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source: orxonox.OLD/trunk/src/lib/graphics/importer/texture.h @ 8312

Last change on this file since 8312 was 8312, checked in by bensch, 18 years ago

trunk: merged the water-branche back here
removed the HACK in GameWorld in the Process (hope it is not needed anymore…

merged with command:
svn merge https://svn.orxonox.net/orxonoanches/water/src/lib/gui/gl_gui src/lib/gui/gl/ -r8063:HEAD

File size: 3.2 KB
Line 
1/*!
2 * @file texture.h
3 * @brief Contains the texture class, that handles the reading of Images into Texutre-files.
4 */
5
6#ifndef _TEXTURE_H
7#define _TEXTURE_H
8
9#include "base_object.h"
10
11#include "glincl.h"
12#include "count_pointer.h"
13
14/* Forward Declaration */
15struct SDL_Surface;
16
17
18class TextureData
19{
20  public:
21    TextureData();
22    ~TextureData();
23
24    inline GLuint getTexture() const { return this->texture; };
25    /** @returns true if texture has alpha, false otherwise */
26    inline bool hasAlpha() const  {return this->bAlpha; }
27    /** @returns the stored image of this Texture */
28    const SDL_Surface* const getStoredImage() const { return this->image; };
29
30    bool loadSurface(SDL_Surface* surface, GLenum target = GL_TEXTURE_2D);
31
32    bool rebuild();
33
34    bool setSurface(SDL_Surface* newSurface);
35    /** @returns true if the Surface has an Alpha Value. */
36    bool setAlpha(bool hasAlpha) { this->bAlpha = hasAlpha; return this->bAlpha; };
37    bool setTexture(GLuint texture);
38
39  private:
40    GLuint           texture;            //!< The Texture-ID of opengl from this Texture.
41    bool             bAlpha;             //!< if the texture has an alpha channel.
42    SDL_Surface*     image;              //!< The SDL_Surfce that stores the Texture on it.
43};
44
45
46//! A Class, that reads in Textures from different fileformats.
47class Texture : public BaseObject
48{
49public:
50  Texture();
51  Texture(const Texture& texture);
52  Texture(GLenum target, unsigned int width, unsigned int height, unsigned int channels, GLenum type);
53  Texture(const std::string& imageName, GLenum target = GL_TEXTURE_2D);
54  Texture(SDL_Surface* surface, GLenum target = GL_TEXTURE_2D);
55
56  virtual ~Texture();
57
58  bool loadImage(const std::string& imageName, GLenum target = GL_TEXTURE_2D);
59  bool loadSurface(SDL_Surface* surface, GLenum target = GL_TEXTURE_2D);
60  virtual bool rebuild();
61
62  /** @returns The textureID of this texture.  */
63  inline GLuint getTexture() const { return this->data->getTexture(); };
64  /** @returns true if texture has alpha, false otherwise */
65  inline bool hasAlpha() const  { return this->data->hasAlpha(); }
66  /** @returns the stored image of this Texture */
67  const SDL_Surface* const getStoredImage() const { return this->data->getStoredImage(); };
68
69
70
71  static void setTextureEnableState(bool texturesEnabled);
72  /** @returns true if Textures are enabled */
73  inline static bool getTextureEnableState() { return Texture::texturesEnabled; };
74  // Utility functionality:
75  static SDL_Surface* prepareSurface(SDL_Surface* input, bool& hasAlpha);
76  static GLuint loadTexToGL (const SDL_Surface* surface, GLenum target = GL_TEXTURE_2D);
77
78protected:
79  bool setSurface(SDL_Surface* newSurface) { return this->data->setSurface(newSurface); };
80  bool setAlpha(bool hasAlpha) { return this->data->setAlpha(hasAlpha); };
81  bool setTexture(GLuint texture) { return this->data->setTexture(texture); };
82
83private:
84  void init();
85  static void generateTexture(GLuint& texture, GLenum target);
86
87private:
88  CountPointer<TextureData>     data;               //!< The TextureData
89  GLclampf                      priority;           //!< the priority of the current texture (used for garphics cards with limited mem)
90
91  static bool                   texturesEnabled;    //!< If the Textures are enabled.
92};
93
94#endif /* _TEXTURE_H */
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