| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | |
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| 15 | 2005-07-06: (Patrick) added new function buildTriangleList() |
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| 16 | */ |
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| 17 | |
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| 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER |
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| 19 | |
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| 20 | #include "static_model.h" |
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| 21 | |
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| 22 | #include "debug.h" |
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| 23 | #include <stdarg.h> |
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| 24 | |
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| 25 | using namespace std; |
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| 26 | |
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| 27 | |
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| 28 | //////////////////// |
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| 29 | /// SUB-Elements /// |
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| 30 | //////////////////// |
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| 31 | /** |
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| 32 | * @brief creates a new ModelFaceElement |
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| 33 | */ |
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| 34 | ModelFaceElement::ModelFaceElement() |
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| 35 | { |
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| 36 | this->vertexNumber = -1; |
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| 37 | this->normalNumber = -1; |
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| 38 | this->texCoordNumber = -1; |
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| 39 | |
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| 40 | this->next = NULL; |
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| 41 | } |
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| 42 | |
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| 43 | /** |
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| 44 | * @brief destroys a ModelFaceElement |
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| 45 | */ |
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| 46 | ModelFaceElement::~ModelFaceElement() |
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| 47 | { |
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| 48 | if (this->next) |
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| 49 | delete this->next; |
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| 50 | } |
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| 51 | |
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| 52 | /** |
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| 53 | * @brief creates a new ModelFace |
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| 54 | */ |
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| 55 | ModelFace::ModelFace() |
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| 56 | { |
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| 57 | this->vertexCount = 0; |
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| 58 | |
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| 59 | this->firstElem = NULL; |
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| 60 | |
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| 61 | this->material = NULL; |
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| 62 | |
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| 63 | this->next = NULL; |
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| 64 | } |
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| 65 | |
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| 66 | /** |
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| 67 | * deletes a ModelFace |
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| 68 | */ |
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| 69 | ModelFace::~ModelFace() |
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| 70 | { |
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| 71 | PRINTF(5)("Cleaning up Face\n"); |
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| 72 | |
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| 73 | if (this->firstElem != NULL) |
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| 74 | delete this->firstElem; |
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| 75 | |
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| 76 | if (this->next != NULL) |
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| 77 | delete this->next; |
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| 78 | } |
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| 79 | |
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| 80 | /** |
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| 81 | * @brief Creates a new ModelGroup |
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| 82 | */ |
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| 83 | ModelGroup::ModelGroup() |
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| 84 | { |
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| 85 | PRINTF(4)("Adding new Group\n"); |
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| 86 | this->name = ""; |
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| 87 | this->faceMode = -1; |
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| 88 | this->faceCount = 0; |
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| 89 | this->next = NULL; |
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| 90 | this->listNumber = 0; |
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| 91 | this->indices = NULL; |
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| 92 | |
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| 93 | this->firstFace = new ModelFace; |
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| 94 | this->currentFace = this->firstFace; |
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| 95 | } |
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| 96 | |
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| 97 | /** |
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| 98 | * @brief deletes a ModelGroup |
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| 99 | */ |
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| 100 | ModelGroup::~ModelGroup() |
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| 101 | { |
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| 102 | PRINTF(5)("Cleaning up group\n"); |
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| 103 | if (this->firstFace != NULL) |
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| 104 | delete this->firstFace; |
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| 105 | |
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| 106 | // deleting the glList |
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| 107 | if (this->listNumber != 0) |
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| 108 | glDeleteLists(this->listNumber, 1); |
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| 109 | |
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| 110 | if (this->next !=NULL) |
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| 111 | delete this->next; |
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| 112 | |
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| 113 | } |
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| 114 | |
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| 115 | /** |
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| 116 | * @brief cleans up a ModelGroup |
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| 117 | * |
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| 118 | * actually does the same as the delete Operator, but does not delete the predecessing group |
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| 119 | */ |
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| 120 | void ModelGroup::cleanup() |
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| 121 | { |
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| 122 | PRINTF(5)("Cleaning up group\n"); |
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| 123 | if (this->firstFace) |
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| 124 | delete this->firstFace; |
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| 125 | this->firstFace = NULL; |
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| 126 | if (this->next) |
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| 127 | this->next->cleanup(); |
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| 128 | } |
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| 129 | |
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| 130 | |
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| 131 | ///////////// |
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| 132 | /// MODEL /// |
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| 133 | ///////////// |
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| 134 | /** |
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| 135 | * @brief Creates a 3D-Model. |
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| 136 | * |
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| 137 | * assigns it a Name and a Type |
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| 138 | */ |
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| 139 | StaticModel::StaticModel(const std::string& modelName) |
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| 140 | { |
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| 141 | this->setClassID(CL_STATIC_MODEL, "StaticModel"); |
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| 142 | PRINTF(4)("new 3D-Model is being created\n"); |
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| 143 | this->setName(modelName); |
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| 144 | |
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| 145 | this->finalized = false; |
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| 146 | |
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| 147 | // setting the start group; |
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| 148 | this->currentGroup = this->firstGroup = new ModelGroup; |
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| 149 | this->groupCount = 0; |
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| 150 | this->faceCount = 0; |
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| 151 | |
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| 152 | this->scaleFactor = 1.0f; |
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| 153 | } |
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| 154 | |
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| 155 | /** |
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| 156 | * @brief deletes an Model. |
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| 157 | * |
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| 158 | * Looks if any from model allocated space is still in use, and if so deleted it. |
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| 159 | */ |
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| 160 | StaticModel::~StaticModel() |
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| 161 | { |
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| 162 | PRINTF(4)("Deleting Model "); |
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| 163 | if (this->getName()) |
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| 164 | { |
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| 165 | PRINT(4)("%s\n", this->getName()); |
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| 166 | } |
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| 167 | else |
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| 168 | { |
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| 169 | PRINT(4)("\n"); |
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| 170 | } |
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| 171 | this->cleanup(); |
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| 172 | |
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| 173 | PRINTF(5)("Deleting display Lists.\n"); |
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| 174 | delete this->firstGroup; |
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| 175 | |
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| 176 | // deleting the MaterialList |
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| 177 | PRINTF(5)("Deleting Materials.\n"); |
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| 178 | |
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| 179 | //! @todo do we really have to delete this material?? |
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| 180 | list<ModelMaterial*>::iterator modMat; |
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| 181 | for(modMat = this->materialList.begin(); modMat != this->materialList.end(); modMat++) |
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| 182 | { |
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| 183 | if (!(*modMat)->external) |
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| 184 | delete (*modMat)->material; |
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| 185 | delete (*modMat); |
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| 186 | } |
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| 187 | |
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| 188 | // mark this stuff as beeing deleted |
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| 189 | this->pModelInfo.pVertices = NULL; |
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| 190 | this->pModelInfo.pNormals = NULL; |
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| 191 | this->pModelInfo.pTexCoor = NULL; |
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| 192 | } |
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| 193 | |
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| 194 | /** |
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| 195 | * @brief Finalizes an Object. This can be done outside of the Class. |
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| 196 | */ |
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| 197 | void StaticModel::finalize() |
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| 198 | { |
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| 199 | // this creates the display List. |
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| 200 | this->importToDisplayList(); |
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| 201 | this->buildTriangleList(); |
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| 202 | |
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| 203 | // write out the modelInfo data used for the collision detection! |
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| 204 | this->pModelInfo.pVertices = &this->vertices[0]; |
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| 205 | this->pModelInfo.pNormals = &this->normals[0]; |
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| 206 | this->pModelInfo.pTexCoor = &this->vTexture[0]; |
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| 207 | |
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| 208 | this->finalized = true; |
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| 209 | } |
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| 210 | |
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| 211 | /** |
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| 212 | * @brief rebuild the Model from the Information we got. |
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| 213 | */ |
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| 214 | void StaticModel::rebuild() |
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| 215 | { |
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| 216 | PRINTF(3)("Rebuilding Model '%s'\n", this->getName()); |
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| 217 | this->finalize(); |
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| 218 | } |
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| 219 | |
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| 220 | ////////// |
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| 221 | // DRAW // |
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| 222 | ////////// |
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| 223 | /** |
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| 224 | * @brief Draws the Models of all Groups. |
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| 225 | * |
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| 226 | * It does this by just calling the Lists that must have been created earlier. |
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| 227 | */ |
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| 228 | void StaticModel::draw () const |
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| 229 | { |
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| 230 | PRINTF(4)("drawing the 3D-Models\n"); |
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| 231 | ModelGroup* tmpGroup = this->firstGroup; |
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| 232 | while (tmpGroup != NULL) |
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| 233 | { |
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| 234 | PRINTF(5)("Drawing model %s\n", tmpGroup->name.c_str()); |
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| 235 | glCallList (tmpGroup->listNumber); |
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| 236 | tmpGroup = tmpGroup->next; |
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| 237 | } |
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| 238 | } |
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| 239 | |
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| 240 | |
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| 241 | /** |
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| 242 | * @brief Draws the Model number groupNumber |
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| 243 | * @param groupNumber The number of the group that will be displayed. |
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| 244 | * |
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| 245 | * It does this by just calling the List that must have been created earlier. |
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| 246 | */ |
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| 247 | void StaticModel::draw (int groupNumber) const |
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| 248 | { |
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| 249 | if (unlikely(groupNumber >= this->groupCount)) |
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| 250 | { |
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| 251 | PRINTF(2)("You requested model number %i, but this File only contains of %i Models.\n", groupNumber-1, this->groupCount); |
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| 252 | return; |
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| 253 | } |
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| 254 | PRINTF(4)("drawing the requested 3D-Models if found.\n"); |
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| 255 | ModelGroup* tmpGroup = this->firstGroup; |
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| 256 | int counter = 0; |
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| 257 | while (tmpGroup != NULL) |
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| 258 | { |
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| 259 | if (counter == groupNumber) |
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| 260 | { |
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| 261 | PRINTF(4)("Drawing model number %i named %s\n", counter, tmpGroup->name.c_str()); |
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| 262 | glCallList (tmpGroup->listNumber); |
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| 263 | return; |
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| 264 | } |
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| 265 | ++counter; |
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| 266 | tmpGroup = tmpGroup->next; |
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| 267 | } |
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| 268 | PRINTF(2)("Model number %i in %s not Found.\n", groupNumber, this->getName()); |
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| 269 | return; |
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| 270 | } |
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| 271 | |
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| 272 | |
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| 273 | /** |
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| 274 | * @brief Draws the Model with a specific groupName |
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| 275 | * @param groupName The name of the group that will be displayed. |
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| 276 | * |
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| 277 | * It does this by just calling the List that must have been created earlier. |
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| 278 | */ |
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| 279 | void StaticModel::draw (const std::string& groupName) const |
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| 280 | { |
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| 281 | PRINTF(4)("drawing the requested 3D-Models if found.\n"); |
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| 282 | ModelGroup* tmpGroup = this->firstGroup; |
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| 283 | while (tmpGroup != NULL) |
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| 284 | { |
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| 285 | if (tmpGroup->name == groupName) |
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| 286 | { |
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| 287 | PRINTF(4)("Drawing model %s\n", tmpGroup->name.c_str()); |
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| 288 | glCallList (tmpGroup->listNumber); |
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| 289 | return; |
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| 290 | } |
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| 291 | tmpGroup = tmpGroup->next; |
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| 292 | } |
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| 293 | PRINTF(2)("Model Named %s in %s not Found.\n", groupName.c_str(), this->getName()); |
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| 294 | return; |
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| 295 | } |
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| 296 | |
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| 297 | ////////// |
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| 298 | // INIT // |
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| 299 | ////////// |
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| 300 | |
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| 301 | /** |
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| 302 | * @brief finalizes an Model. |
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| 303 | * |
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| 304 | * This funcion is needed, to delete all the Lists, and arrays that are no more |
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| 305 | * needed because they are already imported into openGL. |
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| 306 | * This will be applied at the end of the importing Process. |
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| 307 | */ |
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| 308 | bool StaticModel::cleanup() |
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| 309 | { |
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| 310 | PRINTF(4)("cleaning up the 3D-Model to save Memory.\n"); |
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| 311 | this->firstGroup->cleanup(); |
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| 312 | return true; |
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| 313 | } |
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| 314 | |
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| 315 | ////////// |
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| 316 | // MESH // |
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| 317 | ////////// |
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| 318 | /** |
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| 319 | * @brief adds a new Material to the Material List |
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| 320 | * @param material the Material to add |
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| 321 | * @returns the added material |
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| 322 | * |
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| 323 | * this also tells this Model, that all the Materials are handled externally |
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| 324 | * with this option set the Materials will not be deleted with the Model. |
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| 325 | */ |
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| 326 | Material* StaticModel::addMaterial(Material* material) |
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| 327 | { |
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| 328 | if (material == NULL) |
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| 329 | return NULL; |
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| 330 | ModelMaterial* modMat = new ModelMaterial; |
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| 331 | modMat->external = true; |
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| 332 | modMat->material = material; |
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| 333 | this->materialList.push_back(modMat); |
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| 334 | return modMat->material; |
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| 335 | } |
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| 336 | |
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| 337 | /** |
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| 338 | * @brief adds a new Material to the Material List |
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| 339 | * @param materialName the name of the Material to add |
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| 340 | * @returns the added material |
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| 341 | */ |
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| 342 | Material* StaticModel::addMaterial(const std::string& materialName) |
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| 343 | { |
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| 344 | ModelMaterial* modMat = new ModelMaterial; |
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| 345 | modMat->external = false; |
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| 346 | modMat->material = new Material(materialName); |
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| 347 | |
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| 348 | // adding material to the List of materials |
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| 349 | this->materialList.push_back(modMat); |
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| 350 | return modMat->material; |
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| 351 | } |
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| 352 | |
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| 353 | /** |
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| 354 | * @brief finds a Material by its name and returns it |
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| 355 | * @param materialName the Name of the material to search for. |
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| 356 | * @returns the Material if found, NULL otherwise |
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| 357 | */ |
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| 358 | Material* StaticModel::findMaterialByName(const std::string& materialName) |
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| 359 | { |
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| 360 | list<ModelMaterial*>::iterator modMat; |
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| 361 | for (modMat = this->materialList.begin(); modMat != this->materialList.end(); modMat++) |
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| 362 | if (materialName == (*modMat)->material->getName()) |
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| 363 | return (*modMat)->material; |
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| 364 | return NULL; |
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| 365 | } |
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| 366 | |
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| 367 | /** |
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| 368 | * @brief parses a group String |
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| 369 | * @param groupString the new Group to create |
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| 370 | * |
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| 371 | * This function initializes a new Group. |
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| 372 | * With it you should be able to create Models with more than one SubModel inside |
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| 373 | */ |
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| 374 | bool StaticModel::addGroup(const std::string& groupString) |
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| 375 | { |
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| 376 | PRINTF(5)("Read Group: %s.\n", groupString.c_str()); |
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| 377 | if (this->groupCount != 0 && this->currentGroup->faceCount > 0) |
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| 378 | { |
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| 379 | // finalizeGroup(currentGroup); |
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| 380 | this->currentGroup = this->currentGroup->next = new ModelGroup; |
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| 381 | } |
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| 382 | // setting the group name if not default. |
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| 383 | if (groupString == "default") |
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| 384 | { |
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| 385 | this->currentGroup->name = groupString; |
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| 386 | } |
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| 387 | ++this->groupCount; |
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| 388 | return true; |
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| 389 | } |
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| 390 | |
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| 391 | /** |
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| 392 | * @brief parses a vertex-String |
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| 393 | * @param vertexString The String that will be parsed. |
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| 394 | * |
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| 395 | * If a vertex line is found this function will inject it into the vertex-Array |
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| 396 | */ |
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| 397 | bool StaticModel::addVertex (const std::string& vertexString) |
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| 398 | { |
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| 399 | float subbuffer1; |
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| 400 | float subbuffer2; |
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| 401 | float subbuffer3; |
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| 402 | sscanf (vertexString.c_str(), "%f %f %f", &subbuffer1, &subbuffer2, &subbuffer3); |
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| 403 | this->vertices.push_back(subbuffer1*scaleFactor); |
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| 404 | this->vertices.push_back(subbuffer2*scaleFactor); |
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| 405 | this->vertices.push_back(subbuffer3*scaleFactor); |
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| 406 | this->pModelInfo.numVertices++; |
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| 407 | return true; |
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| 408 | } |
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| 409 | |
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| 410 | /** |
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| 411 | * @brief parses a vertex-String |
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| 412 | * @param x the X-coordinate of the Vertex to add. |
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| 413 | * @param y the Y-coordinate of the Vertex to add. |
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| 414 | * @param z the Z-coordinate of the Vertex to add. |
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| 415 | */ |
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| 416 | bool StaticModel::addVertex(float x, float y, float z) |
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| 417 | { |
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| 418 | PRINTF(5)("reading in a vertex: %f %f %f\n", x, y, z); |
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| 419 | this->vertices.push_back(x*scaleFactor); |
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| 420 | this->vertices.push_back(y*scaleFactor); |
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| 421 | this->vertices.push_back(z*scaleFactor); |
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| 422 | this->pModelInfo.numVertices++; |
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| 423 | return true; |
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| 424 | } |
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| 425 | |
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| 426 | /** |
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| 427 | * @brief parses a vertexNormal-String |
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| 428 | * @param normalString The String that will be parsed. |
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| 429 | * |
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| 430 | * If a vertexNormal line is found this function will inject it into the vertexNormal-Array |
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| 431 | */ |
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| 432 | bool StaticModel::addVertexNormal (const std::string& normalString) |
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| 433 | { |
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| 434 | float subbuffer1; |
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| 435 | float subbuffer2; |
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| 436 | float subbuffer3; |
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| 437 | sscanf (normalString.c_str(), "%f %f %f", &subbuffer1, &subbuffer2, &subbuffer3); |
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| 438 | this->normals.push_back(subbuffer1); |
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| 439 | this->normals.push_back(subbuffer2); |
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| 440 | this->normals.push_back(subbuffer3); |
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| 441 | this->pModelInfo.numNormals++; |
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| 442 | return true; |
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| 443 | } |
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| 444 | |
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| 445 | /** |
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| 446 | * @brief adds a VertexNormal. |
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| 447 | * @param x The x coordinate of the Normal. |
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| 448 | * @param y The y coordinate of the Normal. |
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| 449 | * @param z The z coordinate of the Normal. |
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| 450 | * |
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| 451 | * If a vertexNormal line is found this function will inject it into the vertexNormal-Array |
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| 452 | */ |
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| 453 | bool StaticModel::addVertexNormal(float x, float y, float z) |
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| 454 | { |
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| 455 | PRINTF(5)("found vertex-Normal %f, %f, %f\n", x, y, z); |
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| 456 | this->normals.push_back(x); |
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| 457 | this->normals.push_back(y); |
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| 458 | this->normals.push_back(z); |
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| 459 | this->pModelInfo.numNormals++; |
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| 460 | return true; |
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| 461 | } |
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| 462 | |
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| 463 | /** |
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| 464 | * @brief parses a vertexTextureCoordinate-String |
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| 465 | * @param vTextureString The String that will be parsed. |
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| 466 | * |
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| 467 | * If a vertexTextureCoordinate line is found, |
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| 468 | * this function will inject it into the vertexTexture-Array |
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| 469 | * |
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| 470 | * !! WARNING THIS IS DIFFERNT FROM addVervexTexture(float, float); because it changes the second entry to 1-v !! |
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| 471 | */ |
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| 472 | bool StaticModel::addVertexTexture (const std::string& vTextureString) |
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| 473 | { |
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| 474 | float subbuffer1; |
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| 475 | float subbuffer2; |
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| 476 | sscanf (vTextureString.c_str(), "%f %f", &subbuffer1, &subbuffer2); |
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| 477 | this->vTexture.push_back(subbuffer1); |
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| 478 | this->vTexture.push_back(1 - subbuffer2); |
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| 479 | this->pModelInfo.numTexCoor++; |
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| 480 | return true; |
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| 481 | } |
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| 482 | |
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| 483 | /** |
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| 484 | * @brief adds a Texture Coordinate |
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| 485 | * @param u The u coordinate of the TextureCoordinate. |
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| 486 | * @param v The y coordinate of the TextureCoordinate. |
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| 487 | * |
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| 488 | * If a TextureCoordinate line is found this function will |
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| 489 | * inject it into the TextureCoordinate-Array |
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| 490 | */ |
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| 491 | bool StaticModel::addVertexTexture(float u, float v) |
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| 492 | { |
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| 493 | PRINTF(5)("found vertex-Texture %f, %f\n", u, v); |
|---|
| 494 | this->vTexture.push_back(u); |
|---|
| 495 | this->vTexture.push_back(v); |
|---|
| 496 | this->pModelInfo.numTexCoor++; |
|---|
| 497 | return true; |
|---|
| 498 | } |
|---|
| 499 | |
|---|
| 500 | /** |
|---|
| 501 | * @brief parses a face-string |
|---|
| 502 | * @param faceString The String that will be parsed. |
|---|
| 503 | * |
|---|
| 504 | * If a face line is found this function will add it to the glList. |
|---|
| 505 | * |
|---|
| 506 | * String is different from the argument addFace, |
|---|
| 507 | * in this, that the first Vertex/Normal/Texcoord is 1 instead of 0 |
|---|
| 508 | * |
|---|
| 509 | * @TODO make it std::string conform |
|---|
| 510 | */ |
|---|
| 511 | bool StaticModel::addFace (const std::string& faceStringInput) |
|---|
| 512 | { |
|---|
| 513 | const char* faceString = faceStringInput.c_str(); |
|---|
| 514 | if (this->currentGroup->faceCount >0) |
|---|
| 515 | this->currentGroup->currentFace = this->currentGroup->currentFace->next = new ModelFace; |
|---|
| 516 | |
|---|
| 517 | ModelFaceElement* tmpElem = this->currentGroup->currentFace->firstElem = new ModelFaceElement; |
|---|
| 518 | tmpElem->next = NULL; |
|---|
| 519 | while(strcmp (faceString, "\0")) |
|---|
| 520 | { |
|---|
| 521 | if (this->currentGroup->currentFace->vertexCount>0) |
|---|
| 522 | tmpElem = tmpElem->next = new ModelFaceElement; |
|---|
| 523 | tmpElem->next = NULL; |
|---|
| 524 | |
|---|
| 525 | char tmpValue [50]; |
|---|
| 526 | int tmpLen; |
|---|
| 527 | char* vertex = NULL; |
|---|
| 528 | char* texture = NULL; |
|---|
| 529 | char* normal = NULL; |
|---|
| 530 | |
|---|
| 531 | sscanf (faceString, "%s", tmpValue); |
|---|
| 532 | tmpLen = strlen(tmpValue); |
|---|
| 533 | vertex = tmpValue; |
|---|
| 534 | |
|---|
| 535 | if ((texture = strstr (vertex, "/")) != NULL) |
|---|
| 536 | { |
|---|
| 537 | texture[0] = '\0'; |
|---|
| 538 | texture ++; |
|---|
| 539 | |
|---|
| 540 | if ((normal = strstr (texture, "/")) !=NULL) |
|---|
| 541 | { |
|---|
| 542 | normal[0] = '\0'; |
|---|
| 543 | normal ++; |
|---|
| 544 | } |
|---|
| 545 | } |
|---|
| 546 | if (vertex) |
|---|
| 547 | tmpElem->vertexNumber = atoi(vertex)-1; |
|---|
| 548 | if (texture) |
|---|
| 549 | tmpElem->texCoordNumber = atoi(texture)-1; |
|---|
| 550 | if (normal) |
|---|
| 551 | tmpElem->normalNumber = atoi(normal)-1; |
|---|
| 552 | |
|---|
| 553 | faceString += tmpLen; |
|---|
| 554 | if (strcmp (faceString, "\0")) |
|---|
| 555 | faceString++; |
|---|
| 556 | this->currentGroup->currentFace->vertexCount++; |
|---|
| 557 | } |
|---|
| 558 | |
|---|
| 559 | this->currentGroup->faceCount += this->currentGroup->currentFace->vertexCount -2; |
|---|
| 560 | this->faceCount += this->currentGroup->currentFace->vertexCount -2; |
|---|
| 561 | return true; |
|---|
| 562 | } |
|---|
| 563 | |
|---|
| 564 | /** |
|---|
| 565 | * @brief adds a new Face |
|---|
| 566 | * @param faceElemCount the number of Vertices to add to the Face. |
|---|
| 567 | * @param type The information Passed with each Vertex |
|---|
| 568 | */ |
|---|
| 569 | bool StaticModel::addFace(int faceElemCount, VERTEX_FORMAT type, ...) |
|---|
| 570 | { |
|---|
| 571 | if (this->currentGroup->faceCount > 0) |
|---|
| 572 | this->currentGroup->currentFace = this->currentGroup->currentFace->next = new ModelFace; |
|---|
| 573 | |
|---|
| 574 | ModelFaceElement* tmpElem = this->currentGroup->currentFace->firstElem = new ModelFaceElement; |
|---|
| 575 | |
|---|
| 576 | va_list itemlist; |
|---|
| 577 | va_start (itemlist, type); |
|---|
| 578 | |
|---|
| 579 | for (int i = 0; i < faceElemCount; i++) |
|---|
| 580 | { |
|---|
| 581 | if (this->currentGroup->currentFace->vertexCount > 0) |
|---|
| 582 | tmpElem = tmpElem->next = new ModelFaceElement; |
|---|
| 583 | |
|---|
| 584 | tmpElem->vertexNumber = va_arg (itemlist, int); |
|---|
| 585 | if (type & TEXCOORD) |
|---|
| 586 | tmpElem->texCoordNumber = va_arg (itemlist, int); |
|---|
| 587 | if (type & NORMAL) |
|---|
| 588 | tmpElem->normalNumber = va_arg(itemlist, int); |
|---|
| 589 | this->currentGroup->currentFace->vertexCount++; |
|---|
| 590 | } |
|---|
| 591 | va_end(itemlist); |
|---|
| 592 | |
|---|
| 593 | this->currentGroup->faceCount += this->currentGroup->currentFace->vertexCount - 2; |
|---|
| 594 | this->faceCount += this->currentGroup->currentFace->vertexCount -2; |
|---|
| 595 | return true; |
|---|
| 596 | } |
|---|
| 597 | |
|---|
| 598 | /** |
|---|
| 599 | * Function that selects a material, if changed in the obj file. |
|---|
| 600 | * @param matString the Material that will be set. |
|---|
| 601 | */ |
|---|
| 602 | bool StaticModel::setMaterial(const std::string& matString) |
|---|
| 603 | { |
|---|
| 604 | if (this->currentGroup->faceCount > 0) |
|---|
| 605 | this->currentGroup->currentFace = this->currentGroup->currentFace->next = new ModelFace; |
|---|
| 606 | |
|---|
| 607 | this->currentGroup->currentFace->material = this->findMaterialByName(matString); |
|---|
| 608 | |
|---|
| 609 | if (this->currentGroup->faceCount == 0) |
|---|
| 610 | this->currentGroup->faceCount++; |
|---|
| 611 | return true; |
|---|
| 612 | } |
|---|
| 613 | |
|---|
| 614 | /** |
|---|
| 615 | * Function that selects a material, if changed in the obj file. |
|---|
| 616 | * @param mtl the Material that will be set. |
|---|
| 617 | */ |
|---|
| 618 | bool StaticModel::setMaterial(Material* mtl) |
|---|
| 619 | { |
|---|
| 620 | if (this->currentGroup->faceCount > 0) |
|---|
| 621 | this->currentGroup->currentFace = this->currentGroup->currentFace->next = new ModelFace; |
|---|
| 622 | |
|---|
| 623 | this->currentGroup->currentFace->material = mtl; |
|---|
| 624 | |
|---|
| 625 | if (this->currentGroup->faceCount == 0) |
|---|
| 626 | this->currentGroup->faceCount++; |
|---|
| 627 | return true; |
|---|
| 628 | } |
|---|
| 629 | |
|---|
| 630 | /** |
|---|
| 631 | * @brief A routine that is able to create normals. |
|---|
| 632 | * |
|---|
| 633 | * The algorithm does the following: |
|---|
| 634 | * 1. It calculates creates Vectors for each normale, and sets them to zero. |
|---|
| 635 | * 2. It then Walks through a) all the Groups b) all the Faces c) all the FaceElements |
|---|
| 636 | * 3. It searches for a points two neighbours per Face, takes Vecotrs to them calculates FaceNormals and adds it to the Points Normal. |
|---|
| 637 | * 4. It goes through all the normale-Points and calculates the VertexNormale and includes it in the normals-Array. |
|---|
| 638 | */ |
|---|
| 639 | bool StaticModel::buildVertexNormals () |
|---|
| 640 | { |
|---|
| 641 | PRINTF(4)("Normals are being calculated.\n"); |
|---|
| 642 | |
|---|
| 643 | Vector* normArray = new Vector [vertices.size()/3]; |
|---|
| 644 | for (unsigned int i=0; i<vertices.size()/3;i++) |
|---|
| 645 | normArray[i] = Vector(.0,.0,.0); |
|---|
| 646 | |
|---|
| 647 | Vector prevV; |
|---|
| 648 | Vector nextV; |
|---|
| 649 | Vector curV; |
|---|
| 650 | |
|---|
| 651 | ModelGroup* tmpGroup = firstGroup; |
|---|
| 652 | while (tmpGroup != NULL) |
|---|
| 653 | { |
|---|
| 654 | ModelFace* tmpFace = tmpGroup->firstFace; |
|---|
| 655 | while (tmpFace != NULL) |
|---|
| 656 | { |
|---|
| 657 | if (tmpFace->firstElem != NULL) |
|---|
| 658 | { |
|---|
| 659 | ModelFaceElement* firstElem = tmpFace->firstElem; |
|---|
| 660 | ModelFaceElement* prevElem; |
|---|
| 661 | ModelFaceElement* curElem = firstElem; |
|---|
| 662 | ModelFaceElement* nextElem; |
|---|
| 663 | ModelFaceElement* lastElem; |
|---|
| 664 | // find last Element of the Chain. !! IMPORTANT:the last Element of the Chain must point to NULL, or it will resolv into an infinity-loop. |
|---|
| 665 | while (curElem != NULL) |
|---|
| 666 | { |
|---|
| 667 | prevElem = curElem; |
|---|
| 668 | curElem = curElem->next; |
|---|
| 669 | } |
|---|
| 670 | lastElem = prevElem; |
|---|
| 671 | |
|---|
| 672 | curElem = firstElem; |
|---|
| 673 | for (unsigned int j = 0; j < tmpFace->vertexCount; j++) |
|---|
| 674 | { |
|---|
| 675 | if (!(nextElem = curElem->next)) |
|---|
| 676 | nextElem = firstElem; |
|---|
| 677 | curElem->normalNumber = curElem->vertexNumber; |
|---|
| 678 | |
|---|
| 679 | curV = Vector (this->vertices[curElem->vertexNumber*3], |
|---|
| 680 | this->vertices[curElem->vertexNumber*3+1], |
|---|
| 681 | this->vertices[curElem->vertexNumber*3+2]); |
|---|
| 682 | |
|---|
| 683 | prevV = Vector (this->vertices[prevElem->vertexNumber*3], |
|---|
| 684 | this->vertices[prevElem->vertexNumber*3+1], |
|---|
| 685 | this->vertices[prevElem->vertexNumber*3+2]) - curV; |
|---|
| 686 | |
|---|
| 687 | nextV = Vector (this->vertices[nextElem->vertexNumber*3], |
|---|
| 688 | this->vertices[nextElem->vertexNumber*3+1], |
|---|
| 689 | this->vertices[nextElem->vertexNumber*3+2]) - curV; |
|---|
| 690 | normArray[curElem->vertexNumber] = normArray[curElem->vertexNumber] + nextV.cross(prevV); |
|---|
| 691 | |
|---|
| 692 | prevElem = curElem; |
|---|
| 693 | curElem = curElem->next; |
|---|
| 694 | } |
|---|
| 695 | } |
|---|
| 696 | tmpFace = tmpFace->next; |
|---|
| 697 | } |
|---|
| 698 | tmpGroup = tmpGroup->next; |
|---|
| 699 | } |
|---|
| 700 | |
|---|
| 701 | for (unsigned int i=0; i < this->vertices.size()/3;i++) |
|---|
| 702 | { |
|---|
| 703 | normArray[i].normalize(); |
|---|
| 704 | PRINTF(5)("Found Normale number %d: (%f; %f, %f).\n", i, normArray[i].x, normArray[i].y, normArray[i].z); |
|---|
| 705 | |
|---|
| 706 | this->addVertexNormal(normArray[i].x, normArray[i].y, normArray[i].z); |
|---|
| 707 | |
|---|
| 708 | } |
|---|
| 709 | delete[] normArray; |
|---|
| 710 | return true; |
|---|
| 711 | } |
|---|
| 712 | |
|---|
| 713 | //////////// |
|---|
| 714 | // openGL // |
|---|
| 715 | //////////// |
|---|
| 716 | /** |
|---|
| 717 | * reads and includes the Faces/Materials into the openGL state Machine |
|---|
| 718 | */ |
|---|
| 719 | bool StaticModel::importToDisplayList() |
|---|
| 720 | { |
|---|
| 721 | // finalize the Arrays |
|---|
| 722 | if (normals.size() == 0) // vertices-Array must be built for this |
|---|
| 723 | this->buildVertexNormals(); |
|---|
| 724 | |
|---|
| 725 | this->currentGroup = this->firstGroup; |
|---|
| 726 | |
|---|
| 727 | while (this->currentGroup != NULL) |
|---|
| 728 | { |
|---|
| 729 | |
|---|
| 730 | // creating a glList for the Group |
|---|
| 731 | if ((this->currentGroup->listNumber = glGenLists(1)) == 0) |
|---|
| 732 | { |
|---|
| 733 | PRINTF(2)("glList could not be created for this Model\n"); |
|---|
| 734 | return false; |
|---|
| 735 | } |
|---|
| 736 | glNewList (this->currentGroup->listNumber, GL_COMPILE); |
|---|
| 737 | |
|---|
| 738 | // Putting Faces to GL |
|---|
| 739 | ModelFace* tmpFace = this->currentGroup->firstFace; |
|---|
| 740 | while (tmpFace != NULL) |
|---|
| 741 | { |
|---|
| 742 | if (tmpFace->vertexCount == 0 && tmpFace->material != NULL) |
|---|
| 743 | { |
|---|
| 744 | if (this->currentGroup->faceMode != -1) |
|---|
| 745 | glEnd(); |
|---|
| 746 | this->currentGroup->faceMode = 0; |
|---|
| 747 | if (tmpFace->material != NULL) |
|---|
| 748 | { |
|---|
| 749 | tmpFace->material->select(); |
|---|
| 750 | PRINTF(5)("using material %s for coming Faces.\n", tmpFace->material->getName()); |
|---|
| 751 | } |
|---|
| 752 | } |
|---|
| 753 | |
|---|
| 754 | else if (tmpFace->vertexCount == 3) |
|---|
| 755 | { |
|---|
| 756 | if (this->currentGroup->faceMode != 3) |
|---|
| 757 | { |
|---|
| 758 | if (this->currentGroup->faceMode != -1) |
|---|
| 759 | glEnd(); |
|---|
| 760 | glBegin(GL_TRIANGLES); |
|---|
| 761 | } |
|---|
| 762 | |
|---|
| 763 | this->currentGroup->faceMode = 3; |
|---|
| 764 | PRINTF(5)("found triag.\n"); |
|---|
| 765 | } |
|---|
| 766 | |
|---|
| 767 | else if (tmpFace->vertexCount == 4) |
|---|
| 768 | { |
|---|
| 769 | if (this->currentGroup->faceMode != 4) |
|---|
| 770 | { |
|---|
| 771 | if (this->currentGroup->faceMode != -1) |
|---|
| 772 | glEnd(); |
|---|
| 773 | glBegin(GL_QUADS); |
|---|
| 774 | } |
|---|
| 775 | this->currentGroup->faceMode = 4; |
|---|
| 776 | PRINTF(5)("found quad.\n"); |
|---|
| 777 | } |
|---|
| 778 | |
|---|
| 779 | else if (tmpFace->vertexCount > 4) |
|---|
| 780 | { |
|---|
| 781 | if (this->currentGroup->faceMode != -1) |
|---|
| 782 | glEnd(); |
|---|
| 783 | glBegin(GL_POLYGON); |
|---|
| 784 | PRINTF(5)("Polygon with %i faces found.", tmpFace->vertexCount); |
|---|
| 785 | this->currentGroup->faceMode = tmpFace->vertexCount; |
|---|
| 786 | } |
|---|
| 787 | |
|---|
| 788 | ModelFaceElement* tmpElem = tmpFace->firstElem; |
|---|
| 789 | while (tmpElem != NULL) |
|---|
| 790 | { |
|---|
| 791 | // PRINTF(2)("%s\n", tmpElem->value); |
|---|
| 792 | this->addGLElement(tmpElem); |
|---|
| 793 | tmpElem = tmpElem->next; |
|---|
| 794 | } |
|---|
| 795 | tmpFace = tmpFace->next; |
|---|
| 796 | } |
|---|
| 797 | glEnd(); |
|---|
| 798 | glEndList(); |
|---|
| 799 | |
|---|
| 800 | this->currentGroup = this->currentGroup->next; |
|---|
| 801 | } |
|---|
| 802 | return true; |
|---|
| 803 | } |
|---|
| 804 | |
|---|
| 805 | |
|---|
| 806 | /** |
|---|
| 807 | * builds an array of triangles, that can later on be used for obb separation and octree separation |
|---|
| 808 | */ |
|---|
| 809 | bool StaticModel::buildTriangleList() |
|---|
| 810 | { |
|---|
| 811 | if( unlikely(this->pModelInfo.pTriangles != NULL)) |
|---|
| 812 | return true; |
|---|
| 813 | /* make sure, that all the arrays are finalized */ |
|---|
| 814 | if( normals.size() == 0) // vertices-Array must be built for this |
|---|
| 815 | this->buildVertexNormals(); |
|---|
| 816 | |
|---|
| 817 | int index = 0; //!< the counter for the triangle array |
|---|
| 818 | ModelFaceElement* tmpElem; //!< the temporary faceelement reference |
|---|
| 819 | ModelFace* tmpFace; //!< the temporary face referece |
|---|
| 820 | |
|---|
| 821 | bool warned = false; |
|---|
| 822 | |
|---|
| 823 | this->pModelInfo.numTriangles = 0; |
|---|
| 824 | |
|---|
| 825 | /* count the number of triangles */ |
|---|
| 826 | /* now iterate through all groups and build up the triangle list */ |
|---|
| 827 | this->currentGroup = this->firstGroup; |
|---|
| 828 | while( this->currentGroup != NULL) |
|---|
| 829 | { |
|---|
| 830 | tmpFace = this->currentGroup->firstFace; |
|---|
| 831 | while( tmpFace != NULL) |
|---|
| 832 | { |
|---|
| 833 | /* if its a triangle just add it to the list */ |
|---|
| 834 | if( tmpFace->vertexCount == 3){ |
|---|
| 835 | ++this->pModelInfo.numTriangles; |
|---|
| 836 | } /* if the polygon is a quad */ |
|---|
| 837 | else if( tmpFace->vertexCount == 4) { |
|---|
| 838 | this->pModelInfo.numTriangles += 2; |
|---|
| 839 | } |
|---|
| 840 | else if( tmpFace->vertexCount > 4) { |
|---|
| 841 | if (!warned) { |
|---|
| 842 | PRINTF(2)("This model (%s) got over 4 vertices per face <=> conflicts in the CD engine!\n", this->getName()); |
|---|
| 843 | warned = true; |
|---|
| 844 | } |
|---|
| 845 | } |
|---|
| 846 | tmpFace = tmpFace->next; |
|---|
| 847 | } |
|---|
| 848 | this->currentGroup = this->currentGroup->next; |
|---|
| 849 | } |
|---|
| 850 | |
|---|
| 851 | PRINTF(3)("got %i triangles, %i vertices\n", this->pModelInfo.numTriangles, this->pModelInfo.numVertices); |
|---|
| 852 | |
|---|
| 853 | |
|---|
| 854 | /* write MODELINFO structure */ |
|---|
| 855 | |
|---|
| 856 | /* allocate memory for the new triangle structures */ |
|---|
| 857 | if( (this->pModelInfo.pTriangles = new sTriangleExt[this->pModelInfo.numTriangles]) == NULL) |
|---|
| 858 | { |
|---|
| 859 | PRINTF(1)("Could not allocate memory for triangle list\n"); |
|---|
| 860 | return false; |
|---|
| 861 | } |
|---|
| 862 | |
|---|
| 863 | /* now iterate through all groups and build up the triangle list */ |
|---|
| 864 | this->currentGroup = this->firstGroup; |
|---|
| 865 | while( this->currentGroup != NULL) |
|---|
| 866 | { |
|---|
| 867 | tmpFace = this->currentGroup->firstFace; |
|---|
| 868 | while( tmpFace != NULL) |
|---|
| 869 | { |
|---|
| 870 | tmpElem = tmpFace->firstElem; |
|---|
| 871 | |
|---|
| 872 | /* if its a triangle just add it to the list */ |
|---|
| 873 | if( tmpFace->vertexCount == 3) |
|---|
| 874 | { |
|---|
| 875 | for( int j = 0; j < 3; ++j) |
|---|
| 876 | { |
|---|
| 877 | this->pModelInfo.pTriangles[index].indexToVertices[j] = (unsigned int)tmpElem->vertexNumber * 3 ; |
|---|
| 878 | this->pModelInfo.pTriangles[index].indexToNormals[j] = (unsigned int)tmpElem->normalNumber * 3 ; |
|---|
| 879 | this->pModelInfo.pTriangles[index].indexToTexCoor[j] = (unsigned int)tmpElem->texCoordNumber * 3 ; |
|---|
| 880 | tmpElem = tmpElem->next; |
|---|
| 881 | |
|---|
| 882 | } |
|---|
| 883 | ++index; |
|---|
| 884 | } /* if the polygon is a quad */ |
|---|
| 885 | else if( tmpFace->vertexCount == 4) |
|---|
| 886 | { |
|---|
| 887 | |
|---|
| 888 | this->pModelInfo.pTriangles[index].indexToVertices[0] = (unsigned int)tmpElem->vertexNumber * 3; |
|---|
| 889 | this->pModelInfo.pTriangles[index].indexToNormals[0] = (unsigned int)tmpElem->normalNumber * 3; |
|---|
| 890 | this->pModelInfo.pTriangles[index].indexToTexCoor[0] = (unsigned int)tmpElem->texCoordNumber * 3; |
|---|
| 891 | |
|---|
| 892 | this->pModelInfo.pTriangles[index + 1].indexToVertices[0] = (unsigned int)tmpElem->vertexNumber * 3; |
|---|
| 893 | this->pModelInfo.pTriangles[index + 1].indexToNormals[0] = (unsigned int)tmpElem->normalNumber * 3; |
|---|
| 894 | this->pModelInfo.pTriangles[index + 1].indexToTexCoor[0] = (unsigned int)tmpElem->texCoordNumber * 3; |
|---|
| 895 | tmpElem = tmpElem->next; |
|---|
| 896 | |
|---|
| 897 | this->pModelInfo.pTriangles[index].indexToVertices[1] = (unsigned int)tmpElem->vertexNumber * 3; |
|---|
| 898 | this->pModelInfo.pTriangles[index].indexToNormals[1] = (unsigned int)tmpElem->normalNumber * 3; |
|---|
| 899 | this->pModelInfo.pTriangles[index].indexToTexCoor[1] = (unsigned int)tmpElem->texCoordNumber * 3; |
|---|
| 900 | tmpElem = tmpElem->next; |
|---|
| 901 | |
|---|
| 902 | this->pModelInfo.pTriangles[index].indexToVertices[2] = (unsigned int)tmpElem->vertexNumber * 3; |
|---|
| 903 | this->pModelInfo.pTriangles[index].indexToNormals[2] = (unsigned int)tmpElem->normalNumber * 3; |
|---|
| 904 | this->pModelInfo.pTriangles[index].indexToTexCoor[2] = (unsigned int)tmpElem->texCoordNumber * 3; |
|---|
| 905 | |
|---|
| 906 | this->pModelInfo.pTriangles[index + 1].indexToVertices[2] = (unsigned int)tmpElem->vertexNumber * 3; |
|---|
| 907 | this->pModelInfo.pTriangles[index + 1].indexToNormals[2] = (unsigned int)tmpElem->normalNumber * 3; |
|---|
| 908 | this->pModelInfo.pTriangles[index + 1].indexToTexCoor[2] = (unsigned int)tmpElem->texCoordNumber * 3; |
|---|
| 909 | tmpElem = tmpElem->next; |
|---|
| 910 | |
|---|
| 911 | this->pModelInfo.pTriangles[index + 1].indexToVertices[1] = (unsigned int)tmpElem->vertexNumber * 3; |
|---|
| 912 | this->pModelInfo.pTriangles[index + 1].indexToNormals[1] = (unsigned int)tmpElem->normalNumber * 3; |
|---|
| 913 | this->pModelInfo.pTriangles[index + 1].indexToTexCoor[1] = (unsigned int)tmpElem->texCoordNumber * 3; |
|---|
| 914 | |
|---|
| 915 | index += 2; |
|---|
| 916 | } |
|---|
| 917 | tmpFace = tmpFace->next; |
|---|
| 918 | } |
|---|
| 919 | this->currentGroup = this->currentGroup->next; |
|---|
| 920 | } |
|---|
| 921 | return true; |
|---|
| 922 | } |
|---|
| 923 | |
|---|
| 924 | |
|---|
| 925 | /** |
|---|
| 926 | * Adds a Face-element (one vertex of a face) with all its information. |
|---|
| 927 | * @param elem The FaceElement to add to the OpenGL-environment. |
|---|
| 928 | |
|---|
| 929 | It does this by searching: |
|---|
| 930 | 1. The Vertex itself |
|---|
| 931 | 2. The VertexNormale |
|---|
| 932 | 3. The VertexTextureCoordinate |
|---|
| 933 | merging this information, the face will be drawn. |
|---|
| 934 | */ |
|---|
| 935 | bool StaticModel::addGLElement (ModelFaceElement* elem) |
|---|
| 936 | { |
|---|
| 937 | PRINTF(5)("importing grafical Element to openGL.\n"); |
|---|
| 938 | |
|---|
| 939 | if (elem->texCoordNumber > -1) |
|---|
| 940 | { |
|---|
| 941 | if (likely((unsigned int)elem->texCoordNumber < this->pModelInfo.numTexCoor)) |
|---|
| 942 | glTexCoord2fv(&this->vTexture[0] + elem->texCoordNumber * 2); |
|---|
| 943 | else |
|---|
| 944 | PRINTF(2)("TextureCoordinate %d is not in the List (max: %d)\nThe Model might be incomplete\n", |
|---|
| 945 | elem->texCoordNumber, this->pModelInfo.numTexCoor); |
|---|
| 946 | } |
|---|
| 947 | if (elem->normalNumber > -1) |
|---|
| 948 | { |
|---|
| 949 | if (likely((unsigned int)elem->normalNumber < this->pModelInfo.numNormals)) |
|---|
| 950 | glNormal3fv(&this->normals[0] + elem->normalNumber * 3); |
|---|
| 951 | else |
|---|
| 952 | PRINTF(2)("Normal %d is not in the List (max: %d)\nThe Model might be incomplete", |
|---|
| 953 | elem->normalNumber, this->pModelInfo.numNormals); |
|---|
| 954 | } |
|---|
| 955 | if (elem->vertexNumber > -1) |
|---|
| 956 | { |
|---|
| 957 | if (likely((unsigned int)elem->vertexNumber < this->pModelInfo.numVertices)) |
|---|
| 958 | glVertex3fv(&this->vertices[0]+ elem->vertexNumber * 3); |
|---|
| 959 | else |
|---|
| 960 | PRINTF(2)("Vertex %d is not in the List (max: %d)\nThe Model might be incomplete", |
|---|
| 961 | elem->vertexNumber, this->pModelInfo.numVertices); |
|---|
| 962 | } |
|---|
| 963 | |
|---|
| 964 | return true; |
|---|
| 965 | } |
|---|
| 966 | |
|---|
| 967 | /** |
|---|
| 968 | * Includes a default model |
|---|
| 969 | |
|---|
| 970 | This will inject a Cube, because this is the most basic model. |
|---|
| 971 | */ |
|---|
| 972 | void StaticModel::cubeModel() |
|---|
| 973 | { |
|---|
| 974 | this->addVertex (-0.5, -0.5, 0.5); |
|---|
| 975 | this->addVertex (0.5, -0.5, 0.5); |
|---|
| 976 | this->addVertex (-0.5, 0.5, 0.5); |
|---|
| 977 | this->addVertex (0.5, 0.5, 0.5); |
|---|
| 978 | this->addVertex (-0.5, 0.5, -0.5); |
|---|
| 979 | this->addVertex (0.5, 0.5, -0.5); |
|---|
| 980 | this->addVertex (-0.5, -0.5, -0.5); |
|---|
| 981 | this->addVertex (0.5, -0.5, -0.5); |
|---|
| 982 | |
|---|
| 983 | this->addVertexTexture (0.0, 0.0); |
|---|
| 984 | this->addVertexTexture (1.0, 0.0); |
|---|
| 985 | this->addVertexTexture (0.0, 1.0); |
|---|
| 986 | this->addVertexTexture (1.0, 1.0); |
|---|
| 987 | this->addVertexTexture (0.0, 2.0); |
|---|
| 988 | this->addVertexTexture (1.0, 2.0); |
|---|
| 989 | this->addVertexTexture (0.0, 3.0); |
|---|
| 990 | this->addVertexTexture (1.0, 3.0); |
|---|
| 991 | this->addVertexTexture (0.0, 4.0); |
|---|
| 992 | this->addVertexTexture (1.0, 4.0); |
|---|
| 993 | this->addVertexTexture (2.0, 0.0); |
|---|
| 994 | this->addVertexTexture (2.0, 1.0); |
|---|
| 995 | this->addVertexTexture (-1.0, 0.0); |
|---|
| 996 | this->addVertexTexture (-1.0, 1.0); |
|---|
| 997 | |
|---|
| 998 | this->addVertexNormal (0.0, 0.0, 1.0); |
|---|
| 999 | this->addVertexNormal (0.0, 0.0, 1.0); |
|---|
| 1000 | this->addVertexNormal (0.0, 0.0, 1.0); |
|---|
| 1001 | this->addVertexNormal (0.0, 0.0, 1.0); |
|---|
| 1002 | this->addVertexNormal (0.0, 1.0, 0.0); |
|---|
| 1003 | this->addVertexNormal (0.0, 1.0, 0.0); |
|---|
| 1004 | this->addVertexNormal (0.0, 1.0, 0.0); |
|---|
| 1005 | this->addVertexNormal (0.0, 1.0, 0.0); |
|---|
| 1006 | this->addVertexNormal (0.0, 0.0, -1.0); |
|---|
| 1007 | this->addVertexNormal (0.0, 0.0, -1.0); |
|---|
| 1008 | this->addVertexNormal (0.0, 0.0, -1.0); |
|---|
| 1009 | this->addVertexNormal (0.0, 0.0, -1.0); |
|---|
| 1010 | this->addVertexNormal (0.0, -1.0, 0.0); |
|---|
| 1011 | this->addVertexNormal (0.0, -1.0, 0.0); |
|---|
| 1012 | this->addVertexNormal (0.0, -1.0, 0.0); |
|---|
| 1013 | this->addVertexNormal (0.0, -1.0, 0.0); |
|---|
| 1014 | this->addVertexNormal (1.0, 0.0, 0.0); |
|---|
| 1015 | this->addVertexNormal (1.0, 0.0, 0.0); |
|---|
| 1016 | this->addVertexNormal (1.0, 0.0, 0.0); |
|---|
| 1017 | this->addVertexNormal (1.0, 0.0, 0.0); |
|---|
| 1018 | this->addVertexNormal (-1.0, 0.0, 0.0); |
|---|
| 1019 | this->addVertexNormal (-1.0, 0.0, 0.0); |
|---|
| 1020 | this->addVertexNormal (-1.0, 0.0, 0.0); |
|---|
| 1021 | this->addVertexNormal (-1.0, 0.0, 0.0); |
|---|
| 1022 | |
|---|
| 1023 | this->addFace (4, VERTEX_TEXCOORD_NORMAL, 0,0,0, 1,1,1, 3,3,2, 2,2,3); |
|---|
| 1024 | this->addFace (4, VERTEX_TEXCOORD_NORMAL, 2,2,4, 3,3,5, 5,5,6, 4,4,7); |
|---|
| 1025 | this->addFace (4, VERTEX_TEXCOORD_NORMAL, 4,4,8, 5,5,9, 7,7,10, 6,6,11); |
|---|
| 1026 | this->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,6,12, 7,7,13, 1,9,14, 0,8,15); |
|---|
| 1027 | this->addFace (4, VERTEX_TEXCOORD_NORMAL, 1,1,16, 7,10,17, 5,11,18, 3,3,19); |
|---|
| 1028 | this->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,12,20, 0,0,21, 2,2,22, 4,13,23); |
|---|
| 1029 | } |
|---|