| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | |
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| 15 | 2005-07-06: (Patrick) added new function buildTriangleList() |
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| 16 | */ |
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| 17 | |
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| 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER |
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| 19 | |
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| 20 | #include "static_model.h" |
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| 21 | |
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| 22 | #include "debug.h" |
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| 23 | #include <stdarg.h> |
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| 24 | |
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| 25 | |
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| 26 | |
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| 27 | |
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| 28 | ///////////// |
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| 29 | /// MODEL /// |
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| 30 | ///////////// |
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| 31 | ObjectListDefinition(StaticModel); |
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| 32 | |
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| 33 | /** |
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| 34 | * @brief Creates a 3D-Model. |
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| 35 | * |
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| 36 | * assigns it a Name and a Type |
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| 37 | */ |
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| 38 | StaticModel::StaticModel(const std::string& modelName) |
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| 39 | : data(new StaticModelData(modelName)) |
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| 40 | { |
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| 41 | this->registerObject(this, StaticModel::_objectList); |
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| 42 | PRINTF(4)("new 3D-Model is being created\n"); |
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| 43 | this->setName(modelName); |
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| 44 | } |
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| 45 | |
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| 46 | StaticModel::StaticModel(const StaticModel& staticModel) |
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| 47 | : data(staticModel.data) |
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| 48 | { |
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| 49 | this->registerObject(this, StaticModel::_objectList); |
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| 50 | this->setName(staticModel.getName()); |
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| 51 | this->updateBase(); |
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| 52 | } |
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| 53 | |
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| 54 | |
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| 55 | /** |
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| 56 | * @brief deletes an Model. |
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| 57 | * |
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| 58 | * Looks if any from model allocated space is still in use, and if so deleted it. |
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| 59 | */ |
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| 60 | StaticModel::~StaticModel() |
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| 61 | { |
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| 62 | PRINTF(4)("Deleting Model "); |
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| 63 | |
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| 64 | // mark this stuff as beeing deleted |
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| 65 | this->pModelInfo.pVertices = NULL; |
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| 66 | this->pModelInfo.pNormals = NULL; |
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| 67 | this->pModelInfo.pTexCoor = NULL; |
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| 68 | this->pModelInfo.pTriangles = NULL; |
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| 69 | } |
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| 70 | |
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| 71 | StaticModel& StaticModel::operator=(const StaticModel& model) |
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| 72 | { |
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| 73 | this->data = model.data; |
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| 74 | this->updateBase(); |
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| 75 | return *this; |
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| 76 | }; |
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| 77 | |
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| 78 | |
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| 79 | /** |
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| 80 | * @brief Finalizes an Object. This can be done outside of the Class. |
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| 81 | */ |
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| 82 | void StaticModel::finalize() |
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| 83 | { |
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| 84 | data->finalize(); |
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| 85 | this->updateBase(); |
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| 86 | } |
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| 87 | |
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| 88 | void StaticModel::acquireData(const StaticModelData::Pointer& data) |
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| 89 | { |
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| 90 | this->data = data; |
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| 91 | this->updateBase(); |
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| 92 | } |
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| 93 | |
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| 94 | /** |
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| 95 | * @brief adds a new Face |
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| 96 | * @param faceElemCount the number of Vertices to add to the Face. |
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| 97 | * @param type The information Passed with each Vertex |
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| 98 | */ |
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| 99 | bool StaticModel::addFace(int faceElemCount, VERTEX_FORMAT type, ...) |
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| 100 | { |
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| 101 | va_list itemlist; |
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| 102 | va_start (itemlist, type); |
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| 103 | bool retVal = this->data->addFace(faceElemCount, type, itemlist); |
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| 104 | va_end(itemlist); |
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| 105 | return retVal; |
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| 106 | } |
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| 107 | |
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| 108 | void StaticModel::updateBase() |
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| 109 | { |
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| 110 | // write out the modelInfo data used for the collision detection! |
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| 111 | this->pModelInfo.pVertices = &this->data->getVertices()[0]; |
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| 112 | this->pModelInfo.numVertices = this->data->getVertices().size(); |
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| 113 | this->pModelInfo.pNormals = &this->data->getNormals()[0]; |
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| 114 | this->pModelInfo.numNormals = this->data->getNormals().size(); |
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| 115 | this->pModelInfo.pTexCoor = &this->data->getTexCoords()[0]; |
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| 116 | this->pModelInfo.numTexCoor = this->data->getTexCoords().size(); |
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| 117 | |
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| 118 | this->pModelInfo.pTriangles = this->data->getTrianglesExt(); |
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| 119 | this->pModelInfo.numTriangles = this->data->getTriangles().size(); |
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| 120 | } |
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| 121 | |
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| 122 | |
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| 123 | /** |
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| 124 | * Includes a default model |
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| 125 | * |
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| 126 | * This will inject a Cube, because this is the most basic model. |
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| 127 | */ |
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| 128 | void StaticModel::cubeModel() |
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| 129 | { |
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| 130 | this->addVertex (-0.5, -0.5, 0.5); |
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| 131 | this->addVertex (0.5, -0.5, 0.5); |
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| 132 | this->addVertex (-0.5, 0.5, 0.5); |
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| 133 | this->addVertex (0.5, 0.5, 0.5); |
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| 134 | this->addVertex (-0.5, 0.5, -0.5); |
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| 135 | this->addVertex (0.5, 0.5, -0.5); |
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| 136 | this->addVertex (-0.5, -0.5, -0.5); |
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| 137 | this->addVertex (0.5, -0.5, -0.5); |
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| 138 | |
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| 139 | this->addVertexTexture (0.0, 0.0); |
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| 140 | this->addVertexTexture (1.0, 0.0); |
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| 141 | this->addVertexTexture (0.0, 1.0); |
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| 142 | this->addVertexTexture (1.0, 1.0); |
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| 143 | this->addVertexTexture (0.0, 2.0); |
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| 144 | this->addVertexTexture (1.0, 2.0); |
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| 145 | this->addVertexTexture (0.0, 3.0); |
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| 146 | this->addVertexTexture (1.0, 3.0); |
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| 147 | this->addVertexTexture (0.0, 4.0); |
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| 148 | this->addVertexTexture (1.0, 4.0); |
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| 149 | this->addVertexTexture (2.0, 0.0); |
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| 150 | this->addVertexTexture (2.0, 1.0); |
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| 151 | this->addVertexTexture (-1.0, 0.0); |
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| 152 | this->addVertexTexture (-1.0, 1.0); |
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| 153 | |
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| 154 | this->addVertexNormal (0.0, 0.0, 1.0); |
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| 155 | this->addVertexNormal (0.0, 0.0, 1.0); |
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| 156 | this->addVertexNormal (0.0, 0.0, 1.0); |
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| 157 | this->addVertexNormal (0.0, 0.0, 1.0); |
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| 158 | this->addVertexNormal (0.0, 1.0, 0.0); |
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| 159 | this->addVertexNormal (0.0, 1.0, 0.0); |
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| 160 | this->addVertexNormal (0.0, 1.0, 0.0); |
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| 161 | this->addVertexNormal (0.0, 1.0, 0.0); |
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| 162 | this->addVertexNormal (0.0, 0.0, -1.0); |
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| 163 | this->addVertexNormal (0.0, 0.0, -1.0); |
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| 164 | this->addVertexNormal (0.0, 0.0, -1.0); |
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| 165 | this->addVertexNormal (0.0, 0.0, -1.0); |
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| 166 | this->addVertexNormal (0.0, -1.0, 0.0); |
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| 167 | this->addVertexNormal (0.0, -1.0, 0.0); |
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| 168 | this->addVertexNormal (0.0, -1.0, 0.0); |
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| 169 | this->addVertexNormal (0.0, -1.0, 0.0); |
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| 170 | this->addVertexNormal (1.0, 0.0, 0.0); |
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| 171 | this->addVertexNormal (1.0, 0.0, 0.0); |
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| 172 | this->addVertexNormal (1.0, 0.0, 0.0); |
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| 173 | this->addVertexNormal (1.0, 0.0, 0.0); |
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| 174 | this->addVertexNormal (-1.0, 0.0, 0.0); |
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| 175 | this->addVertexNormal (-1.0, 0.0, 0.0); |
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| 176 | this->addVertexNormal (-1.0, 0.0, 0.0); |
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| 177 | this->addVertexNormal (-1.0, 0.0, 0.0); |
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| 178 | |
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| 179 | this->addFace (4, VERTEX_TEXCOORD_NORMAL, 0,0,0, 1,1,1, 3,3,2, 2,2,3); |
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| 180 | this->addFace (4, VERTEX_TEXCOORD_NORMAL, 2,2,4, 3,3,5, 5,5,6, 4,4,7); |
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| 181 | this->addFace (4, VERTEX_TEXCOORD_NORMAL, 4,4,8, 5,5,9, 7,7,10, 6,6,11); |
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| 182 | this->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,6,12, 7,7,13, 1,9,14, 0,8,15); |
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| 183 | this->addFace (4, VERTEX_TEXCOORD_NORMAL, 1,1,16, 7,10,17, 5,11,18, 3,3,19); |
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| 184 | this->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,12,20, 0,0,21, 2,2,22, 4,13,23); |
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| 185 | } |
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