| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | |
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| 15 | 2005-07-06: (Patrick) added new function buildTriangleList() |
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| 16 | */ |
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| 17 | |
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| 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER |
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| 19 | |
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| 20 | #include "static_model.h" |
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| 21 | |
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| 22 | #include "debug.h" |
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| 23 | #include <stdarg.h> |
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| 24 | |
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| 25 | |
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| 26 | |
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| 27 | |
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| 28 | ///////////// |
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| 29 | /// MODEL /// |
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| 30 | ///////////// |
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| 31 | ObjectListDefinition(StaticModel); |
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| 32 | |
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| 33 | /** |
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| 34 | * @brief Creates a 3D-Model. |
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| 35 | * |
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| 36 | * assigns it a Name and a Type |
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| 37 | */ |
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| 38 | StaticModel::StaticModel(const std::string& modelName) |
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| 39 | : data(new StaticModelData(modelName)) |
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| 40 | { |
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| 41 | this->registerObject(this, StaticModel::_objectList); |
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| 42 | PRINTF(4)("new 3D-Model is being created\n"); |
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| 43 | this->setName(modelName); |
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| 44 | } |
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| 45 | |
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| 46 | StaticModel::StaticModel(const StaticModel& staticModel) |
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| 47 | : data(staticModel.data) |
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| 48 | { |
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| 49 | this->registerObject(this, StaticModel::_objectList); |
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| 50 | this->setName(staticModel.getName()); |
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| 51 | this->updateBase(); |
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| 52 | } |
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| 53 | |
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| 54 | |
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| 55 | /** |
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| 56 | * @brief deletes an Model. |
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| 57 | * |
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| 58 | * Looks if any from model allocated space is still in use, and if so deleted it. |
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| 59 | */ |
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| 60 | StaticModel::~StaticModel() |
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| 61 | { |
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| 62 | PRINTF(4)("Deleting Model "); |
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| 63 | |
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| 64 | // mark this stuff as beeing deleted |
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| 65 | this->pModelInfo.pVertices = NULL; |
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| 66 | this->pModelInfo.pNormals = NULL; |
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| 67 | this->pModelInfo.pTexCoor = NULL; |
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| 68 | this->pModelInfo.pTriangles = NULL; |
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| 69 | } |
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| 70 | |
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| 71 | StaticModel& StaticModel::operator=(const StaticModel& model) |
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| 72 | { |
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| 73 | this->data = model.data; |
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| 74 | this->updateBase(); |
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| 75 | return *this; |
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| 76 | }; |
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| 77 | |
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| 78 | |
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| 79 | /** |
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| 80 | * @brief Finalizes an Object. This can be done outside of the Class. |
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| 81 | */ |
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| 82 | void StaticModel::finalize() |
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| 83 | { |
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| 84 | data->finalize(); |
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| 85 | this->updateBase(); |
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| 86 | } |
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| 87 | |
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| 88 | void StaticModel::acquireData(const StaticModelData::Pointer& data) |
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| 89 | { |
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| 90 | this->data = data; |
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| 91 | this->updateBase(); |
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| 92 | } |
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| 93 | |
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| 94 | |
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| 95 | |
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| 96 | /** |
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| 97 | * extract the mount points from this file: looking at each group and checking if the group realy is a mountpoint marker |
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| 98 | * if so get place and orientation |
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| 99 | */ |
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| 100 | void StaticModel::extractMountPoints() |
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| 101 | { |
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| 102 | |
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| 103 | // go through all groups and check if they are mounts |
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| 104 | std::vector<StaticModelData::Group>::const_iterator groupIt = this->data->getGroups().begin(); |
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| 105 | for( ; groupIt != this->data->getGroups().end(); groupIt++) |
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| 106 | { |
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| 107 | //PRINTF(0)("Found a MountPoint: %s\n", groupName.c_str()); |
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| 108 | |
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| 109 | // get the name of this group and check if it's a mout point identifier |
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| 110 | std::string groupName = (*groupIt).name; |
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| 111 | std::vector<Vector> vertices; |
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| 112 | |
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| 113 | // check if the name has a "MP" prefix or else it won't work |
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| 114 | if( groupName.find("MP.", 0) == std::string::npos) |
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| 115 | continue; |
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| 116 | |
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| 117 | |
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| 118 | PRINTF(5)("Found a MountPoint: %s\n", groupName.c_str()); |
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| 119 | |
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| 120 | StaticModelData::Face triangle[3]; |
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| 121 | |
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| 122 | // now check if it is a mount point identifier |
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| 123 | if( (*groupIt)._faces.size() != 11) |
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| 124 | { |
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| 125 | PRINTF(4)("the face count of %s is wrong, perhaps you missnamed this object or used the wrong mount point object (got %i faces)\n", |
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| 126 | groupName.c_str(), (*groupIt)._faces.size()); |
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| 127 | } |
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| 128 | |
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| 129 | // now iterate through all faces |
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| 130 | std::vector<StaticModelData::Face>::const_iterator faceIt = (*groupIt)._faces.begin(); |
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| 131 | for( int i = 0; faceIt < (*groupIt)._faces.end(); faceIt++) |
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| 132 | { |
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| 133 | if( (*faceIt)._elements.size() == 3) |
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| 134 | { |
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| 135 | triangle[i++] = (*faceIt); |
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| 136 | } |
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| 137 | } |
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| 138 | |
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| 139 | |
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| 140 | Vector center; |
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| 141 | Vector xAxis; |
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| 142 | Vector yAxis; |
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| 143 | Vector zAxis; |
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| 144 | // now process all points |
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| 145 | for( int i = 0; i < 3; i++) |
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| 146 | { |
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| 147 | // convert the float vertices to vectors |
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| 148 | Vector a( this->data->getVertices()[triangle[i]._elements[0].vertexNumber * 3], |
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| 149 | this->data->getVertices()[triangle[i]._elements[0].vertexNumber * 3 + 1], |
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| 150 | this->data->getVertices()[triangle[i]._elements[0].vertexNumber * 3 + 2]); |
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| 151 | Vector b( this->data->getVertices()[triangle[i]._elements[1].vertexNumber * 3], |
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| 152 | this->data->getVertices()[triangle[i]._elements[1].vertexNumber * 3 + 1], |
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| 153 | this->data->getVertices()[triangle[i]._elements[1].vertexNumber * 3 + 2]); |
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| 154 | Vector c( this->data->getVertices()[triangle[i]._elements[2].vertexNumber * 3], |
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| 155 | this->data->getVertices()[triangle[i]._elements[2].vertexNumber * 3 + 1], |
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| 156 | this->data->getVertices()[triangle[i]._elements[2].vertexNumber * 3 + 2]); |
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| 157 | |
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| 158 | Vector ab = a - b; |
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| 159 | Vector ac = a - c; |
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| 160 | Vector bc = b - c; |
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| 161 | |
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| 162 | Vector axis1; |
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| 163 | Vector axis2; |
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| 164 | // now find the center point (the one with the 90degree angle) |
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| 165 | if( fabs(ab.dot( ac)) < 0.0001) |
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| 166 | { |
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| 167 | center = a; |
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| 168 | axis1 = b - a; |
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| 169 | axis2 = c - a; |
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| 170 | } |
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| 171 | else if( fabs(ab.dot(bc)) < 0.0001) |
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| 172 | { |
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| 173 | center = b; |
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| 174 | axis1 = a - b; |
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| 175 | axis2 = c - b; |
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| 176 | } |
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| 177 | else if( fabs(bc.dot(ac)) < 0.0001) |
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| 178 | { |
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| 179 | center = c; |
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| 180 | axis1 = b - c; |
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| 181 | axis2 = a - c; |
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| 182 | } |
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| 183 | |
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| 184 | |
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| 185 | // get the longest axis (without defining a max() funciton :D |
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| 186 | if( xAxis.len() < axis1.len() ) |
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| 187 | xAxis = axis1; |
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| 188 | if( xAxis.len() < axis2.len()) |
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| 189 | xAxis = axis2; |
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| 190 | |
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| 191 | |
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| 192 | // find the 2nd longest axis to be y-axis |
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| 193 | if( xAxis.len() > axis1.len() && yAxis.len() < axis1.len()) |
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| 194 | yAxis = axis1; |
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| 195 | if( xAxis.len() > axis2.len() && yAxis.len() < axis2.len()) |
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| 196 | yAxis = axis2; |
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| 197 | |
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| 198 | |
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| 199 | // needed... no explanation here.. |
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| 200 | if( zAxis.len() == 0.) |
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| 201 | zAxis = yAxis; |
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| 202 | |
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| 203 | // find the shortest axis to be z-axis |
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| 204 | if( yAxis.len() > axis1.len() ) |
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| 205 | zAxis = axis1; |
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| 206 | if( yAxis.len() > axis2.len() ) |
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| 207 | zAxis = axis2; |
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| 208 | } |
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| 209 | |
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| 210 | // now add the mount point |
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| 211 | this->addMountPoint( zAxis, yAxis, center, groupName); |
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| 212 | } |
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| 213 | } |
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| 214 | |
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| 215 | |
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| 216 | |
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| 217 | /** |
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| 218 | * @brief adds a new Face |
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| 219 | * @param faceElemCount the number of Vertices to add to the Face. |
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| 220 | * @param type The information Passed with each Vertex |
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| 221 | */ |
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| 222 | bool StaticModel::addFace(int faceElemCount, VERTEX_FORMAT type, ...) |
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| 223 | { |
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| 224 | va_list itemlist; |
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| 225 | va_start (itemlist, type); |
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| 226 | bool retVal = this->data->addFace(faceElemCount, type, itemlist); |
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| 227 | va_end(itemlist); |
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| 228 | return retVal; |
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| 229 | } |
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| 230 | |
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| 231 | void StaticModel::updateBase() |
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| 232 | { |
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| 233 | // write out the modelInfo data used for the collision detection! |
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| 234 | this->pModelInfo.pVertices = &this->data->getVertices()[0]; |
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| 235 | this->pModelInfo.numVertices = this->data->getVertices().size(); |
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| 236 | this->pModelInfo.pNormals = &this->data->getNormals()[0]; |
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| 237 | this->pModelInfo.numNormals = this->data->getNormals().size(); |
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| 238 | this->pModelInfo.pTexCoor = &this->data->getTexCoords()[0]; |
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| 239 | this->pModelInfo.numTexCoor = this->data->getTexCoords().size(); |
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| 240 | |
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| 241 | this->pModelInfo.pTriangles = this->data->getTrianglesExt(); |
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| 242 | this->pModelInfo.numTriangles = this->data->getTriangles().size(); |
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| 243 | } |
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| 244 | |
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| 245 | |
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| 246 | /** |
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| 247 | * Includes a default model |
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| 248 | * |
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| 249 | * This will inject a Cube, because this is the most basic model. |
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| 250 | */ |
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| 251 | void StaticModel::cubeModel() |
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| 252 | { |
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| 253 | this->addVertex (-0.5, -0.5, 0.5); |
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| 254 | this->addVertex (0.5, -0.5, 0.5); |
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| 255 | this->addVertex (-0.5, 0.5, 0.5); |
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| 256 | this->addVertex (0.5, 0.5, 0.5); |
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| 257 | this->addVertex (-0.5, 0.5, -0.5); |
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| 258 | this->addVertex (0.5, 0.5, -0.5); |
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| 259 | this->addVertex (-0.5, -0.5, -0.5); |
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| 260 | this->addVertex (0.5, -0.5, -0.5); |
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| 261 | |
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| 262 | this->addVertexTexture (0.0, 0.0); |
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| 263 | this->addVertexTexture (1.0, 0.0); |
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| 264 | this->addVertexTexture (0.0, 1.0); |
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| 265 | this->addVertexTexture (1.0, 1.0); |
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| 266 | this->addVertexTexture (0.0, 2.0); |
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| 267 | this->addVertexTexture (1.0, 2.0); |
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| 268 | this->addVertexTexture (0.0, 3.0); |
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| 269 | this->addVertexTexture (1.0, 3.0); |
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| 270 | this->addVertexTexture (0.0, 4.0); |
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| 271 | this->addVertexTexture (1.0, 4.0); |
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| 272 | this->addVertexTexture (2.0, 0.0); |
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| 273 | this->addVertexTexture (2.0, 1.0); |
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| 274 | this->addVertexTexture (-1.0, 0.0); |
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| 275 | this->addVertexTexture (-1.0, 1.0); |
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| 276 | |
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| 277 | this->addVertexNormal (0.0, 0.0, 1.0); |
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| 278 | this->addVertexNormal (0.0, 0.0, 1.0); |
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| 279 | this->addVertexNormal (0.0, 0.0, 1.0); |
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| 280 | this->addVertexNormal (0.0, 0.0, 1.0); |
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| 281 | this->addVertexNormal (0.0, 1.0, 0.0); |
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| 282 | this->addVertexNormal (0.0, 1.0, 0.0); |
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| 283 | this->addVertexNormal (0.0, 1.0, 0.0); |
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| 284 | this->addVertexNormal (0.0, 1.0, 0.0); |
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| 285 | this->addVertexNormal (0.0, 0.0, -1.0); |
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| 286 | this->addVertexNormal (0.0, 0.0, -1.0); |
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| 287 | this->addVertexNormal (0.0, 0.0, -1.0); |
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| 288 | this->addVertexNormal (0.0, 0.0, -1.0); |
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| 289 | this->addVertexNormal (0.0, -1.0, 0.0); |
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| 290 | this->addVertexNormal (0.0, -1.0, 0.0); |
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| 291 | this->addVertexNormal (0.0, -1.0, 0.0); |
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| 292 | this->addVertexNormal (0.0, -1.0, 0.0); |
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| 293 | this->addVertexNormal (1.0, 0.0, 0.0); |
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| 294 | this->addVertexNormal (1.0, 0.0, 0.0); |
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| 295 | this->addVertexNormal (1.0, 0.0, 0.0); |
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| 296 | this->addVertexNormal (1.0, 0.0, 0.0); |
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| 297 | this->addVertexNormal (-1.0, 0.0, 0.0); |
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| 298 | this->addVertexNormal (-1.0, 0.0, 0.0); |
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| 299 | this->addVertexNormal (-1.0, 0.0, 0.0); |
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| 300 | this->addVertexNormal (-1.0, 0.0, 0.0); |
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| 301 | |
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| 302 | this->addFace (4, VERTEX_TEXCOORD_NORMAL, 0,0,0, 1,1,1, 3,3,2, 2,2,3); |
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| 303 | this->addFace (4, VERTEX_TEXCOORD_NORMAL, 2,2,4, 3,3,5, 5,5,6, 4,4,7); |
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| 304 | this->addFace (4, VERTEX_TEXCOORD_NORMAL, 4,4,8, 5,5,9, 7,7,10, 6,6,11); |
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| 305 | this->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,6,12, 7,7,13, 1,9,14, 0,8,15); |
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| 306 | this->addFace (4, VERTEX_TEXCOORD_NORMAL, 1,1,16, 7,10,17, 5,11,18, 3,3,19); |
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| 307 | this->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,12,20, 0,0,21, 2,2,22, 4,13,23); |
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| 308 | } |
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