| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Patrick Boenzli | 
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| 13 |    co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_MODEL | 
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| 17 |  | 
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| 18 | #include "model.h" | 
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| 19 |  | 
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| 20 | #include "glincl.h" | 
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| 21 |  | 
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| 22 | using namespace std; | 
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| 23 |  | 
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| 24 | /** | 
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| 25 |  * standard constructor | 
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| 26 |  * @todo this constructor is not jet implemented - do it | 
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| 27 | */ | 
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| 28 | Model::Model() | 
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| 29 | { | 
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| 30 | //   this->setClassID(CL_PROTO_ID, "ProtoClass"); | 
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| 31 |   this->pModelInfo.numVertices = 0; | 
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| 32 |   this->pModelInfo.numTriangles = 0; | 
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| 33 |   this->pModelInfo.numNormals = 0; | 
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| 34 |   this->pModelInfo.numTexCoor = 0; | 
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| 35 |  | 
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| 36 |   this->pModelInfo.pVertices = NULL; | 
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| 37 |   this->pModelInfo.pTriangles = NULL; | 
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| 38 |   this->pModelInfo.pNormals = NULL; | 
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| 39 |   this->pModelInfo.pTexCoor = NULL; | 
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| 40 | } | 
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| 41 |  | 
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| 42 |  | 
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| 43 | /** | 
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| 44 |  * standard deconstructor | 
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| 45 | */ | 
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| 46 | Model::~Model() | 
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| 47 | { | 
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| 48 |   // delete what has to be deleted here | 
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| 49 | } | 
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| 50 |  | 
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| 51 |  | 
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| 52 |  | 
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| 53 | void Model::draw() const | 
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| 54 | { | 
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| 55 |   const GLfloat* pVertices = NULL; | 
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| 56 |   const GLfloat* pNorm = NULL; | 
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| 57 |    | 
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| 58 |   glBegin(GL_TRIANGLES); | 
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| 59 |   for( int i = 0; i < this->pModelInfo.numTriangles; ++i) | 
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| 60 |     { | 
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| 61 |       //printf("int i = %i\n", i); | 
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| 62 |       pNorm = &this->pModelInfo.pNormals[this->pModelInfo.pTriangles[i].indexToNormals[0]]; | 
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| 63 |       pVertices = &this->pModelInfo.pVertices[this->pModelInfo.pTriangles[i].indexToVertices[0]]; | 
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| 64 |       glNormal3f(pNorm[0], pNorm[1], pNorm[2]); | 
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| 65 |       glVertex3f(pVertices[0], pVertices[1], pVertices[2]); | 
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| 66 |        | 
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| 67 |       pNorm = &this->pModelInfo.pNormals[this->pModelInfo.pTriangles[i].indexToNormals[1]]; | 
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| 68 |       pVertices = &this->pModelInfo.pVertices[this->pModelInfo.pTriangles[i].indexToVertices[1]]; | 
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| 69 |       glNormal3f(pNorm[0], pNorm[1], pNorm[2]); | 
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| 70 |       glVertex3f(pVertices[0], pVertices[1], pVertices[2]); | 
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| 71 |        | 
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| 72 |       pNorm = &this->pModelInfo.pNormals[this->pModelInfo.pTriangles[i].indexToNormals[2]]; | 
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| 73 |       pVertices = &this->pModelInfo.pVertices[this->pModelInfo.pTriangles[i].indexToVertices[2]]; | 
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| 74 |       glNormal3f(pNorm[0], pNorm[1], pNorm[2]); | 
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| 75 |       glVertex3f(pVertices[0], pVertices[1], pVertices[2]); | 
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| 76 |        | 
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| 77 |     } | 
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| 78 |   glEnd(); | 
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| 79 | } | 
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