| [4662] | 1 | /* | 
|---|
| [3341] | 2 |    orxonox - the future of 3D-vertical-scrollers | 
|---|
 | 3 |  | 
|---|
 | 4 |    Copyright (C) 2004 orx | 
|---|
 | 5 |  | 
|---|
 | 6 |    This program is free software; you can redistribute it and/or modify | 
|---|
 | 7 |    it under the terms of the GNU General Public License as published by | 
|---|
 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
|---|
 | 9 |    any later version. | 
|---|
 | 10 |  | 
|---|
 | 11 |    ### File Specific: | 
|---|
 | 12 |    main-programmer: Benjamin Grauer | 
|---|
 | 13 |    co-programmer: ... | 
|---|
 | 14 | */ | 
|---|
 | 15 |  | 
|---|
| [3590] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER | 
|---|
 | 17 |  | 
|---|
| [3341] | 18 | #include "texture.h" | 
|---|
 | 19 |  | 
|---|
| [4357] | 20 | #include "debug.h" | 
|---|
| [3622] | 21 | #include "graphics_engine.h" | 
|---|
 | 22 |  | 
|---|
| [4662] | 23 | #ifdef HAVE_SDL_IMAGE_H | 
|---|
| [4357] | 24 | #include <SDL_image.h> | 
|---|
| [4662] | 25 | #else | 
|---|
 | 26 | #include <SDL/SDL_image.h> | 
|---|
 | 27 | #endif | 
|---|
| [4357] | 28 |  | 
|---|
| [3341] | 29 | /** | 
|---|
| [4836] | 30 |  *  Constructor for a Texture | 
|---|
| [3344] | 31 | */ | 
|---|
| [3655] | 32 | Texture::Texture(const char* imageName) | 
|---|
 | 33 | { | 
|---|
| [5304] | 34 |   this->setClassID(CL_TEXTURE, "Texture"); | 
|---|
 | 35 |  | 
|---|
| [5212] | 36 |   this->bAlpha = false; | 
|---|
| [3655] | 37 |   this->texture = 0; | 
|---|
| [5753] | 38 |   this->image = NULL; | 
|---|
| [5754] | 39 |  | 
|---|
| [5305] | 40 |   if (imageName != NULL) | 
|---|
| [5769] | 41 |   { | 
|---|
 | 42 |     this->setName(imageName); | 
|---|
| [3905] | 43 |     this->loadImage(imageName); | 
|---|
| [5769] | 44 |   } | 
|---|
| [4662] | 45 | } | 
|---|
| [3655] | 46 |  | 
|---|
 | 47 | /** | 
|---|
| [4836] | 48 |  *  Destructor of a Texture | 
|---|
| [4662] | 49 |  | 
|---|
| [3344] | 50 |    Frees Data, and deletes the textures from GL | 
|---|
 | 51 | */ | 
|---|
| [4746] | 52 | Texture::~Texture() | 
|---|
| [3344] | 53 | { | 
|---|
| [5211] | 54 |   if (this->texture != 0) | 
|---|
| [3344] | 55 |     glDeleteTextures(1, &this->texture); | 
|---|
| [5753] | 56 |   if (this->image != NULL) | 
|---|
 | 57 |     SDL_FreeSurface(this->image); | 
|---|
| [3344] | 58 | } | 
|---|
 | 59 |  | 
|---|
| [3905] | 60 |  | 
|---|
| [3863] | 61 | /** | 
|---|
| [4836] | 62 |  *  loads an Image from a file to a Texture | 
|---|
 | 63 |  * @param imageName The image to load | 
|---|
| [3863] | 64 | */ | 
|---|
| [3655] | 65 | bool Texture::loadImage(const char* imageName) | 
|---|
| [3341] | 66 | { | 
|---|
| [3622] | 67 |   if (GraphicsEngine::texturesEnabled) | 
|---|
| [3341] | 68 |     { | 
|---|
| [5754] | 69 |       if (this->image != NULL) | 
|---|
| [5768] | 70 |         { | 
|---|
 | 71 |           SDL_FreeSurface(this->image); | 
|---|
 | 72 |           this->image = NULL; | 
|---|
 | 73 |         } | 
|---|
| [5754] | 74 |       if (this->texture != 0) | 
|---|
| [5768] | 75 |         { | 
|---|
 | 76 |           glDeleteTextures(1, &this->texture); | 
|---|
 | 77 |           this->texture = 0; | 
|---|
 | 78 |         } | 
|---|
| [5305] | 79 |       if (imageName != NULL) | 
|---|
| [4662] | 80 |         { | 
|---|
 | 81 |           SDL_Surface* tmpSurf; | 
|---|
 | 82 |           if (this->texture) | 
|---|
 | 83 |             glDeleteTextures(1, &this->texture); | 
|---|
 | 84 |           // load the new Image to memory | 
|---|
 | 85 |           tmpSurf = IMG_Load(imageName); | 
|---|
| [5753] | 86 |           if(tmpSurf != NULL) | 
|---|
 | 87 |           { | 
|---|
| [5754] | 88 |             PRINTF(4)("loading Image %s\n", imageName); | 
|---|
| [5768] | 89 |             if (this->prepareSurface(tmpSurf)) | 
|---|
 | 90 |               loadTexToGL(); | 
|---|
| [5753] | 91 |             SDL_FreeSurface(tmpSurf); | 
|---|
 | 92 |             return true; | 
|---|
 | 93 |           } | 
|---|
 | 94 |           else | 
|---|
| [4662] | 95 |             { | 
|---|
 | 96 |               PRINTF(1)("IMG_Load: %s\n", IMG_GetError()); | 
|---|
| [5305] | 97 |               this->texture = 0; | 
|---|
| [4662] | 98 |               return false; | 
|---|
 | 99 |             } | 
|---|
 | 100 |         } | 
|---|
| [3622] | 101 |       else | 
|---|
| [4662] | 102 |         { | 
|---|
| [5768] | 103 |           PRINTF(2)("Image-Name not specified\n"); | 
|---|
| [4662] | 104 |           return false; | 
|---|
 | 105 |         } | 
|---|
| [3341] | 106 |     } | 
|---|
| [5754] | 107 |   return false; | 
|---|
| [3341] | 108 | } | 
|---|
| [5753] | 109 |  | 
|---|
| [5755] | 110 | bool Texture::rebuild() | 
|---|
| [5754] | 111 | { | 
|---|
 | 112 |   if (this->texture != 0) | 
|---|
 | 113 |     { | 
|---|
 | 114 |       glDeleteTextures(1,&this->texture); | 
|---|
 | 115 |       this->texture = 0; | 
|---|
 | 116 |     } | 
|---|
 | 117 |  | 
|---|
 | 118 |   if (this->image != NULL) | 
|---|
| [5755] | 119 |     { | 
|---|
| [5790] | 120 |       PRINTF(3)("Reloading Texture of %s '%s'\n", this->getClassName(), this->getName()); | 
|---|
| [5768] | 121 |       this->loadTexToGL(); | 
|---|
| [5755] | 122 |     } | 
|---|
| [5768] | 123 |  | 
|---|
| [5754] | 124 | } | 
|---|
 | 125 |  | 
|---|
 | 126 | /** | 
|---|
 | 127 |  * converts surface to a new SDL_Surface, that is loadable by openGL | 
|---|
 | 128 |  * @param surface the Surface to convert | 
|---|
 | 129 |  * @returns a !!new!! Surface, that is loadable by openGL. | 
|---|
 | 130 |  */ | 
|---|
| [5768] | 131 | bool Texture::prepareSurface(SDL_Surface* surface) | 
|---|
| [5753] | 132 | { | 
|---|
 | 133 |   PRINTF(4)("Loading texture to OpenGL-Environment.\n"); | 
|---|
| [5768] | 134 |  | 
|---|
 | 135 |   SDL_Surface* putSurface; | 
|---|
| [5753] | 136 |   SDL_Rect area; | 
|---|
 | 137 |   Uint32 saved_flags; | 
|---|
 | 138 |   Uint8  saved_alpha; | 
|---|
| [5768] | 139 |  | 
|---|
 | 140 |   putSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, | 
|---|
 | 141 |                                surface->w, surface->h, | 
|---|
 | 142 |                                32, | 
|---|
| [5753] | 143 | #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */ | 
|---|
| [5768] | 144 |                                0x000000FF, | 
|---|
 | 145 |                                0x0000FF00, | 
|---|
 | 146 |                                0x00FF0000, | 
|---|
 | 147 |                                0xFF000000 | 
|---|
| [5753] | 148 | #else | 
|---|
| [5768] | 149 |                                0xFF000000, | 
|---|
 | 150 |                                0x00FF0000, | 
|---|
 | 151 |                                0x0000FF00, | 
|---|
 | 152 |                                0x000000FF | 
|---|
| [5753] | 153 | #endif | 
|---|
| [5768] | 154 |                                ); | 
|---|
 | 155 |   if ( putSurface == NULL ) | 
|---|
 | 156 |   { | 
|---|
 | 157 |     this->setSurface(NULL); | 
|---|
 | 158 |     return false; | 
|---|
 | 159 |   } | 
|---|
 | 160 |  | 
|---|
| [5753] | 161 |   /* Save the alpha blending attributes */ | 
|---|
 | 162 |   saved_flags = surface->flags&(SDL_SRCALPHA|SDL_RLEACCELOK); | 
|---|
 | 163 |   saved_alpha = surface->format->alpha; | 
|---|
 | 164 |   if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { | 
|---|
 | 165 |     SDL_SetAlpha(surface, 0, 0); | 
|---|
 | 166 |   } | 
|---|
| [5768] | 167 |  | 
|---|
| [5753] | 168 |   /* Copy the surface into the GL texture image */ | 
|---|
 | 169 |   area.x = 0; | 
|---|
 | 170 |   area.y = 0; | 
|---|
 | 171 |   area.w = surface->w; | 
|---|
 | 172 |   area.h = surface->h; | 
|---|
| [5768] | 173 |   SDL_BlitSurface(surface, &area, putSurface, &area); | 
|---|
 | 174 |  | 
|---|
| [5753] | 175 |   /* Restore the alpha blending attributes */ | 
|---|
| [5768] | 176 |   if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) | 
|---|
 | 177 |   { | 
|---|
 | 178 |     SDL_SetAlpha(surface, saved_flags | SDL_OPENGL, saved_alpha); | 
|---|
 | 179 |     this->bAlpha = true; | 
|---|
 | 180 |   } | 
|---|
 | 181 |  | 
|---|
 | 182 |   return (this->setSurface(putSurface)); | 
|---|
| [5753] | 183 | } | 
|---|
 | 184 |  | 
|---|
| [5768] | 185 | bool Texture::setSurface(SDL_Surface* newSurface) | 
|---|
 | 186 | { | 
|---|
 | 187 |   if (this->image != NULL) | 
|---|
 | 188 |     SDL_FreeSurface(this->image); | 
|---|
| [5753] | 189 |  | 
|---|
| [5768] | 190 |   this->image = newSurface; | 
|---|
 | 191 |  | 
|---|
 | 192 |   return (this->image != NULL); | 
|---|
 | 193 | } | 
|---|
 | 194 |  | 
|---|
 | 195 |  | 
|---|
| [5753] | 196 | /** | 
|---|
 | 197 |  *  Loads a Texture to the openGL-environment. | 
|---|
 | 198 |  * @param surface the Image to load to openGL | 
|---|
 | 199 |  * @returns The ID of the texture. | 
|---|
 | 200 |  */ | 
|---|
| [5768] | 201 | GLuint Texture::loadTexToGL () | 
|---|
| [5753] | 202 | { | 
|---|
| [5768] | 203 |   if (this->texture != 0 && glIsTexture(this->texture)) | 
|---|
 | 204 |     glDeleteTextures(1, &this->texture); | 
|---|
 | 205 |   this->texture = 0; | 
|---|
 | 206 |  | 
|---|
 | 207 |   if (this->image == NULL) | 
|---|
 | 208 |     return 0; | 
|---|
 | 209 |  | 
|---|
| [5753] | 210 |   /* Create an OpenGL texture for the image */ | 
|---|
| [5768] | 211 |   glGenTextures(1, &this->texture); | 
|---|
 | 212 |   glBindTexture(GL_TEXTURE_2D, this->texture); | 
|---|
| [5753] | 213 |   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 
|---|
 | 214 |   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | 
|---|
 | 215 |   // build the Texture | 
|---|
 | 216 |   glTexImage2D(GL_TEXTURE_2D, | 
|---|
| [5768] | 217 |                0, | 
|---|
 | 218 |                GL_RGBA, | 
|---|
 | 219 |                this->image->w, this->image->h, | 
|---|
 | 220 |                0, | 
|---|
 | 221 |                GL_RGBA, | 
|---|
 | 222 |                GL_UNSIGNED_BYTE, | 
|---|
 | 223 |                this->image->pixels); | 
|---|
| [5753] | 224 |   // build the MipMaps | 
|---|
 | 225 |   gluBuild2DMipmaps(GL_TEXTURE_2D, | 
|---|
| [5768] | 226 |                     GL_RGBA, | 
|---|
 | 227 |                     this->image->w, | 
|---|
 | 228 |                     this->image->h, | 
|---|
 | 229 |                     GL_RGBA, | 
|---|
 | 230 |                     GL_UNSIGNED_BYTE, | 
|---|
 | 231 |                     this->image->pixels); | 
|---|
| [5753] | 232 |   glBindTexture(GL_TEXTURE_2D, 0); | 
|---|
| [5768] | 233 |   return this->texture; | 
|---|
| [5753] | 234 | } | 
|---|