| 
                Last change
                  on this file since 5716 was
                  5308,
                  checked in by bensch, 20 years ago
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orxonox/trunk: Fixed a reversive  in the ResourceManager: 
Since resources, that depend on each other are loaded left tgo right they must be unlinked right to left… this cost me 3 hours. 
What a luck i found this   
 
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            File size:
            1.1 KB
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| 1 | /*! | 
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| 2 |   \file texture.h | 
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| 3 |   \brief Contains the texture class, that handles the reading of Images into Texutre-files. | 
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| 4 |  | 
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| 5 |   @todo procedural textures | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #ifndef _TEXTURE_H | 
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| 9 | #define _TEXTURE_H | 
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| 10 |  | 
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| 11 | #include "glincl.h" | 
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| 12 | #include "base_object.h" | 
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| 13 |  | 
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| 14 | #include "debug.h" | 
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| 15 |  | 
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| 16 | struct SDL_Surface; | 
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| 17 |  | 
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| 18 | //! an enumerator for different procedural texture-types | 
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| 19 | typedef enum TEXTURE_TYPE { TEXTURE_RADIAL_ALIAS, | 
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| 20 |                             TEXTURE_NOISE }; | 
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| 21 |  | 
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| 22 | //! A Class, that reads in Textures from different fileformats. | 
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| 23 | class Texture : public BaseObject | 
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| 24 | { | 
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| 25 |  public: | 
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| 26 |   Texture(const char* imageName = NULL); | 
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| 27 |   //  Texture(TEXTURE_TYPE type, int resolution); | 
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| 28 |  | 
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| 29 |   ~Texture(); | 
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| 30 |  | 
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| 31 |   /** @returns The textureID of this texture.  */ | 
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| 32 |   inline GLuint getTexture() const { return this->texture; }; | 
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| 33 |   GLuint loadTexToGL (SDL_Surface* surface); | 
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| 34 |   /** @returns true if texture has alpha, false otherwise */ | 
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| 35 |   inline bool hasAlpha() const {return bAlpha;} | 
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| 36 |  | 
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| 37 |   bool loadImage(const char* imageName); | 
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| 38 |  | 
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| 39 |  | 
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| 40 |  private: | 
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| 41 |   GLuint     texture;          //!< The Texture-ID of opengl from this Texture. | 
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| 42 |   bool       bAlpha;           //!< if the texture has an alpha channel. | 
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| 43 | }; | 
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| 44 |  | 
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| 45 | #endif /* _TEXTURE_H */ | 
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