| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER |
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| 17 | |
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| 18 | #include "texture.h" |
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| 19 | |
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| 20 | #include "debug.h" |
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| 21 | #include "compiler.h" |
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| 22 | |
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| 23 | #ifdef HAVE_SDL_SDL_H |
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| 24 | #include <SDL/SDL_image.h> |
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| 25 | #include <SDL/SDL_endian.h> |
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| 26 | #include <SDL/SDL_byteorder.h> |
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| 27 | #else |
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| 28 | #include <SDL_image.h> |
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| 29 | #include <SDL_endian.h> |
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| 30 | #include <SDL_byteorder.h> |
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| 31 | #endif |
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| 32 | #if SDL_BYTEORDER == SDL_BIG_ENDIAN |
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| 33 | /* |
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| 34 | * On the BIG_ENDIAN architecture, the 24 and 32bit bitmaps have |
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| 35 | * different masks. If you don't do this distinction properly, |
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| 36 | * you will get weird-looking textures. |
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| 37 | */ |
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| 38 | Uint32 alphaMask[] = { |
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| 39 | 0xFF000000, |
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| 40 | 0x00FF0000, |
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| 41 | 0x0000FF00, |
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| 42 | 0x000000FF, |
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| 43 | }; |
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| 44 | |
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| 45 | Uint32 opaqueMask[] = { |
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| 46 | 0x00FF0000, |
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| 47 | 0x0000FF00, |
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| 48 | 0x000000FF, |
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| 49 | 0xFF000000 |
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| 50 | }; |
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| 51 | #else |
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| 52 | /* |
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| 53 | * On the LIL_ENDIAN architecture everything is fine and easy. The 24 |
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| 54 | * and 32bit bitmaps have the same masks. |
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| 55 | */ |
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| 56 | Uint32 alphaMask[] = { |
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| 57 | 0x000000FF, |
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| 58 | 0x0000FF00, |
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| 59 | 0x00FF0000, |
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| 60 | 0xFF000000, |
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| 61 | }; |
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| 62 | |
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| 63 | Uint32 *opaqueMask = alphaMask; |
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| 64 | #endif |
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| 65 | |
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| 66 | ObjectListDefinition(Texture); |
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| 67 | |
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| 68 | /** |
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| 69 | * @brief creates an Empty Texture, |
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| 70 | * |
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| 71 | * onto this Texture you can load non-empty textures with the = |
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| 72 | * operator. |
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| 73 | */ |
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| 74 | Texture::Texture() |
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| 75 | { |
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| 76 | this->init(); |
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| 77 | } |
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| 78 | |
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| 79 | /** |
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| 80 | * @brief Creates a Texture from another Texture (copy Constructor) |
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| 81 | * @param texture the Texture to copy. |
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| 82 | * |
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| 83 | * @note only the Data-Pointer will be shared. |
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| 84 | */ |
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| 85 | Texture::Texture(const Texture& texture) |
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| 86 | : data(texture.data) |
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| 87 | { |
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| 88 | this->registerObject(this, Texture::_objectList); |
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| 89 | this->priority = 0.5; |
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| 90 | } |
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| 91 | |
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| 92 | /** |
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| 93 | * @brief Creates a new empty Texture with the below properties. |
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| 94 | * @param target: the GL-Target. |
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| 95 | * @param width: the Width of the Texture. |
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| 96 | * @param height: The Hight of the Texture. |
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| 97 | * @param channels: also known as BitsPerPixel. |
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| 98 | * @param type the Type of Texture. |
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| 99 | */ |
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| 100 | Texture::Texture(GLenum target, unsigned int width, unsigned int height, unsigned int channels, GLenum type) |
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| 101 | { |
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| 102 | this->init(); |
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| 103 | |
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| 104 | SDL_Surface * surface = SDL_CreateRGBSurface(SDL_HWSURFACE, width, height, channels, |
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| 105 | alphaMask[0], alphaMask[1], alphaMask[2], alphaMask[3]); |
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| 106 | |
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| 107 | if(surface != NULL) |
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| 108 | { |
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| 109 | this->data->loadSurface(surface, target); |
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| 110 | SDL_FreeSurface(surface); |
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| 111 | } |
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| 112 | } |
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| 113 | |
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| 114 | /** |
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| 115 | * @brief Constructor for a Texture |
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| 116 | * @param imageName: the Name of the Texutre (FileName) |
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| 117 | * @param target: the GL-Target to load the Texture to. |
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| 118 | */ |
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| 119 | Texture::Texture(const std::string& imageName, GLenum target) |
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| 120 | { |
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| 121 | this->init(); |
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| 122 | |
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| 123 | if (!imageName.empty()) |
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| 124 | { |
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| 125 | this->setName(imageName); |
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| 126 | this->loadImage(imageName, target); |
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| 127 | } |
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| 128 | } |
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| 129 | |
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| 130 | |
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| 131 | /** |
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| 132 | * @brief creates a Texture out of a SDL_Surface. |
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| 133 | * @param surface: the Surface to load. |
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| 134 | * @param target: the GL-Target to load this to. |
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| 135 | */ |
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| 136 | Texture::Texture(SDL_Surface* surface, GLenum target) |
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| 137 | { |
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| 138 | this->init(); |
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| 139 | |
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| 140 | if(surface != NULL) |
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| 141 | { |
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| 142 | this->data->loadSurface(surface, target); |
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| 143 | } |
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| 144 | } |
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| 145 | |
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| 146 | /** |
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| 147 | * @brief Initializes the Texture. |
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| 148 | */ |
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| 149 | void Texture::init() |
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| 150 | { |
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| 151 | this->registerObject(this, Texture::_objectList); |
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| 152 | |
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| 153 | this->data = TextureData::Pointer(new TextureData()); |
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| 154 | |
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| 155 | this->priority = 0.5; |
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| 156 | } |
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| 157 | |
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| 158 | /** |
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| 159 | * @brief Destructor of a Texture |
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| 160 | * |
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| 161 | * Frees Data, and deletes the textures from GL |
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| 162 | */ |
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| 163 | Texture::~Texture() |
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| 164 | {} |
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| 165 | |
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| 166 | /** |
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| 167 | * @brief copies the Data from texture to this texture. |
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| 168 | * @param texture the Texture to copy into this one. |
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| 169 | * @returns the Texture. |
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| 170 | */ |
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| 171 | Texture& Texture::operator=(const Texture& texture) |
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| 172 | { |
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| 173 | this->data = texture.data; |
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| 174 | |
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| 175 | return *this; |
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| 176 | } |
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| 177 | |
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| 178 | Texture& Texture::operator=(const TextureData::Pointer& textureDataPointer) |
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| 179 | { |
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| 180 | this->data = textureDataPointer; |
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| 181 | return *this; |
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| 182 | } |
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| 183 | |
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| 184 | |
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| 185 | /** |
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| 186 | * @brief loads an Image from a file to a Texture |
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| 187 | * @param imageName The image to load |
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| 188 | */ |
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| 189 | bool Texture::loadImage(const std::string& imageName, GLenum target) |
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| 190 | { |
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| 191 | if (Texture::texturesEnabled) |
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| 192 | { |
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| 193 | if (!imageName.empty()) |
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| 194 | { |
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| 195 | SDL_Surface* tmpSurf; |
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| 196 | |
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| 197 | // load the new Image to memory |
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| 198 | tmpSurf = IMG_Load(imageName.c_str()); |
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| 199 | if(tmpSurf != NULL) |
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| 200 | { |
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| 201 | this->data->loadSurface(tmpSurf, target); |
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| 202 | SDL_FreeSurface(tmpSurf); |
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| 203 | return true; |
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| 204 | } |
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| 205 | else |
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| 206 | { |
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| 207 | PRINTF(1)("IMG_Load: %s\n", IMG_GetError()); |
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| 208 | this->setTexture(0); |
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| 209 | return false; |
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| 210 | } |
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| 211 | } |
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| 212 | else |
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| 213 | { |
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| 214 | PRINTF(2)("Image-Name not specified\n"); |
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| 215 | return false; |
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| 216 | } |
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| 217 | } |
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| 218 | return false; |
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| 219 | } |
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| 220 | |
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| 221 | /** |
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| 222 | * @brief rebuilds the texture. |
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| 223 | * |
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| 224 | * reloads the Texture from Memory to OpenGL. |
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| 225 | */ |
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| 226 | bool Texture::rebuild() |
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| 227 | { |
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| 228 | this->data->setTexture(0); |
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| 229 | |
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| 230 | if (this->data->getStoredImage() != NULL) |
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| 231 | { |
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| 232 | PRINTF(3)("Reloading Texture of %s '%s'\n", this->getClassCName(), this->getCName()); |
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| 233 | this->setTexture(Texture::loadTexToGL(this->data->getStoredImage())); |
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| 234 | } |
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| 235 | return true; |
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| 236 | } |
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| 237 | |
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| 238 | bool Texture::texturesEnabled = true; |
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| 239 | |
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| 240 | /** |
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| 241 | * @brief enables, disables textures |
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| 242 | * @param texturesEnabled true if the textures should be enabled |
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| 243 | */ |
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| 244 | void Texture::setTextureEnableState(bool texturesEnabled) |
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| 245 | { |
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| 246 | Texture::texturesEnabled = texturesEnabled; |
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| 247 | } |
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| 248 | |
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| 249 | |
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| 250 | ////////////////////////////////////// |
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| 251 | // UTILITY FUNCTIONALITY OF TEXTURE // |
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| 252 | ////////////////////////////////////// |
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| 253 | /** |
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| 254 | * @brief converts surface to a new SDL_Surface, that is loadable by openGL |
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| 255 | * @param surface the Surface to convert |
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| 256 | * @param hasAlpha if the newly created Surface has an alpha channel, true is returned otherwise false. |
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| 257 | * @returns a !!new!! Surface, that is loadable by openGL. |
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| 258 | */ |
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| 259 | SDL_Surface* Texture::prepareSurface(SDL_Surface* surface, bool& hasAlpha) |
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| 260 | { |
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| 261 | assert(surface != NULL); |
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| 262 | PRINTF(4)("Loading texture to OpenGL-Environment.\n"); |
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| 263 | |
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| 264 | SDL_Surface* retSurface; |
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| 265 | SDL_Rect area; |
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| 266 | Uint32 saved_flags; |
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| 267 | Uint8 saved_alpha; |
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| 268 | hasAlpha = false; |
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| 269 | int pixelDepth = 24; |
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| 270 | |
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| 271 | Uint32* mask = opaqueMask; |
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| 272 | |
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| 273 | /* Save the alpha blending attributes */ |
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| 274 | saved_flags = surface->flags&(SDL_SRCALPHA | SDL_RLEACCELOK); |
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| 275 | saved_alpha = surface->format->alpha; |
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| 276 | if ( saved_flags & SDL_SRCALPHA ) |
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| 277 | { |
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| 278 | SDL_SetAlpha(surface, 0, 0); |
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| 279 | hasAlpha = true; |
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| 280 | pixelDepth = 32; |
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| 281 | mask = alphaMask; |
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| 282 | } |
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| 283 | |
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| 284 | retSurface = SDL_CreateRGBSurface(SDL_HWSURFACE, |
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| 285 | surface->w, surface->h, |
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| 286 | pixelDepth, |
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| 287 | mask[0], mask[1], mask[2], mask[3] ); |
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| 288 | if ( retSurface == NULL ) |
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| 289 | return NULL; |
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| 290 | |
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| 291 | /* Copy the surface into the GL texture this->data->getStoredImage() */ |
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| 292 | area.x = 0; |
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| 293 | area.y = 0; |
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| 294 | area.w = surface->w; |
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| 295 | area.h = surface->h; |
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| 296 | SDL_BlitSurface(surface, &area, retSurface, &area); |
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| 297 | |
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| 298 | /* Restore the alpha blending attributes */ |
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| 299 | if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) |
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| 300 | { |
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| 301 | SDL_SetAlpha(surface, saved_flags | SDL_OPENGL, saved_alpha); |
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| 302 | hasAlpha = true; |
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| 303 | } |
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| 304 | |
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| 305 | return (retSurface); |
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| 306 | } |
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| 307 | |
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| 308 | |
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| 309 | /** |
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| 310 | * @brief Loads a Texture to the openGL-environment. |
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| 311 | * @param surface the Image to load to openGL |
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| 312 | * @returns The ID of the texture. |
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| 313 | */ |
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| 314 | GLuint Texture::loadTexToGL (const SDL_Surface* surface, GLenum target) |
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| 315 | { |
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| 316 | // if (this->data->getTexture() != 0 && glIsTexture(this->data->getTexture())) |
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| 317 | // glDeleteTextures(1, &this->data->getTexture()); |
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| 318 | // this->data->getTexture() = 0; |
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| 319 | assert(surface != NULL); |
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| 320 | |
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| 321 | int errorCode = 0; //!< the error code for the texture loading functions |
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| 322 | GLuint texture = 0; //!< the OpenGL texture handle |
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| 323 | //int mipmapLevel = 0; //!< the maximum mipmap level for this texture |
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| 324 | //int mipmapWidth = 0; //!< the width of the mipmap |
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| 325 | //int mipmapHight = 0; //!< the height of the mipmap |
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| 326 | GLenum format = GL_RGB; |
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| 327 | if (surface->format->BitsPerPixel == 32) |
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| 328 | { |
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| 329 | format = GL_RGBA; |
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| 330 | assert(surface->format->BitsPerPixel == 32); |
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| 331 | } |
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| 332 | else |
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| 333 | { |
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| 334 | assert(surface->format->BitsPerPixel == 24); |
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| 335 | } |
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| 336 | |
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| 337 | /* Create an OpenGL texture for the this->data->getStoredImage() */ |
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| 338 | Texture::generateTexture(texture, target); |
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| 339 | |
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| 340 | // glTexImage2D(target, 0, format, |
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| 341 | // surface->w, surface->h, |
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| 342 | // 0, format, GL_UNSIGNED_BYTE, |
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| 343 | // surface->pixels); |
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| 344 | |
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| 345 | /// glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_REPEAT); |
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| 346 | /// glTexParameteri(target, GL_TEXTURE_WRAP_R, GL_REPEAT); |
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| 347 | |
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| 348 | /// TODO CHECK THIS BACK in |
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| 349 | //glTexParameterf(GL_TEXTURE_ENV, GL_TEXTURE_PRIORITY, this->priority); |
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| 350 | |
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| 351 | /* build the Texture OpenGL V >= 1.1 */ |
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| 352 | |
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| 353 | // printf("%s, w:%d h:%d, 0x%x\n", this->getName(), surface->w, surface->h, target); |
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| 354 | |
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| 355 | /* control the mipmap levels */ |
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| 356 | glTexParameterf(GL_TEXTURE_ENV, GL_TEXTURE_MIN_LOD, 5); |
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| 357 | glTexParameterf(GL_TEXTURE_ENV, GL_TEXTURE_MAX_LOD, 0); |
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| 358 | |
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| 359 | // build the MipMaps automaticaly |
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| 360 | errorCode = gluBuild2DMipmaps(target, format, |
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| 361 | surface->w, surface->h, |
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| 362 | format, GL_UNSIGNED_BYTE, |
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| 363 | surface->pixels |
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| 364 | ); |
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| 365 | if(unlikely(errorCode != 0)) |
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| 366 | PRINTF(1)("Error while loading texture (mipmap generation), gluBuild2DMipmaps returned %i\n", errorCode); |
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| 367 | |
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| 368 | return texture; |
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| 369 | } |
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| 370 | |
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| 371 | /** |
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| 372 | * @brief creates a new Texture. |
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| 373 | * @param texture: the Texture is loaded here (should be 0 and will be set to the Value of the New Texture.) |
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| 374 | * @param target: The GL-Target to generate the texture on. |
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| 375 | * |
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| 376 | * @note this is the real GL-texture-creat-wrapper, where the Texture is Created |
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| 377 | */ |
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| 378 | void Texture::generateTexture(GLuint& texture, GLenum target) |
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| 379 | { |
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| 380 | if (texture == 0 && !glIsTexture(texture)) |
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| 381 | { |
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| 382 | glGenTextures(1, &texture); |
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| 383 | } |
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| 384 | glBindTexture(target, texture); |
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| 385 | |
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| 386 | glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_REPEAT); |
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| 387 | glTexParameteri(target, GL_TEXTURE_WRAP_R, GL_REPEAT); |
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| 388 | |
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| 389 | glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
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| 390 | glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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| 391 | |
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| 392 | } |
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