| 1 | /*! | 
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| 2 |  * @file static_model.h | 
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| 3 |  * @brief Contains the Model Class that handles Static 3D-Models rendered with glList's | 
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| 4 |  */ | 
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| 5 |  | 
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| 6 | #ifndef _STATIC_MODEL_H | 
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| 7 | #define _STATIC_MODEL_H | 
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| 8 |  | 
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| 9 | #include "model.h" | 
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| 10 |  | 
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| 11 | #include "material.h" | 
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| 12 | #include "glincl.h" | 
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| 13 | #include <vector> | 
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| 14 | #include <list> | 
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| 15 |  | 
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| 16 | // definition of different modes for setting up Faces | 
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| 17 | #define VERTEX 0       //!< If Faces are created WITH Vertex-Coordinate | 
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| 18 | #define NORMAL 1       //!< If Faces are created WITH Normals (otherwise autocalculate) | 
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| 19 | #define TEXCOORD 2     //!< If Faces are created WITH TextureCoordinate | 
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| 20 |  | 
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| 21 | //! an enumerator for VERTEX_FORMAT | 
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| 22 | typedef enum VERTEX_FORMAT { | 
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| 23 |   VERTEX_ONLY = VERTEX, | 
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| 24 |   VERTEX_NORMAL = NORMAL, | 
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| 25 |   VERTEX_TEXCOORD = TEXCOORD, | 
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| 26 |   VERTEX_TEXCOORD_NORMAL = NORMAL | TEXCOORD | 
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| 27 | }; | 
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| 28 |  | 
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| 29 | //////////////////// | 
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| 30 | /// SUB-ELEMENTS /// | 
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| 31 | //////////////////// | 
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| 32 | //! This is the placeholder of one Vertex beloning to a Face. | 
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| 33 | class ModelFaceElement | 
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| 34 | { | 
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| 35 |  public: | 
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| 36 |   ModelFaceElement(); | 
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| 37 |   ~ModelFaceElement(); | 
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| 38 |  | 
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| 39 |   int                 vertexNumber;         //!< The number of the Vertex out of the Array* vertices, this vertex points to. | 
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| 40 |   int                 normalNumber;         //!< The number of the Normal out of the Array* normals, this vertex points to. | 
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| 41 |   int                 texCoordNumber;       //!< The number of the textureCoordinate out of the Array* vTexture, this vertex points to. | 
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| 42 |  | 
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| 43 |   ModelFaceElement*   next;                 //!< Point to the next FaceElement in this List. | 
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| 44 | }; | 
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| 45 |  | 
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| 46 | //! This is the placeholder of a Face belonging to a Group of Faces. | 
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| 47 | class ModelFace | 
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| 48 | { | 
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| 49 |  public: | 
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| 50 |   ModelFace(); | 
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| 51 |   ~ModelFace(); | 
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| 52 |  | 
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| 53 |   unsigned int        vertexCount;     //!< The Count of vertices this Face has. | 
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| 54 |   ModelFaceElement*   firstElem;       //!< Points to the first Vertex (FaceElement) of this Face. | 
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| 55 |   Material*           material;        //!< The Material to use. | 
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| 56 |  | 
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| 57 |   ModelFace*          next;            //!< Pointer to the next Face. | 
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| 58 | }; | 
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| 59 |  | 
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| 60 | //! Group to handle multiple Models per obj-file. | 
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| 61 | class ModelGroup | 
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| 62 | { | 
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| 63 |  public: | 
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| 64 |   ModelGroup(); | 
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| 65 |   ~ModelGroup(); | 
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| 66 |  | 
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| 67 |   void cleanup(); | 
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| 68 |  | 
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| 69 |   std::string  name;           //!< the Name of the Group. this is an identifier, that can be accessed via the draw (std::string name) function. | 
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| 70 |   GLubyte*     indices;        //!< The indices of the Groups. Needed for vertex-arrays | 
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| 71 |   GLuint       listNumber;     //!< The number of the GL-List this Group gets. | 
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| 72 |   ModelFace*   firstFace;      //!< The first Face in this group. | 
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| 73 |   ModelFace*   currentFace;    //!< The current Face in this Group (the one we are currently working with.) | 
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| 74 |   int          faceMode;       //!< The Mode the Face is in: initially -1, 0 for FaceList opened, 1 for Material,  3 for triangle, 4 for Quad, 5+ for Poly @todo ENUM... | 
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| 75 |   int          faceCount;      //!< The Number of Faces this Group holds. | 
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| 76 |  | 
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| 77 |   ModelGroup*  next;           //!< Pointer to the next Group. | 
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| 78 | }; | 
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| 79 |  | 
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| 80 | struct ModelMaterial | 
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| 81 | { | 
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| 82 |   Material* material; | 
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| 83 |   bool external; | 
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| 84 | }; | 
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| 85 |  | 
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| 86 | ///////////// | 
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| 87 | /// MODEL /// | 
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| 88 | ///////////// | 
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| 89 | //! Class that handles static 3D-Models. | 
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| 90 | /** | 
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| 91 |  * it can also read them in and display them. | 
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| 92 |  * All the objects are rendered with glLists | 
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| 93 |  */ | 
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| 94 | class StaticModel : public Model | 
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| 95 | { | 
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| 96 |  public: | 
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| 97 |   StaticModel(const std::string& modelName = ""); | 
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| 98 |   virtual ~StaticModel(); | 
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| 99 |  | 
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| 100 |   virtual void draw() const; | 
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| 101 |   void draw(int groupNumber) const; | 
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| 102 |   void draw(const std::string& groupName) const; | 
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| 103 |  | 
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| 104 |   void rebuild(); | 
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| 105 |  | 
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| 106 |   Material* addMaterial(Material* material); | 
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| 107 |   Material* addMaterial(const std::string& materialName); | 
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| 108 |  | 
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| 109 |   bool addGroup(const std::string& groupString); | 
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| 110 |  | 
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| 111 |   bool addVertex(const std::string& vertexString); | 
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| 112 |   bool addVertex(float x, float y, float z); | 
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| 113 |  | 
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| 114 |   bool addFace(const std::string& faceString); | 
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| 115 |   bool addFace(int faceElemCount, VERTEX_FORMAT type, ...); | 
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| 116 |  | 
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| 117 |   bool addVertexNormal(const std::string& normalString); | 
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| 118 |   bool addVertexNormal(float x, float y, float z); | 
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| 119 |  | 
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| 120 |   bool addVertexTexture(const std::string& vTextureString); | 
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| 121 |   bool addVertexTexture(float u, float v); | 
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| 122 |  | 
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| 123 |   bool setMaterial(const std::string& mtlString); | 
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| 124 |   bool setMaterial(Material* mtl); | 
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| 125 |  | 
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| 126 |   void finalize(); | 
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| 127 |  | 
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| 128 |  | 
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| 129 |  protected: | 
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| 130 |   void cubeModel(); | 
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| 131 |  | 
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| 132 |   Material* findMaterialByName(const std::string& materialName); | 
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| 133 |  | 
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| 134 |  protected: | 
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| 135 |   float            scaleFactor;     //!< The Factor with which the Model should be scaled. @todo maybe one wants to scale the Model after Initialisation | 
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| 136 |  | 
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| 137 |  private: | 
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| 138 |   bool buildVertexNormals(); | 
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| 139 |  | 
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| 140 |   bool importToDisplayList(); | 
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| 141 |   bool buildTriangleList(); | 
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| 142 |  | 
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| 143 |   bool addGLElement(ModelFaceElement* elem); | 
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| 144 |  | 
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| 145 |   bool cleanup(); | 
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| 146 |  | 
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| 147 |  private: | 
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| 148 |   bool                       finalized;       //!< Sets the Object to be finalized. | 
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| 149 |  | 
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| 150 |   unsigned int               faceCount;       //!< A modelwide Counter for the faces | 
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| 151 |  | 
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| 152 |   std::vector<GLfloat>       vertices;        //!< The Array that handles the Vertices. | 
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| 153 |   std::vector<GLfloat>       normals;         //!< The Array that handles the Normals. | 
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| 154 |   std::vector<GLfloat>       vTexture;        //!< The Array that handles the VertexTextureCoordinates. | 
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| 155 |  | 
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| 156 |   ModelGroup*                firstGroup;      //!< The first of all groups. | 
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| 157 |   ModelGroup*                currentGroup;    //!< The currentGroup. this is the one we will work with. | 
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| 158 |   int                        groupCount;      //!< The Count of Groups. | 
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| 159 |  | 
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| 160 |   std::list<ModelMaterial*>  materialList;    //!< A list for all the Materials in this Model | 
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| 161 | }; | 
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| 162 |  | 
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| 163 | #endif | 
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