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| 1 | /*!  | 
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| 2 |  * @file primitive_model.h  | 
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| 3 |   *  a Class to handle different simple models like planes cubes spheres and so on. | 
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| 4 |     (cube is also an option of Model, but is extended here. | 
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| 5 | */ | 
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| 6 |  | 
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| 7 | #ifndef _PRIMITIVE_MODEL_H | 
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| 8 | #define _PRIMITIVE_MODEL_H | 
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| 9 |  | 
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| 10 | #include "model.h" | 
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| 11 |  | 
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| 12 | //! Specification of different primitives the Model knows | 
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| 13 | enum PRIMITIVE { PRIM_CUBE, | 
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| 14 |                  PRIM_SPHERE, | 
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| 15 |                  PRIM_PLANE, | 
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| 16 |                  PRIM_CYLINDER, | 
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| 17 |                  PRIM_CONE }; | 
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| 18 |  | 
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| 19 | //! A Class to create some default Models | 
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| 20 | class PrimitiveModel : public Model { | 
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| 21 |  | 
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| 22 |  public: | 
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| 23 |   PrimitiveModel(PRIMITIVE type, float size = 1.0, unsigned int detail = 10); | 
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| 24 |   virtual ~PrimitiveModel(); | 
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| 25 |  | 
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| 26 |  protected: | 
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| 27 |   void sphereModel(float size = 1.0, unsigned int detail = 10); | 
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| 28 |   void cylinderModel(float size = 1.0, unsigned int detail = 10); | 
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| 29 |   void coneModel(float size = 1.0, unsigned int detail = 10); | 
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| 30 |   void planeModel(float size = 1.0, unsigned int detail = 1); | 
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| 31 | }; | 
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| 32 |  | 
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| 33 | #endif /* _PRIMITIVE_MODEL_H */ | 
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