| 1 | /*! | 
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| 2 | * @file texture.h | 
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| 3 | * @brief Contains the texture class, that handles the reading of Images into Texture-files. | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | #ifndef _TEXTURE_H | 
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| 7 | #define _TEXTURE_H | 
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| 8 |  | 
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| 9 | #include "base_object.h" | 
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| 10 |  | 
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| 11 | #include "glincl.h" | 
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| 12 | #include "count_pointer.h" | 
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| 13 | #include "texture_data.h" | 
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| 14 |  | 
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| 15 |  | 
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| 16 | /* Forward Declaration */ | 
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| 17 | struct SDL_Surface; | 
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| 18 |  | 
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| 19 | //! A Class, that reads in Textures from different fileformats. | 
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| 20 | class Texture : public BaseObject | 
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| 21 | { | 
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| 22 | ObjectListDeclaration(Texture); | 
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| 23 | public: | 
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| 24 | Texture(); | 
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| 25 | Texture(const Texture& texture); | 
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| 26 | Texture(GLenum target, unsigned int width, unsigned int height, unsigned int channels, GLenum type); | 
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| 27 | Texture(const std::string& imageName, GLenum target = GL_TEXTURE_2D); | 
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| 28 | Texture(SDL_Surface* surface, GLenum target = GL_TEXTURE_2D); | 
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| 29 |  | 
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| 30 | Texture& operator=(const Texture& texture); | 
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| 31 | Texture& operator=(const TextureData::Pointer& textureDataPointer); | 
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| 32 | void acquireData(const TextureData::Pointer& textureDataPointer) { this->data = textureDataPointer; }; | 
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| 33 | const TextureData::Pointer& dataPointer() const { return data; } | 
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| 34 |  | 
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| 35 | virtual ~Texture(); | 
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| 36 |  | 
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| 37 | bool loadImage(const std::string& imageName, GLenum target = GL_TEXTURE_2D); | 
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| 38 | bool loadSurface(SDL_Surface* surface, GLenum target = GL_TEXTURE_2D); | 
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| 39 | virtual bool rebuild(); | 
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| 40 |  | 
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| 41 | /** @returns The textureID of this texture.  */ | 
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| 42 | inline GLuint getTexture() const { return this->data->getTexture(); }; | 
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| 43 | /** @returns true if texture has alpha, false otherwise */ | 
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| 44 | inline bool hasAlpha() const  { return this->data->hasAlpha(); } | 
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| 45 | /** @returns the stored image of this Texture */ | 
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| 46 | const SDL_Surface* const getStoredImage() const { return this->data->getStoredImage(); }; | 
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| 47 |  | 
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| 48 |  | 
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| 49 |  | 
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| 50 | static void setTextureEnableState(bool texturesEnabled); | 
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| 51 | /** @returns true if Textures are enabled */ | 
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| 52 | static bool getTextureEnableState() { return Texture::texturesEnabled; }; | 
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| 53 | // Utility functionality: | 
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| 54 | static SDL_Surface* prepareSurface(SDL_Surface* input, bool& hasAlpha); | 
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| 55 | static GLuint loadTexToGL (const SDL_Surface* surface, GLenum target = GL_TEXTURE_2D); | 
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| 56 |  | 
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| 57 | float getHeight() { return this->data->getHeight(); } | 
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| 58 | float getWidth() { return this->data->getWidth(); } | 
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| 59 |  | 
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| 60 | protected: | 
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| 61 | bool setSurface(SDL_Surface* newSurface) { return this->data->setSurface(newSurface); }; | 
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| 62 | bool setAlpha(bool hasAlpha) { return this->data->setAlpha(hasAlpha); }; | 
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| 63 | bool setTexture(GLuint texture) { return this->data->setTexture(texture); }; | 
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| 64 |  | 
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| 65 | private: | 
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| 66 | void init(); | 
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| 67 | static void generateTexture(GLuint& texture, GLenum target); | 
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| 68 |  | 
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| 69 | private: | 
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| 70 | TextureData::Pointer          data;               //!< The TextureData | 
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| 71 | GLclampf                      priority;           //!< the priority of the current texture (used for garphics cards with limited mem) | 
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| 72 |  | 
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| 73 | static bool                   texturesEnabled;    //!< If the Textures are enabled. | 
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| 74 | }; | 
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| 75 |  | 
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| 76 | #endif /* _TEXTURE_H */ | 
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