| [3341] | 1 | /*! | 
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| [5768] | 2 | * @file texture.h | 
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|  | 3 | * @brief Contains the texture class, that handles the reading of Images into Texutre-files. | 
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|  | 4 | */ | 
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| [3341] | 5 |  | 
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|  | 6 | #ifndef _TEXTURE_H | 
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|  | 7 | #define _TEXTURE_H | 
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|  | 8 |  | 
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| [5304] | 9 | #include "base_object.h" | 
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| [3548] | 10 |  | 
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| [5768] | 11 | #include "glincl.h" | 
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| [7785] | 12 | #include "count_pointer.h" | 
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| [8363] | 13 | #include "texture_data.h" | 
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| [3548] | 14 |  | 
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| [8363] | 15 |  | 
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| [5768] | 16 | /* Forward Declaration */ | 
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| [5239] | 17 | struct SDL_Surface; | 
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|  | 18 |  | 
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| [3341] | 19 | //! A Class, that reads in Textures from different fileformats. | 
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| [7785] | 20 | class Texture : public BaseObject | 
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|  | 21 | { | 
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|  | 22 | public: | 
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| [7790] | 23 | Texture(); | 
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| [7788] | 24 | Texture(const Texture& texture); | 
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| [8312] | 25 | Texture(GLenum target, unsigned int width, unsigned int height, unsigned int channels, GLenum type); | 
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| [7785] | 26 | Texture(const std::string& imageName, GLenum target = GL_TEXTURE_2D); | 
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|  | 27 | Texture(SDL_Surface* surface, GLenum target = GL_TEXTURE_2D); | 
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| [5753] | 28 |  | 
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| [8376] | 29 | Texture& operator=(const Texture& texture); | 
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| [8761] | 30 | Texture& operator=(const TextureDataPointer& textureDataPointer); | 
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| [8376] | 31 |  | 
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| [7785] | 32 | virtual ~Texture(); | 
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| [3341] | 33 |  | 
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| [7785] | 34 | bool loadImage(const std::string& imageName, GLenum target = GL_TEXTURE_2D); | 
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|  | 35 | bool loadSurface(SDL_Surface* surface, GLenum target = GL_TEXTURE_2D); | 
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|  | 36 | virtual bool rebuild(); | 
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| [5856] | 37 |  | 
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| [7785] | 38 | /** @returns The textureID of this texture.  */ | 
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|  | 39 | inline GLuint getTexture() const { return this->data->getTexture(); }; | 
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|  | 40 | /** @returns true if texture has alpha, false otherwise */ | 
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|  | 41 | inline bool hasAlpha() const  { return this->data->hasAlpha(); } | 
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|  | 42 | /** @returns the stored image of this Texture */ | 
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|  | 43 | const SDL_Surface* const getStoredImage() const { return this->data->getStoredImage(); }; | 
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| [5856] | 44 |  | 
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| [5857] | 45 |  | 
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| [5858] | 46 |  | 
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| [7785] | 47 | static void setTextureEnableState(bool texturesEnabled); | 
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|  | 48 | /** @returns true if Textures are enabled */ | 
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|  | 49 | inline static bool getTextureEnableState() { return Texture::texturesEnabled; }; | 
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|  | 50 | // Utility functionality: | 
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|  | 51 | static SDL_Surface* prepareSurface(SDL_Surface* input, bool& hasAlpha); | 
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|  | 52 | static GLuint loadTexToGL (const SDL_Surface* surface, GLenum target = GL_TEXTURE_2D); | 
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| [4466] | 53 |  | 
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| [7785] | 54 | protected: | 
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|  | 55 | bool setSurface(SDL_Surface* newSurface) { return this->data->setSurface(newSurface); }; | 
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|  | 56 | bool setAlpha(bool hasAlpha) { return this->data->setAlpha(hasAlpha); }; | 
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|  | 57 | bool setTexture(GLuint texture) { return this->data->setTexture(texture); }; | 
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| [5857] | 58 |  | 
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| [7785] | 59 | private: | 
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|  | 60 | void init(); | 
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|  | 61 | static void generateTexture(GLuint& texture, GLenum target); | 
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| [5768] | 62 |  | 
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| [7785] | 63 | private: | 
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| [8761] | 64 | TextureDataPointer            data;               //!< The TextureData | 
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| [7785] | 65 | GLclampf                      priority;           //!< the priority of the current texture (used for garphics cards with limited mem) | 
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|  | 66 |  | 
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|  | 67 | static bool                   texturesEnabled;    //!< If the Textures are enabled. | 
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|  | 68 | }; | 
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|  | 69 |  | 
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| [3341] | 70 | #endif /* _TEXTURE_H */ | 
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