   /** @returns the stored image of this Texture */ | 
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| 43 |   const SDL_Surface* const getStoredImage() const { return this->data->getStoredImage(); }; | 
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| 44 |  | 
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| 45 |  | 
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| 46 |  | 
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| 47 |   static void setTextureEnableState(bool texturesEnabled); | 
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| 48 |   /** @returns true if Textures are enabled */ | 
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| 49 |   inline static bool getTextureEnableState() { return Texture::texturesEnabled; }; | 
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| 50 |   // Utility functionality: | 
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| 51 |   static SDL_Surface* prepareSurface(SDL_Surface* input, bool& hasAlpha); | 
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| 52 |   static GLuint loadTexToGL (const SDL_Surface* surface, GLenum target = GL_TEXTURE_2D); | 
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| 53 |  | 
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| 54 | protected: | 
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| 55 |   bool setSurface(SDL_Surface* newSurface) { return this->data->setSurface(newSurface); }; | 
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| 56 |   bool setAlpha(bool hasAlpha) { return this->data->setAlpha(hasAlpha); }; | 
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| 57 |   bool setTexture(GLuint texture) { return this->data->setTexture(texture); }; | 
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| 58 |  | 
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| 59 | private: | 
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| 60 |   void init(); | 
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| 61 |   static void generateTexture(GLuint& texture, GLenum target); | 
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| 62 |  | 
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| 63 | private: | 
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| 64 |   TextureDataPointer            data;               //!< The TextureData | 
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| 65 |   GLclampf                      priority;           //!< the priority of the current texture (used for garphics cards with limited mem) | 
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| 66 |  | 
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| 67 |   static bool                   texturesEnabled;    //!< If the Textures are enabled. | 
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| 68 | }; | 
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| 69 |  | 
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| 70 | #endif /* _TEXTURE_H */ | 
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