| [4662] | 1 | /* | 
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| [3341] | 2 | orxonox - the future of 3D-vertical-scrollers | 
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|  | 3 |  | 
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|  | 4 | Copyright (C) 2004 orx | 
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|  | 5 |  | 
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|  | 6 | This program is free software; you can redistribute it and/or modify | 
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|  | 7 | it under the terms of the GNU General Public License as published by | 
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|  | 8 | the Free Software Foundation; either version 2, or (at your option) | 
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|  | 9 | any later version. | 
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|  | 10 |  | 
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|  | 11 | ### File Specific: | 
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|  | 12 | main-programmer: Benjamin Grauer | 
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|  | 13 | co-programmer: ... | 
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|  | 14 | */ | 
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|  | 15 |  | 
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| [3590] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER | 
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|  | 17 |  | 
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| [3341] | 18 | #include "texture.h" | 
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|  | 19 |  | 
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| [4357] | 20 | #include "debug.h" | 
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| [6139] | 21 | #include "compiler.h" | 
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| [3622] | 22 |  | 
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| [8293] | 23 | #ifdef HAVE_SDL_SDL_H | 
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|  | 24 | #include <SDL/SDL_image.h> | 
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|  | 25 | #include <SDL/SDL_endian.h> | 
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|  | 26 | #include <SDL/SDL_byteorder.h> | 
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|  | 27 | #else | 
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|  | 28 | #include <SDL_endian.h> | 
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| [4357] | 29 | #include <SDL_image.h> | 
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| [8293] | 30 | #include <SDL_byteorder.h> | 
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|  | 31 | #endif | 
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|  | 32 | #if SDL_BYTEORDER == SDL_BIG_ENDIAN | 
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|  | 33 | /* | 
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|  | 34 | * On the BIG_ENDIAN architecture, the 24 and 32bit bitmaps have | 
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|  | 35 | * different masks. If you don't do this distinction properly, | 
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|  | 36 | * you will get weird-looking textures. | 
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|  | 37 | */ | 
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|  | 38 | Uint32 alphaMask[] = { | 
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|  | 39 | 0xFF000000, | 
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|  | 40 | 0x00FF0000, | 
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|  | 41 | 0x0000FF00, | 
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|  | 42 | 0x000000FF, | 
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|  | 43 | }; | 
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|  | 44 |  | 
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|  | 45 | Uint32 opaqueMask[] = { | 
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|  | 46 | 0x00FF0000, | 
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|  | 47 | 0x0000FF00, | 
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|  | 48 | 0x000000FF, | 
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|  | 49 | 0xFF000000 | 
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|  | 50 | }; | 
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| [4662] | 51 | #else | 
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| [8293] | 52 | /* | 
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|  | 53 | * On the LIL_ENDIAN architecture everything is fine and easy. The 24 | 
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|  | 54 | * and 32bit bitmaps have the same masks. | 
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|  | 55 | */ | 
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|  | 56 | Uint32 alphaMask[] = { | 
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|  | 57 | 0x000000FF, | 
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|  | 58 | 0x0000FF00, | 
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|  | 59 | 0x00FF0000, | 
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|  | 60 | 0xFF000000, | 
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|  | 61 | }; | 
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|  | 62 |  | 
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|  | 63 | Uint32 *opaqueMask = alphaMask; | 
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|  | 64 |  | 
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| [4662] | 65 | #endif | 
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| [4357] | 66 |  | 
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| [7785] | 67 | TextureData::TextureData() | 
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| [3655] | 68 | { | 
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| [5212] | 69 | this->bAlpha = false; | 
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| [3655] | 70 | this->texture = 0; | 
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| [5753] | 71 | this->image = NULL; | 
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| [7785] | 72 | } | 
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| [5754] | 73 |  | 
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| [7785] | 74 |  | 
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|  | 75 | /** | 
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|  | 76 | * @brief Destructor of a Texture | 
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|  | 77 | * | 
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|  | 78 | *  Frees Data, and deletes the textures from GL | 
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|  | 79 | */ | 
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|  | 80 | TextureData::~TextureData() | 
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|  | 81 | { | 
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|  | 82 | if (this->texture != 0) | 
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|  | 83 | glDeleteTextures(1, &this->texture); | 
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|  | 84 | if (this->image != NULL) | 
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|  | 85 | SDL_FreeSurface(this->image); | 
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|  | 86 | } | 
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|  | 87 |  | 
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|  | 88 |  | 
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|  | 89 | /** | 
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|  | 90 | * @brief Loads an SDL_Surface. | 
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|  | 91 | */ | 
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|  | 92 | bool TextureData::loadSurface(SDL_Surface* surface, GLenum target) | 
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|  | 93 | { | 
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|  | 94 | if (Texture::getTextureEnableState()) | 
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|  | 95 | { | 
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|  | 96 | SDL_Surface* newSurf = Texture::prepareSurface(surface, this->bAlpha); | 
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|  | 97 | if (newSurf != NULL) | 
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|  | 98 | { | 
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|  | 99 | this->setSurface(newSurf); | 
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|  | 100 | this->setTexture(Texture::loadTexToGL(newSurf, target)); | 
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|  | 101 | return true; | 
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|  | 102 | } | 
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|  | 103 | } | 
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|  | 104 | return false; | 
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|  | 105 | } | 
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|  | 106 |  | 
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|  | 107 |  | 
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|  | 108 |  | 
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|  | 109 | /** | 
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|  | 110 | * @brief set the surface this Texture handles | 
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|  | 111 | * @param newSurface the new Surface to set as the image for this Texture. | 
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|  | 112 | * | 
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|  | 113 | * This deletes the old version of the stored Texture, | 
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|  | 114 | * and sets the newly given Surface as current. | 
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|  | 115 | */ | 
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|  | 116 | bool TextureData::setSurface(SDL_Surface* newSurface) | 
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|  | 117 | { | 
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|  | 118 | if (this->image != NULL) | 
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|  | 119 | SDL_FreeSurface(this->image); | 
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|  | 120 |  | 
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|  | 121 | this->image = newSurface; | 
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|  | 122 |  | 
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|  | 123 | return (this->image != NULL); | 
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|  | 124 | } | 
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|  | 125 |  | 
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|  | 126 |  | 
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|  | 127 |  | 
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|  | 128 | bool TextureData::setTexture(GLuint texture) | 
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|  | 129 | { | 
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|  | 130 | // unload the old Texture. | 
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|  | 131 | if (this->texture != 0 && glIsTexture(this->getTexture())) | 
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|  | 132 | { | 
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|  | 133 | glDeleteTextures(1, &this->texture); | 
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|  | 134 | } | 
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|  | 135 | this->texture = texture; | 
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|  | 136 | return (texture != 0); | 
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|  | 137 | } | 
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|  | 138 |  | 
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| [7790] | 139 | Texture::Texture() | 
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|  | 140 | { | 
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|  | 141 | this->init(); | 
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|  | 142 | } | 
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| [7785] | 143 |  | 
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|  | 144 |  | 
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| [7788] | 145 | Texture::Texture(const Texture& texture) | 
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|  | 146 | : data(texture.data) | 
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|  | 147 | { | 
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|  | 148 | this->setClassID(CL_TEXTURE, "Texture"); | 
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|  | 149 | this->priority = 0.5; | 
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|  | 150 | } | 
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| [7785] | 151 |  | 
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|  | 152 |  | 
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|  | 153 | Texture::Texture(GLenum target) | 
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|  | 154 | { | 
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|  | 155 | this->init(); | 
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|  | 156 | GLuint texture; | 
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| [7789] | 157 | Texture::generateTexture(texture, target); | 
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| [7785] | 158 | this->data->setTexture(texture); | 
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|  | 159 | } | 
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|  | 160 |  | 
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|  | 161 | /** | 
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|  | 162 | *  Constructor for a Texture | 
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|  | 163 | */ | 
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|  | 164 | Texture::Texture(const std::string& imageName, GLenum target) | 
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|  | 165 | { | 
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|  | 166 | this->init(); | 
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|  | 167 |  | 
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| [7221] | 168 | if (!imageName.empty()) | 
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| [5769] | 169 | { | 
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|  | 170 | this->setName(imageName); | 
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| [6465] | 171 | this->loadImage(imageName, target); | 
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| [5769] | 172 | } | 
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| [4662] | 173 | } | 
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| [3655] | 174 |  | 
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| [5863] | 175 |  | 
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| [7785] | 176 |  | 
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|  | 177 | Texture::Texture(SDL_Surface* surface, GLenum target) | 
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|  | 178 | { | 
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|  | 179 | this->init(); | 
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|  | 180 |  | 
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|  | 181 | if(surface != NULL) | 
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|  | 182 | { | 
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|  | 183 | this->data->loadSurface(surface, target); | 
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|  | 184 | } | 
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|  | 185 | } | 
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|  | 186 |  | 
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|  | 187 | void Texture::init() | 
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|  | 188 | { | 
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|  | 189 | this->setClassID(CL_TEXTURE, "Texture"); | 
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|  | 190 |  | 
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|  | 191 | this->data = CountPointer<TextureData>(new TextureData()); | 
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|  | 192 |  | 
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|  | 193 | this->priority = 0.5; | 
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|  | 194 | } | 
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|  | 195 |  | 
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| [3655] | 196 | /** | 
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| [7727] | 197 | * @brief Destructor of a Texture | 
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|  | 198 | * | 
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|  | 199 | * Frees Data, and deletes the textures from GL | 
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|  | 200 | */ | 
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| [4746] | 201 | Texture::~Texture() | 
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| [3344] | 202 | { | 
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|  | 203 | } | 
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|  | 204 |  | 
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| [5863] | 205 |  | 
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| [3863] | 206 | /** | 
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| [7727] | 207 | * @brief loads an Image from a file to a Texture | 
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| [4836] | 208 | * @param imageName The image to load | 
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| [3863] | 209 | */ | 
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| [7221] | 210 | bool Texture::loadImage(const std::string& imageName, GLenum target) | 
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| [3341] | 211 | { | 
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| [5858] | 212 | if (Texture::texturesEnabled) | 
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| [6859] | 213 | { | 
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| [7221] | 214 | if (!imageName.empty()) | 
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| [6859] | 215 | { | 
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|  | 216 | SDL_Surface* tmpSurf; | 
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| [7785] | 217 |  | 
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| [6859] | 218 | // load the new Image to memory | 
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| [7221] | 219 | tmpSurf = IMG_Load(imageName.c_str()); | 
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| [6859] | 220 | if(tmpSurf != NULL) | 
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|  | 221 | { | 
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| [7785] | 222 | this->data->loadSurface(tmpSurf, target); | 
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| [6859] | 223 | SDL_FreeSurface(tmpSurf); | 
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|  | 224 | return true; | 
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|  | 225 | } | 
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| [3622] | 226 | else | 
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| [6859] | 227 | { | 
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|  | 228 | PRINTF(1)("IMG_Load: %s\n", IMG_GetError()); | 
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| [7785] | 229 | this->setTexture(0); | 
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| [6859] | 230 | return false; | 
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|  | 231 | } | 
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| [3341] | 232 | } | 
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| [6859] | 233 | else | 
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|  | 234 | { | 
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|  | 235 | PRINTF(2)("Image-Name not specified\n"); | 
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|  | 236 | return false; | 
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|  | 237 | } | 
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|  | 238 | } | 
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| [5754] | 239 | return false; | 
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| [3341] | 240 | } | 
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| [5753] | 241 |  | 
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| [5863] | 242 | /** | 
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| [7727] | 243 | * @brief rebuilds the texture. | 
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|  | 244 | * | 
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| [5863] | 245 | * reloads the Texture from Memory to OpenGL. | 
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|  | 246 | */ | 
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| [5755] | 247 | bool Texture::rebuild() | 
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| [5754] | 248 | { | 
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| [7785] | 249 | this->data->setTexture(0); | 
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| [5754] | 250 |  | 
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| [7785] | 251 | if (this->data->getStoredImage() != NULL) | 
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| [6859] | 252 | { | 
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|  | 253 | PRINTF(3)("Reloading Texture of %s '%s'\n", this->getClassName(), this->getName()); | 
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| [7785] | 254 | this->setTexture(Texture::loadTexToGL(this->data->getStoredImage())); | 
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| [6859] | 255 | } | 
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| [8145] | 256 | return true; | 
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| [5863] | 257 | } | 
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| [5768] | 258 |  | 
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| [5863] | 259 | bool Texture::texturesEnabled = true; | 
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|  | 260 |  | 
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| [5754] | 261 | /** | 
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| [7727] | 262 | * @brief enables, disables textures | 
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| [5863] | 263 | * @param texturesEnabled true if the textures should be enabled | 
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|  | 264 | */ | 
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|  | 265 | void Texture::setTextureEnableState(bool texturesEnabled) | 
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|  | 266 | { | 
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|  | 267 | Texture::texturesEnabled = texturesEnabled; | 
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|  | 268 | } | 
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|  | 269 |  | 
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|  | 270 |  | 
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|  | 271 | ////////////////////////////////////// | 
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|  | 272 | // UTILITY FUNCTIONALITY OF TEXTURE // | 
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|  | 273 | ////////////////////////////////////// | 
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|  | 274 | /** | 
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| [7727] | 275 | * @brief converts surface to a new SDL_Surface, that is loadable by openGL | 
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| [5754] | 276 | * @param surface the Surface to convert | 
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| [5859] | 277 | * @param hasAlpha if the newly created Surface has an alpha channel, true is returned otherwise false. | 
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| [5754] | 278 | * @returns a !!new!! Surface, that is loadable by openGL. | 
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|  | 279 | */ | 
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| [7785] | 280 | SDL_Surface* Texture::prepareSurface(SDL_Surface* surface, bool& hasAlpha) | 
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| [5753] | 281 | { | 
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| [7727] | 282 | assert(surface != NULL); | 
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| [5753] | 283 | PRINTF(4)("Loading texture to OpenGL-Environment.\n"); | 
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| [5768] | 284 |  | 
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| [5859] | 285 | SDL_Surface* retSurface; | 
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| [5753] | 286 | SDL_Rect area; | 
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|  | 287 | Uint32 saved_flags; | 
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|  | 288 | Uint8  saved_alpha; | 
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| [5859] | 289 | hasAlpha = false; | 
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| [7727] | 290 | int pixelDepth = 24; | 
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|  | 291 |  | 
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| [8293] | 292 | Uint32* mask = opaqueMask; | 
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|  | 293 |  | 
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| [7727] | 294 | /* Save the alpha blending attributes */ | 
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|  | 295 | saved_flags = surface->flags&(SDL_SRCALPHA | SDL_RLEACCELOK); | 
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|  | 296 | saved_alpha = surface->format->alpha; | 
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| [8293] | 297 | if ( saved_flags & SDL_SRCALPHA ) | 
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| [7727] | 298 | { | 
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|  | 299 | SDL_SetAlpha(surface, 0, 0); | 
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|  | 300 | hasAlpha = true; | 
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|  | 301 | pixelDepth = 32; | 
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| [8293] | 302 | mask = alphaMask; | 
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| [7727] | 303 | } | 
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| [8293] | 304 |  | 
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| [7727] | 305 | retSurface = SDL_CreateRGBSurface(SDL_HWSURFACE, | 
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| [5863] | 306 | surface->w, surface->h, | 
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| [7727] | 307 | pixelDepth, | 
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| [8293] | 308 | mask[0], mask[1], mask[2], mask[3] ); | 
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| [5859] | 309 | if ( retSurface == NULL ) | 
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|  | 310 | return NULL; | 
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| [5768] | 311 |  | 
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| [7785] | 312 | /* Copy the surface into the GL texture this->data->getStoredImage() */ | 
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| [5753] | 313 | area.x = 0; | 
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|  | 314 | area.y = 0; | 
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|  | 315 | area.w = surface->w; | 
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|  | 316 | area.h = surface->h; | 
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| [5859] | 317 | SDL_BlitSurface(surface, &area, retSurface, &area); | 
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| [5768] | 318 |  | 
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| [5753] | 319 | /* Restore the alpha blending attributes */ | 
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| [5768] | 320 | if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) | 
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|  | 321 | { | 
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|  | 322 | SDL_SetAlpha(surface, saved_flags | SDL_OPENGL, saved_alpha); | 
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| [5859] | 323 | hasAlpha = true; | 
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| [5768] | 324 | } | 
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|  | 325 |  | 
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| [5859] | 326 | return (retSurface); | 
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| [5753] | 327 | } | 
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|  | 328 |  | 
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|  | 329 |  | 
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|  | 330 | /** | 
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| [7727] | 331 | * @brief Loads a Texture to the openGL-environment. | 
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| [5753] | 332 | * @param surface the Image to load to openGL | 
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|  | 333 | * @returns The ID of the texture. | 
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|  | 334 | */ | 
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| [7785] | 335 | GLuint Texture::loadTexToGL (const SDL_Surface* surface, GLenum target) | 
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| [5753] | 336 | { | 
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| [7785] | 337 | //   if (this->data->getTexture() != 0 && glIsTexture(this->data->getTexture())) | 
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|  | 338 | //     glDeleteTextures(1, &this->data->getTexture()); | 
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|  | 339 | //   this->data->getTexture() = 0; | 
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| [7727] | 340 | assert(surface != NULL); | 
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| [5768] | 341 |  | 
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| [6139] | 342 | int      errorCode = 0;           //!< the error code for the texture loading functions | 
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| [7785] | 343 | GLuint   texture = 0;             //!< the OpenGL texture handle | 
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| [6139] | 344 | int      mipmapLevel = 0;         //!< the maximum mipmap level for this texture | 
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|  | 345 | int      mipmapWidth = 0;         //!< the width of the mipmap | 
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|  | 346 | int      mipmapHight = 0;         //!< the height of the mipmap | 
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| [7727] | 347 | GLenum   format = GL_RGB; | 
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| [7785] | 348 | if (surface->format->BitsPerPixel == 32) | 
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| [7727] | 349 | { | 
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|  | 350 | format = GL_RGBA; | 
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|  | 351 | assert(surface->format->BitsPerPixel == 32); | 
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|  | 352 | } | 
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|  | 353 | else | 
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|  | 354 | { | 
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|  | 355 | assert(surface->format->BitsPerPixel == 24); | 
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|  | 356 | } | 
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| [5856] | 357 |  | 
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| [7785] | 358 | /* Create an OpenGL texture for the this->data->getStoredImage() */ | 
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|  | 359 | Texture::generateTexture(texture, target); | 
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| [6139] | 360 |  | 
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| [7751] | 361 | //   glTexImage2D(target,  0,  format, | 
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|  | 362 | //                surface->w,  surface->h, | 
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|  | 363 | //                0, format,  GL_UNSIGNED_BYTE, | 
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|  | 364 | //                surface->pixels); | 
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| [7727] | 365 |  | 
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| [7785] | 366 | ///  glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_REPEAT); | 
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|  | 367 | ///  glTexParameteri(target, GL_TEXTURE_WRAP_R, GL_REPEAT); | 
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| [6634] | 368 |  | 
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| [7785] | 369 | /// TODO CHECK THIS BACK in | 
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|  | 370 | //glTexParameterf(GL_TEXTURE_ENV, GL_TEXTURE_PRIORITY, this->priority); | 
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| [6165] | 371 |  | 
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| [6139] | 372 | /* build the Texture  OpenGL V >= 1.1 */ | 
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| [7727] | 373 |  | 
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| [6871] | 374 | //  printf("%s, w:%d h:%d, 0x%x\n", this->getName(), surface->w, surface->h, target); | 
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| [6139] | 375 |  | 
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|  | 376 | // build the MipMaps automaticaly | 
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| [7727] | 377 | errorCode = gluBuild2DMipmaps(target, format, | 
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|  | 378 | surface->w,  surface->h, | 
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|  | 379 | format,  GL_UNSIGNED_BYTE, | 
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| [6139] | 380 | surface->pixels | 
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|  | 381 | ); | 
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|  | 382 | if(unlikely(errorCode != 0)) | 
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| [6165] | 383 | PRINTF(1)("Error while loading texture (mipmap generation), gluBuild2DMipmaps returned %i\n", errorCode); | 
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| [6139] | 384 |  | 
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| [5856] | 385 | return texture; | 
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| [5753] | 386 | } | 
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| [6139] | 387 |  | 
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| [7785] | 388 | void Texture::generateTexture(GLuint& texture, GLenum target) | 
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|  | 389 | { | 
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|  | 390 | if (texture == 0 && !glIsTexture(texture)) | 
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|  | 391 | { | 
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|  | 392 | glGenTextures(1, &texture); | 
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|  | 393 | } | 
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|  | 394 | glBindTexture(target, texture); | 
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|  | 395 |  | 
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|  | 396 | glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_REPEAT); | 
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|  | 397 | glTexParameteri(target, GL_TEXTURE_WRAP_R, GL_REPEAT); | 
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|  | 398 |  | 
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|  | 399 | glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); | 
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|  | 400 | glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 
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|  | 401 |  | 
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|  | 402 | /* control the mipmap levels */ | 
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|  | 403 | glTexParameterf(GL_TEXTURE_ENV, GL_TEXTURE_MIN_LOD, 5); | 
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|  | 404 | glTexParameterf(GL_TEXTURE_ENV, GL_TEXTURE_MAX_LOD, 0); | 
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|  | 405 | } | 
|---|