| [3341] | 1 | /*! | 
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| [5768] | 2 |  * @file texture.h | 
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| [9869] | 3 |  * @brief Contains the texture class, that handles the reading of Images into Texture-files. | 
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| [5768] | 4 |  */ | 
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| [3341] | 5 |  | 
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 | 6 | #ifndef _TEXTURE_H | 
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 | 7 | #define _TEXTURE_H | 
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 | 8 |  | 
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| [5304] | 9 | #include "base_object.h" | 
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| [3548] | 10 |  | 
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| [5768] | 11 | #include "glincl.h" | 
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| [7785] | 12 | #include "count_pointer.h" | 
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| [8363] | 13 | #include "texture_data.h" | 
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| [3548] | 14 |  | 
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| [8363] | 15 |  | 
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| [5768] | 16 | /* Forward Declaration */ | 
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| [5239] | 17 | struct SDL_Surface; | 
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 | 18 |  | 
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| [3341] | 19 | //! A Class, that reads in Textures from different fileformats. | 
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| [7785] | 20 | class Texture : public BaseObject | 
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 | 21 | { | 
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| [9869] | 22 |   ObjectListDeclaration(Texture); | 
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| [7785] | 23 | public: | 
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| [7790] | 24 |   Texture(); | 
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| [7788] | 25 |   Texture(const Texture& texture); | 
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| [8312] | 26 |   Texture(GLenum target, unsigned int width, unsigned int height, unsigned int channels, GLenum type); | 
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| [7785] | 27 |   Texture(const std::string& imageName, GLenum target = GL_TEXTURE_2D); | 
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 | 28 |   Texture(SDL_Surface* surface, GLenum target = GL_TEXTURE_2D); | 
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| [5753] | 29 |  | 
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| [8376] | 30 |   Texture& operator=(const Texture& texture); | 
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| [9869] | 31 |   Texture& operator=(const TextureData::Pointer& textureDataPointer); | 
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 | 32 |   void acquireData(const TextureData::Pointer& textureDataPointer) { this->data = textureDataPointer; }; | 
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 | 33 |   const TextureData::Pointer& dataPointer() const { return data; } | 
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| [8376] | 34 |  | 
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| [7785] | 35 |   virtual ~Texture(); | 
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| [3341] | 36 |  | 
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| [7785] | 37 |   bool loadImage(const std::string& imageName, GLenum target = GL_TEXTURE_2D); | 
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 | 38 |   bool loadSurface(SDL_Surface* surface, GLenum target = GL_TEXTURE_2D); | 
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 | 39 |   virtual bool rebuild(); | 
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| [5856] | 40 |  | 
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| [7785] | 41 |   /** @returns The textureID of this texture.  */ | 
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 | 42 |   inline GLuint getTexture() const { return this->data->getTexture(); }; | 
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 | 43 |   /** @returns true if texture has alpha, false otherwise */ | 
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 | 44 |   inline bool hasAlpha() const  { return this->data->hasAlpha(); } | 
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 | 45 |   /** @returns the stored image of this Texture */ | 
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 | 46 |   const SDL_Surface* const getStoredImage() const { return this->data->getStoredImage(); }; | 
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| [5856] | 47 |  | 
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| [5857] | 48 |  | 
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| [5858] | 49 |  | 
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| [7785] | 50 |   static void setTextureEnableState(bool texturesEnabled); | 
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 | 51 |   /** @returns true if Textures are enabled */ | 
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| [9882] | 52 |   static bool getTextureEnableState() { return Texture::texturesEnabled; }; | 
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| [7785] | 53 |   // Utility functionality: | 
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 | 54 |   static SDL_Surface* prepareSurface(SDL_Surface* input, bool& hasAlpha); | 
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 | 55 |   static GLuint loadTexToGL (const SDL_Surface* surface, GLenum target = GL_TEXTURE_2D); | 
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| [4466] | 56 |  | 
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| [10460] | 57 |   float getHeight() { return this->data->getHeight(); } | 
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 | 58 |   float getWidth() { return this->data->getWidth(); } | 
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 | 59 |  | 
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| [7785] | 60 | protected: | 
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 | 61 |   bool setSurface(SDL_Surface* newSurface) { return this->data->setSurface(newSurface); }; | 
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 | 62 |   bool setAlpha(bool hasAlpha) { return this->data->setAlpha(hasAlpha); }; | 
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 | 63 |   bool setTexture(GLuint texture) { return this->data->setTexture(texture); }; | 
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| [5857] | 64 |  | 
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| [7785] | 65 | private: | 
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 | 66 |   void init(); | 
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 | 67 |   static void generateTexture(GLuint& texture, GLenum target); | 
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| [5768] | 68 |  | 
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| [7785] | 69 | private: | 
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| [9869] | 70 |   TextureData::Pointer          data;               //!< The TextureData | 
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| [7785] | 71 |   GLclampf                      priority;           //!< the priority of the current texture (used for garphics cards with limited mem) | 
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 | 72 |  | 
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 | 73 |   static bool                   texturesEnabled;    //!< If the Textures are enabled. | 
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 | 74 | }; | 
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 | 75 |  | 
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| [3341] | 76 | #endif /* _TEXTURE_H */ | 
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