| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER |
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| 17 | |
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| 18 | #include "texture.h" |
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| 19 | |
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| 20 | #include "debug.h" |
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| 21 | #include "graphics_engine.h" |
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| 22 | |
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| 23 | #ifdef HAVE_SDL_IMAGE_H |
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| 24 | #include <SDL_image.h> |
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| 25 | #else |
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| 26 | #include <SDL/SDL_image.h> |
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| 27 | #endif |
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| 28 | |
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| 29 | /** |
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| 30 | * Constructor for a Texture |
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| 31 | */ |
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| 32 | Texture::Texture(const char* imageName) |
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| 33 | { |
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| 34 | this->setClassID(CL_TEXTURE, "Texture"); |
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| 35 | this->setName(imageName); |
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| 36 | |
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| 37 | this->bAlpha = false; |
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| 38 | this->texture = 0; |
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| 39 | if (imageName != NULL) |
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| 40 | this->loadImage(imageName); |
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| 41 | } |
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| 42 | |
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| 43 | /** |
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| 44 | * Destructor of a Texture |
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| 45 | |
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| 46 | Frees Data, and deletes the textures from GL |
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| 47 | */ |
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| 48 | Texture::~Texture() |
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| 49 | { |
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| 50 | if (this->texture != 0) |
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| 51 | glDeleteTextures(1, &this->texture); |
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| 52 | } |
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| 53 | |
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| 54 | /** |
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| 55 | * Loads a Texture to the openGL-environment. |
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| 56 | * @param surface the Image to load to openGL |
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| 57 | * @returns The ID of the texture. |
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| 58 | */ |
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| 59 | GLuint Texture::loadTexToGL (SDL_Surface* surface) |
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| 60 | { |
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| 61 | if (GraphicsEngine::texturesEnabled) |
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| 62 | { |
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| 63 | PRINTF(4)("Loading texture to OpenGL-Environment.\n"); |
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| 64 | |
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| 65 | int w, h; |
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| 66 | SDL_Surface *image; |
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| 67 | SDL_Rect area; |
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| 68 | Uint32 saved_flags; |
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| 69 | Uint8 saved_alpha; |
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| 70 | |
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| 71 | w = surface->w; |
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| 72 | h = surface->h; |
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| 73 | |
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| 74 | image = SDL_CreateRGBSurface(SDL_SWSURFACE, |
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| 75 | w, h, |
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| 76 | 32, |
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| 77 | #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */ |
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| 78 | 0x000000FF, |
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| 79 | 0x0000FF00, |
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| 80 | 0x00FF0000, |
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| 81 | 0xFF000000 |
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| 82 | #else |
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| 83 | 0xFF000000, |
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| 84 | 0x00FF0000, |
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| 85 | 0x0000FF00, |
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| 86 | 0x000000FF |
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| 87 | #endif |
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| 88 | ); |
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| 89 | if ( image == NULL ) { |
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| 90 | return 0; |
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| 91 | } |
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| 92 | |
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| 93 | /* Save the alpha blending attributes */ |
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| 94 | saved_flags = surface->flags&(SDL_SRCALPHA|SDL_RLEACCELOK); |
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| 95 | saved_alpha = surface->format->alpha; |
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| 96 | if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { |
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| 97 | SDL_SetAlpha(surface, 0, 0); |
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| 98 | } |
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| 99 | |
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| 100 | /* Copy the surface into the GL texture image */ |
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| 101 | area.x = 0; |
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| 102 | area.y = 0; |
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| 103 | area.w = surface->w; |
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| 104 | area.h = surface->h; |
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| 105 | SDL_BlitSurface(surface, &area, image, &area); |
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| 106 | |
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| 107 | /* Restore the alpha blending attributes */ |
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| 108 | if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { |
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| 109 | SDL_SetAlpha(surface, saved_flags | SDL_OPENGL, saved_alpha); |
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| 110 | this->bAlpha = true; |
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| 111 | } |
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| 112 | |
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| 113 | /* Create an OpenGL texture for the image */ |
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| 114 | glGenTextures(1, &this->texture); |
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| 115 | glBindTexture(GL_TEXTURE_2D, this->texture); |
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| 116 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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| 117 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
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| 118 | // build the Texture |
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| 119 | glTexImage2D(GL_TEXTURE_2D, |
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| 120 | 0, |
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| 121 | GL_RGBA, |
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| 122 | w, h, |
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| 123 | 0, |
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| 124 | GL_RGBA, |
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| 125 | GL_UNSIGNED_BYTE, |
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| 126 | image->pixels); |
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| 127 | // build the MipMaps |
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| 128 | gluBuild2DMipmaps(GL_TEXTURE_2D, |
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| 129 | GL_RGBA, |
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| 130 | w, |
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| 131 | h, |
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| 132 | GL_RGBA, |
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| 133 | GL_UNSIGNED_BYTE, |
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| 134 | image->pixels); |
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| 135 | |
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| 136 | SDL_FreeSurface(image); /* No longer needed */ |
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| 137 | glBindTexture(GL_TEXTURE_2D, 0); |
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| 138 | } |
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| 139 | } |
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| 140 | |
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| 141 | /** |
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| 142 | * loads an Image from a file to a Texture |
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| 143 | * @param imageName The image to load |
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| 144 | */ |
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| 145 | bool Texture::loadImage(const char* imageName) |
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| 146 | { |
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| 147 | if (GraphicsEngine::texturesEnabled) |
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| 148 | { |
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| 149 | if (imageName != NULL) |
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| 150 | { |
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| 151 | SDL_Surface* tmpSurf; |
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| 152 | if (this->texture) |
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| 153 | glDeleteTextures(1, &this->texture); |
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| 154 | // load the new Image to memory |
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| 155 | tmpSurf = IMG_Load(imageName); |
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| 156 | if(tmpSurf == NULL) |
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| 157 | { |
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| 158 | PRINTF(1)("IMG_Load: %s\n", IMG_GetError()); |
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| 159 | this->texture = 0; |
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| 160 | return false; |
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| 161 | } |
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| 162 | else |
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| 163 | { |
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| 164 | PRINTF(3)("loading Image %s\n", imageName); |
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| 165 | loadTexToGL(tmpSurf); |
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| 166 | SDL_FreeSurface(tmpSurf); |
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| 167 | return true; |
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| 168 | } |
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| 169 | } |
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| 170 | else |
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| 171 | { |
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| 172 | return false; |
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| 173 | } |
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| 174 | } |
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| 175 | return false; |
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| 176 | } |
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