| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | |
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| 15 | 2005-07-06: (Patrick) added new function buildTriangleList() |
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| 16 | */ |
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| 17 | |
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| 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER |
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| 19 | |
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| 20 | #include "static_model_data.h" |
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| 21 | |
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| 22 | #include "debug.h" |
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| 23 | #include <stdarg.h> |
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| 24 | #include <algorithm> |
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| 25 | |
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| 26 | |
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| 27 | |
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| 28 | //////////////////// |
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| 29 | /// SUB-Elements /// |
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| 30 | //////////////////// |
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| 31 | /** |
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| 32 | * @brief creates a new ModelFaceElement |
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| 33 | */ |
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| 34 | StaticModelData::FaceElement::FaceElement() |
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| 35 | { |
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| 36 | this->vertexNumber = -1; |
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| 37 | this->normalNumber = -1; |
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| 38 | this->texCoordNumber = -1; |
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| 39 | } |
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| 40 | |
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| 41 | |
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| 42 | /** |
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| 43 | * @brief creates a new ModelFace |
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| 44 | */ |
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| 45 | StaticModelData::Face::Face() |
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| 46 | { |
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| 47 | this->_material = NULL; |
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| 48 | } |
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| 49 | |
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| 50 | /** |
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| 51 | * @brief Creates a new ModelGroup |
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| 52 | */ |
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| 53 | StaticModelData::Group::Group() |
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| 54 | { |
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| 55 | PRINTF(4)("Adding new Group\n"); |
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| 56 | this->name = ""; |
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| 57 | this->faceMode = -1; |
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| 58 | this->listNumber = 0; |
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| 59 | this->indices = NULL; |
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| 60 | } |
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| 61 | |
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| 62 | /** |
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| 63 | * @brief deletes a ModelGroup |
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| 64 | */ |
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| 65 | StaticModelData::Group::~Group() |
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| 66 | { |
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| 67 | PRINTF(5)("Cleaning up group\n"); |
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| 68 | // deleting the glList |
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| 69 | if (this->listNumber != 0) |
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| 70 | glDeleteLists(this->listNumber, 1); |
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| 71 | } |
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| 72 | |
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| 73 | /** |
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| 74 | * @brief cleans up a ModelGroup |
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| 75 | * |
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| 76 | * actually does the same as the delete Operator, but does not delete the predecessing group |
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| 77 | */ |
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| 78 | void StaticModelData::Group::cleanup() |
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| 79 | { |
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| 80 | PRINTF(5)("Cleaning up group\n"); |
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| 81 | this->_faces.clear(); |
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| 82 | } |
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| 83 | |
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| 84 | |
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| 85 | |
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| 86 | |
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| 87 | ///////////// |
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| 88 | /// MODEL /// |
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| 89 | ///////////// |
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| 90 | ObjectListDefinition(StaticModelData); |
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| 91 | |
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| 92 | /** |
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| 93 | * @brief Creates a 3D-Model. |
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| 94 | * |
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| 95 | * assigns it a Name and a Type |
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| 96 | */ |
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| 97 | StaticModelData::StaticModelData(const std::string& modelName) |
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| 98 | { |
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| 99 | this->registerObject(this, StaticModelData::_objectList); |
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| 100 | PRINTF(4)("new 3D-Model is being created\n"); |
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| 101 | this->setName(modelName); |
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| 102 | |
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| 103 | this->finalized = false; |
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| 104 | |
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| 105 | // setting the start group; |
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| 106 | this->_modelGroups.push_back(Group()); |
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| 107 | this->faceCount = 0; |
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| 108 | |
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| 109 | this->scaleFactor = 1.0f; |
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| 110 | } |
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| 111 | |
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| 112 | /** |
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| 113 | * @brief deletes an Model. |
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| 114 | * |
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| 115 | * Looks if any from model allocated space is still in use, and if so deleted it. |
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| 116 | */ |
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| 117 | StaticModelData::~StaticModelData() |
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| 118 | { |
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| 119 | PRINTF(4)("Deleting Model %s\n", this->getCName()); |
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| 120 | this->cleanup(); |
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| 121 | } |
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| 122 | |
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| 123 | /** |
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| 124 | * @brief Finalizes an Object. This can be done outside of the Class. |
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| 125 | */ |
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| 126 | void StaticModelData::finalize() |
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| 127 | { |
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| 128 | // this creates the display List. |
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| 129 | this->importToDisplayList(); |
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| 130 | this->buildTriangleList(); |
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| 131 | |
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| 132 | this->finalized = true; |
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| 133 | } |
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| 134 | |
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| 135 | /** |
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| 136 | * @brief rebuild the Model from the Information we got. |
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| 137 | */ |
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| 138 | void StaticModelData::rebuild() |
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| 139 | { |
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| 140 | PRINTF(3)("Rebuilding Model '%s'\n", this->getCName()); |
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| 141 | this->finalize(); |
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| 142 | } |
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| 143 | |
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| 144 | ////////// |
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| 145 | // DRAW // |
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| 146 | ////////// |
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| 147 | /** |
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| 148 | * @brief Draws the Models of all Groups. |
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| 149 | * |
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| 150 | * It does this by just calling the Lists that must have been created earlier. |
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| 151 | */ |
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| 152 | void StaticModelData::draw () const |
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| 153 | { |
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| 154 | PRINTF(4)("drawing the 3D-Models\n"); |
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| 155 | |
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| 156 | for(unsigned int i = 0; i < _modelGroups.size(); ++i ) |
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| 157 | { |
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| 158 | PRINTF(5)("Drawing model %s\n", _modelGroups[i].name.c_str()); |
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| 159 | glCallList (_modelGroups[i].listNumber); |
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| 160 | } |
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| 161 | } |
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| 162 | |
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| 163 | |
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| 164 | /** |
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| 165 | * @brief Draws the Model number groupNumber |
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| 166 | * @param groupNumber The number of the group that will be displayed. |
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| 167 | * |
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| 168 | * It does this by just calling the List that must have been created earlier. |
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| 169 | */ |
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| 170 | void StaticModelData::draw (unsigned int groupNumber) const |
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| 171 | { |
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| 172 | if (unlikely(groupNumber >= _modelGroups.size())) |
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| 173 | { |
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| 174 | PRINTF(2)("You requested model number %i, but this File only contains of %i Models.\n", groupNumber-1, _modelGroups.size()); |
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| 175 | return; |
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| 176 | } |
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| 177 | else |
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| 178 | { |
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| 179 | PRINTF(4)("Drawing model number %i named %s\n", groupNumber, _modelGroups[groupNumber].name.c_str()); |
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| 180 | glCallList (_modelGroups[groupNumber].listNumber); |
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| 181 | } |
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| 182 | } |
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| 183 | |
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| 184 | |
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| 185 | /** |
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| 186 | * @brief Draws the Model with a specific groupName |
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| 187 | * @param groupName The name of the group that will be displayed. |
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| 188 | * |
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| 189 | * It does this by just calling the List that must have been created earlier. |
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| 190 | */ |
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| 191 | void StaticModelData::draw (const std::string& groupName) const |
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| 192 | { |
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| 193 | PRINTF(4)("drawing the requested 3D-Models if found.\n"); |
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| 194 | std::vector<Group>::const_iterator it = std::find(_modelGroups.begin(), _modelGroups.end(), groupName); |
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| 195 | |
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| 196 | if (it != _modelGroups.end()) |
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| 197 | { |
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| 198 | PRINTF(4)("Drawing model %s\n", (*it).name.c_str()); |
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| 199 | glCallList ((*it).listNumber); |
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| 200 | } |
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| 201 | else |
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| 202 | { |
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| 203 | PRINTF(2)("Model Named %s in %s not Found.\n", groupName.c_str(), this->getCName()); |
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| 204 | } |
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| 205 | } |
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| 206 | |
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| 207 | ////////// |
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| 208 | // INIT // |
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| 209 | ////////// |
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| 210 | |
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| 211 | /** |
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| 212 | * @brief finalizes an Model. |
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| 213 | * |
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| 214 | * This funcion is needed, to delete all the Lists, and arrays that are no more |
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| 215 | * needed because they are already imported into openGL. |
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| 216 | * This will be applied at the end of the importing Process. |
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| 217 | */ |
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| 218 | bool StaticModelData::cleanup() |
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| 219 | { |
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| 220 | PRINTF(4)("cleaning up the 3D-Model to save Memory.\n"); |
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| 221 | for (unsigned int i = 0; i < _modelGroups.size(); ++i) |
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| 222 | _modelGroups[i].cleanup(); |
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| 223 | return true; |
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| 224 | } |
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| 225 | |
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| 226 | ////////// |
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| 227 | // MESH // |
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| 228 | ////////// |
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| 229 | /** |
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| 230 | * @brief adds a new Material to the Material List |
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| 231 | * @param material the Material to add |
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| 232 | * @returns the added material |
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| 233 | * |
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| 234 | * this also tells this Model, that all the Materials are handled externally |
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| 235 | * with this option set the Materials will not be deleted with the Model. |
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| 236 | */ |
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| 237 | Material* StaticModelData::addMaterial(const Material& material) |
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| 238 | { |
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| 239 | this->materialList.push_back(material); |
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| 240 | return &materialList.back(); |
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| 241 | } |
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| 242 | |
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| 243 | /** |
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| 244 | * @brief adds a new Material to the Material List |
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| 245 | * @param materialName the name of the Material to add |
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| 246 | * @returns the added material |
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| 247 | */ |
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| 248 | Material* StaticModelData::addMaterial(const std::string& materialName) |
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| 249 | { |
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| 250 | // adding material to the List of materials |
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| 251 | this->materialList.push_back(Material(materialName)); |
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| 252 | return &materialList.back(); |
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| 253 | } |
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| 254 | |
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| 255 | /** |
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| 256 | * @brief finds a Material by its name and returns it |
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| 257 | * @param materialName the Name of the material to search for. |
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| 258 | * @returns the Material if found, NULL otherwise |
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| 259 | */ |
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| 260 | Material* StaticModelData::findMaterialByName(const std::string& materialName) |
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| 261 | { |
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| 262 | std::list<Material>::iterator it = std::find(materialList.begin(), materialList.end(), materialName); |
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| 263 | if (it != materialList.end()) |
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| 264 | return &(*it); |
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| 265 | else |
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| 266 | return NULL; |
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| 267 | } |
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| 268 | |
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| 269 | /** |
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| 270 | * @brief parses a group String |
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| 271 | * @param groupString the new Group to create |
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| 272 | * |
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| 273 | * This function initializes a new Group. |
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| 274 | * With it you should be able to create Models with more than one SubModel inside |
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| 275 | */ |
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| 276 | bool StaticModelData::addGroup(const std::string& groupString) |
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| 277 | { |
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| 278 | PRINTF(4)("Read Group: %s.\n", groupString.c_str()); |
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| 279 | if (!_modelGroups.empty() && !_modelGroups.back()._faces.empty()) |
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| 280 | _modelGroups.push_back(Group()); |
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| 281 | |
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| 282 | _modelGroups.back().name = groupString; |
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| 283 | return true; |
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| 284 | } |
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| 285 | |
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| 286 | /** |
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| 287 | * @brief parses a vertex-String |
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| 288 | * @param vertexString The String that will be parsed. |
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| 289 | * |
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| 290 | * If a vertex line is found this function will inject it into the vertex-Array |
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| 291 | */ |
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| 292 | bool StaticModelData::addVertex (const std::string& vertexString) |
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| 293 | { |
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| 294 | float subbuffer1; |
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| 295 | float subbuffer2; |
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| 296 | float subbuffer3; |
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| 297 | sscanf (vertexString.c_str(), "%f %f %f", &subbuffer1, &subbuffer2, &subbuffer3); |
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| 298 | this->vertices.push_back(subbuffer1*scaleFactor); |
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| 299 | this->vertices.push_back(subbuffer2*scaleFactor); |
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| 300 | this->vertices.push_back(subbuffer3*scaleFactor); |
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| 301 | return true; |
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| 302 | } |
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| 303 | |
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| 304 | /** |
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| 305 | * @brief parses a vertex-String |
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| 306 | * @param x the X-coordinate of the Vertex to add. |
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| 307 | * @param y the Y-coordinate of the Vertex to add. |
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| 308 | * @param z the Z-coordinate of the Vertex to add. |
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| 309 | */ |
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| 310 | bool StaticModelData::addVertex(float x, float y, float z) |
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| 311 | { |
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| 312 | PRINTF(5)("reading in a vertex: %f %f %f\n", x, y, z); |
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| 313 | this->vertices.push_back(x*scaleFactor); |
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| 314 | this->vertices.push_back(y*scaleFactor); |
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| 315 | this->vertices.push_back(z*scaleFactor); |
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| 316 | return true; |
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| 317 | } |
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| 318 | |
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| 319 | /** |
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| 320 | * @brief parses a vertexNormal-String |
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| 321 | * @param normalString The String that will be parsed. |
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| 322 | * |
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| 323 | * If a vertexNormal line is found this function will inject it into the vertexNormal-Array |
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| 324 | */ |
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| 325 | bool StaticModelData::addVertexNormal (const std::string& normalString) |
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| 326 | { |
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| 327 | float subbuffer1; |
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| 328 | float subbuffer2; |
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| 329 | float subbuffer3; |
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| 330 | sscanf (normalString.c_str(), "%f %f %f", &subbuffer1, &subbuffer2, &subbuffer3); |
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| 331 | this->normals.push_back(subbuffer1); |
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| 332 | this->normals.push_back(subbuffer2); |
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| 333 | this->normals.push_back(subbuffer3); |
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| 334 | return true; |
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| 335 | } |
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| 336 | |
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| 337 | /** |
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| 338 | * @brief adds a VertexNormal. |
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| 339 | * @param x The x coordinate of the Normal. |
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| 340 | * @param y The y coordinate of the Normal. |
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| 341 | * @param z The z coordinate of the Normal. |
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| 342 | * |
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| 343 | * If a vertexNormal line is found this function will inject it into the vertexNormal-Array |
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| 344 | */ |
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| 345 | bool StaticModelData::addVertexNormal(float x, float y, float z) |
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| 346 | { |
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| 347 | PRINTF(5)("found vertex-Normal %f, %f, %f\n", x, y, z); |
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| 348 | this->normals.push_back(x); |
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| 349 | this->normals.push_back(y); |
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| 350 | this->normals.push_back(z); |
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| 351 | return true; |
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| 352 | } |
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| 353 | |
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| 354 | /** |
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| 355 | * @brief parses a vertexTextureCoordinate-String |
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| 356 | * @param vTextureString The String that will be parsed. |
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| 357 | * |
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| 358 | * If a vertexTextureCoordinate line is found, |
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| 359 | * this function will inject it into the vertexTexture-Array |
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| 360 | * |
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| 361 | * !! WARNING THIS IS DIFFERNT FROM addVervexTexture(float, float); because it changes the second entry to 1-v !! |
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| 362 | */ |
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| 363 | bool StaticModelData::addVertexTexture (const std::string& vTextureString) |
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| 364 | { |
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| 365 | float subbuffer1; |
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| 366 | float subbuffer2; |
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| 367 | sscanf (vTextureString.c_str(), "%f %f", &subbuffer1, &subbuffer2); |
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| 368 | this->vTexture.push_back(subbuffer1); |
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| 369 | this->vTexture.push_back(1 - subbuffer2); |
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| 370 | return true; |
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| 371 | } |
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| 372 | |
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| 373 | /** |
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| 374 | * @brief adds a Texture Coordinate |
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| 375 | * @param u The u coordinate of the TextureCoordinate. |
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| 376 | * @param v The y coordinate of the TextureCoordinate. |
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| 377 | * |
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| 378 | * If a TextureCoordinate line is found this function will |
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| 379 | * inject it into the TextureCoordinate-Array |
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| 380 | */ |
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| 381 | bool StaticModelData::addVertexTexture(float u, float v) |
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| 382 | { |
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| 383 | PRINTF(5)("found vertex-Texture %f, %f\n", u, v); |
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| 384 | this->vTexture.push_back(u); |
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| 385 | this->vTexture.push_back(v); |
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| 386 | return true; |
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| 387 | } |
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| 388 | |
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| 389 | /** |
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| 390 | * @brief parses a face-string |
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| 391 | * @param faceString The String that will be parsed. |
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| 392 | * |
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| 393 | * If a face line is found this function will add it to the glList. |
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| 394 | * |
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| 395 | * String is different from the argument addFace, |
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| 396 | * in this, that the first Vertex/Normal/Texcoord is 1 instead of 0 |
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| 397 | * |
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| 398 | * @TODO make it std::string conform |
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| 399 | */ |
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| 400 | bool StaticModelData::addFace (const std::string& faceStringInput) |
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| 401 | { |
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| 402 | const char* faceString = faceStringInput.c_str(); |
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| 403 | Face newFace; |
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| 404 | |
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| 405 | while(strcmp (faceString, "\0")) |
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| 406 | { |
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| 407 | FaceElement newElem; |
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| 408 | |
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| 409 | char tmpValue [50]; |
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| 410 | int tmpLen; |
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| 411 | char* vertex = NULL; |
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| 412 | char* texture = NULL; |
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| 413 | char* normal = NULL; |
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| 414 | |
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| 415 | sscanf (faceString, "%s", tmpValue); |
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| 416 | tmpLen = strlen(tmpValue); |
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| 417 | vertex = tmpValue; |
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| 418 | |
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| 419 | if ((texture = strstr (vertex, "/")) != NULL) |
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| 420 | { |
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| 421 | texture[0] = '\0'; |
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| 422 | texture ++; |
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| 423 | |
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| 424 | if ((normal = strstr (texture, "/")) !=NULL) |
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| 425 | { |
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| 426 | normal[0] = '\0'; |
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| 427 | normal ++; |
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| 428 | } |
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| 429 | } |
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| 430 | if (vertex) |
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| 431 | newElem.vertexNumber = atoi(vertex)-1; |
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| 432 | if (texture) |
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| 433 | newElem.texCoordNumber = atoi(texture)-1; |
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| 434 | if (normal) |
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| 435 | newElem.normalNumber = atoi(normal)-1; |
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| 436 | |
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| 437 | faceString += tmpLen; |
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| 438 | if (strcmp (faceString, "\0")) |
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| 439 | faceString++; |
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| 440 | |
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| 441 | newFace._elements.push_back(newElem); |
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| 442 | } |
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| 443 | |
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| 444 | //this->currentGroup->faceCount += this->currentGroup->currentFace->vertexCount -2; |
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| 445 | _modelGroups.back()._faces.push_back(newFace); |
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| 446 | this->faceCount += newFace._elements.size() - 2; |
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| 447 | return true; |
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| 448 | } |
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| 449 | |
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| 450 | /** |
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| 451 | * @brief adds a new Face |
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| 452 | * @param faceElemCount the number of Vertices to add to the Face. |
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| 453 | * @param type The information Passed with each Vertex |
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| 454 | */ |
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| 455 | bool StaticModelData::addFace(int faceElemCount, VERTEX_FORMAT type, va_list args) |
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| 456 | { |
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| 457 | Face newFace; |
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| 458 | |
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| 459 | for (int i = 0; i < faceElemCount; i++) |
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| 460 | { |
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| 461 | FaceElement newElem; |
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| 462 | |
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| 463 | newElem.vertexNumber = va_arg (args, int); |
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| 464 | if (type & TEXCOORD) |
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| 465 | newElem.texCoordNumber = va_arg (args, int); |
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| 466 | if (type & NORMAL) |
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| 467 | newElem.normalNumber = va_arg(args, int); |
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| 468 | |
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| 469 | newFace._elements.push_back(newElem); |
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| 470 | } |
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| 471 | |
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| 472 | //this->currentGroup->faceCount += this->currentGroup->currentFace->vertexCount -2; |
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| 473 | _modelGroups.back()._faces.push_back(newFace); |
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| 474 | this->faceCount += newFace._elements.size() - 2; |
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| 475 | return true; |
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| 476 | } |
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| 477 | |
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| 478 | /** |
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| 479 | * Function that selects a material, if changed in the obj file. |
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| 480 | * @param matString the Material that will be set. |
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| 481 | */ |
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| 482 | bool StaticModelData::setMaterial(const std::string& matString) |
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| 483 | { |
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| 484 | Face matFace; |
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| 485 | matFace._material = this->findMaterialByName(matString); |
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| 486 | _modelGroups.back()._faces.push_back(matFace); |
|---|
| 487 | |
|---|
| 488 | return true; |
|---|
| 489 | } |
|---|
| 490 | |
|---|
| 491 | /** |
|---|
| 492 | * Function that selects a material, if changed in the obj file. |
|---|
| 493 | * @param mtl the Material that will be set. |
|---|
| 494 | */ |
|---|
| 495 | bool StaticModelData::setMaterial(Material* mtl) |
|---|
| 496 | { |
|---|
| 497 | Face matFace; |
|---|
| 498 | matFace._material = mtl; |
|---|
| 499 | _modelGroups.back()._faces.push_back(matFace); |
|---|
| 500 | |
|---|
| 501 | return true; |
|---|
| 502 | } |
|---|
| 503 | |
|---|
| 504 | /** |
|---|
| 505 | * @brief A routine that is able to create normals. |
|---|
| 506 | * |
|---|
| 507 | * The algorithm does the following: |
|---|
| 508 | * 1. It calculates creates Vectors for each normale, and sets them to zero. |
|---|
| 509 | * 2. It then Walks through a) all the Groups b) all the Faces c) all the FaceElements |
|---|
| 510 | * 3. It searches for a points two neighbours per Face, takes Vecotrs to them calculates FaceNormals and adds it to the Points Normal. |
|---|
| 511 | * 4. It goes through all the normale-Points and calculates the VertexNormale and includes it in the normals-Array. |
|---|
| 512 | */ |
|---|
| 513 | bool StaticModelData::buildVertexNormals () |
|---|
| 514 | { |
|---|
| 515 | PRINTF(4)("Normals are being calculated.\n"); |
|---|
| 516 | |
|---|
| 517 | Vector* normArray = new Vector [vertices.size()/3]; |
|---|
| 518 | for (unsigned int i=0; i<vertices.size()/3;i++) |
|---|
| 519 | normArray[i] = Vector(.0,.0,.0); |
|---|
| 520 | |
|---|
| 521 | Vector prevV; |
|---|
| 522 | Vector nextV; |
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| 523 | Vector curV; |
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| 524 | |
|---|
| 525 | for (std::vector<Group>::iterator group = _modelGroups.begin(); |
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| 526 | group != _modelGroups.end(); |
|---|
| 527 | ++group) |
|---|
| 528 | { |
|---|
| 529 | for (std::vector<Face>::iterator face = (*group)._faces.begin(); |
|---|
| 530 | face != (*group)._faces.end(); |
|---|
| 531 | ++face) |
|---|
| 532 | { |
|---|
| 533 | if (!(*face)._elements.empty()) |
|---|
| 534 | { |
|---|
| 535 | std::vector<FaceElement>::iterator firstElem = (*face)._elements.begin(); |
|---|
| 536 | std::vector<FaceElement>::iterator prevElem; |
|---|
| 537 | std::vector<FaceElement>::iterator curElem = firstElem; |
|---|
| 538 | std::vector<FaceElement>::iterator nextElem; |
|---|
| 539 | std::vector<FaceElement>::iterator lastElem; |
|---|
| 540 | |
|---|
| 541 | // find last Element of the Chain. |
|---|
| 542 | while (curElem != (*face)._elements.end()) |
|---|
| 543 | { |
|---|
| 544 | prevElem = curElem; |
|---|
| 545 | ++curElem; |
|---|
| 546 | } |
|---|
| 547 | lastElem = prevElem; |
|---|
| 548 | |
|---|
| 549 | curElem = firstElem; |
|---|
| 550 | for (unsigned int j = 0; j < (*face)._elements.size(); j++) |
|---|
| 551 | { |
|---|
| 552 | nextElem = curElem; |
|---|
| 553 | nextElem++; |
|---|
| 554 | if (nextElem == (*face)._elements.end()) |
|---|
| 555 | nextElem = firstElem; |
|---|
| 556 | (*curElem).normalNumber = (*curElem).vertexNumber; |
|---|
| 557 | |
|---|
| 558 | curV = Vector (this->vertices[(*curElem).vertexNumber*3], |
|---|
| 559 | this->vertices[(*curElem).vertexNumber*3+1], |
|---|
| 560 | this->vertices[(*curElem).vertexNumber*3+2]); |
|---|
| 561 | |
|---|
| 562 | prevV = Vector (this->vertices[(*prevElem).vertexNumber*3], |
|---|
| 563 | this->vertices[(*prevElem).vertexNumber*3+1], |
|---|
| 564 | this->vertices[(*prevElem).vertexNumber*3+2]) - curV; |
|---|
| 565 | |
|---|
| 566 | nextV = Vector (this->vertices[(*nextElem).vertexNumber*3], |
|---|
| 567 | this->vertices[(*nextElem).vertexNumber*3+1], |
|---|
| 568 | this->vertices[(*nextElem).vertexNumber*3+2]) - curV; |
|---|
| 569 | normArray[(*curElem).vertexNumber] = normArray[(*curElem).vertexNumber] + nextV.cross(prevV); |
|---|
| 570 | |
|---|
| 571 | prevElem = curElem; |
|---|
| 572 | ++curElem; |
|---|
| 573 | } |
|---|
| 574 | } |
|---|
| 575 | } |
|---|
| 576 | } |
|---|
| 577 | |
|---|
| 578 | for (unsigned int i=0; i < this->vertices.size()/3;i++) |
|---|
| 579 | { |
|---|
| 580 | normArray[i].normalize(); |
|---|
| 581 | PRINTF(5)("Found Normale number %d: (%f; %f, %f).\n", i, normArray[i].x, normArray[i].y, normArray[i].z); |
|---|
| 582 | |
|---|
| 583 | this->addVertexNormal(normArray[i].x, normArray[i].y, normArray[i].z); |
|---|
| 584 | |
|---|
| 585 | } |
|---|
| 586 | delete[] normArray; |
|---|
| 587 | return true; |
|---|
| 588 | } |
|---|
| 589 | |
|---|
| 590 | //////////// |
|---|
| 591 | // openGL // |
|---|
| 592 | //////////// |
|---|
| 593 | /** |
|---|
| 594 | * reads and includes the Faces/Materials into the openGL state Machine |
|---|
| 595 | */ |
|---|
| 596 | bool StaticModelData::importToDisplayList() |
|---|
| 597 | { |
|---|
| 598 | // finalize the Arrays |
|---|
| 599 | if (normals.size() == 0) // vertices-Array must be built for this |
|---|
| 600 | this->buildVertexNormals(); |
|---|
| 601 | |
|---|
| 602 | for (std::vector<Group>::iterator group = _modelGroups.begin(); |
|---|
| 603 | group != _modelGroups.end(); |
|---|
| 604 | ++group) |
|---|
| 605 | { |
|---|
| 606 | |
|---|
| 607 | // creating a glList for the Group |
|---|
| 608 | if (((*group).listNumber = glGenLists(1)) == 0) |
|---|
| 609 | { |
|---|
| 610 | PRINTF(2)("glList could not be created for this Model\n"); |
|---|
| 611 | return false; |
|---|
| 612 | } |
|---|
| 613 | glNewList ((*group).listNumber, GL_COMPILE); |
|---|
| 614 | |
|---|
| 615 | // Putting Faces to GL |
|---|
| 616 | for (std::vector<Face>::const_iterator face = (*group)._faces.begin(); |
|---|
| 617 | face != (*group)._faces.end(); |
|---|
| 618 | ++face) |
|---|
| 619 | { |
|---|
| 620 | if ((*face)._elements.empty() && (*face)._material != NULL) |
|---|
| 621 | { |
|---|
| 622 | if ((*group).faceMode != -1) |
|---|
| 623 | glEnd(); |
|---|
| 624 | (*group).faceMode = 0; |
|---|
| 625 | if ((*face)._material != NULL) |
|---|
| 626 | { |
|---|
| 627 | (*face)._material->select(); |
|---|
| 628 | PRINTF(5)("using material %s for coming Faces.\n", (*face)._material->getCName()); |
|---|
| 629 | } |
|---|
| 630 | } |
|---|
| 631 | |
|---|
| 632 | else if ((*face)._elements.size() == 3) |
|---|
| 633 | { |
|---|
| 634 | if ((*group).faceMode != 3) |
|---|
| 635 | { |
|---|
| 636 | if ((*group).faceMode != -1) |
|---|
| 637 | glEnd(); |
|---|
| 638 | glBegin(GL_TRIANGLES); |
|---|
| 639 | } |
|---|
| 640 | |
|---|
| 641 | (*group).faceMode = 3; |
|---|
| 642 | PRINTF(5)("found triag.\n"); |
|---|
| 643 | } |
|---|
| 644 | |
|---|
| 645 | else if ((*face)._elements.size() == 4) |
|---|
| 646 | { |
|---|
| 647 | if ((*group).faceMode != 4) |
|---|
| 648 | { |
|---|
| 649 | if ((*group).faceMode != -1) |
|---|
| 650 | glEnd(); |
|---|
| 651 | glBegin(GL_QUADS); |
|---|
| 652 | } |
|---|
| 653 | (*group).faceMode = 4; |
|---|
| 654 | PRINTF(5)("found quad.\n"); |
|---|
| 655 | } |
|---|
| 656 | |
|---|
| 657 | else if ((*face)._elements.size() > 4) |
|---|
| 658 | { |
|---|
| 659 | if ((*group).faceMode != -1) |
|---|
| 660 | glEnd(); |
|---|
| 661 | glBegin(GL_POLYGON); |
|---|
| 662 | PRINTF(5)("Polygon with %i faces found.", (*face)._elements.size()); |
|---|
| 663 | (*group).faceMode = (*face)._elements.size(); |
|---|
| 664 | } |
|---|
| 665 | |
|---|
| 666 | for (std::vector<FaceElement>::const_iterator elem = (*face)._elements.begin(); |
|---|
| 667 | elem != (*face)._elements.end(); |
|---|
| 668 | ++elem) |
|---|
| 669 | { |
|---|
| 670 | // PRINTF(2)("%s\n", (*elem).value); |
|---|
| 671 | this->addGLElement(*elem); |
|---|
| 672 | } |
|---|
| 673 | } |
|---|
| 674 | glEnd(); |
|---|
| 675 | glEndList(); |
|---|
| 676 | |
|---|
| 677 | } |
|---|
| 678 | return true; |
|---|
| 679 | } |
|---|
| 680 | |
|---|
| 681 | |
|---|
| 682 | /** |
|---|
| 683 | * builds an array of triangles, that can later on be used for obb separation and octree separation |
|---|
| 684 | */ |
|---|
| 685 | bool StaticModelData::buildTriangleList() |
|---|
| 686 | { |
|---|
| 687 | if( unlikely(!this->triangles.empty())) |
|---|
| 688 | return true; |
|---|
| 689 | /* make sure, that all the arrays are finalized */ |
|---|
| 690 | if( normals.size() == 0) // vertices-Array must be built for this |
|---|
| 691 | this->buildVertexNormals(); |
|---|
| 692 | |
|---|
| 693 | int index = 0; //!< the counter for the triangle array |
|---|
| 694 | unsigned int numTriangles = 0; |
|---|
| 695 | bool warned = false; |
|---|
| 696 | |
|---|
| 697 | /* count the number of triangles */ |
|---|
| 698 | /* now iterate through all groups and build up the triangle list */ |
|---|
| 699 | for (std::vector<Group>::iterator group = _modelGroups.begin(); |
|---|
| 700 | group != _modelGroups.end(); |
|---|
| 701 | ++group) |
|---|
| 702 | { |
|---|
| 703 | for (std::vector<Face>::const_iterator face = (*group)._faces.begin(); |
|---|
| 704 | face != (*group)._faces.end(); |
|---|
| 705 | ++face) |
|---|
| 706 | { |
|---|
| 707 | /* if its a triangle just add it to the list */ |
|---|
| 708 | if( (*face)._elements.size() == 3) |
|---|
| 709 | { |
|---|
| 710 | ++numTriangles; |
|---|
| 711 | } /* if the polygon is a quad */ |
|---|
| 712 | else if((*face)._elements.size() == 4) |
|---|
| 713 | { |
|---|
| 714 | numTriangles += 2; |
|---|
| 715 | } |
|---|
| 716 | else if( (*face)._elements.size() > 4) |
|---|
| 717 | { |
|---|
| 718 | if (!warned) |
|---|
| 719 | { |
|---|
| 720 | PRINTF(2)("This model (%s) got over 4 vertices per face <=> conflicts in the CD engine!\n", this->getCName()); |
|---|
| 721 | warned = true; |
|---|
| 722 | } |
|---|
| 723 | } |
|---|
| 724 | } |
|---|
| 725 | } |
|---|
| 726 | |
|---|
| 727 | PRINTF(3)("got %i triangles, %i vertices\n", numTriangles, this->vertices.size()); |
|---|
| 728 | |
|---|
| 729 | |
|---|
| 730 | /* write MODELINFO structure */ |
|---|
| 731 | |
|---|
| 732 | /* allocate memory for the new triangle structures */ |
|---|
| 733 | this->triangles.resize(numTriangles); |
|---|
| 734 | |
|---|
| 735 | /* now iterate through all groups and build up the triangle list */ |
|---|
| 736 | for (std::vector<Group>::iterator group = _modelGroups.begin(); |
|---|
| 737 | group != _modelGroups.end(); |
|---|
| 738 | ++group) |
|---|
| 739 | { |
|---|
| 740 | for (std::vector<Face>::const_iterator face = (*group)._faces.begin(); |
|---|
| 741 | face != (*group)._faces.end(); |
|---|
| 742 | ++face) |
|---|
| 743 | { |
|---|
| 744 | /* if its a triangle just add it to the list */ |
|---|
| 745 | if( (*face)._elements.size() == 3) |
|---|
| 746 | { |
|---|
| 747 | unsigned int j = 0; |
|---|
| 748 | for (std::vector<FaceElement>::const_iterator elem = (*face)._elements.begin(); |
|---|
| 749 | elem != (*face)._elements.end(); |
|---|
| 750 | ++elem) |
|---|
| 751 | { |
|---|
| 752 | this->triangles[index].indexToVertices[j] = (unsigned int)(*elem).vertexNumber * 3; |
|---|
| 753 | this->triangles[index].indexToNormals[j] = (unsigned int)(*elem).normalNumber * 3; |
|---|
| 754 | this->triangles[index].indexToTexCoor[j] = (unsigned int)(*elem).texCoordNumber * 3; |
|---|
| 755 | ++j; |
|---|
| 756 | } |
|---|
| 757 | ++index; |
|---|
| 758 | } /* if the polygon is a quad */ |
|---|
| 759 | |
|---|
| 760 | else if( (*face)._elements.size() == 4) |
|---|
| 761 | { |
|---|
| 762 | std::vector<FaceElement>::const_iterator elem = (*face)._elements.begin(); |
|---|
| 763 | |
|---|
| 764 | this->triangles[index].indexToVertices[0] = (unsigned int)(*elem).vertexNumber * 3; |
|---|
| 765 | this->triangles[index].indexToNormals[0] = (unsigned int)(*elem).normalNumber * 3; |
|---|
| 766 | this->triangles[index].indexToTexCoor[0] = (unsigned int)(*elem).texCoordNumber * 3; |
|---|
| 767 | |
|---|
| 768 | this->triangles[index + 1].indexToVertices[0] = (unsigned int)(*elem).vertexNumber * 3; |
|---|
| 769 | this->triangles[index + 1].indexToNormals[0] = (unsigned int)(*elem).normalNumber * 3; |
|---|
| 770 | this->triangles[index + 1].indexToTexCoor[0] = (unsigned int)(*elem).texCoordNumber * 3; |
|---|
| 771 | ++elem; |
|---|
| 772 | |
|---|
| 773 | this->triangles[index].indexToVertices[1] = (unsigned int)(*elem).vertexNumber * 3; |
|---|
| 774 | this->triangles[index].indexToNormals[1] = (unsigned int)(*elem).normalNumber * 3; |
|---|
| 775 | this->triangles[index].indexToTexCoor[1] = (unsigned int)(*elem).texCoordNumber * 3; |
|---|
| 776 | ++elem; |
|---|
| 777 | |
|---|
| 778 | this->triangles[index].indexToVertices[2] = (unsigned int)(*elem).vertexNumber * 3; |
|---|
| 779 | this->triangles[index].indexToNormals[2] = (unsigned int)(*elem).normalNumber * 3; |
|---|
| 780 | this->triangles[index].indexToTexCoor[2] = (unsigned int)(*elem).texCoordNumber * 3; |
|---|
| 781 | |
|---|
| 782 | this->triangles[index + 1].indexToVertices[2] = (unsigned int)(*elem).vertexNumber * 3; |
|---|
| 783 | this->triangles[index + 1].indexToNormals[2] = (unsigned int)(*elem).normalNumber * 3; |
|---|
| 784 | this->triangles[index + 1].indexToTexCoor[2] = (unsigned int)(*elem).texCoordNumber * 3; |
|---|
| 785 | ++elem; |
|---|
| 786 | |
|---|
| 787 | this->triangles[index + 1].indexToVertices[1] = (unsigned int)(*elem).vertexNumber * 3; |
|---|
| 788 | this->triangles[index + 1].indexToNormals[1] = (unsigned int)(*elem).normalNumber * 3; |
|---|
| 789 | this->triangles[index + 1].indexToTexCoor[1] = (unsigned int)(*elem).texCoordNumber * 3; |
|---|
| 790 | |
|---|
| 791 | index += 2; |
|---|
| 792 | } |
|---|
| 793 | } |
|---|
| 794 | } |
|---|
| 795 | return true; |
|---|
| 796 | } |
|---|
| 797 | |
|---|
| 798 | |
|---|
| 799 | /** |
|---|
| 800 | * Adds a Face-element (one vertex of a face) with all its information. |
|---|
| 801 | * @param elem The FaceElement to add to the OpenGL-environment. |
|---|
| 802 | |
|---|
| 803 | It does this by searching: |
|---|
| 804 | 1. The Vertex itself |
|---|
| 805 | 2. The VertexNormale |
|---|
| 806 | 3. The VertexTextureCoordinate |
|---|
| 807 | merging this information, the face will be drawn. |
|---|
| 808 | */ |
|---|
| 809 | bool StaticModelData::addGLElement (const FaceElement& elem) |
|---|
| 810 | { |
|---|
| 811 | PRINTF(5)("importing grafical Element to openGL.\n"); |
|---|
| 812 | |
|---|
| 813 | if (elem.texCoordNumber > -1) |
|---|
| 814 | { |
|---|
| 815 | if (likely((unsigned int)elem.texCoordNumber < this->vTexture.size())) |
|---|
| 816 | glTexCoord2fv(&this->vTexture[0] + elem.texCoordNumber * 2); |
|---|
| 817 | else |
|---|
| 818 | PRINTF(2)("TextureCoordinate %d is not in the List (max: %d)\nThe Model might be incomplete\n", |
|---|
| 819 | elem.texCoordNumber, this->vTexture.size()); |
|---|
| 820 | } |
|---|
| 821 | if (elem.normalNumber > -1) |
|---|
| 822 | { |
|---|
| 823 | if (likely((unsigned int)elem.normalNumber < this->normals.size())) |
|---|
| 824 | glNormal3fv(&this->normals[0] + elem.normalNumber * 3); |
|---|
| 825 | else |
|---|
| 826 | PRINTF(2)("Normal %d is not in the List (max: %d)\nThe Model might be incomplete", |
|---|
| 827 | elem.normalNumber, this->normals.size()); |
|---|
| 828 | } |
|---|
| 829 | if (elem.vertexNumber > -1) |
|---|
| 830 | { |
|---|
| 831 | if (likely((unsigned int)elem.vertexNumber < this->vertices.size())) |
|---|
| 832 | glVertex3fv(&this->vertices[0]+ elem.vertexNumber * 3); |
|---|
| 833 | else |
|---|
| 834 | PRINTF(2)("Vertex %d is not in the List (max: %d)\nThe Model might be incomplete", |
|---|
| 835 | elem.vertexNumber, this->vertices.size()); |
|---|
| 836 | } |
|---|
| 837 | |
|---|
| 838 | return true; |
|---|
| 839 | } |
|---|