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| 1 | /*! | 
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| 2 |  * @file resource_texture.h | 
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| 3 |  * @brief Contains the ResourceTexture class, that handles the Resource-specific loading part of the Texture. | 
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| 4 |  * | 
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| 5 |  */ | 
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| 6 |  | 
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| 7 | #ifndef _RESOURCE_TEXTURE_H | 
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| 8 | #define _RESOURCE_TEXTURE_H | 
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| 9 |  | 
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| 10 | #include "util/loading/resource.h" | 
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| 11 | #include "texture.h" | 
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| 12 |  | 
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| 13 |  | 
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| 14 | class ResourceTexture : public Texture, public Resources::Resource | 
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| 15 | { | 
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| 16 | public: | 
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| 17 |   ResourceTexture(const std::string& imageName, | 
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| 18 |                   GLenum target = GL_TEXTURE_2D, | 
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| 19 |                   const Resources::KeepLevel& keepLevel = Resources::KeepLevel()); | 
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| 20 |   static ResourceTexture createFromString(const std::string& loadString, | 
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| 21 |                                           const Resources::KeepLevel& keepLevel = Resources::KeepLevel()); | 
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| 22 |  | 
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| 23 | private: | 
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| 24 | class TextureResourcePointer : public Resources::StorePointer | 
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| 25 |   { | 
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| 26 |   public: | 
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| 27 |     TextureResourcePointer(const std::string& loadString, const Resources::KeepLevel& keepLevel, const TextureData::Pointer& data); | 
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| 28 |     inline const TextureData::Pointer& ptr() const { return pointer; } | 
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| 29 |     virtual bool last() const { return pointer.count() == 1; } | 
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| 30 |   private: | 
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| 31 |     TextureData::Pointer pointer; | 
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| 32 |   }; | 
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| 33 |  | 
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| 34 | private: | 
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| 35 |   static Resources::tType<ResourceTexture> type; | 
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| 36 | }; | 
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| 37 |  | 
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| 38 |  | 
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| 39 | #endif /* _RESOURCE_TEXTURE_H */ | 
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