| 1 | /*! | 
|---|
| 2 |  * @file texture.h | 
|---|
| 3 |  * @brief Contains the texture class, that handles the reading of Images into Texutre-files. | 
|---|
| 4 |  */ | 
|---|
| 5 |  | 
|---|
| 6 | #ifndef _TEXTURE_H | 
|---|
| 7 | #define _TEXTURE_H | 
|---|
| 8 |  | 
|---|
| 9 | #include "base_object.h" | 
|---|
| 10 |  | 
|---|
| 11 | #include "glincl.h" | 
|---|
| 12 |  | 
|---|
| 13 | /* Forward Declaration */ | 
|---|
| 14 | struct SDL_Surface; | 
|---|
| 15 |  | 
|---|
| 16 | //! A Class, that reads in Textures from different fileformats. | 
|---|
| 17 |   class Texture : public BaseObject | 
|---|
| 18 |   { | 
|---|
| 19 |     public: | 
|---|
| 20 |       Texture(const std::string& imageName = "", GLenum target = GL_TEXTURE_2D); | 
|---|
| 21 |   //  Texture(TEXTURE_TYPE type, int resolution); | 
|---|
| 22 |       virtual ~Texture(); | 
|---|
| 23 |  | 
|---|
| 24 |       bool loadImage(const std::string& imageName, GLenum target = GL_TEXTURE_2D); | 
|---|
| 25 |       virtual bool rebuild(); | 
|---|
| 26 |  | 
|---|
| 27 |       /** @returns The textureID of this texture.  */ | 
|---|
| 28 |       inline GLuint getTexture() const { return this->texture; }; | 
|---|
| 29 |       /** @returns true if texture has alpha, false otherwise */ | 
|---|
| 30 |       inline bool hasAlpha() const {return bAlpha;} | 
|---|
| 31 |       /** @returns the stored image of this Texture */ | 
|---|
| 32 |       const SDL_Surface* const getStoredImage() const { return this->image; }; | 
|---|
| 33 |  | 
|---|
| 34 |  | 
|---|
| 35 |  | 
|---|
| 36 |       static void setTextureEnableState(bool texturesEnabled); | 
|---|
| 37 |       /** @returns true if Textures are enabled */ | 
|---|
| 38 |       inline static bool getTextureEnableState() { return Texture::texturesEnabled; }; | 
|---|
| 39 |  | 
|---|
| 40 |       // Utility functionality: | 
|---|
| 41 |       SDL_Surface* prepareSurface(SDL_Surface* input, bool& hasAlpha) const; | 
|---|
| 42 |       GLuint loadTexToGL (const SDL_Surface* surface, GLenum target = GL_TEXTURE_2D) const; | 
|---|
| 43 |  | 
|---|
| 44 |     protected: | 
|---|
| 45 |  | 
|---|
| 46 |       bool setSurface(SDL_Surface* newSurface); | 
|---|
| 47 |       bool setAlpha(bool hasAlpha) { this->bAlpha = hasAlpha; }; | 
|---|
| 48 |       bool setTexture(GLuint texture) { this->texture = texture; }; | 
|---|
| 49 |  | 
|---|
| 50 |  | 
|---|
| 51 |     private: | 
|---|
| 52 |       GLuint           texture;            //!< The Texture-ID of opengl from this Texture. | 
|---|
| 53 |       bool             bAlpha;             //!< if the texture has an alpha channel. | 
|---|
| 54 |       SDL_Surface*     image;              //!< The SDL_Surfce that stores the Texture on it. | 
|---|
| 55 |       GLclampf         priority;           //!< the priority of the current texture (used for garphics cards with limited mem) | 
|---|
| 56 |  | 
|---|
| 57 |       static bool      texturesEnabled;    //!< If the Textures are enabled. | 
|---|
| 58 |   }; | 
|---|
| 59 |  | 
|---|
| 60 | #endif /* _TEXTURE_H */ | 
|---|