| [3341] | 1 | /*! | 
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| [5768] | 2 |  * @file texture.h | 
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 | 3 |  * @brief Contains the texture class, that handles the reading of Images into Texutre-files. | 
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 | 4 |  */ | 
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| [3341] | 5 |  | 
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 | 6 | #ifndef _TEXTURE_H | 
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 | 7 | #define _TEXTURE_H | 
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 | 8 |  | 
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| [5304] | 9 | #include "base_object.h" | 
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| [3548] | 10 |  | 
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| [5768] | 11 | #include "glincl.h" | 
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| [3548] | 12 |  | 
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| [5768] | 13 | /* Forward Declaration */ | 
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| [5239] | 14 | struct SDL_Surface; | 
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 | 15 |  | 
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| [3341] | 16 | //! A Class, that reads in Textures from different fileformats. | 
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| [5768] | 17 |   class Texture : public BaseObject | 
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 | 18 |   { | 
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 | 19 |     public: | 
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| [6465] | 20 |       Texture(const char* imageName = NULL, GLenum target = GL_TEXTURE_2D); | 
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| [4466] | 21 |   //  Texture(TEXTURE_TYPE type, int resolution); | 
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| [5768] | 22 |       ~Texture(); | 
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| [3905] | 23 |  | 
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| [6465] | 24 |       bool loadImage(const char* imageName, GLenum target = GL_TEXTURE_2D); | 
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| [5858] | 25 |       virtual bool rebuild(); | 
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| [5753] | 26 |  | 
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| [5768] | 27 |       /** @returns The textureID of this texture.  */ | 
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 | 28 |       inline GLuint getTexture() const { return this->texture; }; | 
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 | 29 |       /** @returns true if texture has alpha, false otherwise */ | 
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 | 30 |       inline bool hasAlpha() const {return bAlpha;} | 
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| [5858] | 31 |       /** @returns the stored image of this Texture */ | 
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 | 32 |       const SDL_Surface* const getStoredImage() const { return this->image; }; | 
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| [3341] | 33 |  | 
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| [5856] | 34 |  | 
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 | 35 |  | 
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| [5857] | 36 |       static void setTextureEnableState(bool texturesEnabled); | 
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 | 37 |       /** @returns true if Textures are enabled */ | 
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 | 38 |       inline static bool getTextureEnableState() { return Texture::texturesEnabled; }; | 
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 | 39 |  | 
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| [5858] | 40 |       // Utility functionality: | 
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| [6139] | 41 |       SDL_Surface* prepareSurface(SDL_Surface* input, bool& hasAlpha) const; | 
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| [6465] | 42 |       GLuint loadTexToGL (const SDL_Surface* surface, GLenum target = GL_TEXTURE_2D) const; | 
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| [5858] | 43 |  | 
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| [5768] | 44 |     protected: | 
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| [5859] | 45 |  | 
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| [5768] | 46 |       bool setSurface(SDL_Surface* newSurface); | 
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| [5859] | 47 |       bool setAlpha(bool hasAlpha) { this->bAlpha = hasAlpha; }; | 
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| [5856] | 48 |       bool setTexture(GLuint texture) { this->texture = texture; }; | 
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| [4466] | 49 |  | 
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| [3341] | 50 |  | 
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| [5768] | 51 |     private: | 
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| [5857] | 52 |       GLuint           texture;            //!< The Texture-ID of opengl from this Texture. | 
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 | 53 |       bool             bAlpha;             //!< if the texture has an alpha channel. | 
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 | 54 |       SDL_Surface*     image;              //!< The SDL_Surfce that stores the Texture on it. | 
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| [6139] | 55 |       GLclampf         priority;           //!< the priority of the current texture (used for garphics cards with limited mem) | 
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| [5857] | 56 |  | 
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 | 57 |       static bool      texturesEnabled;    //!< If the Textures are enabled. | 
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| [5768] | 58 |   }; | 
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 | 59 |  | 
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| [3341] | 60 | #endif /* _TEXTURE_H */ | 
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