| 1 | /* | 
|---|
| 2 |    orxonox - the future of 3D-vertical-scrollers | 
|---|
| 3 |  | 
|---|
| 4 |    Copyright (C) 2004 orx | 
|---|
| 5 |  | 
|---|
| 6 |    This program is free software; you can redistribute it and/or modify | 
|---|
| 7 |    it under the terms of the GNU General Public License as published by | 
|---|
| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
|---|
| 9 |    any later version. | 
|---|
| 10 |  | 
|---|
| 11 |    ### File Specific: | 
|---|
| 12 |    main-programmer: Benjamin Grauer | 
|---|
| 13 |    co-programmer: ... | 
|---|
| 14 | */ | 
|---|
| 15 |  | 
|---|
| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER | 
|---|
| 17 |  | 
|---|
| 18 | #include "texture.h" | 
|---|
| 19 |  | 
|---|
| 20 | #include "debug.h" | 
|---|
| 21 | #include "compiler.h" | 
|---|
| 22 | #include <math.h> | 
|---|
| 23 |  | 
|---|
| 24 | // INCLUDING SDL_Image | 
|---|
| 25 | #ifdef HAVE_SDL_IMAGE_H | 
|---|
| 26 | #include <SDL_image.h> | 
|---|
| 27 | #else | 
|---|
| 28 | #include <SDL/SDL_image.h> | 
|---|
| 29 | #endif | 
|---|
| 30 |  | 
|---|
| 31 | /** | 
|---|
| 32 |  *  Constructor for a Texture | 
|---|
| 33 | */ | 
|---|
| 34 | Texture::Texture(const char* imageName) | 
|---|
| 35 | { | 
|---|
| 36 |   this->setClassID(CL_TEXTURE, "Texture"); | 
|---|
| 37 |  | 
|---|
| 38 |   this->bAlpha = false; | 
|---|
| 39 |   this->texture = 0; | 
|---|
| 40 |   this->image = NULL; | 
|---|
| 41 |   this->priority = 0.5; | 
|---|
| 42 |  | 
|---|
| 43 |   if (imageName != NULL) | 
|---|
| 44 |   { | 
|---|
| 45 |     this->setName(imageName); | 
|---|
| 46 |     this->loadImage(imageName); | 
|---|
| 47 |   } | 
|---|
| 48 | } | 
|---|
| 49 |  | 
|---|
| 50 |  | 
|---|
| 51 | /** | 
|---|
| 52 |  *  Destructor of a Texture | 
|---|
| 53 |  | 
|---|
| 54 |    Frees Data, and deletes the textures from GL | 
|---|
| 55 | */ | 
|---|
| 56 | Texture::~Texture() | 
|---|
| 57 | { | 
|---|
| 58 |   if (this->texture != 0) | 
|---|
| 59 |     glDeleteTextures(1, &this->texture); | 
|---|
| 60 |   if (this->image != NULL) | 
|---|
| 61 |     SDL_FreeSurface(this->image); | 
|---|
| 62 | } | 
|---|
| 63 |  | 
|---|
| 64 |  | 
|---|
| 65 | /** | 
|---|
| 66 |  *  loads an Image from a file to a Texture | 
|---|
| 67 |  * @param imageName The image to load | 
|---|
| 68 | */ | 
|---|
| 69 | bool Texture::loadImage(const char* imageName) | 
|---|
| 70 | { | 
|---|
| 71 |   if (Texture::texturesEnabled) | 
|---|
| 72 |     { | 
|---|
| 73 |       if (this->image != NULL) | 
|---|
| 74 |         { | 
|---|
| 75 |           SDL_FreeSurface(this->image); | 
|---|
| 76 |           this->image = NULL; | 
|---|
| 77 |         } | 
|---|
| 78 |       if (this->texture != 0) | 
|---|
| 79 |         { | 
|---|
| 80 |           glDeleteTextures(1, &this->texture); | 
|---|
| 81 |           this->texture = 0; | 
|---|
| 82 |         } | 
|---|
| 83 |       if (imageName != NULL) | 
|---|
| 84 |         { | 
|---|
| 85 |           SDL_Surface* tmpSurf; | 
|---|
| 86 |           if (this->texture != 0 && glIsTexture(this->texture)) | 
|---|
| 87 |             glDeleteTextures(1, &this->texture); | 
|---|
| 88 |           // load the new Image to memory | 
|---|
| 89 |           tmpSurf = IMG_Load(imageName); | 
|---|
| 90 |           if(tmpSurf != NULL) | 
|---|
| 91 |           { | 
|---|
| 92 |             PRINTF(4)("loading Image %s\n", imageName); | 
|---|
| 93 |             bool hasAlpha; | 
|---|
| 94 |             SDL_Surface* newSurf = this->prepareSurface(tmpSurf, hasAlpha); | 
|---|
| 95 |             if (newSurf != NULL) | 
|---|
| 96 |             { | 
|---|
| 97 |               this->setSurface(newSurf); | 
|---|
| 98 |               this->setAlpha(hasAlpha); | 
|---|
| 99 |               this->setTexture(Texture::loadTexToGL(newSurf)); | 
|---|
| 100 |             } | 
|---|
| 101 |  | 
|---|
| 102 |             SDL_FreeSurface(tmpSurf); | 
|---|
| 103 |             return true; | 
|---|
| 104 |           } | 
|---|
| 105 |           else | 
|---|
| 106 |             { | 
|---|
| 107 |               PRINTF(1)("IMG_Load: %s\n", IMG_GetError()); | 
|---|
| 108 |               this->texture = 0; | 
|---|
| 109 |               return false; | 
|---|
| 110 |             } | 
|---|
| 111 |         } | 
|---|
| 112 |       else | 
|---|
| 113 |         { | 
|---|
| 114 |           PRINTF(2)("Image-Name not specified\n"); | 
|---|
| 115 |           return false; | 
|---|
| 116 |         } | 
|---|
| 117 |     } | 
|---|
| 118 |   return false; | 
|---|
| 119 | } | 
|---|
| 120 |  | 
|---|
| 121 |  | 
|---|
| 122 | /** | 
|---|
| 123 |  * rebuilds the texture. | 
|---|
| 124 |  * reloads the Texture from Memory to OpenGL. | 
|---|
| 125 |  */ | 
|---|
| 126 | bool Texture::rebuild() | 
|---|
| 127 | { | 
|---|
| 128 |   if (this->texture != 0) | 
|---|
| 129 |     { | 
|---|
| 130 |       if (glIsTexture(this->texture)) | 
|---|
| 131 |         glDeleteTextures(1,&this->texture); | 
|---|
| 132 |       this->setTexture(0); | 
|---|
| 133 |     } | 
|---|
| 134 |  | 
|---|
| 135 |   if (this->image != NULL) | 
|---|
| 136 |     { | 
|---|
| 137 |       PRINTF(3)("Reloading Texture of %s '%s'\n", this->getClassName(), this->getName()); | 
|---|
| 138 |       this->setTexture(loadTexToGL(this->image)); | 
|---|
| 139 |     } | 
|---|
| 140 | } | 
|---|
| 141 |  | 
|---|
| 142 |  | 
|---|
| 143 | /** | 
|---|
| 144 |  * set the surface this Texture handles | 
|---|
| 145 |  * @param newSurface the new Surface to set as the image for this Texture. | 
|---|
| 146 |  * | 
|---|
| 147 |  * This deletes the old version of the stored Texture, | 
|---|
| 148 |  * and sets the newly given Surface as current. | 
|---|
| 149 |  */ | 
|---|
| 150 | bool Texture::setSurface(SDL_Surface* newSurface) | 
|---|
| 151 | { | 
|---|
| 152 |   if (this->image != NULL) | 
|---|
| 153 |     SDL_FreeSurface(this->image); | 
|---|
| 154 |  | 
|---|
| 155 |   this->image = newSurface; | 
|---|
| 156 |  | 
|---|
| 157 |   return (this->image != NULL); | 
|---|
| 158 | } | 
|---|
| 159 |  | 
|---|
| 160 |  | 
|---|
| 161 | bool Texture::texturesEnabled = true; | 
|---|
| 162 |  | 
|---|
| 163 | /** | 
|---|
| 164 |  * enables, disables textures | 
|---|
| 165 |  * @param texturesEnabled true if the textures should be enabled | 
|---|
| 166 |  */ | 
|---|
| 167 | void Texture::setTextureEnableState(bool texturesEnabled) | 
|---|
| 168 | { | 
|---|
| 169 |   Texture::texturesEnabled = texturesEnabled; | 
|---|
| 170 | } | 
|---|
| 171 |  | 
|---|
| 172 |  | 
|---|
| 173 | ////////////////////////////////////// | 
|---|
| 174 | // UTILITY FUNCTIONALITY OF TEXTURE // | 
|---|
| 175 | ////////////////////////////////////// | 
|---|
| 176 | /** | 
|---|
| 177 |  * converts surface to a new SDL_Surface, that is loadable by openGL | 
|---|
| 178 |  * @param surface the Surface to convert | 
|---|
| 179 |  * @param hasAlpha if the newly created Surface has an alpha channel, true is returned otherwise false. | 
|---|
| 180 |  * @returns a !!new!! Surface, that is loadable by openGL. | 
|---|
| 181 |  */ | 
|---|
| 182 | SDL_Surface* Texture::prepareSurface(SDL_Surface* surface, bool& hasAlpha) const | 
|---|
| 183 | { | 
|---|
| 184 |   PRINTF(4)("Loading texture to OpenGL-Environment.\n"); | 
|---|
| 185 |  | 
|---|
| 186 |   SDL_Surface* retSurface; | 
|---|
| 187 |   SDL_Rect area; | 
|---|
| 188 |   Uint32 saved_flags; | 
|---|
| 189 |   Uint8  saved_alpha; | 
|---|
| 190 |  | 
|---|
| 191 |   hasAlpha = false; | 
|---|
| 192 |   retSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, | 
|---|
| 193 |                                     surface->w, surface->h, | 
|---|
| 194 |                                     32, | 
|---|
| 195 | #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */ | 
|---|
| 196 |                                0x000000FF, | 
|---|
| 197 |                                0x0000FF00, | 
|---|
| 198 |                                0x00FF0000, | 
|---|
| 199 |                                0xFF000000 | 
|---|
| 200 | #else | 
|---|
| 201 |                                    0xFF000000, | 
|---|
| 202 |                                0x00FF0000, | 
|---|
| 203 |                                0x0000FF00, | 
|---|
| 204 |                                0x000000FF | 
|---|
| 205 | #endif | 
|---|
| 206 |                                    ); | 
|---|
| 207 |   if ( retSurface == NULL ) | 
|---|
| 208 |   { | 
|---|
| 209 |     return NULL; | 
|---|
| 210 |   } | 
|---|
| 211 |  | 
|---|
| 212 |   /* Save the alpha blending attributes */ | 
|---|
| 213 |   saved_flags = surface->flags&(SDL_SRCALPHA|SDL_RLEACCELOK); | 
|---|
| 214 |   saved_alpha = surface->format->alpha; | 
|---|
| 215 |   if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { | 
|---|
| 216 |     SDL_SetAlpha(surface, 0, 0); | 
|---|
| 217 |   } | 
|---|
| 218 |  | 
|---|
| 219 |   /* Copy the surface into the GL texture image */ | 
|---|
| 220 |   area.x = 0; | 
|---|
| 221 |   area.y = 0; | 
|---|
| 222 |   area.w = surface->w; | 
|---|
| 223 |   area.h = surface->h; | 
|---|
| 224 |   SDL_BlitSurface(surface, &area, retSurface, &area); | 
|---|
| 225 |  | 
|---|
| 226 |   /* Restore the alpha blending attributes */ | 
|---|
| 227 |   if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) | 
|---|
| 228 |   { | 
|---|
| 229 |     SDL_SetAlpha(surface, saved_flags | SDL_OPENGL, saved_alpha); | 
|---|
| 230 |     hasAlpha = true; | 
|---|
| 231 |   } | 
|---|
| 232 |  | 
|---|
| 233 |   return (retSurface); | 
|---|
| 234 | } | 
|---|
| 235 |  | 
|---|
| 236 |  | 
|---|
| 237 | /** | 
|---|
| 238 |  *  Loads a Texture to the openGL-environment. | 
|---|
| 239 |  * @param surface the Image to load to openGL | 
|---|
| 240 |  * @returns The ID of the texture. | 
|---|
| 241 |  */ | 
|---|
| 242 | GLuint Texture::loadTexToGL (const SDL_Surface* surface) const | 
|---|
| 243 | { | 
|---|
| 244 | //   if (this->texture != 0 && glIsTexture(this->texture)) | 
|---|
| 245 | //     glDeleteTextures(1, &this->texture); | 
|---|
| 246 | //   this->texture = 0; | 
|---|
| 247 |  | 
|---|
| 248 |   int      errorCode = 0;           //!< the error code for the texture loading functions | 
|---|
| 249 |   GLuint   texture;                 //!< the OpenGL texture handle | 
|---|
| 250 |   int      mipmapLevel = 0;         //!< the maximum mipmap level for this texture | 
|---|
| 251 |   int      mipmapWidth = 0;         //!< the width of the mipmap | 
|---|
| 252 |   int      mipmapHight = 0;         //!< the height of the mipmap | 
|---|
| 253 |  | 
|---|
| 254 |  | 
|---|
| 255 |   if (surface == NULL) | 
|---|
| 256 |     return 0; | 
|---|
| 257 |  | 
|---|
| 258 |   /* Create an OpenGL texture for the image */ | 
|---|
| 259 |   glGenTextures(1, &texture); | 
|---|
| 260 |   glBindTexture(GL_TEXTURE_2D, texture); | 
|---|
| 261 |  | 
|---|
| 262 |   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); | 
|---|
| 263 |   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 
|---|
| 264 |  | 
|---|
| 265 |  | 
|---|
| 266 |   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); | 
|---|
| 267 |   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); | 
|---|
| 268 |  | 
|---|
| 269 |   /* control the mipmap levels */ | 
|---|
| 270 | //   glTexParameterf(GL_TEXTURE_ENV, GL_TEXTURE_MIN_LOD, 5);f | 
|---|
| 271 | //   glTexParameterf(GL_TEXTURE_ENV, GL_TEXTURE_MAX_LOD, 0); | 
|---|
| 272 |   glTexParameterf(GL_TEXTURE_ENV, GL_TEXTURE_PRIORITY, this->priority); | 
|---|
| 273 |  | 
|---|
| 274 |   /* build the Texture  OpenGL V >= 1.1 */ | 
|---|
| 275 |   glTexImage2D(GL_TEXTURE_2D, | 
|---|
| 276 |                0, | 
|---|
| 277 |                GL_RGBA, | 
|---|
| 278 |                surface->w, surface->h, | 
|---|
| 279 |                0, | 
|---|
| 280 |                GL_RGBA, | 
|---|
| 281 |                GL_UNSIGNED_BYTE, | 
|---|
| 282 |                surface->pixels); | 
|---|
| 283 |  | 
|---|
| 284 |   // build the MipMaps automaticaly | 
|---|
| 285 |   errorCode = gluBuild2DMipmaps(GL_TEXTURE_2D, | 
|---|
| 286 |                                 GL_RGBA, | 
|---|
| 287 |                                 surface->w, | 
|---|
| 288 |                                 surface->h, | 
|---|
| 289 |                                 GL_RGBA, | 
|---|
| 290 |                                 GL_UNSIGNED_BYTE, | 
|---|
| 291 |                                 surface->pixels | 
|---|
| 292 |                                ); | 
|---|
| 293 |   if(unlikely(errorCode != 0)) | 
|---|
| 294 |     PRINTF(1)("Error while loading texture (mipmap generation), gluBuild2DMipmaps returned %i\n", errorCode); | 
|---|
| 295 |  | 
|---|
| 296 |   glBindTexture(GL_TEXTURE_2D, 0); | 
|---|
| 297 |   return texture; | 
|---|
| 298 | } | 
|---|
| 299 |  | 
|---|