| 1 | /*! |
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| 2 | * @file static_model.h |
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| 3 | * @brief Contains the Model Class that handles Static 3D-Models rendered with glList's |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _STATIC_MODEL_DATA_H |
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| 7 | #define _STATIC_MODEL_DATA_H |
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| 8 | |
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| 9 | #include "model.h" |
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| 10 | |
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| 11 | #include "material.h" |
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| 12 | #include <vector> |
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| 13 | #include "count_pointer.h" |
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| 14 | |
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| 15 | |
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| 16 | // definition of different modes for setting up Faces |
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| 17 | #define VERTEX 0 //!< If Faces are created WITH Vertex-Coordinate |
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| 18 | #define NORMAL 1 //!< If Faces are created WITH Normals (otherwise autocalculate) |
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| 19 | #define TEXCOORD 2 //!< If Faces are created WITH TextureCoordinate |
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| 20 | |
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| 21 | //! an enumerator for VERTEX_FORMAT |
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| 22 | typedef enum VERTEX_FORMAT { |
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| 23 | VERTEX_ONLY = VERTEX, |
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| 24 | VERTEX_NORMAL = NORMAL, |
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| 25 | VERTEX_TEXCOORD = TEXCOORD, |
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| 26 | VERTEX_TEXCOORD_NORMAL = NORMAL | TEXCOORD |
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| 27 | }; |
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| 28 | |
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| 29 | //////////////////// |
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| 30 | /// SUB-ELEMENTS /// |
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| 31 | //////////////////// |
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| 32 | //! This is the placeholder of one Vertex beloning to a Face. |
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| 33 | class ModelFaceElement |
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| 34 | { |
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| 35 | public: |
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| 36 | ModelFaceElement(); |
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| 37 | ~ModelFaceElement(); |
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| 38 | |
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| 39 | int vertexNumber; //!< The number of the Vertex out of the Array* vertices, this vertex points to. |
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| 40 | int normalNumber; //!< The number of the Normal out of the Array* normals, this vertex points to. |
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| 41 | int texCoordNumber; //!< The number of the textureCoordinate out of the Array* vTexture, this vertex points to. |
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| 42 | |
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| 43 | ModelFaceElement* next; //!< Point to the next FaceElement in this List. |
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| 44 | }; |
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| 45 | |
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| 46 | //! This is the placeholder of a Face belonging to a Group of Faces. |
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| 47 | class ModelFace |
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| 48 | { |
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| 49 | public: |
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| 50 | ModelFace(); |
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| 51 | ~ModelFace(); |
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| 52 | |
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| 53 | unsigned int vertexCount; //!< The Count of vertices this Face has. |
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| 54 | ModelFaceElement* firstElem; //!< Points to the first Vertex (FaceElement) of this Face. |
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| 55 | Material* material; //!< The Material to use. |
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| 56 | |
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| 57 | ModelFace* next; //!< Pointer to the next Face. |
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| 58 | }; |
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| 59 | |
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| 60 | //! Group to handle multiple Models per obj-file. |
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| 61 | class ModelGroup |
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| 62 | { |
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| 63 | public: |
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| 64 | ModelGroup(); |
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| 65 | ~ModelGroup(); |
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| 66 | |
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| 67 | void cleanup(); |
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| 68 | |
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| 69 | std::string name; //!< the Name of the Group. this is an identifier, that can be accessed via the draw (std::string name) function. |
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| 70 | GLubyte* indices; //!< The indices of the Groups. Needed for vertex-arrays |
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| 71 | GLuint listNumber; //!< The number of the GL-List this Group gets. |
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| 72 | ModelFace* firstFace; //!< The first Face in this group. |
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| 73 | ModelFace* currentFace; //!< The current Face in this Group (the one we are currently working with.) |
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| 74 | int faceMode; //!< The Mode the Face is in: initially -1, 0 for FaceList opened, 1 for Material, 3 for triangle, 4 for Quad, 5+ for Poly @todo ENUM... |
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| 75 | int faceCount; //!< The Number of Faces this Group holds. |
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| 76 | |
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| 77 | ModelGroup* next; //!< Pointer to the next Group. |
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| 78 | }; |
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| 79 | |
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| 80 | struct ModelMaterial |
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| 81 | { |
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| 82 | Material* material; |
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| 83 | bool external; |
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| 84 | }; |
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| 85 | |
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| 86 | ///////////// |
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| 87 | /// MODEL /// |
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| 88 | ///////////// |
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| 89 | //! Class that handles static 3D-Models. |
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| 90 | /** |
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| 91 | * it can also read them in and display them. |
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| 92 | * All the objects are rendered with glLists |
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| 93 | */ |
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| 94 | class StaticModelData : public BaseObject |
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| 95 | { |
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| 96 | ObjectListDeclaration(StaticModelData); |
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| 97 | public: |
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| 98 | typedef CountPointer<StaticModelData> Pointer; |
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| 99 | |
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| 100 | public: |
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| 101 | StaticModelData(const std::string& modelName = ""); |
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| 102 | virtual ~StaticModelData(); |
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| 103 | |
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| 104 | void draw() const; |
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| 105 | void draw(int groupNumber) const; |
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| 106 | void draw(const std::string& groupName) const; |
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| 107 | |
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| 108 | void rebuild(); |
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| 109 | |
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| 110 | Material* addMaterial(Material* material); |
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| 111 | Material* addMaterial(const std::string& materialName); |
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| 112 | |
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| 113 | bool addGroup(const std::string& groupString); |
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| 114 | |
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| 115 | void setScaleFactor(float scaleFactor) { this->scaleFactor = scaleFactor; }; |
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| 116 | |
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| 117 | bool addVertex(const std::string& vertexString); |
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| 118 | bool addVertex(float x, float y, float z); |
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| 119 | |
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| 120 | bool addFace(const std::string& faceString); |
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| 121 | bool addFace(int faceElemCount, VERTEX_FORMAT type, va_list args); |
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| 122 | |
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| 123 | bool addVertexNormal(const std::string& normalString); |
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| 124 | bool addVertexNormal(float x, float y, float z); |
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| 125 | |
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| 126 | bool addVertexTexture(const std::string& vTextureString); |
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| 127 | bool addVertexTexture(float u, float v); |
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| 128 | |
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| 129 | bool setMaterial(const std::string& mtlString); |
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| 130 | bool setMaterial(Material* mtl); |
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| 131 | |
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| 132 | void finalize(); |
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| 133 | |
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| 134 | |
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| 135 | const std::vector<GLfloat>& getVertices() const { return this->vertices; }; |
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| 136 | const std::vector<GLfloat>& getNormals() const { return this->normals; }; |
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| 137 | const std::vector<GLfloat>& getTexCoords() const { return this->vTexture; }; |
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| 138 | const std::vector<sTriangleExt>& getTriangles() const { return this->triangles; }; |
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| 139 | ///! HACK SOLUTION sTriangleExt should be const in the modelInfo. |
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| 140 | sTriangleExt* getTrianglesExt() { return &this->triangles[0]; }; |
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| 141 | |
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| 142 | float getScaleFactor() const { return scaleFactor; } |
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| 143 | |
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| 144 | protected: |
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| 145 | Material* findMaterialByName(const std::string& materialName); |
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| 146 | |
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| 147 | private: |
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| 148 | bool buildVertexNormals(); |
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| 149 | |
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| 150 | bool importToDisplayList(); |
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| 151 | bool buildTriangleList(); |
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| 152 | |
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| 153 | bool addGLElement(ModelFaceElement* elem); |
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| 154 | |
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| 155 | bool cleanup(); |
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| 156 | |
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| 157 | private: |
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| 158 | bool finalized; //!< Sets the Object to be finalized. |
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| 159 | |
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| 160 | float scaleFactor; //!< The Factor with which the Model should be scaled. @todo maybe one wants to scale the Model after Initialisation |
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| 161 | |
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| 162 | unsigned int faceCount; //!< A modelwide Counter for the faces |
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| 163 | |
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| 164 | std::vector<GLfloat> vertices; //!< The Array that handles the Vertices. |
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| 165 | std::vector<GLfloat> normals; //!< The Array that handles the Normals. |
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| 166 | std::vector<GLfloat> vTexture; //!< The Array that handles the VertexTextureCoordinates. |
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| 167 | |
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| 168 | std::vector<sTriangleExt> triangles; //!< The Triangles if built. |
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| 169 | |
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| 170 | ModelGroup* firstGroup; //!< The first of all groups. |
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| 171 | ModelGroup* currentGroup; //!< The currentGroup. this is the one we will work with. |
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| 172 | int groupCount; //!< The Count of Groups. |
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| 173 | |
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| 174 | std::list<ModelMaterial*> materialList; //!< A list for all the Materials in this Model |
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| 175 | }; |
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| 176 | |
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| 177 | #endif /* _STATIC_MODEL_DATA_H */ |
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