| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Benjamin Grauer | 
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| 13 |    co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER | 
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| 17 |  | 
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| 18 | #include "texture.h" | 
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| 19 |  | 
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| 20 | #include "debug.h" | 
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| 21 | #include "compiler.h" | 
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| 22 |  | 
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| 23 | #ifdef HAVE_SDL_SDL_H | 
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| 24 | #include <SDL/SDL_image.h> | 
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| 25 | #include <SDL/SDL_endian.h> | 
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| 26 | #include <SDL/SDL_byteorder.h> | 
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| 27 | #else | 
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| 28 | #include <SDL_endian.h> | 
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| 29 | #include <SDL_image.h> | 
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| 30 | #include <SDL_byteorder.h> | 
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| 31 | #endif | 
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| 32 | #if SDL_BYTEORDER == SDL_BIG_ENDIAN | 
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| 33 | /* | 
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| 34 |  * On the BIG_ENDIAN architecture, the 24 and 32bit bitmaps have | 
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| 35 |  * different masks. If you don't do this distinction properly, | 
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| 36 |  * you will get weird-looking textures. | 
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| 37 |  */ | 
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| 38 | Uint32 alphaMask[] = { | 
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| 39 |                        0xFF000000, | 
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| 40 |                        0x00FF0000, | 
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| 41 |                        0x0000FF00, | 
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| 42 |                        0x000000FF, | 
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| 43 |                      }; | 
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| 44 |  | 
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| 45 | Uint32 opaqueMask[] = { | 
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| 46 |                         0x00FF0000, | 
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| 47 |                         0x0000FF00, | 
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| 48 |                         0x000000FF, | 
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| 49 |                         0xFF000000 | 
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| 50 |                       }; | 
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| 51 | #else | 
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| 52 | /* | 
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| 53 | * On the LIL_ENDIAN architecture everything is fine and easy. The 24 | 
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| 54 | * and 32bit bitmaps have the same masks. | 
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| 55 | */ | 
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| 56 | Uint32 alphaMask[] = { | 
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| 57 |                        0x000000FF, | 
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| 58 |                        0x0000FF00, | 
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| 59 |                        0x00FF0000, | 
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| 60 |                        0xFF000000, | 
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| 61 |                      }; | 
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| 62 |  | 
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| 63 | Uint32 *opaqueMask = alphaMask; | 
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| 64 | #endif | 
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| 65 |  | 
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| 66 |  | 
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| 67 |  | 
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| 68 | /** | 
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| 69 |  * @brief creates an Empty Texture, | 
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| 70 |  * | 
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| 71 |  * onto this Texture you can load non-empty textures with the = | 
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| 72 |  * operator. | 
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| 73 |  */ | 
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| 74 | Texture::Texture() | 
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| 75 | { | 
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| 76 |   this->init(); | 
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| 77 | } | 
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| 78 |  | 
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| 79 | /** | 
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| 80 |  * @brief Creates a Texture from another Texture (copy Constructor) | 
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| 81 |  * @param texture the Texture to copy. | 
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| 82 |  * | 
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| 83 |  * @note only the Data-Pointer will be shared. | 
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| 84 |  */ | 
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| 85 | Texture::Texture(const Texture& texture) | 
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| 86 |     : data(texture.data) | 
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| 87 | { | 
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| 88 |   this->setClassID(CL_TEXTURE, "Texture"); | 
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| 89 |   this->priority = 0.5; | 
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| 90 | } | 
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| 91 |  | 
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| 92 | /** | 
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| 93 |  * @brief Creates a new empty Texture with the below properties. | 
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| 94 |  * @param target: the GL-Target. | 
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| 95 |  * @param width: the Width of the Texture. | 
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| 96 |  * @param height: The Hight of the Texture. | 
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| 97 |  * @param channels: also known as BitsPerPixel. | 
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| 98 |  * @param type the Type of Texture. | 
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| 99 |  */ | 
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| 100 | Texture::Texture(GLenum target, unsigned int width, unsigned int height, unsigned int channels, GLenum type) | 
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| 101 | { | 
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| 102 |   this->init(); | 
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| 103 |  | 
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| 104 |   SDL_Surface * surface = SDL_CreateRGBSurface(SDL_HWSURFACE, width, height, channels, | 
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| 105 |                           alphaMask[0], alphaMask[1], alphaMask[2], alphaMask[3]); | 
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| 106 |  | 
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| 107 |   if(surface != NULL) | 
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| 108 |   { | 
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| 109 |     this->data->loadSurface(surface, target); | 
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| 110 |     SDL_FreeSurface(surface); | 
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| 111 |   } | 
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| 112 | } | 
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| 113 |  | 
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| 114 | /** | 
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| 115 |  * @brief Constructor for a Texture | 
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| 116 |  * @param imageName: the Name of the Texutre (FileName) | 
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| 117 |  * @param target: the GL-Target to load the Texture to. | 
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| 118 |  */ | 
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| 119 | Texture::Texture(const std::string& imageName, GLenum target) | 
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| 120 | { | 
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| 121 |   this->init(); | 
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| 122 |  | 
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| 123 |   if (!imageName.empty()) | 
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| 124 |   { | 
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| 125 |     this->setName(imageName); | 
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| 126 |     this->loadImage(imageName, target); | 
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| 127 |   } | 
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| 128 | } | 
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| 129 |  | 
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| 130 |  | 
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| 131 | /** | 
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| 132 |  * @brief creates a Texture out of a SDL_Surface. | 
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| 133 |  * @param surface: the Surface to load. | 
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| 134 |  * @param target: the GL-Target to load this to. | 
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| 135 |  */ | 
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| 136 | Texture::Texture(SDL_Surface* surface, GLenum target) | 
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| 137 | { | 
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| 138 |   this->init(); | 
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| 139 |  | 
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| 140 |   if(surface != NULL) | 
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| 141 |   { | 
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| 142 |     this->data->loadSurface(surface, target); | 
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| 143 |   } | 
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| 144 | } | 
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| 145 |  | 
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| 146 | /** | 
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| 147 |  * @brief Initializes the Texture. | 
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| 148 |  */ | 
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| 149 | void Texture::init() | 
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| 150 | { | 
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| 151 |   this->setClassID(CL_TEXTURE, "Texture"); | 
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| 152 |  | 
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| 153 |   this->data = TextureDataPointer(new TextureData()); | 
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| 154 |  | 
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| 155 |   this->priority = 0.5; | 
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| 156 | } | 
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| 157 |  | 
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| 158 | /** | 
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| 159 |  * @brief Destructor of a Texture | 
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| 160 |  * | 
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| 161 |  * Frees Data, and deletes the textures from GL | 
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| 162 |  */ | 
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| 163 | Texture::~Texture() | 
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| 164 | {} | 
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| 165 |  | 
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| 166 | /** | 
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| 167 |  * @brief copies the Data from texture to this texture. | 
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| 168 |  * @param texture the Texture to copy into this one. | 
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| 169 |  * @returns the Texture. | 
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| 170 |  */ | 
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| 171 | Texture& Texture::operator=(const Texture& texture) | 
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| 172 | { | 
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| 173 |   this->data = texture.data; | 
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| 174 |  | 
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| 175 |   return *this; | 
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| 176 | } | 
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| 177 |  | 
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| 178 | Texture& Texture::operator=(const TextureDataPointer& textureDataPointer) | 
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| 179 | { | 
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| 180 |   this->data = textureDataPointer; | 
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| 181 |   return *this; | 
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| 182 | } | 
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| 183 |  | 
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| 184 |  | 
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| 185 | /** | 
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| 186 |  * @brief loads an Image from a file to a Texture | 
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| 187 |  * @param imageName The image to load | 
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| 188 | */ | 
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| 189 | bool Texture::loadImage(const std::string& imageName, GLenum target) | 
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| 190 | { | 
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| 191 |   if (Texture::texturesEnabled) | 
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| 192 |   { | 
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| 193 |     if (!imageName.empty()) | 
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| 194 |     { | 
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| 195 |       SDL_Surface* tmpSurf; | 
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| 196 |  | 
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| 197 |       // load the new Image to memory | 
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| 198 |       tmpSurf = IMG_Load(imageName.c_str()); | 
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| 199 |       if(tmpSurf != NULL) | 
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| 200 |       { | 
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| 201 |         this->data->loadSurface(tmpSurf, target); | 
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| 202 |         SDL_FreeSurface(tmpSurf); | 
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| 203 |         return true; | 
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| 204 |       } | 
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| 205 |       else | 
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| 206 |       { | 
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| 207 |         PRINTF(1)("IMG_Load: %s\n", IMG_GetError()); | 
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| 208 |         this->setTexture(0); | 
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| 209 |         return false; | 
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| 210 |       } | 
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| 211 |     } | 
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| 212 |     else | 
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| 213 |     { | 
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| 214 |       PRINTF(2)("Image-Name not specified\n"); | 
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| 215 |       return false; | 
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| 216 |     } | 
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| 217 |   } | 
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| 218 |   return false; | 
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| 219 | } | 
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| 220 |  | 
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| 221 | /** | 
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| 222 |  * @brief rebuilds the texture. | 
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| 223 |  * | 
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| 224 |  * reloads the Texture from Memory to OpenGL. | 
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| 225 |  */ | 
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| 226 | bool Texture::rebuild() | 
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| 227 | { | 
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| 228 |   this->data->setTexture(0); | 
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| 229 |  | 
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| 230 |   if (this->data->getStoredImage() != NULL) | 
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| 231 |   { | 
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| 232 |     PRINTF(3)("Reloading Texture of %s '%s'\n", this->getClassName(), this->getName()); | 
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| 233 |     this->setTexture(Texture::loadTexToGL(this->data->getStoredImage())); | 
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| 234 |   } | 
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| 235 |   return true; | 
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| 236 | } | 
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| 237 |  | 
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| 238 | bool Texture::texturesEnabled = true; | 
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| 239 |  | 
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| 240 | /** | 
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| 241 |  * @brief enables, disables textures | 
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| 242 |  * @param texturesEnabled true if the textures should be enabled | 
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| 243 |  */ | 
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| 244 | void Texture::setTextureEnableState(bool texturesEnabled) | 
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| 245 | { | 
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| 246 |   Texture::texturesEnabled = texturesEnabled; | 
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| 247 | } | 
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| 248 |  | 
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| 249 |  | 
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| 250 | ////////////////////////////////////// | 
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| 251 | // UTILITY FUNCTIONALITY OF TEXTURE // | 
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| 252 | ////////////////////////////////////// | 
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| 253 | /** | 
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| 254 |  * @brief converts surface to a new SDL_Surface, that is loadable by openGL | 
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| 255 |  * @param surface the Surface to convert | 
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| 256 |  * @param hasAlpha if the newly created Surface has an alpha channel, true is returned otherwise false. | 
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| 257 |  * @returns a !!new!! Surface, that is loadable by openGL. | 
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| 258 |  */ | 
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| 259 | SDL_Surface* Texture::prepareSurface(SDL_Surface* surface, bool& hasAlpha) | 
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| 260 | { | 
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| 261 |   assert(surface != NULL); | 
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| 262 |   PRINTF(4)("Loading texture to OpenGL-Environment.\n"); | 
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| 263 |  | 
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| 264 |   SDL_Surface* retSurface; | 
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| 265 |   SDL_Rect area; | 
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| 266 |   Uint32 saved_flags; | 
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| 267 |   Uint8  saved_alpha; | 
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| 268 |   hasAlpha = false; | 
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| 269 |   int pixelDepth = 24; | 
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| 270 |  | 
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| 271 |   Uint32* mask = opaqueMask; | 
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| 272 |  | 
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| 273 |   /* Save the alpha blending attributes */ | 
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| 274 |   saved_flags = surface->flags&(SDL_SRCALPHA | SDL_RLEACCELOK); | 
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| 275 |   saved_alpha = surface->format->alpha; | 
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| 276 |   if ( saved_flags & SDL_SRCALPHA ) | 
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| 277 |   { | 
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| 278 |     SDL_SetAlpha(surface, 0, 0); | 
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| 279 |     hasAlpha = true; | 
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| 280 |     pixelDepth = 32; | 
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| 281 |     mask = alphaMask; | 
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| 282 |   } | 
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| 283 |  | 
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| 284 |   retSurface = SDL_CreateRGBSurface(SDL_HWSURFACE, | 
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| 285 |                                     surface->w, surface->h, | 
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| 286 |                                     pixelDepth, | 
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| 287 |                                     mask[0], mask[1], mask[2], mask[3] ); | 
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| 288 |   if ( retSurface == NULL ) | 
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| 289 |     return NULL; | 
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| 290 |  | 
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| 291 |   /* Copy the surface into the GL texture this->data->getStoredImage() */ | 
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| 292 |   area.x = 0; | 
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| 293 |   area.y = 0; | 
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| 294 |   area.w = surface->w; | 
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| 295 |   area.h = surface->h; | 
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| 296 |   SDL_BlitSurface(surface, &area, retSurface, &area); | 
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| 297 |  | 
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| 298 |   /* Restore the alpha blending attributes */ | 
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| 299 |   if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) | 
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| 300 |   { | 
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| 301 |     SDL_SetAlpha(surface, saved_flags | SDL_OPENGL, saved_alpha); | 
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| 302 |     hasAlpha = true; | 
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| 303 |   } | 
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| 304 |  | 
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| 305 |   return (retSurface); | 
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| 306 | } | 
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| 307 |  | 
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| 308 |  | 
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| 309 | /** | 
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| 310 |  * @brief Loads a Texture to the openGL-environment. | 
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| 311 |  * @param surface the Image to load to openGL | 
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| 312 |  * @returns The ID of the texture. | 
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| 313 |  */ | 
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| 314 | GLuint Texture::loadTexToGL (const SDL_Surface* surface, GLenum target) | 
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| 315 | { | 
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| 316 |   //   if (this->data->getTexture() != 0 && glIsTexture(this->data->getTexture())) | 
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| 317 |   //     glDeleteTextures(1, &this->data->getTexture()); | 
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| 318 |   //   this->data->getTexture() = 0; | 
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| 319 |   assert(surface != NULL); | 
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| 320 |  | 
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| 321 |   int      errorCode = 0;           //!< the error code for the texture loading functions | 
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| 322 |   GLuint   texture = 0;             //!< the OpenGL texture handle | 
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| 323 |   //int      mipmapLevel = 0;         //!< the maximum mipmap level for this texture | 
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| 324 |   //int      mipmapWidth = 0;         //!< the width of the mipmap | 
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| 325 |   //int      mipmapHight = 0;         //!< the height of the mipmap | 
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| 326 |   GLenum   format = GL_RGB; | 
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| 327 |   if (surface->format->BitsPerPixel == 32) | 
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| 328 |   { | 
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| 329 |     format = GL_RGBA; | 
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| 330 |     assert(surface->format->BitsPerPixel == 32); | 
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| 331 |   } | 
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| 332 |   else | 
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| 333 |   { | 
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| 334 |     assert(surface->format->BitsPerPixel == 24); | 
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| 335 |   } | 
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| 336 |  | 
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| 337 |   /* Create an OpenGL texture for the this->data->getStoredImage() */ | 
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| 338 |   Texture::generateTexture(texture, target); | 
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| 339 |  | 
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| 340 |   //   glTexImage2D(target,  0,  format, | 
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| 341 |   //                surface->w,  surface->h, | 
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| 342 |   //                0, format,  GL_UNSIGNED_BYTE, | 
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| 343 |   //                surface->pixels); | 
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| 344 |  | 
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| 345 |   ///  glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_REPEAT); | 
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| 346 |   ///  glTexParameteri(target, GL_TEXTURE_WRAP_R, GL_REPEAT); | 
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| 347 |  | 
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| 348 |   /// TODO CHECK THIS BACK in | 
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| 349 |   //glTexParameterf(GL_TEXTURE_ENV, GL_TEXTURE_PRIORITY, this->priority); | 
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| 350 |  | 
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| 351 |   /* build the Texture  OpenGL V >= 1.1 */ | 
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| 352 |  | 
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| 353 |   //  printf("%s, w:%d h:%d, 0x%x\n", this->getName(), surface->w, surface->h, target); | 
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| 354 |  | 
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| 355 |   /* control the mipmap levels */ | 
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| 356 |   glTexParameterf(GL_TEXTURE_ENV, GL_TEXTURE_MIN_LOD, 5); | 
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| 357 |   glTexParameterf(GL_TEXTURE_ENV, GL_TEXTURE_MAX_LOD, 0); | 
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| 358 |  | 
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| 359 |   // build the MipMaps automaticaly | 
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| 360 |   errorCode = gluBuild2DMipmaps(target, format, | 
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| 361 |                                 surface->w,  surface->h, | 
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| 362 |                                 format,  GL_UNSIGNED_BYTE, | 
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| 363 |                                 surface->pixels | 
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| 364 |                                ); | 
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| 365 |   if(unlikely(errorCode != 0)) | 
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| 366 |     PRINTF(1)("Error while loading texture (mipmap generation), gluBuild2DMipmaps returned %i\n", errorCode); | 
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| 367 |  | 
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| 368 |   return texture; | 
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| 369 | } | 
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| 370 |  | 
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| 371 | /** | 
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| 372 |  * @brief creates a new Texture. | 
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| 373 |  * @param texture: the Texture is loaded here (should be 0 and will be set to the Value of the New Texture.) | 
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| 374 |  * @param target: The GL-Target to generate the texture on. | 
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| 375 |  * | 
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| 376 |  * @note this is the real GL-texture-creat-wrapper, where the Texture is Created | 
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| 377 |  */ | 
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| 378 | void Texture::generateTexture(GLuint& texture, GLenum target) | 
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| 379 | { | 
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| 380 |   if (texture == 0 && !glIsTexture(texture)) | 
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| 381 |   { | 
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| 382 |     glGenTextures(1, &texture); | 
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| 383 |   } | 
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| 384 |   glBindTexture(target, texture); | 
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| 385 |  | 
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| 386 |   glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_REPEAT); | 
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| 387 |   glTexParameteri(target, GL_TEXTURE_WRAP_R, GL_REPEAT); | 
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| 388 |  | 
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| 389 |   glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); | 
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| 390 |   glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 
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| 391 |  | 
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| 392 | } | 
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