| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Benjamin Grauer | 
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| 13 |    co-programmer: ... | 
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| 14 |  | 
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| 15 |    2005-07-06: (Patrick) added new function buildTriangleList() | 
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| 16 | */ | 
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| 17 |  | 
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| 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER | 
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| 19 |  | 
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| 20 | #include "static_model_data.h" | 
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| 21 |  | 
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| 22 | #include "debug.h" | 
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| 23 | #include <stdarg.h> | 
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| 24 |  | 
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| 25 |  | 
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| 26 |  | 
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| 27 |  | 
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| 28 | //////////////////// | 
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| 29 | /// SUB-Elements /// | 
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| 30 | //////////////////// | 
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| 31 | /** | 
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| 32 |  * @brief creates a new ModelFaceElement | 
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| 33 |  */ | 
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| 34 | ModelFaceElement::ModelFaceElement() | 
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| 35 | { | 
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| 36 |   this->vertexNumber = -1; | 
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| 37 |   this->normalNumber = -1; | 
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| 38 |   this->texCoordNumber = -1; | 
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| 39 |  | 
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| 40 |   this->next = NULL; | 
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| 41 | } | 
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| 42 |  | 
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| 43 | /** | 
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| 44 |  * @brief destroys a ModelFaceElement | 
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| 45 |  */ | 
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| 46 | ModelFaceElement::~ModelFaceElement() | 
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| 47 | { | 
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| 48 |   if (this->next) | 
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| 49 |     delete this->next; | 
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| 50 | } | 
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| 51 |  | 
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| 52 | /** | 
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| 53 |  * @brief creates a new ModelFace | 
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| 54 |  */ | 
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| 55 | ModelFace::ModelFace() | 
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| 56 | { | 
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| 57 |   this->vertexCount = 0; | 
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| 58 |  | 
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| 59 |   this->firstElem = NULL; | 
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| 60 |  | 
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| 61 |   this->material = NULL; | 
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| 62 |  | 
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| 63 |   this->next = NULL; | 
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| 64 | } | 
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| 65 |  | 
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| 66 | /** | 
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| 67 |  *  deletes a ModelFace | 
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| 68 | */ | 
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| 69 | ModelFace::~ModelFace() | 
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| 70 | { | 
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| 71 |   PRINTF(5)("Cleaning up Face\n"); | 
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| 72 |  | 
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| 73 |   if (this->firstElem != NULL) | 
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| 74 |     delete this->firstElem; | 
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| 75 |  | 
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| 76 |   if (this->next != NULL) | 
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| 77 |     delete this->next; | 
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| 78 | } | 
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| 79 |  | 
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| 80 | /** | 
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| 81 |  * @brief Creates a new ModelGroup | 
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| 82 |  */ | 
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| 83 | ModelGroup::ModelGroup() | 
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| 84 | { | 
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| 85 |   PRINTF(4)("Adding new Group\n"); | 
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| 86 |   this->name = ""; | 
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| 87 |   this->faceMode = -1; | 
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| 88 |   this->faceCount = 0; | 
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| 89 |   this->next = NULL; | 
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| 90 |   this->listNumber = 0; | 
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| 91 |   this->indices = NULL; | 
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| 92 |  | 
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| 93 |   this->firstFace = new ModelFace; | 
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| 94 |   this->currentFace = this->firstFace; | 
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| 95 | } | 
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| 96 |  | 
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| 97 | /** | 
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| 98 |  * @brief deletes a ModelGroup | 
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| 99 |  */ | 
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| 100 | ModelGroup::~ModelGroup() | 
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| 101 | { | 
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| 102 |   PRINTF(5)("Cleaning up group\n"); | 
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| 103 |   if (this->firstFace != NULL) | 
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| 104 |     delete this->firstFace; | 
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| 105 |  | 
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| 106 |   // deleting the glList | 
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| 107 |   if (this->listNumber != 0) | 
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| 108 |     glDeleteLists(this->listNumber, 1); | 
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| 109 |  | 
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| 110 |   if (this->next !=NULL) | 
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| 111 |     delete this->next; | 
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| 112 |  | 
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| 113 | } | 
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| 114 |  | 
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| 115 | /** | 
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| 116 |  * @brief cleans up a ModelGroup | 
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| 117 |  * | 
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| 118 |  * actually does the same as the delete Operator, but does not delete the predecessing group | 
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| 119 |  */ | 
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| 120 | void ModelGroup::cleanup() | 
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| 121 | { | 
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| 122 |   PRINTF(5)("Cleaning up group\n"); | 
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| 123 |   if (this->firstFace) | 
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| 124 |     delete this->firstFace; | 
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| 125 |   this->firstFace = NULL; | 
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| 126 |   if (this->next) | 
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| 127 |     this->next->cleanup(); | 
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| 128 | } | 
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| 129 |  | 
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| 130 |  | 
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| 131 |  | 
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| 132 |  | 
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| 133 | ///////////// | 
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| 134 | /// MODEL /// | 
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| 135 | ///////////// | 
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| 136 | ObjectListDefinition(StaticModelData); | 
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| 137 |  | 
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| 138 | /** | 
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| 139 |  * @brief Creates a 3D-Model. | 
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| 140 |  * | 
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| 141 |  * assigns it a Name and a Type | 
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| 142 |  */ | 
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| 143 | StaticModelData::StaticModelData(const std::string& modelName) | 
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| 144 | { | 
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| 145 |   this->registerObject(this, StaticModelData::_objectList); | 
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| 146 |   PRINTF(4)("new 3D-Model is being created\n"); | 
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| 147 |   this->setName(modelName); | 
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| 148 |  | 
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| 149 |   this->finalized = false; | 
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| 150 |  | 
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| 151 |   // setting the start group; | 
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| 152 |   this->currentGroup = this->firstGroup = new ModelGroup; | 
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| 153 |   this->groupCount = 0; | 
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| 154 |   this->faceCount = 0; | 
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| 155 |  | 
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| 156 |   this->scaleFactor = 1.0f; | 
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| 157 | } | 
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| 158 |  | 
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| 159 | /** | 
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| 160 |  * @brief deletes an Model. | 
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| 161 |  * | 
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| 162 |  * Looks if any from model allocated space is still in use, and if so deleted it. | 
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| 163 |  */ | 
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| 164 | StaticModelData::~StaticModelData() | 
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| 165 | { | 
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| 166 |   PRINTF(4)("Deleting Model "); | 
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| 167 |   if (!this->getName().empty()) | 
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| 168 |   { | 
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| 169 |     PRINT(4)("%s\n", this->getCName()); | 
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| 170 |   } | 
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| 171 |   else | 
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| 172 |   { | 
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| 173 |     PRINT(4)("\n"); | 
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| 174 |   } | 
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| 175 |   this->cleanup(); | 
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| 176 |  | 
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| 177 |   PRINTF(5)("Deleting display Lists.\n"); | 
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| 178 |   delete this->firstGroup; | 
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| 179 |  | 
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| 180 |   // deleting the MaterialList | 
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| 181 |   PRINTF(5)("Deleting Materials.\n"); | 
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| 182 |  | 
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| 183 |   //! @todo do we really have to delete this material?? | 
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| 184 |   std::list<ModelMaterial*>::iterator modMat; | 
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| 185 |   for(modMat = this->materialList.begin(); modMat != this->materialList.end(); modMat++) | 
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| 186 |   { | 
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| 187 |     if (!(*modMat)->external) | 
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| 188 |       delete (*modMat)->material; | 
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| 189 |     delete (*modMat); | 
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| 190 |   } | 
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| 191 | } | 
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| 192 |  | 
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| 193 | /** | 
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| 194 |  * @brief Finalizes an Object. This can be done outside of the Class. | 
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| 195 |  */ | 
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| 196 | void StaticModelData::finalize() | 
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| 197 | { | 
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| 198 |   // this creates the display List. | 
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| 199 |   this->importToDisplayList(); | 
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| 200 |   this->buildTriangleList(); | 
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| 201 |  | 
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| 202 |   this->finalized = true; | 
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| 203 | } | 
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| 204 |  | 
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| 205 | /** | 
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| 206 |  * @brief rebuild the Model from the Information we got. | 
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| 207 |  */ | 
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| 208 | void StaticModelData::rebuild() | 
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| 209 | { | 
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| 210 |   PRINTF(3)("Rebuilding Model '%s'\n", this->getCName()); | 
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| 211 |   this->finalize(); | 
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| 212 | } | 
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| 213 |  | 
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| 214 | ////////// | 
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| 215 | // DRAW // | 
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| 216 | ////////// | 
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| 217 | /** | 
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| 218 |  * @brief Draws the Models of all Groups. | 
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| 219 |  * | 
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| 220 |  * It does this by just calling the Lists that must have been created earlier. | 
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| 221 |  */ | 
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| 222 | void StaticModelData::draw () const | 
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| 223 | { | 
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| 224 |   PRINTF(4)("drawing the 3D-Models\n"); | 
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| 225 |   ModelGroup* tmpGroup = this->firstGroup; | 
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| 226 |   while (tmpGroup != NULL) | 
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| 227 |   { | 
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| 228 |     PRINTF(5)("Drawing model %s\n", tmpGroup->name.c_str()); | 
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| 229 |     glCallList (tmpGroup->listNumber); | 
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| 230 |     tmpGroup = tmpGroup->next; | 
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| 231 |   } | 
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| 232 | } | 
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| 233 |  | 
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| 234 |  | 
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| 235 | /** | 
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| 236 |  * @brief Draws the Model number groupNumber | 
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| 237 |  * @param groupNumber The number of the group that will be displayed. | 
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| 238 |  * | 
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| 239 |  * It does this by just calling the List that must have been created earlier. | 
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| 240 |  */ | 
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| 241 | void StaticModelData::draw (int groupNumber) const | 
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| 242 | { | 
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| 243 |   if (unlikely(groupNumber >= this->groupCount)) | 
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| 244 |   { | 
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| 245 |     PRINTF(2)("You requested model number %i, but this File only contains of %i Models.\n", groupNumber-1, this->groupCount); | 
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| 246 |     return; | 
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| 247 |   } | 
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| 248 |   PRINTF(4)("drawing the requested 3D-Models if found.\n"); | 
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| 249 |   ModelGroup* tmpGroup = this->firstGroup; | 
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| 250 |   int counter = 0; | 
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| 251 |   while (tmpGroup != NULL) | 
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| 252 |   { | 
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| 253 |     if (counter == groupNumber) | 
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| 254 |     { | 
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| 255 |       PRINTF(4)("Drawing model number %i named %s\n", counter, tmpGroup->name.c_str()); | 
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| 256 |       glCallList (tmpGroup->listNumber); | 
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| 257 |       return; | 
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| 258 |     } | 
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| 259 |     ++counter; | 
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| 260 |     tmpGroup = tmpGroup->next; | 
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| 261 |   } | 
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| 262 |   PRINTF(2)("Model number %i in %s not Found.\n", groupNumber, this->getCName()); | 
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| 263 |   return; | 
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| 264 | } | 
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| 265 |  | 
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| 266 |  | 
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| 267 | /** | 
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| 268 |  * @brief Draws the Model with a specific groupName | 
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| 269 |  * @param groupName The name of the group that will be displayed. | 
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| 270 |  * | 
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| 271 |  * It does this by just calling the List that must have been created earlier. | 
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| 272 |  */ | 
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| 273 | void StaticModelData::draw (const std::string& groupName) const | 
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| 274 | { | 
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| 275 |   PRINTF(4)("drawing the requested 3D-Models if found.\n"); | 
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| 276 |   ModelGroup* tmpGroup = this->firstGroup; | 
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| 277 |   while (tmpGroup != NULL) | 
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| 278 |   { | 
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| 279 |     if (tmpGroup->name == groupName) | 
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| 280 |     { | 
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| 281 |       PRINTF(4)("Drawing model %s\n", tmpGroup->name.c_str()); | 
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| 282 |       glCallList (tmpGroup->listNumber); | 
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| 283 |       return; | 
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| 284 |     } | 
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| 285 |     tmpGroup = tmpGroup->next; | 
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| 286 |   } | 
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| 287 |   PRINTF(2)("Model Named %s in %s not Found.\n", groupName.c_str(), this->getCName()); | 
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| 288 |   return; | 
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| 289 | } | 
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| 290 |  | 
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| 291 | ////////// | 
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| 292 | // INIT // | 
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| 293 | ////////// | 
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| 294 |  | 
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| 295 | /** | 
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| 296 |  * @brief finalizes an Model. | 
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| 297 |  * | 
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| 298 |  * This funcion is needed, to delete all the Lists, and arrays that are no more | 
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| 299 |  * needed because they are already imported into openGL. | 
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| 300 |  * This will be applied at the end of the importing Process. | 
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| 301 | */ | 
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| 302 | bool StaticModelData::cleanup() | 
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| 303 | { | 
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| 304 |   PRINTF(4)("cleaning up the 3D-Model to save Memory.\n"); | 
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| 305 |   this->firstGroup->cleanup(); | 
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| 306 |   return true; | 
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| 307 | } | 
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| 308 |  | 
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| 309 | ////////// | 
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| 310 | // MESH // | 
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| 311 | ////////// | 
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| 312 | /** | 
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| 313 |  * @brief adds a new Material to the Material List | 
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| 314 |  * @param material the Material to add | 
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| 315 |  * @returns the added material | 
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| 316 |  * | 
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| 317 |  * this also tells this Model, that all the Materials are handled externally | 
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| 318 |  * with this option set the Materials will not be deleted with the Model. | 
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| 319 |  */ | 
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| 320 | Material* StaticModelData::addMaterial(Material* material) | 
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| 321 | { | 
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| 322 |   if (material == NULL) | 
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| 323 |     return NULL; | 
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| 324 |   ModelMaterial* modMat = new ModelMaterial; | 
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| 325 |   modMat->external = true; | 
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| 326 |   modMat->material = material; | 
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| 327 |   this->materialList.push_back(modMat); | 
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| 328 |   return modMat->material; | 
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| 329 | } | 
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| 330 |  | 
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| 331 | /** | 
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| 332 |  * @brief adds a new Material to the Material List | 
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| 333 |  * @param materialName the name of the Material to add | 
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| 334 |  * @returns the added material | 
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| 335 |  */ | 
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| 336 | Material* StaticModelData::addMaterial(const std::string& materialName) | 
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| 337 | { | 
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| 338 |   ModelMaterial* modMat = new ModelMaterial; | 
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| 339 |   modMat->external = false; | 
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| 340 |   modMat->material = new Material(materialName); | 
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| 341 |  | 
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| 342 |   // adding material to the List of materials | 
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| 343 |   this->materialList.push_back(modMat); | 
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| 344 |   return modMat->material; | 
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| 345 | } | 
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| 346 |  | 
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| 347 | /** | 
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| 348 |  * @brief finds a Material by its name and returns it | 
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| 349 |  * @param materialName the Name of the material to search for. | 
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| 350 |  * @returns the Material if found, NULL otherwise | 
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| 351 |  */ | 
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| 352 | Material* StaticModelData::findMaterialByName(const std::string& materialName) | 
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| 353 | { | 
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| 354 |   std::list<ModelMaterial*>::iterator modMat; | 
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| 355 |   for  (modMat = this->materialList.begin(); modMat != this->materialList.end(); modMat++) | 
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| 356 |     if (materialName == (*modMat)->material->getName()) | 
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| 357 |       return (*modMat)->material; | 
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| 358 |   return NULL; | 
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| 359 | } | 
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| 360 |  | 
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| 361 | /** | 
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| 362 |  * @brief parses a group String | 
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| 363 |  * @param groupString the new Group to create | 
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| 364 |  * | 
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| 365 |  * This function initializes a new Group. | 
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| 366 |  * With it you should be able to create Models with more than one SubModel inside | 
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| 367 |  */ | 
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| 368 | bool StaticModelData::addGroup(const std::string& groupString) | 
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| 369 | { | 
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| 370 |   PRINTF(5)("Read Group: %s.\n", groupString.c_str()); | 
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| 371 |   if (this->groupCount != 0 && this->currentGroup->faceCount > 0) | 
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| 372 |   { | 
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| 373 |     // finalizeGroup(currentGroup); | 
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| 374 |     this->currentGroup = this->currentGroup->next = new ModelGroup; | 
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| 375 |   } | 
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| 376 |   // setting the group name if not default. | 
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| 377 |   if (groupString == "default") | 
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| 378 |   { | 
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| 379 |     this->currentGroup->name = groupString; | 
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| 380 |   } | 
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| 381 |   ++this->groupCount; | 
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| 382 |   return true; | 
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| 383 | } | 
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| 384 |  | 
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| 385 | /** | 
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| 386 |  * @brief parses a vertex-String | 
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| 387 |  * @param vertexString The String that will be parsed. | 
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| 388 |  * | 
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| 389 |  *  If a vertex line is found this function will inject it into the vertex-Array | 
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| 390 |  */ | 
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| 391 | bool StaticModelData::addVertex (const std::string& vertexString) | 
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| 392 | { | 
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| 393 |   float subbuffer1; | 
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| 394 |   float subbuffer2; | 
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| 395 |   float subbuffer3; | 
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| 396 |   sscanf (vertexString.c_str(), "%f %f %f", &subbuffer1, &subbuffer2, &subbuffer3); | 
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| 397 |   this->vertices.push_back(subbuffer1*scaleFactor); | 
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| 398 |   this->vertices.push_back(subbuffer2*scaleFactor); | 
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| 399 |   this->vertices.push_back(subbuffer3*scaleFactor); | 
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| 400 |   return true; | 
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| 401 | } | 
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| 402 |  | 
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| 403 | /** | 
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| 404 |  * @brief parses a vertex-String | 
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| 405 |  * @param x the X-coordinate of the Vertex to add. | 
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| 406 |  * @param y the Y-coordinate of the Vertex to add. | 
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| 407 |  * @param z the Z-coordinate of the Vertex to add. | 
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| 408 |  */ | 
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| 409 | bool StaticModelData::addVertex(float x, float y, float z) | 
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| 410 | { | 
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| 411 |   PRINTF(5)("reading in a vertex: %f %f %f\n", x, y, z); | 
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| 412 |   this->vertices.push_back(x*scaleFactor); | 
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| 413 |   this->vertices.push_back(y*scaleFactor); | 
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| 414 |   this->vertices.push_back(z*scaleFactor); | 
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| 415 |   return true; | 
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| 416 | } | 
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| 417 |  | 
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| 418 | /** | 
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| 419 |  * @brief parses a vertexNormal-String | 
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| 420 |  * @param normalString The String that will be parsed. | 
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| 421 |  * | 
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| 422 |  * If a vertexNormal line is found this function will inject it into the vertexNormal-Array | 
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| 423 |  */ | 
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| 424 | bool StaticModelData::addVertexNormal (const std::string& normalString) | 
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| 425 | { | 
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| 426 |   float subbuffer1; | 
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| 427 |   float subbuffer2; | 
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| 428 |   float subbuffer3; | 
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| 429 |   sscanf (normalString.c_str(), "%f %f %f", &subbuffer1, &subbuffer2, &subbuffer3); | 
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| 430 |   this->normals.push_back(subbuffer1); | 
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| 431 |   this->normals.push_back(subbuffer2); | 
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| 432 |   this->normals.push_back(subbuffer3); | 
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| 433 |   return true; | 
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| 434 | } | 
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| 435 |  | 
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| 436 | /** | 
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| 437 |  * @brief adds a VertexNormal. | 
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| 438 |  * @param x The x coordinate of the Normal. | 
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| 439 |  * @param y The y coordinate of the Normal. | 
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| 440 |  * @param z The z coordinate of the Normal. | 
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| 441 |  * | 
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| 442 |  * If a vertexNormal line is found this function will inject it into the vertexNormal-Array | 
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| 443 |  */ | 
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| 444 | bool StaticModelData::addVertexNormal(float x, float y, float z) | 
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| 445 | { | 
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| 446 |   PRINTF(5)("found vertex-Normal %f, %f, %f\n", x, y, z); | 
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| 447 |   this->normals.push_back(x); | 
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| 448 |   this->normals.push_back(y); | 
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| 449 |   this->normals.push_back(z); | 
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| 450 |   return true; | 
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| 451 | } | 
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| 452 |  | 
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| 453 | /** | 
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| 454 |  * @brief parses a vertexTextureCoordinate-String | 
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| 455 |  * @param vTextureString The String that will be parsed. | 
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| 456 |  * | 
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| 457 |  * If a vertexTextureCoordinate line is found, | 
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| 458 |  * this function will inject it into the vertexTexture-Array | 
|---|
| 459 |  * | 
|---|
| 460 |  * !! WARNING THIS IS DIFFERNT FROM addVervexTexture(float, float); because it changes the second entry to 1-v !! | 
|---|
| 461 |  */ | 
|---|
| 462 | bool StaticModelData::addVertexTexture (const std::string& vTextureString) | 
|---|
| 463 | { | 
|---|
| 464 |   float subbuffer1; | 
|---|
| 465 |   float subbuffer2; | 
|---|
| 466 |   sscanf (vTextureString.c_str(), "%f %f", &subbuffer1, &subbuffer2); | 
|---|
| 467 |   this->vTexture.push_back(subbuffer1); | 
|---|
| 468 |   this->vTexture.push_back(1 - subbuffer2); | 
|---|
| 469 |   return true; | 
|---|
| 470 | } | 
|---|
| 471 |  | 
|---|
| 472 | /** | 
|---|
| 473 |  * @brief adds a Texture Coordinate | 
|---|
| 474 |  * @param u The u coordinate of the TextureCoordinate. | 
|---|
| 475 |  * @param v The y coordinate of the TextureCoordinate. | 
|---|
| 476 |  * | 
|---|
| 477 |  * If a TextureCoordinate line is found this function will | 
|---|
| 478 |  *  inject it into the TextureCoordinate-Array | 
|---|
| 479 |  */ | 
|---|
| 480 | bool StaticModelData::addVertexTexture(float u, float v) | 
|---|
| 481 | { | 
|---|
| 482 |   PRINTF(5)("found vertex-Texture %f, %f\n", u, v); | 
|---|
| 483 |   this->vTexture.push_back(u); | 
|---|
| 484 |   this->vTexture.push_back(v); | 
|---|
| 485 |   return true; | 
|---|
| 486 | } | 
|---|
| 487 |  | 
|---|
| 488 | /** | 
|---|
| 489 |  * @brief parses a face-string | 
|---|
| 490 |  * @param faceString The String that will be parsed. | 
|---|
| 491 |  * | 
|---|
| 492 |  * If a face line is found this function will add it to the glList. | 
|---|
| 493 |  * | 
|---|
| 494 |  * String is different from the argument addFace, | 
|---|
| 495 |  * in this, that the first Vertex/Normal/Texcoord is 1 instead of 0 | 
|---|
| 496 |  * | 
|---|
| 497 |  * @TODO make it std::string conform | 
|---|
| 498 |  */ | 
|---|
| 499 | bool StaticModelData::addFace (const std::string& faceStringInput) | 
|---|
| 500 | { | 
|---|
| 501 |   const char* faceString = faceStringInput.c_str(); | 
|---|
| 502 |   if (this->currentGroup->faceCount >0) | 
|---|
| 503 |     this->currentGroup->currentFace = this->currentGroup->currentFace->next = new ModelFace; | 
|---|
| 504 |  | 
|---|
| 505 |   ModelFaceElement* tmpElem = this->currentGroup->currentFace->firstElem = new ModelFaceElement; | 
|---|
| 506 |   tmpElem->next = NULL; | 
|---|
| 507 |   while(strcmp (faceString, "\0")) | 
|---|
| 508 |   { | 
|---|
| 509 |     if (this->currentGroup->currentFace->vertexCount>0) | 
|---|
| 510 |       tmpElem = tmpElem->next = new ModelFaceElement; | 
|---|
| 511 |     tmpElem->next = NULL; | 
|---|
| 512 |  | 
|---|
| 513 |     char tmpValue [50]; | 
|---|
| 514 |     int tmpLen; | 
|---|
| 515 |     char* vertex = NULL; | 
|---|
| 516 |     char* texture = NULL; | 
|---|
| 517 |     char* normal = NULL; | 
|---|
| 518 |  | 
|---|
| 519 |     sscanf (faceString, "%s", tmpValue); | 
|---|
| 520 |     tmpLen = strlen(tmpValue); | 
|---|
| 521 |     vertex = tmpValue; | 
|---|
| 522 |  | 
|---|
| 523 |     if ((texture = strstr (vertex, "/")) != NULL) | 
|---|
| 524 |     { | 
|---|
| 525 |       texture[0] = '\0'; | 
|---|
| 526 |       texture ++; | 
|---|
| 527 |  | 
|---|
| 528 |       if ((normal = strstr (texture, "/")) !=NULL) | 
|---|
| 529 |       { | 
|---|
| 530 |         normal[0] = '\0'; | 
|---|
| 531 |         normal ++; | 
|---|
| 532 |       } | 
|---|
| 533 |     } | 
|---|
| 534 |     if (vertex) | 
|---|
| 535 |       tmpElem->vertexNumber = atoi(vertex)-1; | 
|---|
| 536 |     if (texture) | 
|---|
| 537 |       tmpElem->texCoordNumber = atoi(texture)-1; | 
|---|
| 538 |     if (normal) | 
|---|
| 539 |       tmpElem->normalNumber = atoi(normal)-1; | 
|---|
| 540 |  | 
|---|
| 541 |     faceString += tmpLen; | 
|---|
| 542 |     if (strcmp (faceString, "\0")) | 
|---|
| 543 |       faceString++; | 
|---|
| 544 |     this->currentGroup->currentFace->vertexCount++; | 
|---|
| 545 |   } | 
|---|
| 546 |  | 
|---|
| 547 |   this->currentGroup->faceCount += this->currentGroup->currentFace->vertexCount -2; | 
|---|
| 548 |   this->faceCount += this->currentGroup->currentFace->vertexCount -2; | 
|---|
| 549 |   return true; | 
|---|
| 550 | } | 
|---|
| 551 |  | 
|---|
| 552 | /** | 
|---|
| 553 |  * @brief adds a new Face | 
|---|
| 554 |  * @param faceElemCount the number of Vertices to add to the Face. | 
|---|
| 555 |  * @param type The information Passed with each Vertex | 
|---|
| 556 | */ | 
|---|
| 557 | bool StaticModelData::addFace(int faceElemCount, VERTEX_FORMAT type, va_list args) | 
|---|
| 558 | { | 
|---|
| 559 |   if (this->currentGroup->faceCount > 0) | 
|---|
| 560 |     this->currentGroup->currentFace = this->currentGroup->currentFace->next = new ModelFace; | 
|---|
| 561 |  | 
|---|
| 562 |   ModelFaceElement* tmpElem = this->currentGroup->currentFace->firstElem = new ModelFaceElement; | 
|---|
| 563 |  | 
|---|
| 564 |   for (int i = 0; i < faceElemCount; i++) | 
|---|
| 565 |   { | 
|---|
| 566 |     if (this->currentGroup->currentFace->vertexCount > 0) | 
|---|
| 567 |       tmpElem = tmpElem->next = new ModelFaceElement; | 
|---|
| 568 |  | 
|---|
| 569 |     tmpElem->vertexNumber = va_arg (args, int); | 
|---|
| 570 |     if (type & TEXCOORD) | 
|---|
| 571 |       tmpElem->texCoordNumber = va_arg (args, int); | 
|---|
| 572 |     if (type & NORMAL) | 
|---|
| 573 |       tmpElem->normalNumber = va_arg(args, int); | 
|---|
| 574 |     this->currentGroup->currentFace->vertexCount++; | 
|---|
| 575 |   } | 
|---|
| 576 |  | 
|---|
| 577 |   this->currentGroup->faceCount += this->currentGroup->currentFace->vertexCount - 2; | 
|---|
| 578 |   this->faceCount += this->currentGroup->currentFace->vertexCount -2; | 
|---|
| 579 |   return true; | 
|---|
| 580 | } | 
|---|
| 581 |  | 
|---|
| 582 | /** | 
|---|
| 583 |  * Function that selects a material, if changed in the obj file. | 
|---|
| 584 |  * @param matString the Material that will be set. | 
|---|
| 585 | */ | 
|---|
| 586 | bool StaticModelData::setMaterial(const std::string& matString) | 
|---|
| 587 | { | 
|---|
| 588 |   if (this->currentGroup->faceCount > 0) | 
|---|
| 589 |     this->currentGroup->currentFace = this->currentGroup->currentFace->next = new ModelFace; | 
|---|
| 590 |  | 
|---|
| 591 |   this->currentGroup->currentFace->material = this->findMaterialByName(matString); | 
|---|
| 592 |  | 
|---|
| 593 |   if (this->currentGroup->faceCount == 0) | 
|---|
| 594 |     this->currentGroup->faceCount++; | 
|---|
| 595 |   return true; | 
|---|
| 596 | } | 
|---|
| 597 |  | 
|---|
| 598 | /** | 
|---|
| 599 |  * Function that selects a material, if changed in the obj file. | 
|---|
| 600 |  * @param mtl the Material that will be set. | 
|---|
| 601 | */ | 
|---|
| 602 | bool StaticModelData::setMaterial(Material* mtl) | 
|---|
| 603 | { | 
|---|
| 604 |   if (this->currentGroup->faceCount > 0) | 
|---|
| 605 |     this->currentGroup->currentFace = this->currentGroup->currentFace->next = new ModelFace; | 
|---|
| 606 |  | 
|---|
| 607 |   this->currentGroup->currentFace->material = mtl; | 
|---|
| 608 |  | 
|---|
| 609 |   if (this->currentGroup->faceCount == 0) | 
|---|
| 610 |     this->currentGroup->faceCount++; | 
|---|
| 611 |   return true; | 
|---|
| 612 | } | 
|---|
| 613 |  | 
|---|
| 614 | /** | 
|---|
| 615 |  * @brief A routine that is able to create normals. | 
|---|
| 616 |  * | 
|---|
| 617 |  * The algorithm does the following: | 
|---|
| 618 |  * 1. It calculates creates Vectors for each normale, and sets them to zero. | 
|---|
| 619 |  * 2. It then Walks through a) all the Groups b) all the Faces c) all the FaceElements | 
|---|
| 620 |  * 3. It searches for a points two neighbours per Face, takes Vecotrs to them calculates FaceNormals and adds it to the Points Normal. | 
|---|
| 621 |  * 4. It goes through all the normale-Points and calculates the VertexNormale and includes it in the normals-Array. | 
|---|
| 622 |  */ | 
|---|
| 623 | bool StaticModelData::buildVertexNormals () | 
|---|
| 624 | { | 
|---|
| 625 |   PRINTF(4)("Normals are being calculated.\n"); | 
|---|
| 626 |  | 
|---|
| 627 |   Vector* normArray = new Vector [vertices.size()/3]; | 
|---|
| 628 |   for (unsigned int i=0; i<vertices.size()/3;i++) | 
|---|
| 629 |     normArray[i] = Vector(.0,.0,.0); | 
|---|
| 630 |  | 
|---|
| 631 |   Vector prevV; | 
|---|
| 632 |   Vector nextV; | 
|---|
| 633 |   Vector curV; | 
|---|
| 634 |  | 
|---|
| 635 |   ModelGroup* tmpGroup = firstGroup; | 
|---|
| 636 |   while (tmpGroup != NULL) | 
|---|
| 637 |   { | 
|---|
| 638 |     ModelFace* tmpFace = tmpGroup->firstFace; | 
|---|
| 639 |     while (tmpFace != NULL) | 
|---|
| 640 |     { | 
|---|
| 641 |       if (tmpFace->firstElem != NULL) | 
|---|
| 642 |       { | 
|---|
| 643 |         ModelFaceElement* firstElem = tmpFace->firstElem; | 
|---|
| 644 |         ModelFaceElement* prevElem; | 
|---|
| 645 |         ModelFaceElement* curElem = firstElem; | 
|---|
| 646 |         ModelFaceElement* nextElem; | 
|---|
| 647 |         ModelFaceElement* lastElem; | 
|---|
| 648 |         // find last Element of the Chain. !! IMPORTANT:the last Element of the Chain must point to NULL, or it will resolv into an infinity-loop. | 
|---|
| 649 |         while (curElem != NULL) | 
|---|
| 650 |         { | 
|---|
| 651 |           prevElem = curElem; | 
|---|
| 652 |           curElem = curElem->next; | 
|---|
| 653 |         } | 
|---|
| 654 |         lastElem = prevElem; | 
|---|
| 655 |  | 
|---|
| 656 |         curElem = firstElem; | 
|---|
| 657 |         for (unsigned int j = 0; j < tmpFace->vertexCount; j++) | 
|---|
| 658 |         { | 
|---|
| 659 |           if (!(nextElem = curElem->next)) | 
|---|
| 660 |             nextElem = firstElem; | 
|---|
| 661 |           curElem->normalNumber = curElem->vertexNumber; | 
|---|
| 662 |  | 
|---|
| 663 |           curV = Vector (this->vertices[curElem->vertexNumber*3], | 
|---|
| 664 |                          this->vertices[curElem->vertexNumber*3+1], | 
|---|
| 665 |                          this->vertices[curElem->vertexNumber*3+2]); | 
|---|
| 666 |  | 
|---|
| 667 |           prevV = Vector (this->vertices[prevElem->vertexNumber*3], | 
|---|
| 668 |                           this->vertices[prevElem->vertexNumber*3+1], | 
|---|
| 669 |                           this->vertices[prevElem->vertexNumber*3+2]) - curV; | 
|---|
| 670 |  | 
|---|
| 671 |           nextV = Vector (this->vertices[nextElem->vertexNumber*3], | 
|---|
| 672 |                           this->vertices[nextElem->vertexNumber*3+1], | 
|---|
| 673 |                           this->vertices[nextElem->vertexNumber*3+2]) - curV; | 
|---|
| 674 |           normArray[curElem->vertexNumber] = normArray[curElem->vertexNumber] + nextV.cross(prevV); | 
|---|
| 675 |  | 
|---|
| 676 |           prevElem = curElem; | 
|---|
| 677 |           curElem = curElem->next; | 
|---|
| 678 |         } | 
|---|
| 679 |       } | 
|---|
| 680 |       tmpFace = tmpFace->next; | 
|---|
| 681 |     } | 
|---|
| 682 |     tmpGroup = tmpGroup->next; | 
|---|
| 683 |   } | 
|---|
| 684 |  | 
|---|
| 685 |   for (unsigned int i=0; i < this->vertices.size()/3;i++) | 
|---|
| 686 |   { | 
|---|
| 687 |     normArray[i].normalize(); | 
|---|
| 688 |     PRINTF(5)("Found Normale number %d: (%f; %f, %f).\n", i, normArray[i].x, normArray[i].y, normArray[i].z); | 
|---|
| 689 |  | 
|---|
| 690 |     this->addVertexNormal(normArray[i].x, normArray[i].y, normArray[i].z); | 
|---|
| 691 |  | 
|---|
| 692 |   } | 
|---|
| 693 |   delete[] normArray; | 
|---|
| 694 |   return true; | 
|---|
| 695 | } | 
|---|
| 696 |  | 
|---|
| 697 | //////////// | 
|---|
| 698 | // openGL // | 
|---|
| 699 | //////////// | 
|---|
| 700 | /** | 
|---|
| 701 |  *  reads and includes the Faces/Materials into the openGL state Machine | 
|---|
| 702 | */ | 
|---|
| 703 | bool StaticModelData::importToDisplayList() | 
|---|
| 704 | { | 
|---|
| 705 |   // finalize the Arrays | 
|---|
| 706 |   if (normals.size() == 0) // vertices-Array must be built for this | 
|---|
| 707 |     this->buildVertexNormals(); | 
|---|
| 708 |  | 
|---|
| 709 |   this->currentGroup = this->firstGroup; | 
|---|
| 710 |  | 
|---|
| 711 |   while (this->currentGroup != NULL) | 
|---|
| 712 |   { | 
|---|
| 713 |  | 
|---|
| 714 |     // creating a glList for the Group | 
|---|
| 715 |     if ((this->currentGroup->listNumber = glGenLists(1)) == 0) | 
|---|
| 716 |     { | 
|---|
| 717 |       PRINTF(2)("glList could not be created for this Model\n"); | 
|---|
| 718 |       return false; | 
|---|
| 719 |     } | 
|---|
| 720 |     glNewList (this->currentGroup->listNumber, GL_COMPILE); | 
|---|
| 721 |  | 
|---|
| 722 |     // Putting Faces to GL | 
|---|
| 723 |     ModelFace* tmpFace = this->currentGroup->firstFace; | 
|---|
| 724 |     while (tmpFace != NULL) | 
|---|
| 725 |     { | 
|---|
| 726 |       if (tmpFace->vertexCount == 0 && tmpFace->material != NULL) | 
|---|
| 727 |       { | 
|---|
| 728 |         if (this->currentGroup->faceMode != -1) | 
|---|
| 729 |           glEnd(); | 
|---|
| 730 |         this->currentGroup->faceMode = 0; | 
|---|
| 731 |         if (tmpFace->material != NULL) | 
|---|
| 732 |         { | 
|---|
| 733 |           tmpFace->material->select(); | 
|---|
| 734 |           PRINTF(5)("using material %s for coming Faces.\n", tmpFace->material->getCName()); | 
|---|
| 735 |         } | 
|---|
| 736 |       } | 
|---|
| 737 |  | 
|---|
| 738 |       else if (tmpFace->vertexCount == 3) | 
|---|
| 739 |       { | 
|---|
| 740 |         if (this->currentGroup->faceMode != 3) | 
|---|
| 741 |         { | 
|---|
| 742 |           if (this->currentGroup->faceMode != -1) | 
|---|
| 743 |             glEnd(); | 
|---|
| 744 |           glBegin(GL_TRIANGLES); | 
|---|
| 745 |         } | 
|---|
| 746 |  | 
|---|
| 747 |         this->currentGroup->faceMode = 3; | 
|---|
| 748 |         PRINTF(5)("found triag.\n"); | 
|---|
| 749 |       } | 
|---|
| 750 |  | 
|---|
| 751 |       else if (tmpFace->vertexCount == 4) | 
|---|
| 752 |       { | 
|---|
| 753 |         if (this->currentGroup->faceMode != 4) | 
|---|
| 754 |         { | 
|---|
| 755 |           if (this->currentGroup->faceMode != -1) | 
|---|
| 756 |             glEnd(); | 
|---|
| 757 |           glBegin(GL_QUADS); | 
|---|
| 758 |         } | 
|---|
| 759 |         this->currentGroup->faceMode = 4; | 
|---|
| 760 |         PRINTF(5)("found quad.\n"); | 
|---|
| 761 |       } | 
|---|
| 762 |  | 
|---|
| 763 |       else if (tmpFace->vertexCount > 4) | 
|---|
| 764 |       { | 
|---|
| 765 |         if (this->currentGroup->faceMode != -1) | 
|---|
| 766 |           glEnd(); | 
|---|
| 767 |         glBegin(GL_POLYGON); | 
|---|
| 768 |         PRINTF(5)("Polygon with %i faces found.", tmpFace->vertexCount); | 
|---|
| 769 |         this->currentGroup->faceMode = tmpFace->vertexCount; | 
|---|
| 770 |       } | 
|---|
| 771 |  | 
|---|
| 772 |       ModelFaceElement* tmpElem = tmpFace->firstElem; | 
|---|
| 773 |       while (tmpElem != NULL) | 
|---|
| 774 |       { | 
|---|
| 775 |         //      PRINTF(2)("%s\n", tmpElem->value); | 
|---|
| 776 |         this->addGLElement(tmpElem); | 
|---|
| 777 |         tmpElem = tmpElem->next; | 
|---|
| 778 |       } | 
|---|
| 779 |       tmpFace = tmpFace->next; | 
|---|
| 780 |     } | 
|---|
| 781 |     glEnd(); | 
|---|
| 782 |     glEndList(); | 
|---|
| 783 |  | 
|---|
| 784 |     this->currentGroup = this->currentGroup->next; | 
|---|
| 785 |   } | 
|---|
| 786 |   return true; | 
|---|
| 787 | } | 
|---|
| 788 |  | 
|---|
| 789 |  | 
|---|
| 790 | /** | 
|---|
| 791 |  *  builds an array of triangles, that can later on be used for obb separation and octree separation | 
|---|
| 792 |  */ | 
|---|
| 793 | bool StaticModelData::buildTriangleList() | 
|---|
| 794 | { | 
|---|
| 795 |   if( unlikely(!this->triangles.empty())) | 
|---|
| 796 |     return true; | 
|---|
| 797 |   /* make sure, that all the arrays are finalized */ | 
|---|
| 798 |   if( normals.size() == 0) // vertices-Array must be built for this | 
|---|
| 799 |     this->buildVertexNormals(); | 
|---|
| 800 |  | 
|---|
| 801 |   int                index = 0;                   //!< the counter for the triangle array | 
|---|
| 802 |   ModelFaceElement*  tmpElem;       //!< the temporary faceelement reference | 
|---|
| 803 |   ModelFace*         tmpFace;              //!< the temporary face referece | 
|---|
| 804 |  | 
|---|
| 805 |   unsigned int numTriangles = 0; | 
|---|
| 806 |   bool warned = false; | 
|---|
| 807 |  | 
|---|
| 808 |   /* count the number of triangles */ | 
|---|
| 809 |   /* now iterate through all groups and build up the triangle list */ | 
|---|
| 810 |   this->currentGroup = this->firstGroup; | 
|---|
| 811 |   while( this->currentGroup != NULL) | 
|---|
| 812 |   { | 
|---|
| 813 |     tmpFace = this->currentGroup->firstFace; | 
|---|
| 814 |     while( tmpFace != NULL) | 
|---|
| 815 |     { | 
|---|
| 816 |       /* if its a triangle just add it to the list */ | 
|---|
| 817 |       if( tmpFace->vertexCount == 3) | 
|---|
| 818 |       { | 
|---|
| 819 |         ++numTriangles; | 
|---|
| 820 |       } /* if the polygon is a quad */ | 
|---|
| 821 |       else if( tmpFace->vertexCount == 4) | 
|---|
| 822 |       { | 
|---|
| 823 |         numTriangles += 2; | 
|---|
| 824 |       } | 
|---|
| 825 |       else if( tmpFace->vertexCount > 4) | 
|---|
| 826 |       { | 
|---|
| 827 |         if (!warned) | 
|---|
| 828 |         { | 
|---|
| 829 |           PRINTF(2)("This model (%s) got over 4 vertices per face <=> conflicts in the CD engine!\n", this->getCName()); | 
|---|
| 830 |           warned = true; | 
|---|
| 831 |         } | 
|---|
| 832 |       } | 
|---|
| 833 |       tmpFace = tmpFace->next; | 
|---|
| 834 |     } | 
|---|
| 835 |     this->currentGroup = this->currentGroup->next; | 
|---|
| 836 |   } | 
|---|
| 837 |  | 
|---|
| 838 |   PRINTF(3)("got %i triangles, %i vertices\n", numTriangles, this->vertices.size()); | 
|---|
| 839 |  | 
|---|
| 840 |  | 
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| 841 |   /* write MODELINFO structure */ | 
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| 842 |  | 
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| 843 |   /* allocate memory for the new triangle structures */ | 
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| 844 |   this->triangles.resize(numTriangles); | 
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| 845 |  | 
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| 846 |   /* now iterate through all groups and build up the triangle list */ | 
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| 847 |   this->currentGroup = this->firstGroup; | 
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| 848 |   while( this->currentGroup != NULL) | 
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| 849 |   { | 
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| 850 |     tmpFace = this->currentGroup->firstFace; | 
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| 851 |     while( tmpFace != NULL) | 
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| 852 |     { | 
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| 853 |       tmpElem = tmpFace->firstElem; | 
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| 854 |  | 
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| 855 |       /* if its a triangle just add it to the list */ | 
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| 856 |       if( tmpFace->vertexCount == 3) | 
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| 857 |       { | 
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| 858 |         for( int j = 0; j < 3; ++j) | 
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| 859 |         { | 
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| 860 |           this->triangles[index].indexToVertices[j] = (unsigned int)tmpElem->vertexNumber * 3 ; | 
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| 861 |           this->triangles[index].indexToNormals[j] = (unsigned int)tmpElem->normalNumber * 3 ; | 
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| 862 |           this->triangles[index].indexToTexCoor[j] = (unsigned int)tmpElem->texCoordNumber * 3 ; | 
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| 863 |           tmpElem = tmpElem->next; | 
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| 864 |  | 
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| 865 |         } | 
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| 866 |         ++index; | 
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| 867 |       } /* if the polygon is a quad */ | 
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| 868 |       else if( tmpFace->vertexCount == 4) | 
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| 869 |       { | 
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| 870 |  | 
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| 871 |         this->triangles[index].indexToVertices[0] = (unsigned int)tmpElem->vertexNumber * 3; | 
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| 872 |         this->triangles[index].indexToNormals[0] = (unsigned int)tmpElem->normalNumber * 3; | 
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| 873 |         this->triangles[index].indexToTexCoor[0] = (unsigned int)tmpElem->texCoordNumber * 3; | 
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| 874 |  | 
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| 875 |         this->triangles[index + 1].indexToVertices[0] = (unsigned int)tmpElem->vertexNumber * 3; | 
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| 876 |         this->triangles[index + 1].indexToNormals[0] = (unsigned int)tmpElem->normalNumber * 3; | 
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| 877 |         this->triangles[index + 1].indexToTexCoor[0] = (unsigned int)tmpElem->texCoordNumber * 3; | 
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| 878 |         tmpElem = tmpElem->next; | 
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| 879 |  | 
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| 880 |         this->triangles[index].indexToVertices[1] = (unsigned int)tmpElem->vertexNumber * 3; | 
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| 881 |         this->triangles[index].indexToNormals[1] = (unsigned int)tmpElem->normalNumber * 3; | 
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| 882 |         this->triangles[index].indexToTexCoor[1] = (unsigned int)tmpElem->texCoordNumber * 3; | 
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| 883 |         tmpElem = tmpElem->next; | 
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| 884 |  | 
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| 885 |         this->triangles[index].indexToVertices[2] = (unsigned int)tmpElem->vertexNumber * 3; | 
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| 886 |         this->triangles[index].indexToNormals[2] = (unsigned int)tmpElem->normalNumber * 3; | 
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| 887 |         this->triangles[index].indexToTexCoor[2] = (unsigned int)tmpElem->texCoordNumber * 3; | 
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| 888 |  | 
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| 889 |         this->triangles[index + 1].indexToVertices[2] = (unsigned int)tmpElem->vertexNumber * 3; | 
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| 890 |         this->triangles[index + 1].indexToNormals[2] = (unsigned int)tmpElem->normalNumber * 3; | 
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| 891 |         this->triangles[index + 1].indexToTexCoor[2] = (unsigned int)tmpElem->texCoordNumber * 3; | 
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| 892 |         tmpElem = tmpElem->next; | 
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| 893 |  | 
|---|
| 894 |         this->triangles[index + 1].indexToVertices[1] = (unsigned int)tmpElem->vertexNumber * 3; | 
|---|
| 895 |         this->triangles[index + 1].indexToNormals[1] = (unsigned int)tmpElem->normalNumber * 3; | 
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| 896 |         this->triangles[index + 1].indexToTexCoor[1] = (unsigned int)tmpElem->texCoordNumber * 3; | 
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| 897 |  | 
|---|
| 898 |         index += 2; | 
|---|
| 899 |       } | 
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| 900 |       tmpFace = tmpFace->next; | 
|---|
| 901 |     } | 
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| 902 |     this->currentGroup = this->currentGroup->next; | 
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| 903 |   } | 
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| 904 |   return true; | 
|---|
| 905 | } | 
|---|
| 906 |  | 
|---|
| 907 |  | 
|---|
| 908 | /** | 
|---|
| 909 |  *  Adds a Face-element (one vertex of a face) with all its information. | 
|---|
| 910 |  * @param elem The FaceElement to add to the OpenGL-environment. | 
|---|
| 911 |  | 
|---|
| 912 |    It does this by searching: | 
|---|
| 913 |    1. The Vertex itself | 
|---|
| 914 |    2. The VertexNormale | 
|---|
| 915 |    3. The VertexTextureCoordinate | 
|---|
| 916 |    merging this information, the face will be drawn. | 
|---|
| 917 | */ | 
|---|
| 918 | bool StaticModelData::addGLElement (ModelFaceElement* elem) | 
|---|
| 919 | { | 
|---|
| 920 |   PRINTF(5)("importing grafical Element to openGL.\n"); | 
|---|
| 921 |  | 
|---|
| 922 |   if (elem->texCoordNumber > -1) | 
|---|
| 923 |   { | 
|---|
| 924 |     if (likely((unsigned int)elem->texCoordNumber < this->vTexture.size())) | 
|---|
| 925 |       glTexCoord2fv(&this->vTexture[0] + elem->texCoordNumber * 2); | 
|---|
| 926 |     else | 
|---|
| 927 |       PRINTF(2)("TextureCoordinate %d is not in the List (max: %d)\nThe Model might be incomplete\n", | 
|---|
| 928 |                 elem->texCoordNumber, this->vTexture.size()); | 
|---|
| 929 |   } | 
|---|
| 930 |   if (elem->normalNumber > -1) | 
|---|
| 931 |   { | 
|---|
| 932 |     if (likely((unsigned int)elem->normalNumber < this->normals.size())) | 
|---|
| 933 |       glNormal3fv(&this->normals[0] + elem->normalNumber * 3); | 
|---|
| 934 |     else | 
|---|
| 935 |       PRINTF(2)("Normal %d is not in the List (max: %d)\nThe Model might be incomplete", | 
|---|
| 936 |                 elem->normalNumber, this->normals.size()); | 
|---|
| 937 |   } | 
|---|
| 938 |   if (elem->vertexNumber > -1) | 
|---|
| 939 |   { | 
|---|
| 940 |     if (likely((unsigned int)elem->vertexNumber < this->vertices.size())) | 
|---|
| 941 |       glVertex3fv(&this->vertices[0]+ elem->vertexNumber * 3); | 
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| 942 |     else | 
|---|
| 943 |       PRINTF(2)("Vertex %d is not in the List (max: %d)\nThe Model might be incomplete", | 
|---|
| 944 |                 elem->vertexNumber, this->vertices.size()); | 
|---|
| 945 |   } | 
|---|
| 946 |  | 
|---|
| 947 |   return true; | 
|---|
| 948 | } | 
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