| 1 | /* | 
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| 2 | orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 | Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 | This program is free software; you can redistribute it and/or modify | 
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| 7 | it under the terms of the GNU General Public License as published by | 
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| 8 | the Free Software Foundation; either version 2, or (at your option) | 
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| 9 | any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 | main-programmer: Patrick Boenzli | 
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| 13 | co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_MODEL | 
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| 17 |  | 
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| 18 | #include "model.h" | 
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| 19 |  | 
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| 20 | #include "glincl.h" | 
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| 21 |  | 
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| 22 | ObjectListDefinition(Model); | 
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| 23 |  | 
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| 24 | /** | 
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| 25 | * standard constructor | 
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| 26 | * @todo this constructor is not jet implemented - do it | 
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| 27 | */ | 
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| 28 | Model::Model() | 
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| 29 | { | 
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| 30 | this->registerObject(this, Model::_objectList); | 
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| 31 | this->pModelInfo.numVertices = 0; | 
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| 32 | this->pModelInfo.numTriangles = 0; | 
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| 33 | this->pModelInfo.numNormals = 0; | 
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| 34 | this->pModelInfo.numTexCoor = 0; | 
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| 35 |  | 
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| 36 | this->pModelInfo.pVertices = NULL; | 
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| 37 | this->pModelInfo.pTriangles = NULL; | 
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| 38 | this->pModelInfo.pNormals = NULL; | 
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| 39 | this->pModelInfo.pTexCoor = NULL; | 
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| 40 | } | 
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| 41 |  | 
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| 42 |  | 
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| 43 | /** | 
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| 44 | * standard deconstructor | 
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| 45 | */ | 
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| 46 | Model::~Model() | 
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| 47 | { | 
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| 48 | if( this->pModelInfo.pVertices != NULL) | 
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| 49 | delete [] this->pModelInfo.pVertices; | 
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| 50 |  | 
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| 51 | if( this->pModelInfo.pTriangles != NULL) | 
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| 52 | delete [] this->pModelInfo.pTriangles; | 
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| 53 |  | 
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| 54 | if( this->pModelInfo.pNormals != NULL) | 
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| 55 | delete [] this->pModelInfo.pNormals; | 
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| 56 |  | 
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| 57 | if( this->pModelInfo.pTexCoor != NULL) | 
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| 58 | delete [] this->pModelInfo.pTexCoor; | 
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| 59 | } | 
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| 60 |  | 
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| 61 |  | 
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| 62 |  | 
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| 63 | void Model::draw() const | 
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| 64 | { | 
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| 65 | const GLfloat* pVertices = NULL; | 
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| 66 | const GLfloat* pNorm = NULL; | 
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| 67 |  | 
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| 68 | glBegin(GL_TRIANGLES); | 
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| 69 | for(unsigned int i = 0; i < this->pModelInfo.numTriangles; ++i) | 
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| 70 | { | 
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| 71 | //printf("int i = %i\n", i); | 
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| 72 | pNorm = &this->pModelInfo.pNormals[this->pModelInfo.pTriangles[i].indexToNormals[0]]; | 
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| 73 | pVertices = &this->pModelInfo.pVertices[this->pModelInfo.pTriangles[i].indexToVertices[0]]; | 
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| 74 | glNormal3f(pNorm[0], pNorm[1], pNorm[2]); | 
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| 75 | glVertex3f(pVertices[0], pVertices[1], pVertices[2]); | 
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| 76 |  | 
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| 77 | pNorm = &this->pModelInfo.pNormals[this->pModelInfo.pTriangles[i].indexToNormals[1]]; | 
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| 78 | pVertices = &this->pModelInfo.pVertices[this->pModelInfo.pTriangles[i].indexToVertices[1]]; | 
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| 79 | glNormal3f(pNorm[0], pNorm[1], pNorm[2]); | 
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| 80 | glVertex3f(pVertices[0], pVertices[1], pVertices[2]); | 
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| 81 |  | 
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| 82 | pNorm = &this->pModelInfo.pNormals[this->pModelInfo.pTriangles[i].indexToNormals[2]]; | 
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| 83 | pVertices = &this->pModelInfo.pVertices[this->pModelInfo.pTriangles[i].indexToVertices[2]]; | 
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| 84 | glNormal3f(pNorm[0], pNorm[1], pNorm[2]); | 
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| 85 | glVertex3f(pVertices[0], pVertices[1], pVertices[2]); | 
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| 86 |  | 
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| 87 | } | 
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| 88 | glEnd(); | 
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| 89 | } | 
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