| [4662] | 1 | /* | 
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| [3341] | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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 | 10 |  | 
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 | 11 |    ### File Specific: | 
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 | 12 |    main-programmer: Benjamin Grauer | 
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 | 13 |    co-programmer: ... | 
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 | 14 | */ | 
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 | 15 |  | 
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| [3590] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER | 
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 | 17 |  | 
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| [3341] | 18 | #include "texture.h" | 
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 | 19 |  | 
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| [4357] | 20 | #include "debug.h" | 
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| [6139] | 21 | #include "compiler.h" | 
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| [3622] | 22 |  | 
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| [8293] | 23 | #ifdef HAVE_SDL_SDL_H | 
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 | 24 | #include <SDL/SDL_image.h> | 
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 | 25 | #include <SDL/SDL_endian.h> | 
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 | 26 | #include <SDL/SDL_byteorder.h> | 
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 | 27 | #else | 
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 | 28 | #include <SDL_endian.h> | 
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| [4357] | 29 | #include <SDL_image.h> | 
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| [8293] | 30 | #include <SDL_byteorder.h> | 
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 | 31 | #endif | 
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 | 32 | #if SDL_BYTEORDER == SDL_BIG_ENDIAN | 
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 | 33 | /* | 
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 | 34 |  * On the BIG_ENDIAN architecture, the 24 and 32bit bitmaps have | 
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| [8316] | 35 |  * different masks. If you don't do this distinction properly, | 
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| [8293] | 36 |  * you will get weird-looking textures. | 
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 | 37 |  */ | 
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 | 38 | Uint32 alphaMask[] = { | 
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| [8363] | 39 |                        0xFF000000, | 
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 | 40 |                        0x00FF0000, | 
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 | 41 |                        0x0000FF00, | 
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 | 42 |                        0x000000FF, | 
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 | 43 |                      }; | 
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| [8293] | 44 |  | 
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 | 45 | Uint32 opaqueMask[] = { | 
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| [8363] | 46 |                         0x00FF0000, | 
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 | 47 |                         0x0000FF00, | 
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 | 48 |                         0x000000FF, | 
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 | 49 |                         0xFF000000 | 
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 | 50 |                       }; | 
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| [4662] | 51 | #else | 
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| [8293] | 52 | /* | 
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| [8363] | 53 | * On the LIL_ENDIAN architecture everything is fine and easy. The 24 | 
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 | 54 | * and 32bit bitmaps have the same masks. | 
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 | 55 | */ | 
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| [8293] | 56 | Uint32 alphaMask[] = { | 
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| [8363] | 57 |                        0x000000FF, | 
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 | 58 |                        0x0000FF00, | 
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 | 59 |                        0x00FF0000, | 
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 | 60 |                        0xFF000000, | 
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 | 61 |                      }; | 
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| [8293] | 62 |  | 
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 | 63 | Uint32 *opaqueMask = alphaMask; | 
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| [4662] | 64 | #endif | 
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| [4357] | 65 |  | 
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| [5754] | 66 |  | 
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| [7785] | 67 |  | 
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 | 68 | /** | 
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| [8363] | 69 |  * @brief creates an Empty Texture, | 
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| [7785] | 70 |  * | 
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| [8363] | 71 |  * onto this Texture you can load non-empty textures with the = | 
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 | 72 |  * operator. | 
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| [7785] | 73 |  */ | 
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| [8363] | 74 | Texture::Texture() | 
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| [7785] | 75 | { | 
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| [8363] | 76 |   this->init(); | 
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| [7785] | 77 | } | 
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 | 78 |  | 
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 | 79 | /** | 
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| [8363] | 80 |  * @brief Creates a Texture from another Texture (copy Constructor) | 
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 | 81 |  * @param texture the Texture to copy. | 
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| [7785] | 82 |  * | 
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| [8363] | 83 |  * @note only the Data-Pointer will be shared. | 
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| [7785] | 84 |  */ | 
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| [7788] | 85 | Texture::Texture(const Texture& texture) | 
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| [8363] | 86 |     : data(texture.data) | 
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| [7788] | 87 | { | 
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 | 88 |   this->setClassID(CL_TEXTURE, "Texture"); | 
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 | 89 |   this->priority = 0.5; | 
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 | 90 | } | 
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| [7785] | 91 |  | 
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| [8363] | 92 | /** | 
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 | 93 |  * @brief Creates a new empty Texture with the below properties. | 
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 | 94 |  * @param target: the GL-Target. | 
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 | 95 |  * @param width: the Width of the Texture. | 
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 | 96 |  * @param height: The Hight of the Texture. | 
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 | 97 |  * @param channels: also known as BitsPerPixel. | 
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 | 98 |  * @param type the Type of Texture. | 
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 | 99 |  */ | 
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| [8312] | 100 | Texture::Texture(GLenum target, unsigned int width, unsigned int height, unsigned int channels, GLenum type) | 
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| [7785] | 101 | { | 
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 | 102 |   this->init(); | 
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| [8312] | 103 |  | 
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| [8363] | 104 |   SDL_Surface * surface = SDL_CreateRGBSurface(SDL_HWSURFACE, width, height, channels, | 
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 | 105 |                           alphaMask[0], alphaMask[1], alphaMask[2], alphaMask[3]); | 
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| [8312] | 106 |  | 
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| [8363] | 107 |   if(surface != NULL) | 
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 | 108 |   { | 
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 | 109 |     this->data->loadSurface(surface, target); | 
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 | 110 |     SDL_FreeSurface(surface); | 
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 | 111 |   } | 
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| [7785] | 112 | } | 
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 | 113 |  | 
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 | 114 | /** | 
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| [8366] | 115 |  * @brief Constructor for a Texture | 
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 | 116 |  * @param imageName: the Name of the Texutre (FileName) | 
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 | 117 |  * @param target: the GL-Target to load the Texture to. | 
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| [7785] | 118 |  */ | 
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 | 119 | Texture::Texture(const std::string& imageName, GLenum target) | 
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 | 120 | { | 
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 | 121 |   this->init(); | 
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 | 122 |  | 
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| [7221] | 123 |   if (!imageName.empty()) | 
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| [5769] | 124 |   { | 
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 | 125 |     this->setName(imageName); | 
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| [6465] | 126 |     this->loadImage(imageName, target); | 
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| [5769] | 127 |   } | 
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| [4662] | 128 | } | 
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| [3655] | 129 |  | 
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| [5863] | 130 |  | 
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| [8366] | 131 | /** | 
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 | 132 |  * @brief creates a Texture out of a SDL_Surface. | 
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 | 133 |  * @param surface: the Surface to load. | 
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 | 134 |  * @param target: the GL-Target to load this to. | 
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 | 135 |  */ | 
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| [7785] | 136 | Texture::Texture(SDL_Surface* surface, GLenum target) | 
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 | 137 | { | 
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 | 138 |   this->init(); | 
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 | 139 |  | 
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 | 140 |   if(surface != NULL) | 
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 | 141 |   { | 
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 | 142 |     this->data->loadSurface(surface, target); | 
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 | 143 |   } | 
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 | 144 | } | 
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 | 145 |  | 
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| [8366] | 146 | /** | 
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 | 147 |  * @brief Initializes the Texture. | 
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 | 148 |  */ | 
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| [7785] | 149 | void Texture::init() | 
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 | 150 | { | 
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 | 151 |   this->setClassID(CL_TEXTURE, "Texture"); | 
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 | 152 |  | 
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 | 153 |   this->data = CountPointer<TextureData>(new TextureData()); | 
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 | 154 |  | 
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 | 155 |   this->priority = 0.5; | 
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 | 156 | } | 
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 | 157 |  | 
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| [3655] | 158 | /** | 
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| [7727] | 159 |  * @brief Destructor of a Texture | 
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 | 160 |  * | 
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 | 161 |  * Frees Data, and deletes the textures from GL | 
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 | 162 |  */ | 
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| [4746] | 163 | Texture::~Texture() | 
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| [8363] | 164 | {} | 
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| [3344] | 165 |  | 
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| [8376] | 166 | /** | 
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 | 167 |  * @brief copies the Data from texture to this texture. | 
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 | 168 |  * @param texture the Texture to copy into this one. | 
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 | 169 |  * @returns the Texture. | 
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 | 170 |  */ | 
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 | 171 | Texture& Texture::operator=(const Texture& texture) | 
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 | 172 | { | 
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 | 173 |   this->data = texture.data; | 
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| [5863] | 174 |  | 
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| [8376] | 175 |   return *this; | 
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 | 176 | } | 
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 | 177 |  | 
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 | 178 |  | 
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| [3863] | 179 | /** | 
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| [7727] | 180 |  * @brief loads an Image from a file to a Texture | 
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| [4836] | 181 |  * @param imageName The image to load | 
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| [3863] | 182 | */ | 
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| [7221] | 183 | bool Texture::loadImage(const std::string& imageName, GLenum target) | 
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| [3341] | 184 | { | 
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| [5858] | 185 |   if (Texture::texturesEnabled) | 
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| [6859] | 186 |   { | 
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| [7221] | 187 |     if (!imageName.empty()) | 
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| [6859] | 188 |     { | 
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 | 189 |       SDL_Surface* tmpSurf; | 
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| [7785] | 190 |  | 
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| [6859] | 191 |       // load the new Image to memory | 
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| [7221] | 192 |       tmpSurf = IMG_Load(imageName.c_str()); | 
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| [6859] | 193 |       if(tmpSurf != NULL) | 
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 | 194 |       { | 
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| [7785] | 195 |         this->data->loadSurface(tmpSurf, target); | 
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| [6859] | 196 |         SDL_FreeSurface(tmpSurf); | 
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 | 197 |         return true; | 
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 | 198 |       } | 
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| [3622] | 199 |       else | 
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| [6859] | 200 |       { | 
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 | 201 |         PRINTF(1)("IMG_Load: %s\n", IMG_GetError()); | 
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| [7785] | 202 |         this->setTexture(0); | 
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| [6859] | 203 |         return false; | 
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 | 204 |       } | 
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| [3341] | 205 |     } | 
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| [6859] | 206 |     else | 
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 | 207 |     { | 
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 | 208 |       PRINTF(2)("Image-Name not specified\n"); | 
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 | 209 |       return false; | 
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 | 210 |     } | 
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 | 211 |   } | 
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| [5754] | 212 |   return false; | 
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| [3341] | 213 | } | 
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| [5753] | 214 |  | 
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| [5863] | 215 | /** | 
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| [7727] | 216 |  * @brief rebuilds the texture. | 
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 | 217 |  * | 
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| [5863] | 218 |  * reloads the Texture from Memory to OpenGL. | 
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 | 219 |  */ | 
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| [5755] | 220 | bool Texture::rebuild() | 
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| [5754] | 221 | { | 
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| [7785] | 222 |   this->data->setTexture(0); | 
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| [5754] | 223 |  | 
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| [7785] | 224 |   if (this->data->getStoredImage() != NULL) | 
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| [6859] | 225 |   { | 
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 | 226 |     PRINTF(3)("Reloading Texture of %s '%s'\n", this->getClassName(), this->getName()); | 
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| [7785] | 227 |     this->setTexture(Texture::loadTexToGL(this->data->getStoredImage())); | 
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| [6859] | 228 |   } | 
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| [8145] | 229 |   return true; | 
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| [5863] | 230 | } | 
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| [5768] | 231 |  | 
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| [5863] | 232 | bool Texture::texturesEnabled = true; | 
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 | 233 |  | 
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| [5754] | 234 | /** | 
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| [7727] | 235 |  * @brief enables, disables textures | 
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| [5863] | 236 |  * @param texturesEnabled true if the textures should be enabled | 
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 | 237 |  */ | 
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 | 238 | void Texture::setTextureEnableState(bool texturesEnabled) | 
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 | 239 | { | 
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 | 240 |   Texture::texturesEnabled = texturesEnabled; | 
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 | 241 | } | 
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 | 242 |  | 
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 | 243 |  | 
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 | 244 | ////////////////////////////////////// | 
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 | 245 | // UTILITY FUNCTIONALITY OF TEXTURE // | 
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 | 246 | ////////////////////////////////////// | 
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 | 247 | /** | 
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| [7727] | 248 |  * @brief converts surface to a new SDL_Surface, that is loadable by openGL | 
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| [5754] | 249 |  * @param surface the Surface to convert | 
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| [5859] | 250 |  * @param hasAlpha if the newly created Surface has an alpha channel, true is returned otherwise false. | 
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| [5754] | 251 |  * @returns a !!new!! Surface, that is loadable by openGL. | 
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 | 252 |  */ | 
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| [7785] | 253 | SDL_Surface* Texture::prepareSurface(SDL_Surface* surface, bool& hasAlpha) | 
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| [5753] | 254 | { | 
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| [7727] | 255 |   assert(surface != NULL); | 
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| [5753] | 256 |   PRINTF(4)("Loading texture to OpenGL-Environment.\n"); | 
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| [5768] | 257 |  | 
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| [5859] | 258 |   SDL_Surface* retSurface; | 
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| [5753] | 259 |   SDL_Rect area; | 
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 | 260 |   Uint32 saved_flags; | 
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 | 261 |   Uint8  saved_alpha; | 
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| [5859] | 262 |   hasAlpha = false; | 
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| [7727] | 263 |   int pixelDepth = 24; | 
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 | 264 |  | 
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| [8363] | 265 |   Uint32* mask = opaqueMask; | 
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| [8316] | 266 |  | 
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| [7727] | 267 |   /* Save the alpha blending attributes */ | 
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 | 268 |   saved_flags = surface->flags&(SDL_SRCALPHA | SDL_RLEACCELOK); | 
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 | 269 |   saved_alpha = surface->format->alpha; | 
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| [8293] | 270 |   if ( saved_flags & SDL_SRCALPHA ) | 
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| [7727] | 271 |   { | 
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 | 272 |     SDL_SetAlpha(surface, 0, 0); | 
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 | 273 |     hasAlpha = true; | 
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 | 274 |     pixelDepth = 32; | 
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| [8363] | 275 |     mask = alphaMask; | 
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| [7727] | 276 |   } | 
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| [8316] | 277 |  | 
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| [7727] | 278 |   retSurface = SDL_CreateRGBSurface(SDL_HWSURFACE, | 
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| [5863] | 279 |                                     surface->w, surface->h, | 
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| [7727] | 280 |                                     pixelDepth, | 
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| [8363] | 281 |                                     mask[0], mask[1], mask[2], mask[3] ); | 
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| [5859] | 282 |   if ( retSurface == NULL ) | 
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 | 283 |     return NULL; | 
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| [5768] | 284 |  | 
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| [7785] | 285 |   /* Copy the surface into the GL texture this->data->getStoredImage() */ | 
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| [5753] | 286 |   area.x = 0; | 
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 | 287 |   area.y = 0; | 
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 | 288 |   area.w = surface->w; | 
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 | 289 |   area.h = surface->h; | 
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| [5859] | 290 |   SDL_BlitSurface(surface, &area, retSurface, &area); | 
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| [5768] | 291 |  | 
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| [5753] | 292 |   /* Restore the alpha blending attributes */ | 
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| [5768] | 293 |   if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) | 
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 | 294 |   { | 
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 | 295 |     SDL_SetAlpha(surface, saved_flags | SDL_OPENGL, saved_alpha); | 
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| [5859] | 296 |     hasAlpha = true; | 
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| [5768] | 297 |   } | 
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 | 298 |  | 
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| [5859] | 299 |   return (retSurface); | 
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| [5753] | 300 | } | 
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 | 301 |  | 
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 | 302 |  | 
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 | 303 | /** | 
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| [7727] | 304 |  * @brief Loads a Texture to the openGL-environment. | 
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| [5753] | 305 |  * @param surface the Image to load to openGL | 
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 | 306 |  * @returns The ID of the texture. | 
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 | 307 |  */ | 
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| [7785] | 308 | GLuint Texture::loadTexToGL (const SDL_Surface* surface, GLenum target) | 
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| [5753] | 309 | { | 
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| [7785] | 310 |   //   if (this->data->getTexture() != 0 && glIsTexture(this->data->getTexture())) | 
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 | 311 |   //     glDeleteTextures(1, &this->data->getTexture()); | 
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 | 312 |   //   this->data->getTexture() = 0; | 
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| [7727] | 313 |   assert(surface != NULL); | 
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| [5768] | 314 |  | 
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| [6139] | 315 |   int      errorCode = 0;           //!< the error code for the texture loading functions | 
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| [7785] | 316 |   GLuint   texture = 0;             //!< the OpenGL texture handle | 
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| [8316] | 317 |   //int      mipmapLevel = 0;         //!< the maximum mipmap level for this texture | 
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 | 318 |   //int      mipmapWidth = 0;         //!< the width of the mipmap | 
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 | 319 |   //int      mipmapHight = 0;         //!< the height of the mipmap | 
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| [7727] | 320 |   GLenum   format = GL_RGB; | 
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| [7785] | 321 |   if (surface->format->BitsPerPixel == 32) | 
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| [7727] | 322 |   { | 
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 | 323 |     format = GL_RGBA; | 
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 | 324 |     assert(surface->format->BitsPerPixel == 32); | 
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 | 325 |   } | 
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 | 326 |   else | 
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 | 327 |   { | 
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 | 328 |     assert(surface->format->BitsPerPixel == 24); | 
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 | 329 |   } | 
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| [5856] | 330 |  | 
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| [7785] | 331 |   /* Create an OpenGL texture for the this->data->getStoredImage() */ | 
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 | 332 |   Texture::generateTexture(texture, target); | 
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| [6139] | 333 |  | 
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| [8363] | 334 |   //   glTexImage2D(target,  0,  format, | 
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 | 335 |   //                surface->w,  surface->h, | 
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 | 336 |   //                0, format,  GL_UNSIGNED_BYTE, | 
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 | 337 |   //                surface->pixels); | 
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| [7727] | 338 |  | 
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| [8363] | 339 |   ///  glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_REPEAT); | 
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 | 340 |   ///  glTexParameteri(target, GL_TEXTURE_WRAP_R, GL_REPEAT); | 
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| [6634] | 341 |  | 
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| [7785] | 342 |   /// TODO CHECK THIS BACK in | 
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 | 343 |   //glTexParameterf(GL_TEXTURE_ENV, GL_TEXTURE_PRIORITY, this->priority); | 
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| [6165] | 344 |  | 
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| [6139] | 345 |   /* build the Texture  OpenGL V >= 1.1 */ | 
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| [7727] | 346 |  | 
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| [6871] | 347 |   //  printf("%s, w:%d h:%d, 0x%x\n", this->getName(), surface->w, surface->h, target); | 
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| [6139] | 348 |  | 
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| [8312] | 349 |   /* control the mipmap levels */ | 
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 | 350 |   glTexParameterf(GL_TEXTURE_ENV, GL_TEXTURE_MIN_LOD, 5); | 
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 | 351 |   glTexParameterf(GL_TEXTURE_ENV, GL_TEXTURE_MAX_LOD, 0); | 
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 | 352 |  | 
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| [6139] | 353 |   // build the MipMaps automaticaly | 
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| [7727] | 354 |   errorCode = gluBuild2DMipmaps(target, format, | 
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 | 355 |                                 surface->w,  surface->h, | 
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 | 356 |                                 format,  GL_UNSIGNED_BYTE, | 
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| [6139] | 357 |                                 surface->pixels | 
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 | 358 |                                ); | 
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 | 359 |   if(unlikely(errorCode != 0)) | 
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| [6165] | 360 |     PRINTF(1)("Error while loading texture (mipmap generation), gluBuild2DMipmaps returned %i\n", errorCode); | 
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| [6139] | 361 |  | 
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| [5856] | 362 |   return texture; | 
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| [5753] | 363 | } | 
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| [6139] | 364 |  | 
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| [8366] | 365 | /** | 
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 | 366 |  * @brief creates a new Texture. | 
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 | 367 |  * @param texture: the Texture is loaded here (should be 0 and will be set to the Value of the New Texture.) | 
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 | 368 |  * @param target: The GL-Target to generate the texture on. | 
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 | 369 |  * | 
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 | 370 |  * @note this is the real GL-texture-creat-wrapper, where the Texture is Created | 
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 | 371 |  */ | 
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| [7785] | 372 | void Texture::generateTexture(GLuint& texture, GLenum target) | 
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 | 373 | { | 
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 | 374 |   if (texture == 0 && !glIsTexture(texture)) | 
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 | 375 |   { | 
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 | 376 |     glGenTextures(1, &texture); | 
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 | 377 |   } | 
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 | 378 |   glBindTexture(target, texture); | 
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 | 379 |  | 
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 | 380 |   glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_REPEAT); | 
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 | 381 |   glTexParameteri(target, GL_TEXTURE_WRAP_R, GL_REPEAT); | 
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 | 382 |  | 
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 | 383 |   glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); | 
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 | 384 |   glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 
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 | 385 |  | 
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 | 386 | } | 
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