| 1 | /*! |
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| 2 | * @file texture.h |
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| 3 | * @brief Contains the texture class, that handles the reading of Images into Texutre-files. |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _TEXTURE_H |
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| 7 | #define _TEXTURE_H |
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| 8 | |
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| 9 | #include "base_object.h" |
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| 10 | |
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| 11 | #include "glincl.h" |
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| 12 | #include "count_pointer.h" |
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| 13 | |
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| 14 | /* Forward Declaration */ |
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| 15 | struct SDL_Surface; |
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| 16 | |
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| 17 | |
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| 18 | class TextureData |
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| 19 | { |
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| 20 | public: |
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| 21 | TextureData(); |
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| 22 | ~TextureData(); |
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| 23 | |
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| 24 | inline GLuint getTexture() const { return this->texture; }; |
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| 25 | /** @returns true if texture has alpha, false otherwise */ |
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| 26 | inline bool hasAlpha() const {return this->bAlpha; } |
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| 27 | /** @returns the stored image of this Texture */ |
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| 28 | const SDL_Surface* const getStoredImage() const { return this->image; }; |
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| 29 | |
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| 30 | bool loadSurface(SDL_Surface* surface, GLenum target = GL_TEXTURE_2D); |
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| 31 | |
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| 32 | bool rebuild(); |
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| 33 | |
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| 34 | bool setSurface(SDL_Surface* newSurface); |
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| 35 | /** @returns true if the Surface has an Alpha Value. */ |
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| 36 | bool setAlpha(bool hasAlpha) { this->bAlpha = hasAlpha; }; |
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| 37 | bool setTexture(GLuint texture); |
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| 38 | |
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| 39 | private: |
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| 40 | GLuint texture; //!< The Texture-ID of opengl from this Texture. |
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| 41 | bool bAlpha; //!< if the texture has an alpha channel. |
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| 42 | SDL_Surface* image; //!< The SDL_Surfce that stores the Texture on it. |
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| 43 | }; |
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| 44 | |
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| 45 | |
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| 46 | //! A Class, that reads in Textures from different fileformats. |
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| 47 | class Texture : public BaseObject |
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| 48 | { |
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| 49 | public: |
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| 50 | Texture(); |
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| 51 | Texture(const Texture& texture); |
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| 52 | Texture(GLenum target); |
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| 53 | Texture(const std::string& imageName, GLenum target = GL_TEXTURE_2D); |
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| 54 | Texture(SDL_Surface* surface, GLenum target = GL_TEXTURE_2D); |
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| 55 | |
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| 56 | virtual ~Texture(); |
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| 57 | |
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| 58 | bool loadImage(const std::string& imageName, GLenum target = GL_TEXTURE_2D); |
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| 59 | bool loadSurface(SDL_Surface* surface, GLenum target = GL_TEXTURE_2D); |
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| 60 | virtual bool rebuild(); |
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| 61 | |
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| 62 | /** @returns The textureID of this texture. */ |
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| 63 | inline GLuint getTexture() const { return this->data->getTexture(); }; |
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| 64 | /** @returns true if texture has alpha, false otherwise */ |
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| 65 | inline bool hasAlpha() const { return this->data->hasAlpha(); } |
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| 66 | /** @returns the stored image of this Texture */ |
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| 67 | const SDL_Surface* const getStoredImage() const { return this->data->getStoredImage(); }; |
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| 68 | |
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| 69 | |
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| 70 | |
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| 71 | static void setTextureEnableState(bool texturesEnabled); |
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| 72 | /** @returns true if Textures are enabled */ |
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| 73 | inline static bool getTextureEnableState() { return Texture::texturesEnabled; }; |
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| 74 | // Utility functionality: |
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| 75 | static SDL_Surface* prepareSurface(SDL_Surface* input, bool& hasAlpha); |
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| 76 | static GLuint loadTexToGL (const SDL_Surface* surface, GLenum target = GL_TEXTURE_2D); |
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| 77 | |
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| 78 | protected: |
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| 79 | bool setSurface(SDL_Surface* newSurface) { return this->data->setSurface(newSurface); }; |
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| 80 | bool setAlpha(bool hasAlpha) { return this->data->setAlpha(hasAlpha); }; |
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| 81 | bool setTexture(GLuint texture) { return this->data->setTexture(texture); }; |
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| 82 | |
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| 83 | private: |
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| 84 | void init(); |
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| 85 | static void generateTexture(GLuint& texture, GLenum target); |
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| 86 | |
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| 87 | private: |
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| 88 | CountPointer<TextureData> data; //!< The TextureData |
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| 89 | GLclampf priority; //!< the priority of the current texture (used for garphics cards with limited mem) |
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| 90 | |
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| 91 | static bool texturesEnabled; //!< If the Textures are enabled. |
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| 92 | }; |
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| 93 | |
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| 94 | #endif /* _TEXTURE_H */ |
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