| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_MODEL |
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| 17 | |
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| 18 | #include "model.h" |
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| 19 | #include "debug.h" |
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| 20 | #include "glincl.h" |
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| 21 | |
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| 22 | ObjectListDefinition(Model); |
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| 23 | |
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| 24 | /** |
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| 25 | * standard constructor |
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| 26 | * @todo this constructor is not jet implemented - do it |
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| 27 | */ |
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| 28 | Model::Model() |
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| 29 | { |
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| 30 | this->registerObject(this, Model::_objectList); |
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| 31 | this->pModelInfo.numVertices = 0; |
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| 32 | this->pModelInfo.numTriangles = 0; |
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| 33 | this->pModelInfo.numNormals = 0; |
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| 34 | this->pModelInfo.numTexCoor = 0; |
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| 35 | |
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| 36 | this->pModelInfo.pVertices = NULL; |
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| 37 | this->pModelInfo.pTriangles = NULL; |
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| 38 | this->pModelInfo.pNormals = NULL; |
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| 39 | this->pModelInfo.pTexCoor = NULL; |
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| 40 | } |
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| 41 | |
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| 42 | |
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| 43 | /** |
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| 44 | * standard deconstructor |
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| 45 | */ |
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| 46 | Model::~Model() |
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| 47 | { |
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| 48 | if( this->pModelInfo.pVertices != NULL) |
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| 49 | delete [] this->pModelInfo.pVertices; |
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| 50 | |
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| 51 | if( this->pModelInfo.pTriangles != NULL) |
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| 52 | delete [] this->pModelInfo.pTriangles; |
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| 53 | |
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| 54 | if( this->pModelInfo.pNormals != NULL) |
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| 55 | delete [] this->pModelInfo.pNormals; |
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| 56 | |
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| 57 | if( this->pModelInfo.pTexCoor != NULL) |
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| 58 | delete [] this->pModelInfo.pTexCoor; |
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| 59 | } |
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| 60 | |
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| 61 | |
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| 62 | |
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| 63 | void Model::draw() const |
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| 64 | { |
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| 65 | const GLfloat* pVertices = NULL; |
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| 66 | const GLfloat* pNorm = NULL; |
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| 67 | |
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| 68 | glBegin(GL_TRIANGLES); |
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| 69 | for(unsigned int i = 0; i < this->pModelInfo.numTriangles; ++i) |
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| 70 | { |
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| 71 | //printf("int i = %i\n", i); |
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| 72 | pNorm = &this->pModelInfo.pNormals[this->pModelInfo.pTriangles[i].indexToNormals[0]]; |
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| 73 | pVertices = &this->pModelInfo.pVertices[this->pModelInfo.pTriangles[i].indexToVertices[0]]; |
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| 74 | glNormal3f(pNorm[0], pNorm[1], pNorm[2]); |
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| 75 | glVertex3f(pVertices[0], pVertices[1], pVertices[2]); |
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| 76 | |
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| 77 | pNorm = &this->pModelInfo.pNormals[this->pModelInfo.pTriangles[i].indexToNormals[1]]; |
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| 78 | pVertices = &this->pModelInfo.pVertices[this->pModelInfo.pTriangles[i].indexToVertices[1]]; |
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| 79 | glNormal3f(pNorm[0], pNorm[1], pNorm[2]); |
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| 80 | glVertex3f(pVertices[0], pVertices[1], pVertices[2]); |
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| 81 | |
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| 82 | pNorm = &this->pModelInfo.pNormals[this->pModelInfo.pTriangles[i].indexToNormals[2]]; |
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| 83 | pVertices = &this->pModelInfo.pVertices[this->pModelInfo.pTriangles[i].indexToVertices[2]]; |
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| 84 | glNormal3f(pNorm[0], pNorm[1], pNorm[2]); |
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| 85 | glVertex3f(pVertices[0], pVertices[1], pVertices[2]); |
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| 86 | |
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| 87 | } |
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| 88 | glEnd(); |
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| 89 | } |
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| 90 | |
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| 91 | |
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| 92 | /** |
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| 93 | * adds a mounting point to the model |
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| 94 | * @param up up vector |
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| 95 | * @param forward forward vector |
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| 96 | * @param center center vector |
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| 97 | */ |
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| 98 | void Model::addMountPoint(const Vector& up, const Vector& forward, const Vector& center, const std::string& name) |
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| 99 | { |
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| 100 | mountPointSkeleton mps; |
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| 101 | mps.up = up; |
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| 102 | mps.forward = forward; |
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| 103 | mps.center = center; |
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| 104 | mps.name = name; |
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| 105 | |
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| 106 | this->mountPoints.push_back(mps); |
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| 107 | } |
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